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July 1998 £5. 



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Son of AmigaOS? 

Custom 



Bach in vogue! 



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No CD-ROM? Ash vour Newsagent! 



CD edition, dish 
version also availaUf 






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Phone0116 246 3800 
Fax 0116 246 3801 
Email sales@wei(dscience.c(i.tik 



IPIiTil'lT.lif"] 



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Deluxe Paint 5 is now 

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r'^ DELUXE PAMT 5 
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£15.d9 



AMINET 24 AND SET 6 IN STOCK NOWl 






Blitz Basic 2.1 is fiow 
available on CD-ROM or 
Floppy Disk. 

BLITZ BASIC 2.1 
£17.99 

Full Version available 
now inc. Networking & 
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AMGA FOREVER 
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Lightrom 4 
Lightrom Gold 
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Siamese RTG 21 CD 
Elastic Dreams CD 
AGA Toolkit 
In-To-The-Net CD 
The Learning Curve 
Miami & In-To-The-Net CD 
Personal Suite CO-ROM 
Personal Paint 6,4 & Manual 
Imagine 3D PD 
Fusion (Mac Emulator) 
PCX (PC Emulator) 
Speccy '98 
Retro Gold 

Epic Encyclopedia '97 
Amiga DesMop Video 2 
Magic Workbench Enhancer 
Epic Collection 3 CD 
N FA AGA Experience 3 
iBrow/se (Full Version) 
The Hidden Truth 
Enc. of the Paranormal 
3D CD 1 Objects 
3D CD 2 Images 
UPD Gold 



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Load files directly from the PC. 

Up to 4BkJ'9iBC for Aimiga > PC. 

Up to 2Sk/sec for PC > Amiga. 

Easy Installation For Amiga & PC. 

equires W62.04+ & Windows 95 




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NEW COMPANION CD-ROM NOW IHCLUDED 



leiworik PC includes a Sm Cibk. insiallation diski for both 
coinputfiii, d«uil«4 mafiual ^nd acompjition CD-ROM, 
CD cDfltaiits utiliii'H i(>ilh6 Amiga i PC and the Amiga 
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Blizzard PPC Cards for tlic Amigc* UW 

Sais ^m Mh;; with 1)40 i.i4^.(i(i or MJth 060 £439.00 

6Q3e 2^0 Mhz with 9iV £309-00 Or with OGO £539.00 

WSet 160 Mhz with Qiq £299.00 ar with 060 CS29.00 

KOSei' im Mhi. with 040 It^ie^.OO gr with Oe<0 CS99.0O 

Oiyron Patcherfor MO S, 060 orly £14.59 

Oth&p htardwarc availiable call f^sr a full priq:^ list. 

F^icasso 4 24 Bit GFX Card £249.99 

Two Speed CO-ROM & SqulrreJ Bundle £79.99 

Four Speed CD-ROM &. Squirrel Bundle £119.99 

Eight Speed CD-ROM B. Squirrel Burtdle £149.99 

Twelve Speed CD-ROM & Sqgirrel Bundle £1B9.99 

Ai200 4Mb Ram £49.99 Viper Mk 2 OM £79.a9 

ProMidi Arnica Midi hterfaca £24.99 
Squirrel SCSI £S4.33 dr S jrf Squirrel £89.99 

560 dpi 3 Button Amiga Majse £10.99 

2 Biilton Mouse £3 99 or CD32 Joyiiad £9.99 

Competilton Pro Amiga Joy pad £16.99 

Exlernal ArrH^a Floppy Drive £39.99 



iga 1300 £34 
.iga 1400 £469,99 
■ 1500 £599,99 ] 

rbaanj £149.9^ 
Amiga K/e £169.99 I 

rciMwr Kit £159,99 
Zorro 2 £149.99 
rZorm 3 £319.99 
Z.5" a^y £11.99 
:S,25" Bay £29-99 
Kaytsoard Case £39.99 ^4 
PCMCIA Actp. £29.99 , 
4 W^y IDE £34.99 j 
Int ScanDDuUer£69 99 . 
Ext- Se«n Daubler £79.39 | 




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riELEPKONE ORDER KOTUNE 

UK Po«lag« & Detcv«ry RMm- 

CD-ROMb. £1 .00 for Ihe 1 st item a nd SOp •Kh witn itMn. 

GAMES. £2.00 for the 1st item, and £l OO MfiH •JUn nam. 

HARDWAftE £6.00 up to £1 50 value 4nd £10 00 abavt E1S0. 

Ov^rseds ralcis are «kiijhl« iorCD-ROWi fftd GAMES. 

{WewflpneiMATClHtiftiran 2 



DOHrTEHfTS 




Editorial 



It happened at last. We got some solid information 
from Amiga Inc about their plans for the future. Read 
all about it in our special extended news coverage and 
feel free to give us v<itJi' comments on the whole affair. 
I'm sure ^ou won't be lost for words! As usual we've 
got another issue packed to the gills with all the 
latest reviews and more of our inimitable features and tutorials. 
Taking top billing in the reviews section is another nev/ 3D render- 
ing package. Tornado 3D, which is looking very promising indeed, 
You should also find your long-awaited "Powered by Amiga"" sticker 
within these pages. Thanks to Petro for helping us out with that. 
Tony Horgan, Editor 





Cover disks 



18 Super CD-ROM 24 

Another packed disc once again with 
everything you've come to expect 
from CUCDs, including all the floppy 
cover disk software too. 

22 Cover disks 

All vou need to know at>t>ut this 
month's exclusive SWOS World Cup 
98 update, the wonderful Scales and 
the bonus Newlcons. 





News 



10 Extended coverage this 
month on the bomb shell 
and WOA 

T6 Advertisers Index 



Screen Scene 



40 Games News 
Reviews: 

42 Explorer 2260 Diary 

44 Virtual Karting 2 

44 Wheels on Fire 

45 Flyin' High Data Disk 

46 Shrak for Quake 

47 Quake Mission Pack 1 

48 Tips Central 

49 Adventure Helpline 



Tech Scene 



Tornado 3D 

Yamaha MU10 

SingJe Slot Zorro Expansion 

Amiga Forever 

EZPC-ToiAfer System 

CD-ROM Scene 

PD.net 

PD.post 

Art Gallery 

User Groups 



Workshop 



Digital Art 

Amiga C Programming 

Emulation 

Net God 

Surf of the Month 

Wired World 

Scale MM300 

Reviews Index 

Back Issues 

Q&A 

A to Z 

Backchat 

Subscriptions 

Points of View 



106 Techno Tragedies 




I 



Features 



1 J News extra 

biltw light of the big announcement from 
Jbnga Inc we poll some Qpimons from a 
cross section of experienced and dedicated 
Amiga figures. 

28 BeOS: Son of AmtgaOS? 

B«'s highly regarded operating svstem is 
looking like a favourite to form the core of the 

new AmigaOS. What ma'kes it so special? 

33 Multimedia Processors 

Take the custom chip idea, move it on ten 

years, reposition it to fittodflv's systems and 
tomorrow's requiremenls. Result: some hot 
silicon I 

36 Please Release Me... 

Pliblishing your Amiga-created opus can be a 
troublesome experience if you're riot aware of 

the potential pirfalls and opportunities. 




Ktm: AmiM Hic's «H*file fll a posaiblf lew OS (rwl eni 








JULY 1998 • CONTENTS 

EdilDrJal 

EDITOI tafltaiii 
DEPUTY ED1TDH lmk*m Km 

mUllUCtlON iHITIilft F««*ll Cni 

iWFFWHirtR Wchard mnniiBOi* 
TlCMmCAt CDNSI)tT*IIT Jfii Kmiedr 
US COHHESPDHDlNt •I'^M Cinp^H 

(tSIEK Sesfeirv M. B^o Miadiy, 
Bieiiit NewUi 
ILtOSTIUTIGN Jnlxiiitl te Riaa 
eOHTIttBetailS MK B<niis«». Spir MtUiiN. 
tttil Eelhwick. Jts-oi Hitaict, 
Daw Strtud. tihris, Grte* 
PHDTOCPIAi'MV Be«J«iniiqs 
SCITEX MANilGEii SpiIiBhI 
SYSTEMS MAHASUt Enh-Jm Ltiw) 



I 



AdveitJsing. Miriceting h Maiagemf nt 

PUaUSMER Jlii^M«Vini& 
t UWITISIN E WlANAIiEfl liHiaMa UiKttn 

HMKETING UlCWMl tit IBMmfcr 

SHOUP PftDBUCmffl M*M*eER imina ttinfflrf 
U FMBICTIOH E)IECUTIVE NtitH^lia Sctrje 
If ADVERTIEINt ASSISTAirt Annabel C/eei 

^^^ IflOLITIES WAIWCIB Rrteil McB)mIc 

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CD _ , 

LONDDN EU ill. tlNFTEO UHCDIM 

GEHEDU^CU-AHIEA CO.UK 
niB Sm: Hura CII'Binisi.ct.lk 

SUB:&ENElUlltlES: Dim U53&D: 

ApvtnTmNe riDOUQiDN fal ii)ti vi im 



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Hn d^tna' If ils rmdi iri' Mr ^, hi ri Bf ) ~ ^ 



rtlllTH! IITHI UNITED KINBDBM SY SlinntHM PtINT WEi JFRFT, iWfcL 
CCVEH DISH AM) CP-Mli DUPLJ[y.THlN EV [HSBtl'HlSS. 



llUMj^Ovw-kjllSIH.lil 



A500 Internal Drive . , .£34,95 
A600 A12M0 Inl Driv* £34.95 
A2000 Irtternal Drive . £39,95 
PCS80E External Drive .09,95 
XL 1,76MB Ext. Drive , .£65.95 
XL 1,76MB Int, A4000 , .£60.95 



Bcickup S20MB onto a 4Hr tape 

Video Backup Phono £20 

Video Bacltup Start , . , . ,£20 



Hi- res 64-bit graphic card 
4MB of diiplay memory 
For the A2000/ 3000/4000 
Cyberviision 64-30 . . .£15?'.95 
5candoubl€r Cyber , - . .£69.95 



Inc. cable, Zip tools cartridge 

Zip 100MB SCSI* £135-95 

Zip lOOMB/Squirrei . .£169.95 
Zip lOOMB Internal , , .£149,95 

Zip 100MB Disk a 4.00 

'Require! Squirrel interface 





JDYPAB UNLT 



£14.95 



■am 



AWARD WtNMINO 



M 



mm p 




Power Graphic Tablet .£159,95 
Zip RAM per MB . , - . - £16.95 
Breathless 3D game , , .£15.95 
Big Red Adventure CD .£19-95 
Heavy Duty PSU 200 w .£65,95 
Official Amiga Mouse , . ,£9,95 
<^ames joypad £14.95 

Epson A4 flatbed scanner 
24-bit colour scanning 
Creyscaie and line art modes 
OCR sof^are available £20 

Epsor^ CT-500O £219-95 

Epwn GT 50O0 + s/w .£249,95 



56,6 Modern and cables 
Met and Web software 
i Browse software 
One montti free with Demon 
Modem Bundle 1 £99.95 

Inc. Whippet serial interface 
for A600/1 200 
Modem Bundle 2 - . . £119.95 

Ire- Surf Squirrel SCSU2 serial 
interface for AT 200 PCMCIA 
Modem Bundle 3 £169,95 



Inc. cable and software 

3.5" 2,1GB ....£119.95 

3,5" 3-2GB ...,.,-. £149.95 

3.5" 4.3GB £169.95 

3.5" HD Stack Cable , . £12.95 
Externa! SCSI 2-1 CB . £249.95 
I nternal 5C SJ 2. 1 G B - £1 99.95 



Iricludes Turbo Print LE & cable 
Epson 600 1440Dpi col £225.95 
Epson 800 14400 pi col £2S9-95 

Turbo Print 6 £39.95 

Turbo Print LE £25.95 




AM^QA MliUSC 





INC, Wmippet 



^ 



■■'/■>, ¥' 



INC. SURF SUUIlRHeL 



'^SS 




A40CIO/1 200 High density drive 

controller 

Aiiowi you to connect any PC 

drive 
Catweasel Mk2 (Zorro) .£49.95 
PC Floppy Drive , , - . £20,00 



I X. iiigh speed serial 
Power Port Junior £39. 9S 

1 X parallel, 2 x serial 

Power Port Plus £69.95 

2 ^parallel, 1 x serial 

Power Port 23 . - . , . £65.95 
AZOOO/4000 only Zorro II /III 




Includes interface and software 
Colotjr scanner is ACA 24-bit 
400dpi 

Powerscan b/w £59,95 

Powerscan cotour/OCR £99.95 
Scanner OCR software ... .£20 



CVP HC-e SCSI int. - . , .£99-95 

CVP Guru ROM v6 £49.95 

DSS & sound sampler . .£59.95 

4MB RAM module £59.95 

16MB RAM module . , .£99-95 
A 1200 SCSI Interface . .£59.95 



I i/ft 




IMG. iMTCHrACE 



Inc, ROM chip, software and 

manual 
A1200/3O00 3.1OS . . . .£45.95 
ASOO/600/20OO 3.1 OS £39.95 

A4000 3,105 £45-95 

A500/600/2CK)tl 3-1 chip £25,95 
A 1200/4000 3.1 chip - £29.95 



Original keyboard and interface 
Original Keyboard £40,00 



AMIQA ICEVHDARP 



'%- 



£40.00 



(ONE FAX 01234- S5S4-Da 

01234 S515DD 



POWER COMPUTING LTD 
UNIT 82A SINGER WAY 
KEMPSTON MK42 7PU 



^ 




Includes 200 watt PSU 

PC Keyboard 
PC Keyboard interface 
Floppy Drive facia/floppy cable 
A\^ screws, port labels and leads 
Power Tower 1 £149.9S 



Power Tower and keyboard 
AT200 main board 
1230 33MHz, eMB RAM, 
33MH2 FPU accelerator card 
Floppy disk drive 
3.1 Workbench 
3.1 M^nudls 
Wofd worth 4.SSE 
Turbocalc 3.S Spreadsheet 
Datastore 1 -1 Database 
Photogenic 1,2S£ 
Personal Paint 6,4/Organiser M 
PInbali Mania/WIzz games 
Power Tower 2 - ■ ■ £399.95 



Power Tower and keyboard 

Al 200 nnain boafd 

1230 40MHz. T 6MB RAM 

accelerator card 

24x IDE CD-ROM 

2,1 CB hard drive 

4 way IDE interface/IDE Fix 97 

Floppy disk drive 

3.1 Workbench 

3.1 Manuais 

Wordworth 4,5 S£ 

Turbocalc 3,5 Spreadsheet 

Datastore i .1 Database 

Photogenic 1,2S£ 

Personal Parnl 6.4/Organiser 1.1 

Pinball ManiaA^z? games 
Power Tow«f 3 ..... ,£629.95 
As abdve but with 1240 IfrMB RAM 
a«ekriit0r c^rtl add . . . .£149.95 




pawem Tciwcr 1 



£149.95 



•Bare CD-ROM drives far the P&vWr TCwer 




120 MB Floppy drive 

Cable, IDE Fix 97, 120MB disk 

4 Way IDE buffered interface 

LSI 20 External ,£149.95 

LSI 20 Internal £129.95 

LSI 20 Internal no IDE . .£95.95 
LSI 20 Disk ,.,.». £12.95 




Internal ZIP Drive 

Cable. IDE Fix 97 

Power Zip Tools 

100MB Zip disk 

4 Way tDE buffered interface 

Internal Zip Drive £149.95 

External Zip Drive £169,95 




4 Way IDE Buffered Interface 

IDE Fix 97 Software 

Fully Registered 
Interfaee+IDE Fix . , . , .£30,95 
lnterface-)^A4000 IDE Fix £25.95 



2,5" Cable 
3.S" 3-Way 40-pin 
IDE Cables ...... 



.£9,95 




for the Power Tower 

Suitabte for e»(t, connection 
Up to 7 devisees internal 
Fit J Viper Mk5 or any other 
SCSI device for int. connection 

Int SCSI adaptor , £19.95 



Zorrp (5PC1, 2(SA, 2 video slot option) £149,95 

Zorrg IH (5PCI, 2ISA, 2 video slot option, A4000 CPU slot) .£319,95 
PCMCIA V adaptor {allows Squifrel to be fitted internally) . .£19,95 

External audio port (for internal CD-ROM) £15,95 

SCSI-1 adaptor (interna! 50-way pin Ineader, exL 25 way) . . ,£19,95 
SCSI -I I (micro higii density connector, int. 50-way header 

external micro HD tonnector) , , * , , - £25,95 

SCSI-Ill {3-way ultra wide int. connector, ext, micro HD con) £45,95 

SCSI-Ill (7-way connector) , £69.95 

SCSI-Ill Terminator .09.95 

3"Way IDE ribbon cable (suitable for HD's, CD-ROM) . . .£9.95 

3-Way SCSI SO pin header (for HD's, SCSI CD-ROM) £15.95 

PC Keyboand interface - £29.95 

Printer switches - in stock , . , , fcall 

25 Watt Speakers (inc. adaptor cable) .,....,, . . £19.95 

260 Watt Speakers (inc. adaptor cable) , £49.95 

200 Watt Subwoofer (inc. control box) £5595 





A1200 2MB 020 14.3MHz 
ACA Chipset 
Software 
Amiga Magic Pack . . £19995 



Amiga 1200 Magic Pack 
4Me RAM Card incfuded 
Amiga Bundte £239,95 



A4000 Tower IDE/SCSI 
32MB RAM on-board 

1.?CB hard drive 

3.1 OS 

6B040 25MHz processor 

A400l> Tower £1099,95 



IQNE FAX D1234 S5S4DP 

D1234- S515DD 



POWER COMPUTING LTD 
UN1T82A SINGER WAY 
KEMPSTON MK42 7PU 



A^OOO 6S030-50MHZ 

Jpto 64MB RAM 

FPU Optional 

Bare .. £169.95 

Inc. FPU £199,95 




Not PCMCIA friendly 
IDE G<uff«red compatitnle 
33MH; irtc. 33MHz FPJ 
Compatible with )DE CD-ROM 

1230 Turbo 4MB £59.95 

12M Turbo flMB £69.95 




A1200 6aO40 Accelerator 
Apollo 1240 25MHz . . £129.95 
Apollo 1240 40MHi , . ,£189.95 



M 200 emiO 40MHz 
Full MMU and 40MHz FPU 

Viper MK2 Bare ... £79.95 

Viper MK2 8MB .£94.95 

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Super Amiga Announced! 



L -^J arely can the lead up 

H M J^^ to an Amiga show 
H B ^1 have caused so nnuch 
^^^^^H excilemertt. We've all 

been waiting for a 
vear to find out wfiat Gateway were 
going to do with the Amiga, and 
when it was revealed that Amiga. 
Inc. had firtally got tlie go ahead for a 
plan on the 27th of April, 
excitement in the 
Amiga IndgstPj/and 
amongst 
those 
Amiga 
users who 
heard 
about it on 
the intemat 
rapidly rose 
to fever 
pitch. 
Rumours 
flew ebout 
madly, but the 
common 
thread was tfiat 
the we were 
awaiting a real 
bombshell, 

Jeff Schindler presented a 
vision for the Amiga, which has been 
given the Support - and apparently 
quite $ignif leant financigl backing - 
of Gateway He talked about the 
Amiga, what it was and where it had 
come from, and told us what Amiga 
Inc envisioned the strengths and 
weaknesses are. He talked about 
what features were irrtpo riant for 
fifture Amigas, and CU Amiga 
magazine readers will be pleased to 
know that he said they took a close 
look at the Big Amiga Poll (CU Amiga 
Magazine, May issue) when tfiey 
were deciding this, Commodore are 
weJI and truly dead, one thing this - 



and a few other things that came up 
over the weekend - shows, is that 
this company is very prepared to 
ifsten, 

Digital Convergence 

Jeff Schindler then presented h«s 
vision for the future of the Amiga. 
The Amiga is going to develop into a 
technoJogy which fills the 

"digital convergence" 
niche, one Amiga 
Inc. hope they can 
make theirs. 

Digital 



ready DVD games consoles, a sub 
3500 (roughly £300) home computer 
system, cheap laptops, and Silicon 
graphics beaters for a fraction of the 
price. That is not to say that they will 
be selling all these themselves, they 
will build reference hardware,, but 
they see themselves as being 
primarily concerned with software, 

A new face at Al was introduced. 
Dr. Alan Havemose, who used to 
work for Commodore. Although we 
frequently hear that Exec author Carl 
Sassenrath is doing consultancy 
work. Dr. Havermose is the first of 
the respected Commodore 
personnel to have 
rejoined the 

program. 



pretty much everyone who talked to 
him was impressed and felt 
confident that the OS was in good 

hands, 

Amiga Inc plan on producing the 
OS in conjunciion with another 
company, and to this end were 
looking into the options of using an 
OS core from one of the other 
operating systems that share much 
of the Amiga philosophy, with Java, 
BeOS Isee our feature on page 28), 
Unu)( and unspecified embedded 
Systems kernels being mentioned. 

Apparently there was originally 
going to be an announcement at the 
show as to which core would be 
employed, but last minute issues left 
the decision uncertain, An announce- 
ment on the decision was promised 
within about 30 days. 




conver- 
gence is the 
theory that all 
microprocessor con- 
trolled appliances wi 
develop a convergent archi- 
tecture, that the same OS (pre- 
sumably in various cut-down forms) 
and core architecture could be 
appropriate for anything from TV 
sets to high end graphics worksta- 
tions. A chart was displayed showing 
the types of equipment Amiga Inc, 
will be aiming the Amiga technology 
at, including set-top boxes, internet 



As 

head of 

development, 

he will be in 

charge of much of the 

direction the future Amiga will 

take, and the good news is that 



f 




Killer hardware 

Software Js flot the only issue- The 
next generation of Amiga will ^have 9 
new CPU in it which Amiga Inc 
claim is able to toast the opposition, 
but at much lower coils. This new 
"superchip" is due go first silicon 
soon. Details of this are vague, as 
Al want to keep certain aspects of 
this news secret for the moment, 
but it is 9n intfiguing derivative of 
ihe media processor, combined with 
an las yet unspecified CPU core. You 
can read more about nfiedia proces- 
sors in our article on tfie subject 
starting on page 33 of this issue, 
but don't expect to find the answer 
there. There were more hints than 
facts aboul this new hardware, but 
the hints that were specified 
certainly nnade it sound like 
something special, Performance 
indicators mentioned were 400 
million pixel/second 3D (more than 
4 times the performance of VoKidoo 
2), the ability to simultaneously 
decode four Mpeg2 streams at high 
definition TV resolutions, and inbuilt 
telephony with 56k 



software modems and ADSL 
specified. The overall speed sA/as 
claimed to be "at least 5 to 10 times 
as fast as current Pentium 2" 
systems, and emulation of Pentium 
software was mentioned, 

Development systems for this 
new hardware will ship from 
November. These will consist of a 
trgnstitional OS running on k86 (PC 
compatible) architeclure. Amiga Inc, 
are in talks wit'h Access innovations 
(formerly Index Teehriology) and 
Siamese systems about the 
IngideOut card which they want for 
this developer's "bridge" to the new 
hardware, The announcement that 
this bridge system will run under 
X&6 not surprisingly caused uproar - 
k86 may be an industry lavourite, 
and may be well liked by the 
Gateway boys, but the Amiga 
industry has spent years looking at 
CPUs, and we know perfectly well 
ttiai xB6 is an inferior architecture. It 
is crude, inefficient and horrible to 
prograrm. Fortunately the uproar - 
and the rash of "I heard Amiga is 



^ ^ leiepnuny wiiri- laj*. going xS^, I'm leaving the Amiga" 

^^ J^ comments on the internet- 

■ iHiM never havu believed it, ^'-"^ed from a ^^sio misund^^^^ 

standrng. The reason for adopting 

had ! not been, there to see it with xse in the first instance is that the 
my own eves. This technology "^^ hardware {which is not xse) 

' L u can be developed for with Simula- 

realty SOemS to he the best match ^^^^ ^^^^^ running on sBS. Ihe 

for the fcniga phileSOphy, one thai confusion came about because 
. , , J _.*- ^„*„ Amiga, Inc said that this bridge 

meets high end Expectations at a ^^^^^^ ^^^.^ ^^ ^^^^.^ ^^^ii^t^,^ 

tow-end price. It will be hin to !iee interpreted by some as 

the Amiga 'blow the socks ofl' V ^ ^^^^^^ '^^'^ ''''' ^^^ ^^ 

!*•(, ninigH hiv ^» ^» a\[r\^ dt the general Amiga 

everything else that's out theiH ■ ^^er of course the notion of 



expecting people 
to move from 
their current 
hardware to an 
^ae/eSk platform 
for a year before 
moving to the 
new Amiga is 
crazy, and was 
never the idea. 
However some 
people are going 
to find the idea of 
3 high end 68k 
Amiga (the Inside 
Out) inside a dual 
boot machine 
capable of 
running Windows 
and transitional 
AmigaOS 4 
tempting even 
with the promise 
of far better to 
come a year later, 
and Amiga Inc 

didn't want to rule Ibem out. 
The Bridge system is due to be 

launched at Cologne this November 



The Super Amiga 



with a price point betw»eri $1^000 
and Si.2Ca (Ceoo^eOO) and it is this 
that the non Amiga rtews services 
concentrated on, hence the 
confusion. 

PowerDown? 

The thpside of the Bombshell 
quickly hit home. Despite the earlier 
announcement from Amiga Inc 
backing PPC & 6Sk as a solution, 
there were no plans involving 
PowerPC development beyond a 
vague promise to talk with phase 5 
digital! products on bringing 
PtiwerPC into the equation, 
something mo&t people felt Amiga 
Inc really ought to have done before 
the announcement. The general 
consensus was that Amiga Inc had 
made a big mistake by not adopting 
PowerPC at least until the new 
hardware is available, and the initial 
reaction of a lot of people on 
hearing ttie announcement was that 
the PPC was dead, phase 5 would 
leave the market, and no-one would 
sell anything at ttie show. 

After the presentation, everyone 



Jhe silicon that makes the heart of the machine is a cypher - hints 
and off-ihe-cuff comments from various p«ople at Amiga Inc make it 
sound like their comacts at Gateway have found them something that 
is truly revolutionarv, a programmable CPU with memory and internal 
bus speeds way ahead of anything today, but also so much more than 
that we have been assured we will never guess what it is- 
There is nothing in the publicly stated specs that comes as too much 
of a surprise to someone who knows where silicon research is 
heading these days, except possibly the price, but the implication is 
that what we 
have bean told Is 
just the start of it. 
If all this is true, 
the new Amiga is 
to be a market 

leader - a games 

console based on 

this would be 

something like & 

times »S powerful 

as ttie upcoming 

Sega Dreamcast. 

The OS details 

are pretty vague 

also- Some 

peopie havH 

claimed that 

without the 

original Amiga axec it isn't an Amiga, but we are assured that there 

will be a consistant but upgraded GUI, and the "looic and feel' will be 

similar. 0S4 will run old programs transparently urtder emulation, the 

way that PowerMacs run 6Bk Macintosh software, so there will be 

total backward compatibility. 

We speculate that the OS is likely to be heavily object oriented, with 

programming targetted to an API layer. This makes a lot more sense 

of the transitional x86 version of the OS, and ties in with modern OS 

thinking and the possibilites of hardware independent computing, 




A A tuiarle gl what 44)0 M ^iirfli ler 
EiH fivn ttie GliiitlD graphics ciri, m 



er second can di - iit llut 
ue tut at a si^lat lini« to 



Carl Sassenrath 



was given snecks and drinks, but thts 
VW8S not enough to mollifv some very 
wonied deveJopers, retailers and end 
users. Long and often heated 
debates developed with the guys 
from Amiga Inc Jim Coligs, 
Gatewsy'i point of contact with 
Amiga Inc and their Vice President in 
charge of global products, whose 
superiors at Gateway can be counted 
on the thumbs of one hand, 
impressed everyone by gamely 
jo»ning in and demonstrating a rea- 
sonable knowledge of the Amiga. 
What was heartening was that 
everyone came away with a sense 
that their opinions really mattered, 
and that Amiga Inc were very serious 
about resolving everyone's doubts. 

The mood at the show quickly 
improved as people started concen- 
trating more on the amazing promise 
of the new Amiga and less on the 
wornes of the present. Talks 
between numerous panties continued 
throughout, and the general excite- 
ment that things were moving at iast 
had the buyers out in force - most 
dealer.s saying it was the best WOA 
in years. 

As the weekend progressed it 
occured to more and more people 
that the new hardware wasn't going 
to be here for at the very least a year 
and a half, and PowerPC would offer 
more power and fa&ter software untiJ 
the new system was ready, released 
and had some decent software to 
mgke ft worth buying. Several 
companies rushed out announce- 
nnents that they would be continuing 
PPC development, while none have 
since, at time of press, cancelled 
PPC development. 

Where PPC goes from here is still 
uneJear, but it is certainly clearer 
than ft was at the 



o 



HAACi * PARTNER 



phases 



I 



IVtay Iflr 1998: In a joint anouncement after the 
recent World of Amiga show in London, and as a 
reat^tian to the plans revealed by Amiga Inc. 
Haage&Partner and phase 5 digital products have 
empha5i2ed their full and continued support for 
the PowerPC intagration. With joint afforts both 
vendors will further support the developers and 
the users of PowerPC technology, and will 
ansure a fast growing number of stunning and 
powerful applications- With many thousands of 
PowerUP boards being shipped so far, a number 
of installed systems which is rapidly growing, 
the PowerUP boards already provide an attrac- 
tive market for all developers. This fact is under- 
scored by many upcoming PowerUP releases of 
major Amiga software packages, and the 
increasing support of software vendors which 
has been agreed on during the Wo A even after 
the announcements of Amiga Inc, 

Haage&Partner and phase 5 digital products 
emphasized that the competition of their 
different approaches towards PowerPC integra- 
tion, as well as the public dispute about this, are 
a matter of the past. "We will ensure that users 
ot PowerUP system have a transparent integra-^ 
tion of their PowerPC software, and wih see a 
rich variety of most powerful applications to be 
released soon" say representatives of both 
companies. 

Further development of PowerPC system 
software shall be done with close consultations 
between the companies; beside thai:, coopera- 
tions in tfte development of powerful PowerPC- 
baaed system libraries and othar OS extensions 
are being discussed. 

In meetings of the managements of 
Haage&Partner and phase 5 digital products 
with Amiga Unc atready during the WoA show in 



London, it has been agreed that a new proposal 
will be presented to Amiga Inc which outlines 
an alternative option to "Amiga Bridge" system 
planned by Amiga Inc. 

This alternative is a new PowerPC-based system, 
which w>ll feature the planned Amiga Q5 
upgrade and can be out for sale in the retail 
channels by end of the year already Beyond 
inco rpo rati ng standard i nd ustry com ponents 
and interfaces, such a system can provide addi- 
tional options which allow for creative develop- 
ment and expansion in the spirit of the Amiga 
and can also run the current and next releases of 
AmigaOS. 

Based on the PowerPC, this system will also 
provide continuity and innovation for all users 
and developers, and will allow the Amiga 
community to take part of such stunning devel- 
opments such as Motorola's new AltiVec tech- 
nology, an extension to the G4 PowerPC 
processors which will provide a breathtaking 
performance already early neirt year With 
approval and support of Amiga 4nc, this technol- 
ogy can introduce the long-awaited revival of the 
Amiga platform already this year, quickly 
providing a growing market of powerful systems 
which users can buy, and for which developers 
can develop and sell software and add-ons. 

Haage&Partner and phase S digital products also 
encourage all Amiga developers who want to 
participate today in an existing innovation, and 
who want to be a part of an Amiga market 
which provides growth, continuity and innova- 
tion from now om and during the ne)rt years, to 
speak out now and commit themselves to 
support the PowerPC as the heart of the next 
generation of Amiga systems. 




beginning of the weel<end. Many 
people called for a PPC port of the 
new OS. whrch given the degree to 
which it is meant to be portable 
should' be quite possibfe. This wias in 
principle confirmed to us by Dr Alan 
Havermose and Fleecy Moas of 
Amiga Inc. 

Faced with a loss of investment if 
nothing was resolved, representa- 
tives of phase 5, Hagge & Partner 
and Access Innovations spent the 
Saturday night hammering out a plan 
to ii&ep the 'ftmiga Classic" line 
going. They agreed to end 
the differences between 
them - notably the WarpOS 
vs PPC librajY controversy 
- and wof k together 
towards a sustairted 
development of the Amiga Classic 



market to keep the end users happy 
at least until the new hardware is 
released. Amiga Inc have given their 
blessing, in principle at least, to this 
development. With the possibility of 
0S4 being released on PPC and 
running on Pre/BoKes and BoXeRs, 
and even PowerUP cards, the path to 
the new Amiga, which even Amiga 
Inc themselves admitted they 
weren't totally happy with, is looking 
a lot srnoother. 

The clouds of confusion are 
clearing and the future is looking 
very very good indeed. If there was 
one message that came out of the 
show it was this: We may have 
waited around for ages and ages, but 
it is going to be very welJ worth the 
enra wait. ■ 
Andrew Korn 



World of Amiga 



One thing's for sure, Amiga Inc's 
announcement certainly provoked a 
reaction. After the dust had 
settled, we asked around 
for some opinions from various 
Amiga people... 



Reactions 



"The choice of Intel as the next 
step for Amiga is one which had to 
be the only logical choice. There 
couldn't be a mcsre tried and tested 
set of standards on which to put 
AmigaOS, Forme. I only hope that 
Amiga Inc decide to go ahead ^ith 
the digital convergence machine. 
Once they see how good AmigaOS 
cart be on Intel chips, could they 
decide that the move to custom 
chips Witt! OS6.0 is too much work, 
and concentrate tfieir efforts on 
Intel tor the future? As has b&en the 
case for three years, we shall have 
wait and see." 
Simon Archer 
"Mr Portable Amiga" 



"The announcervient was in 

some ways very ej^citing [shiny new 
hardware and all that}, but also a lit- 
tle disappointing. IS moriths is a 
long time and the scant details 
sourid very similar to lots of 3rd 
party hardware/vapourware 
announcements over the recent 
years. The rumours of connections 
with Be Inc do add a certain air of 
plausibility to the OS and multime- 
dia claims, thougti. And maybe 
Dave Haynie's PIOS hardware is 
invoived too... Let's hope it all 
works out and we get to see the 
Amiga reborn." 
Jason Hu lance 
Be Developer 



"As a hobbyist progrannmer, I 
was pleasantly surprised by the 
announcements, I had a little 
advance information, but that didn't 
give me half the picture. I see ttie 
targetting of the new "digital con- 
vergence" market as an ambitious 
strategy which could just work with 




the backing of Amiga developers- I 
don't see any OS out there that tar- 
gets this market adequately, 
although I'm sure there are some 
on the way. The previous experi- 
ence of some Amiga developers 
with kiosk systems and the CDTV 
may provide valuable insights into 
this." 

"What concerns me most right 
now is the incomplete information 
that was being given out to the 
public initially, causing a lot of con- 
fusion. I got the feeling that Amiga 
Inc. having committed to major 
announcements, would rather have 
left them until some more details 
could be finalised. However, I 
believe they were right to go ahead 
- another show with no news 
would have been the last straw for 
a lot of fheopls." 
Ben Hutching s 
"Ultimate Amiga Trainspotter" 



"The Amiga became what it was 
by virtue of having an efficient oper- 
ating system that used co-proces- 
sors, the custom chips, to handle 
the display sound and so on, leav- 
ing the CPU free to deal with run- 
ning the machine and its programs, 
After years of moving away from 
this, by using "industry standard" 
components for graphics cards, 
sound cards and I/O cards, leavinig 
the original chipset with not much 
more to do thar> look after the flop- 
py drive and mouse, we are return- 
ing to our roots, 

"The transitional machine may 
be- based on PC architecture, but if 
that means Amiga Inc can build it 
sooner to allow them and develop- 
ers to start work on the real next 
generatior^ Amiga SO much sooner, 
I'm all for it, especially as there niow 
appears to be a future for PdwerPC 



in the interim too. 

"The leap from the 064 to the 
AIOOO wag awesome, the leap to 
digitarconvergenge could be even 
greater. I'm now looking forward to 
the millennium." 
Neil Bothwick 
CUCD Compil«r 



'"The announcement of Amiga 
Inc from the WOA leaves us with 
mixed feelings. We are fiappy that 
Amiga Inc finally works actively on 
a new generation of Amiga sys- 
tems, and we generally agree with 
the long-term plans presented by 
Amiga Inc - although they contain 
some common places and industry 
hype words which may be better 
rated when more detailed informa- 
tion is released. But we are not 
happy with the intermediate step, 
which they called "Amiga Bridge" 
and which is a PC running a revised 
AmigaOS 4,0. We believe that this 
is not the solution that the Amiga 
community has expected or 
deserved, therefore we can't 
believe that this product brings 
innovation and continuity to the 
Anntga market. 

"In meetings with Amiga Inc dur- 
ing the WOA show in London, we 
therefore suggested that we pre- 
sent a new proposal to them which 
outlines an alternative option to the 
'Amiga Bridge" system. This alter- 
native is a new PawerPC-based sys- 
tem, which will run the AmigaOS 
4.0 and can be out for sale in the 
retail channels by the end of the 
year. Beyond incorporating standard 
industry components and inter- 
faces, such a system can provide 
additional options which allow for 
creative development and expan- 
sion in the spirit of the Amiga. 
Based on the PowerPC,, and a 



modified version of our prelbox 
design with one to four CPUs 
{upgradable at the user's choice), 
this system can provide continuity 
and innovation for all users and 
developers. 

"Such a system will also allow 
the Amiga oommunity to tafce 
advantage of stunning develop- 
mervts such as Motorola's new 
AltiVec technology, an extension to 
the G4 PowerPC processors which 
will provide a breathtaking perfor- 
mance early neitt year, with estimat- 
ed more than 10 billion operations 
per second and more than 2 
Gigaflops performance. 'With 
approval and support of Amiga Inc, 
this technology can introduce the 
long-awaited revival of the Amiga 
platform this year, quickly providing 
a growing market of powerful sys- 
tems which users can buy, and for 
which developers can develop and 
sell stunning software and add-ons, 

"Additionally, if Amiga Inc 
approves this concept,, the 
PowerPC-based AmigaOS 4.0 can 
also be made available to all own- 
ers of PowerUP boards, leaving 
nobody behind in this revolutionary 
step forward to the future of the 
Amiga. Of course, the mechanisms 
which are used by PowerUP soft- 
ware can easily be implemented 
into the new AmigaOS 4.0, allowing 
PowerUP software to run under this 
new OS. 

"We seriously hope that Amiga 
Inc will approve such a concept, as 
it is a logical and beneficial step for 
the whole n^miga community: there- 
fore we look forward to a positive 
answer from their side, which will 
allow us all to start off into an 
exciting future-" 
Wotf Deitrich 
phase B Boss 

More debate next month... 









May 16-17th 1998, Hammlismith, London 



It nearly didn't happen at all, but at 
short notice the World of Amiga 
1 998 was organised and went ahead 
almost exactly as planned. 





arjier tihis year people 
began to talk about 
the possibility of a 
London Am^ga show. 
Wasn't anyonie organ- 
ising one? Surely the traditional 
World of Amiga, would somehow 
gravitate the Arriiga trade and com- 
munity lo the old West London 
venue of ihe old Commodore ghqws 
93 if by magic? It would, so tong as 
someone gol the ball rolling. When 



we spoke to show organiser Pe-ter 
Brameld in the spring, he expressed 
doubts 35 to whether it would be 
worth it this year. Not having been 
involved in the Amiga merry-go- 
round for a while he was under the 
impression that the demand wasn't 
there and was concerned that it 
could turn out to be "Wake of 
Amiga". However a few phone cads 
gnd straw polls confirmed the 
demand and it was all systems go. 




Full house 

Occupyiing the ground floor of 
London's Hammersmith Novotel. 
World of Amiga 98 managed to 
match the size of last year's event in 
terms of floor space and exhibitors. 
Attendance was good, with an eager 
crowd forming a substantial queue 
on the Saturday, filling the show to 
capacity for almost the entire day, 
with Sunday pulling in a good crowd 
100. Official attendance figures were 
not available at the time of going to 
press but we'll try to get a number 
for next month. 

Despite the enthusiasm and 
she«r number of show-goers ready 
to roH at opening time, things got off 
to a shaky start on the Saturday A 
string of power cuts plunged the 
venue into total darkness before and 
immediately after the doors opened. 
We'll never know how many hard dri- 
ves tfiey managed to invalidatel 
Fortunately for us, it gave us an 
excuse for having half our stand cov- 
ered in dead Amigas. Actually most 



of them were dead on arrival at the 
venue, so half of the morning was 
spent reanimating them with the 
help of a few CPU and drive trans- 
plants and a trip to the local Maplin's 
down the road. 

Good timing 

Tiiming of the show turned out to be 
good on a number of counts. First of 
all there was that statement from 
Amiga Inc, who were on hand to 
field difficult questions for most of 
the weekend. As lor products, it 
proved a showcase for the year's 
most exciting developrrients so far; 
Quake was available and being 
demonstrated on a number of stands 
on a range of different Amigias. 

Genetic Species gave Quake a 
run. for its money too, pushed along 
by the promotional 'thing in a bucket' 
squirming around like a mutant lob- 
ster on the Wierd Science stand. 
Gamers got even more to spend 
their cash on with the releiase of 
Foundation, 




1 A 



In addiUon to the unusual glut of 
quality games or* offer there was 
ev«Tn more activity r&garding produc- 
tivity software and hardware. Nova 
Design were proudly showing off 
and selling ImageFX 3 while fv^otign 
Studios' Elastic Dreams niadesure 
Nova didn't 
get it all 




I 



their 

own way. 

Other software hiuniV 

lights included Photogenics NG, a 

new version, of Opus Magellan, Easy 

Writer, Net Connect 2. Burnlt PPC 




and the latest edition of Samplitude. 

On ttie CU Amiga stand. White 
ICnight \were demonstrating a pre-pro- 
duction Cybervision PPC, while 
Power Computing had their new 
PtJwerFlyer IDE interface and flicker- 
fixing Scan Magic HiSoit did a good 
trgde in CD writers and made sure 
The demand for quality soft- 
ware was met- Siamese 
Systems did their cus- 
tomary mini-theatre 
presentation to 
fascinated audi- 
ences, even 
tempting us 
with an. 
InsideOut 
board. 
Watched 
over by a 
giant blow 
i^p of Space 
Boy from the 
...ine issue 
cover, the CU 
Amiga stand 
was a hive of 
activity. What with 
ihe new hardware on 
show, including 
Micronik's impressive Z3 
tower and tfist Cybervision PPC, 
and a constant barrage of questions 
and discussion between the atten- 
dees and CU Amiga gang, there was 
barely a moment's peace. CU Amiga 
subscriptions were 
more popular than 
ever too! Thanks to 
"i^^^_^^^A all of you who 

pledged your sup- 
port to us for the 
coming year. 

Song and 
dance 

Sharing the stage 
with the big TV 
drafted in for the FA 
Cup Final were Petro 
Tyschtschenko and 
his troupe of 




FarleitNovaDcsips 
Ktrnit Woiital cmem 
a cBuiile more Ani|4as 
Mi the fifi il IntgeFX. 

|iiineili«te1«fl:Ct>1mfi 
pohlisher Andy McVrtb« 
caught in livctliig em- 
uersaliChit witli the ntWlV' 
shtrn Mai Betlin^iH. 



dancers. Dancers? Yes indeed! Petro 
introduced the official Amiga theme 
tune amid a cloud of dry ice. 
The dancers struck a range of poses 
35 the atmospheric intro rolled out of 
the speakers, slowly building to a 
Euro-techno-pop song with the lyrics 
"Back for the future... Rising up like a 
phoenix from its sleep, coming out 
of the darkness and the deep". CDs 
were on sale at the Amiga 
International stand after the perlor- 
mances, Peiro was bullish about the 
song topping tfie charts over the 
coming weeks. We shall see... 

Valuable weekend 

Overall it's safe to say that a good 
day was had by all who came. As 
well as a good opportunity for the 
public to meet suppliers,, developers, 
press and Amiga themselves face to 



face, it was a valuable weekend for 
the newly formed Amiga fnc who 
finally got to meet a cross section of 
one of the biggesl groups ol Amiga 
users in the world. Maybe they didn't 
quite know what they were dealing 
with before. They cectainly do now! 



Highi: Nd mti for fonthail fans to nrss eut, nn the tig day. iliaiilis ti As 
M Cuii Final heini screened at the ffiiw LtilL At tiie end ol the daf. 
sine aht»w-|i)'er& were jMit plain trDllered- 





I 



lilts 



[^ Stateside Nsws 

bv Jasan C^mptcin: Editor in Chief of Amiga Report Magazina 

US Press wakes up... 



Suddenly, the Amiga has become a 
lot more interesting to the main' 
stream American computer press. 
Even before the WO A was held, a 
steady trickle of news stories ar»d 
opinion pieces praising the Amiga 
, had started to appear here and 
there in PC/Mac-focuseol or 
general-interest technology 
sources- 

The announcement itself had Dan 
Stets, the Philadelphia journalist 
who generated more mainstream 
COlurnn-inches about the Amiga 



duri^ng the Commodore- barnkruptcy 
than any other person, as well as 
news.com's Stephanie Mi Us listen- 
ing in, and both filed stories on the 
Amiga's future shortly after the 
announcement. 

This has spurred their colleagues 
and competitors to jiump on board, 
and Wir^ed followed suit a few day$ 
later. The last major media atten- 
tion for the Amiga In the US came 
when Gateway bought the 
technology, but the burst was short 
lived. 



...and tfiev'vB someone to talk to, 

Amiga Inc. didn't parade him out 
for the worid in London, but 
they hawe finally hired a proper 
sales and marketing contact who 
will ultimately be responsible for 
improvir^g the company's 
PR as well. Bill McEwen, a veteran 
of several computer technology 
startup companies, has signed on 
as director of sales and marketing. 
Bill has little previous Amiga 
experience, although we ej(pect he 
will learn very quickly. 







Fly On 
the Wall 
atWOA 



For the second year, PiM 
Publications, publishers of 
Amazing Computing/Amiga will 
be helping to bring the WOA 
home for Amiga users. PiM will 
offer commercial videotapes con- 
taining taped footage from the 
major speeches and presenta- 
tions at the recent World of 
Amiga UK show. 

The tapes will be largely 
unedited, raw footage taken by 
Amazing Computing editor Don 
Hicks. Exact contents, length, and 
pricing were unavailable at press 
time, but the tape should cost 
less than USS40, The tapes will 
be NTSC only. 

For more mfDrmation, contact 
PiM at -1^608-678-4200, or 
www, |}im pu b.com. 



Oregon to be 
Research-less 

OREaON 



One of the pioneers of Amiga 
developn^ent has officially decid- 
ed to close shop. Oregon 
Research, known in the US in 
recent years as a primary supplier 
of HiSoft products, is ceasing 
operations and liquidating its 
inventorv of stock, Amiga equip- 
ment, and source code licenses. 

For some time, Oregon 
Research ha$ operated as a part- 
time Amiga company and not 
long ago held a "help keep us in 
business" sale. But the support 
that turned Cut was apparently 
not enough, 

Oregon Research has attrac- 
tive liquidation pricing and some 
rare and unusual items and intel- 
lectual property for sale. 

For mpre information, visit their 
website at www.orres.com, 
{phons messages and orders 
nuv be left nt -I- 503-620-491 91 



Looking for a job? 



There aren't many places in the world where skill at fixing Amigas will land 
you steady work, but Mew Vork is one of them. 

As North America's leading Amiga repair center, Paxtron Corp. is looking 
to fin two repair positions to keep turnaround times down. Strong Amiga 
knowledge as well as estensive knowledge of surface mount technology 
are required. 

For more information, fax Paxtron, atterrtion Dave, at -H914-57B-SS50 or 
e-mail paictron@cvburban,com. 
Paxtrofi's website is at www.paxtron.com. 



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amp- 



Ufe've got toi copies of Anriga Quake to give sw^, ccmrtes/ of cHckBOOM, aJong with ten official ZOO^ 
Wp^e player's giiides. To give yourseff a chance of getting one of these, ail you have to tlo is jot dom the 
correct answers to the following three questions on a fwstcara, along with your name arM* atWress, and send 
it to the address Mow, : 



Thi 



^^1 



senders of the first ten correct entries fricted at random from the box marked "IJuake compo* 
win both the game and the guide bookTlhe closing date for entries is July 30th 199i 



^^^ 



Those difficult questi ons: 

1, What animal maka a nds€ Hke Quate wtbout the (rtter V but with a 'c* iniertEd somewtierii h the word? 




2. You are driving a train from London to Brighton, 320 people get «i irt London. At the first stop aiongthe m, 72 pK»pfe 
off and T7 get on. At the next stop another ^S people board the train iind n get off. At the fest stop before "'^ 
noHine gets off butl3 get on^ one of them with a small dog. What is the (Hver's name? 

3w feme three adyersaries ym will come up ^nst in (Juake. 

Send your answers on a postcard to; 
Quake compo, CU Amiga, 57-39 MiNharbour, Isle of Dogs, London, EH 9TZ 



P 




M 








ir.^ 



>^!J■5fM^^ 



© 










Welcome to CUCD24. This CD is 
crammed full of programs, games, 
utilities, mods and a host of other 
goodies. If you don't yet have a 
CD drive, this is your reason to 
buy one. Prices have never been 
lower and 650IV1B of quality soft- 
ware each month is just too good 
to miss out on. 



How much of what? 



SWOS b Scales 2MB 

CDSupport B'SMB 

System files 13Ma 

CDROM 17Ma 

Demos BOMBI 

Games &2MB 

Graphics Z9tVIB 

Information 10MB 



Magiazine 

Online 

Programming 

Readers 

Sound 

Utilities 

WWW 



15MB 
42MB 
16MB 
59MB 
G&MB 
25MB 
4GMB 



Making the most of CUCD 24 



All CUCD$ are designed to be used whethar you boot from the CD or your 
normal Workbench, If you boot from the CD, everything is setup and ready 
tQ go. If you want to access the CD from your Workbench, you should first 
run InitCD, This sets up various assigrts and paths needed by programs on 
the CD, so if you don't do it, things won't work, It doesn't make any changes 
to your system, or write any files to your hard drive, all changes are tempo- 
rary and can be reversed by running InitCD again. 

Your own custom CD 

In ttie past you had lo use whatever file viewers we set up on the CD. since 
these had to work v^fith all Amigas they were quite limited. Fronrt CUCD12 
we decided to allow you to specify how the CD should work on your Amiga 
and included CDPrefs m the CDSupport drawer If you have never run this 
before you should be asked if you want to when you run InitCD, CDPtefs 
lets you specify which program you want to use to handle each type of file, 
graphics card users can view pictures in full 24 bit colour, Proj&ctXG users 
can listen to midi files througih their midi card, people with sound cards can 
listen to mod's with an AHI module player and PowerPC users can use the 
fast file viewers and mpeg players available for their machines. It also 
means we were able to provide different defaults, for Workbench 2.x users. 

Once you have 'run CDPtefs. your setting will be saved to your hard drive 
and will be used every time you use this CD or any other CUCD. 

Some people had problems with the original use of IDer, partly through a 
lack of underslartding of how it worked and partly through a lack of explana- 
tion from us. All icons now use CUCDfile as their default tool, and the previ- 
ous IDer problems should be a thing of the past. InitCD now copies 
CUCOfile and it's configuration to your hard drive, if it's not already there. 
This means that fifes copied from the CD will now wofk without needing the 
CD present. Vou will almost certainly needi to run CUCDprefs to set it up to 
use your own viewers, but you should do that anyway as it will result in 
faster access, (f you do have any problems, make sure you have run InitCD, 
at least once. 





Highlights of CU Amiga Super CD 24 




Deaceit nihes anotJiEr apjieara^te wtk this new jpdate, 




Games /Games 
Database 

This is 3 set of HTML documents 
containing a eonnpiiationi of many 
people's review^s. This is the firat 
release and its creator is still 
lookifug for moi% contributions to 
build it further. 

Games/DEU 

There me several Doom clones, 
and thousands of extra levels 
and WADs to use, but people siill 
want 10 write their own, DEU 
(Doom Editor Utilities* will help 
you create your own levels for 
Doom and then compile them 
into WADs, either for yfjur own 
use.or to distribute. 

G raph i csyi mag e FX3 1 

If you bought ImageFX 3.0 on th& 
Strength of last month's review, 
you'll be pleased to know thai it 



has been updated to 3.1 nov^, 
and the 3.1 patch is on this CO. 

Graphics/ArtPRO 

ArtPRO mav not be another 
ImageFX, but as a basic image 
conversion and processing pack- 
age it does a good job at a very 
good price. 

G rap hies A.V^ 
PatticleAnimator 

particle animation is a very pow- 
erful 3D animation process, it 
was used to create the intro 
sequence for Star Trek: Deep 
Space Nine. This has always 
been the domain of some fairly 
expensive software, but now you 
can have particle animation for 
nothing. Look at the animaliort 
eaarnples to see the kind of results 
this LightWwwe plug in can produce. 

Online/News 



Tike Virtial Ksrtini 1 far a lest drivt. 



^ New icors far 
Diie-ctJirf [l;iiis. 




Usenet fias gone beserk since 
Amiga Inc said they would be 
announcing the next generation 
Amiga at the World of Amiga, 
read all the pre-an noun cement 
speculation and post-announce- 
meot "I told ieu so"'s here, 

Online/AmiXchange 

Buying goods from abroad has 
never been easier, but you stiil 
don't know how nnuch they are 
realty going to cost until the cred- 
it card staten^ent arrives. 
Anr>iXchange uses online sources 
to calcuiate currency exchanges 
using the most up to date infor- 
mation available, an essential util- 
ity for those who keep their 
credit card next to their modem, 

Ut i ti t ies/N ep t u ne 

We've had a few AEstronomy ipro- 
grams on CUCOs, but I think 
Neptune is the first astrology 
program we have featured. Does 
anyone know the exact date of 
birth of the Amiga? I'd like to s&e 
what's coming next. 

Utilities/MajorBank 

This is a useful lookl^ng home 
accounts pTogram.. With it's han- 
dling of multiple accounts. 
import of files from other pro- 
gram and online help, it could be 
just what you need to make sure 
you've got enough money in the 
bank when the new Amigas are 
released. 



Making things 
work 

Wherever possible, we have 
tried to make software work 
straight from the CD. thi.? isn't 
atways possible for a number of 
reasons. Some programs need 
■o be installed to your hard 
drive to work, often requiring 
specific system files. These 
files are usually on the CD so 
i-unning InitCO often helps here. 

Most sofTA/are contains a list 
of System requirements in the 
documentation, and some will 
not run unless you have the 
required processor, memory 
operating system version or 
chipset. 

Some programs, particularly 
demos and games are w^ritten 
in an OS ills-gal way. This earn 
mean ttney only work on specif- 
ic rsnachine specifications, 
sometimes the readme states 
inis, but not alv,ray5. Many 
-Jemos are intended to bp run 
lore shell. tJie icons we add 
pimply start them >from s 
script. In some cases this will 
not work, especially demos that 
need a lot of Chip RAM, In this 
•jase you will need to boot with- 
nut startup'Seouence and run 
'he program from the shell. 
Vour Workbench manual shouln 
explain how to do this. 




What's on this month's CU Amiga CD? 



l**r*iBnH«iajtOMipa>iircta»«ii5r" 



mf^^^ 



M£SB 



I Encyclopedia 

IGalactica 

For a series of Amiga PPC and 6SK games by Ths World Fo-undry. 



Please select a topic (o studV. 

ASTROPHYSICS 



TRAKSPORT 
WEAPONS 



EXOeiOLOGY 



WOmiATION 



ICOftPORArOHS 



CDSupport; 

Tliis contains various support 
files, Such ag mod players, anim 
players, GMPlay, MUI, OsssAct, 
iMost importantly, this is where 
the CDPrefs program lives. With 
this you can customise your 
CUCO to launch your choice of 
program for each type of file, 
Two other notable icons in here 
are Docs, guide, with links to all 
the program cfocurnen'talion liles 
on the CD, and Index. Run Index, 
type in the name of a program, 
or pan of it, and it will $earch the 
contents of the CD for you. You 
can either search the current CD 
qr the index files of ad CUCDs 
since number 4, CDSupport also 
contains icons to start ProNET in 
various configurations, ready to 
use when iinkirtg a CDTV or 
CD32 to another Amiga. 

CUCD: 

The CUCD drawer contains most 
of the CD contents, here is a 
selection of what each drawer 
holds. 

CDflOWTr 

There's not a tot 
happening on the 
CDROM front late- 
(y. New versions of 
IDE -fix and 
IMakeCD are here, as well as the 
usual collection of CDIDs. We 





want this to be the most 
comprehensive collection of 
CDIDs anywhere, so if you have 
any CDs that aren't listed here, 
please send ug the ID files. 

Demos; 

Ail the big Amiga 
demos from The 
Gathering '98. 
along with several 
others, including 
what claims to be the World's 
first PowerPC demo, certainly the 
first to appear on a CUCD! 

Games: 

Another collec- 
tion of fyll games 
snii demos of 
confimerciai offer- 
i^ngs. PowerPC 
games are start- 
ing to appear now, you'll have to 
be quick for AOoomPPC. 

Graphics: 

^^^^^ Apart from tha 
j^^^J^ ever popular col- 
^B^ v^ lections of icons 
^V^^k and backdrops, 
^^^^^ we have a 3D 
object cor^verler. new viewers for 
AVI and QuickTime, aninrta lions, a 
particle animator for LightWave, 
the ArtPRo image converter and 
much more. 







Information: 

Plenty of te)(t, 
AmigaGgid&and 
HTML documents 
providing useful 
information on a 
range of topics. The Hardware 
Book is indispensable for any 
computer enthusiast. 

Magazine: 

The drawer con- 
tains Support files 
for the various fea- 
tures within the 
n-tagailne, such as 
the source code for the C tutori- 
al, an encyclopaedia for the 
world Foundry games and sever- 
al of the programs m&ntioned in 
Wired World- 
Online: 

All the latest from 
Usenet, Fidonet 
and Our own 
Mailing list. The 
list has been 
offline for a couple of weeks, but 
the excitement generated in the 
newsgroups by the big World of 
Amiga announcement has more 
than made up for It, We have a 
couple of email programs and a 
new/ version of MetaiWE8, the 
web page authoring program. 
There's also an update to that old 
favourite, FTPmount, 

Programming; 

All the latest 
advice on pro- 
gramming in E, 
Blitz and Amos 
with a month's 
supply of postings to each of 
their Internet mailing lists. There 
is also a complete Prolog convpji- 
er, a C-I--I- support system and a 
package for developing CyberGL 
software. 

Readers: 

Mo rg of 
your 

Own cre- 
ations, 
games, 
utilities. 

mods, pictures and 

anims. Keep them 

coming, the more 

you send the more 

we $how. Have you 

had your fifteen min- 
utes of fame yet? 




Sound: 

We have another 
good collection for 
mod fans- Ttie 
new EagiePlayer 2 
plays a huge 
range of file formats, not only 
mods but several sample types 
as well as mpeg audio. To help 
you create sounds we have the 
sample editor Samp leE, mpeg 
encoders and decoders for 
PewerUP and WarpOS, 

Utiirties: 

As usual, thig draw- 
er has a wide vari- 
ety of useful or 
interesting utilities.. 
From larger pro- 
grams like the new ShapeSifter 
to small but essential utilities, 
like keymaps for using a Win95 
keyboard with an A 1200. 
PowerUP users can now emulate 
older machines at faster speeds 
than the original, with the C64 
and Atari XL emulators in here 

WWW: 

IVIore useful and 
interesting pages 
>from the World 
Wide Web, plus 
the latest versions 
of the main Amiga browsers. 











rf VAT *.3il»)i: 4'"I Pack-^ I ■■ 'x; - v i 
■ri nS.W • VAT fSimrdlnr^ PmiB rtd 

<nniai*fiBfBtinotfroi*», f^ » m **- 



Elitt® 




ft 



IMtlon Kv)rr«* MKt O0L IM. 
Tech : -hM (0)1808 261*77 (1 OI3p»4 

email : Mto«*blMnoL«>n 

1«c^Macdla biltorH]fl.C«<n 
Wrti ; tfllpJftwww,bWaraoH.«m 




Picasso IV 



doubMh* 
most 

card yisK: 
"" for n't* Amiga. 

No wondif CU Amiga (lalmHcJlhfeto k» 
The Ood of .itmigfl Grgpfties CanSs!' 



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1 



While the deliverv of AnnigaOS 3.5 
remains undecided, spruce up 
your deslctop with Scalos, a first- 
class Workbench replacement. 



Features 

■ 100% Workbench compatible 

* Fully multi-threaded desktop 

■ Integral and improv&d pen grabbing and color 
remapping 

* Improved icon rendering/dragging routine, 
including support for Newlcons and MagicWB 

* Configurable icon border and text 

* Smoother dragging 

* Improved handling of backdrop patterns with 
support for tiling, scaling and randomisation 

* Live updating of scrolling Workbench windows 

■ Configurable pull-do wn/pop-up menus 

* Support for gfx cards, Cybergraphics and 24-bit 
datatypes 

* Object orientated APf for easy modular expansion 

Loading insiirtictio 

To install ScaJos from this month's floppy disks, first boot up 
your Worlch&nch and then insert cover disk number 185, Open 
this and vou will see an icon called Dirag_IVle_To_HD_and_Click. 
Pick this up and drop it in a temporarv place on your hard disk i 

(or in RAM: if you have enough spare memory) where Scalos 
will be unpacked. Now double-click it. When this has finished, 
update the drawer and you will see four drawers: Sealos, 
PopUpMenu, Newlcon^ V4, aftd FileTypes. The first three of 
these have install scripts provided in eacli of their drawers, 
Double-click on each of these in turn to install each one. See 
overieaf ior details of how to install FileTypes. 



DISKS 

Scalos 



nft&IMOtfitAl mtt«t 





et'$ face it: Workbench 
3,0 is passed its best. 
Anybody wlio uses 
their Amiga regularly 
will have either replaced the ailing 
Workbench 3. & desktop entirely 
(with, for example, DOpus) or will 
have crammed their WBStartUp 
drawer witfi hacks and goodies to 
prop up Workench's functionality, 
There are many examples of such 
widgets, i^ncluding MCF] NewiconSj 
Swazlnfo, Tools Daemon, etc. 

Desktop replacement 

Scaios. despite its misleading name, 
is actuafly a complete desktop 
replacement for Workbench, 
Created by the Alien Designs team, 
famous for their ubiquitous fis-all 
commodity MCR Scalos retains the 
took and feel of Workbench but 
enhances its functionality. It offers 
new features like full multi4hregding 
and pop-up menus, but the main 
acea ol improvement ig its configura- 
bility. It also has the added benelil 
that it integrates many of the fea- 
tures provided by the patches men- 
tioned previously 

The version of Scalos supplied 
on this month's cover disk is the 
non-registered version. It is restrict- 
ed to a preview mode only: it does 
not function as a complete 
Workbench replacement, and in fact 
requires the Workbench desktop to 
open gs well. The registered version 
of Scalos may work in a Workbench 
emulation mode, in which it will 



■open on the Workbench screen 
instead of the standard desktop. For 
a full Workbench emulation a regis- 
tered keyfife must be purchased 
from the author. Registration costs 
30DM or S20 Iwhich is currently 
about El 2.50). Full details on how to 
register can be found in the sup- 
plied documentation. 

When initially installed, Scalos is 
setup to work identically to the stan- 
dard Workbench, hence very few 
instructions are required to use ii; 
what js provided on these pages are 
some notes on how to configure 
Scalos. 

Added extras 

To get the most out of Scalos, a few 
extra packages are needed particu- 
larly Newlicons, PopUpMenu artd 
FileTypes, All these are provided as 
wefl On the cover disk. Also, the ren- 
der, library and goigfx.library are 
required to perform scaling and 
dithering of backdrop images. Note 
that, because Scalos communicates 
directly with the Newicons.Jibrary, it 
does not need the New Icons patch 
to be installed. Similarly, with the 
FileTypes module, it fs possible to 
achieve Def Icons functionality with- 
out the Defilcons patch. 

The following text includes an 
introduction to the supplied Scalos 
Prefs programs, IMo re detailed 
instructions can be found in the 
documentation supplied with the 
program or consult your Workbench 
manual for general Prefs info. 



J 



I 



Scalos Prefs 

'-■.i ;a Liie ma."; control centre for 
-e Scales desktop. The tistview on 
"e lefthand side cif the maifi win- 
dow pfovides access to the differ- 
-.-^t sections of the program's, 
Icons: Here you may change 'ho\^ 
:'ons are rendered to the screen. 
Bob&: This section is used to alter 
ow iqgns act when yOu pick them 
-p. Options include the picking up 
■:f the icon text ss w«ll ^nd control 
I'f icon ghosting over objects upon 
.vhich they can be dropped. 
IHIe: Allows you to modify the 
nfofmation that is displayed in ihe 
.Vorkbench screen's title and the 
■•tie bars, of Workbench windows. 
TextMode: Herevou may define 





.viiat information is displayed in 
WorkhenQh windows whe-n in 'View 
hy Text' mode- 
Paths: For setting ygrious default 
pathg where Scalos looks for things. 
Of special note is the Default Icons 
path. Scalos looks here first for 
Appicons and Diskicons allowing 
the actual icons to be overridden. 
Default Siz«: Used to set the 
default window size and spacing of 
an icon's text fronn its image 
Plugins: Allows new modules to be 
added to Scalos. 

Miscellaneous: Here you naay altler 
various features of Sea las. See doc- 
umentation for details. 
Newlcions: For modifying Newlcons 
settings. See ths NewtCQns manual 
for details. 

Palette Pref s 

The Scalos (Alette program is used 
to select the colour palette and 
pens used by Scalos. The palette 
section works similarly to the stan- 
dard Wodcbench Palette Prefs with 
the same colour-wheel gad- 
get. It also includes the abili- 
ty to define and lock pens. 
thys obviating the need for 
pen daemons like MagicWB. 
The listview on the left 
shows a fist of the pens that 
will be locked ^when the 
Scabs screen is opened. 
Ne'w pens can be created 
with.the Mew gadget, while 
existing pens can be deleted with 
the delete gadget, 

Clicking on the WB Colors gadget 
pops up a list of the current colour 
settings lor your Workbench screen. 
You may drag a:ny of these to the 



main pen list to obtain and lock their 
colours on the Scabs screen. 

The Pen Adjust gadget pops up 
of a ii&t of Scalos's current pen set- 
tings. The first nine of these 
are the standard Workbench 
pens, while the following 
hall-shine pens are ttie pens 
used by MagicWB, The rest 
are pens used exclusively by 
Scalos, You may modify afiy 
of these hy dragging a defined pen 
from the main list and dropping it 
on the desired pen. The text outline 
pen is used for displaying a. 
Workbench icon's name if the 
IconText Mode (in Scalos Prefs} is 
set to Outline or Shadow. The 
Drawer and File text pens are used 
when viewing a Workbench window 
in text mode. The background detail 
and block pens are not yet imple- 
mented. 

Pattern Prefs 

This program is for setting the back- 
ground pattem or picture for the 
Workbench screen and windows. 
The interface for Pattern Prefs is 
split into two pages: the first page 
is for defining a list of your patterns 
and pictures. The second page is for 
choosing which of these will be dis- 
played in which window. 

The Ratternlist page has a 
listview gadget containing a list of 
the currently defined patterns. To 
define a new backdrop click on the 



or series of patterns. The cycle gad- 
get alternates between tiling the 
image across the window or resiz- 
ing the image to fit the window. For 
resizing you must have the 
guigfx. library installed and the the 
GUIGfx checkbox must be ticked. 

Ttie default page has tour slider 
gadgets, each of which allow you to 
assign a series of backdrop images 
to be used with that particular type 
of window. 

Desktop is for the main 
Workbench window. Screen for the 
Workbench screen. Window for 
Workbenefi windows view- 
by-icon mode and TextMode 
is for Workbench windows 
in text mode, If there is 
more than one pattern 
assigned to a window, then 
one of these patterns will 
be selected at random 
when Scalos is started. If 
Random iie everytime is 
checked then a pattern will be 
picked at random each lime a win- 
dow is opened. 



[UlStkn: Srt*lr»f.JfWl»fW>'-Q«.T A*K»» 

■']?PH1«»»:iv^Jt*«i.il>gt tM /limpp*0(-«M 

(I) Pfctun: lVSfn4lt/l>ai**R»''.MOTT1£ 

(29 FMun:»^r;44*h/PMntt/«WMU.^U2T 



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■ 




New Pattern gadget and either pop 

up the file requester and choose an 
image file to use or type its path 
into the string requester. The slider 
gadget on Ihe left is for assigning 
an identifying number to a pattern 



then subdivided into menus, menu 
items and commands. The mernj 
item is the text entry you wil s«e 
when a menu is opened, (if this ss 
left blank a separator will be dis- 
played) The command entry allows 
you to specify what action occurs 
when a menu item is selected. 
There are six types of command. 
ComnHind: Internal Scalos com- 
mand. Clicking the pop-up gadget 
will display a list of these. 
Woikbench: Launches a program 
as if started from Workbench. By 
checking the WB Args box, icons 
may be passed to the program as 
arguments. 

AmJgaOOS: Launches a program 
as if started from the Shell. If the 
WB Args box is checked then an 
entry of %p in the connmand will 
be expanded to a list of arty icons 
selected, 

IconWindow; Opens and displays 
a particular window. 
AHewt; Starts an ARexx script 
Plugin: Launches a Scalos Menu- 
Plugin. 

Filetvp^s 

Tfie Filetvpes module is a plug-in 





N«w M4m. '■■'< 'if II 



Q/Wiiit:a':-",v 



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'«*rW! 



Menu Prefs 

The Scales Menu program is used 
for configuring the normal pull-down 
menus and the pop-up menus dis- 
played by Scalos. For the latter you 
must have the popupmenu. libary 
installed. 

The tree structure in the listview 
gadget reflects the hierarchy of the 
menus. At the base of the tree are 
the Main menu and the five differ- 
ent types of context-sensitive pop- 
up menus. Each of these menus is 



module for Sgalos ifiat achieves a 
similar effect to the Def Icons pack- 
age supplied with Newlgons, That 
is. it supplies a default 
icon for files without their 
own icons based on their 
file type. To install it, copy 
the file fi^letypes. plugin to 
ttie drawer 

SCALOS: Plug I ns/OOR 
copy the file 

FileTypesF^efs to the SCA- 
LOS: Prefs drawer and use 
the lMew option from the 
Scalos Ptefs plug-ins sec- 
'■ ■ ■"" ■ ' tion to make Scalos use 
Lriia riiodule. The easiest way to 
configure file types is to use the 
Import from Def Icons optbn in 
Edit menu of the FileTypesPrefs 
program and select the tile 
ENVARC: Def Icons, prefs (assuming 
you have Deflcons installed). Then 
select the Save As option from 1I>b 
F^foject menu and save the settings 
as filetypes. prefs in the drawer 
ENVARC: Scalos/- Configuring file- 
types yourself is quite complBK as 
you must instruct it how to fflCOJ- 
nize different filetypes. ■< 



COVER DISKS 






'.•?.:^ 






-^^ -'^-■" 



f 



SWOS 

World Cup 98 



W0RU>o8 




H 



Sensible World of Socce-r 
rernging the most 
playable football game 
of all time.. Vou can take 
all your fancy 3D con- 
so)e titles and shove 'em where the 
sun don't shine. They msy be pretty 
hut when it comes to out and out 
gameplay, SWOS kicks them in to 
touch every time. 

Th& good' news is that Sensible 
Software are now producing 
Sensible Soccer BB. This lalest incar- 
nation sees the biggest changes of 
any yet, with the introduction of 3D 
graphics, but in a way desigrted to 
retain the leel, gameplay and sheer 
fun of the original, The bad news is 
that it is for the PC and Playstation, 
not the Amiga. Sensible are ^'ery 
pro-Amiga, but for a company of 
their siie, developing for the Amiga 
is no longer possible. I am sure that 
they will be keen to see what Amiga 
Inc. have to offer iwith their next 
ger>eratiofl Amiga, but for now, the 
Amiga SWOS player is stuck in the 
tinne Warp of the '96-97 season, for- 
ever watching Juninho's mazy drib- 
bling for Middlesbo rough. 

Ahh, but thai isn't quite true, is 
it? You see a brave band of dedicat- 
ed Amiga SWOS players around the 
world have kept the game alive, 
releasing updated teams for others 
to add to their game. Notable 
amongst these is Gideon Cresswell, 
who compiled the evcelleni 97/98 
season update. One sunny day in 
early May during a planning meeting 
held in the local ale house, inspira- 
lion .struck - a timely update of 
Amiga SWOS would be the ideal 
accompaniment to the aelion from 
France on our tellies. A, 'phone call 
to Sensible Software and another to 
the doughty Mr Cresswell sent them 
flying goalwards, and here in all it's 
glory is the end result the CU 
Amiga SWOS World 'S® update. 

In an ideal World 

Ideally, there would be a proper 
opdater as there was in the days 
when these updates were commer- 
dat: unfortunately the lads at 




-4 GoiK OwilM Yorite slams tite in UiE bck «f 
tie beL 



Sensible were so busy getting their 
World Cup tie-in out on time that 
they were not able to help us com- 
pile the disk. However we've come 
up with a solution that should he 
pretty straightforward. 

On the disk you will find three 
installation icons. There is an 
updater for SWOS disks 1 and 2, 
and another for hard drive installa- 
tions Installing the hard drive 
update is simple. Just Iwot up your 
computer, slick the disk in the drive 
and open it up. Drag the 
dragi_to_swosdrawer icon into the 
SWOS drawer on yggr hard drive, 
and double dick on it. The rest is 
done for you. 

Updating the floppy version is a 
little trickier and comes with a warn- 
ing " the update can damage your 
data, so don'l do it to your originals! 
Unfortunately, as disk 1 of SWOS is 
copy protected, you can only back 
up disk 2. The safest approach is to 
forget about the disk 1 entiance- 
ments, the game runs fine without 
them but you Will miss out some of 
the tweaked pitch graphics and the 
new intro screens. To do this, make 
a back up of your SWOS disk 2 in 
the normal way - if you don't know 
how to do this, you really ought to 
read the manual that came with 
your computer! Next, take the dislc 
out of the drive and insert Ihe CU 
Amiga SWOS update disk in your 
drive. Open the window and double 
click on the Clickfordi5k2 icon. Just 
follow the instructions on the 



screen (remembering to insert the 
backup of disk 2 not the original^ 
and bingo bongo! SWOS '98 is 
ready to play 

The procedure is similar with 
Diski, except that in this case you 
cannot back up the disk, so you will 
have to do this to your original. It 
should still work fine, but if it does- 
n't your game will be gone forever. 
Frankly, we do not advise you to do 
this unless you have a spare copy. 

Updates 

Sensible World of Soccer '98 cori- 
tains updates to the international 
teams to allow you to play the 
World cup with up-to-date teams. 
Unfortunately the data format of the 
tournament could niot be changed, 
so you won't get the right structure 
from the default World Cup selec- 
tion. You can either edit out the 
teams from that set up and select 
correct ones, or you can do your 
own custom tournament for extra 
realism - check the boxout. 

If you have a hard drive install, 
you will see that many of the club 
teams have been updated too. 
These are the updates from 
Gideon's earlier '97/9© updates, and 
are nnore up to date if not really up 
to the minute, if you want the old 
data back, copy the team files from 
the data drawer on your SWOS disk 
2 - except; team.OSO, learri.OSI , 
team. 032, team,0S3, team.0S4and 
team.085 - to the swos/data drawer 
on your hard drive. 



The groups 



Group A: 

Br »zU, Scotland, 

Morway and Morocco 



isat^uei 



Group B: 

Italy, Chile. 

Austria and Camaroon 

Group C; 

France, D^nmafk, 

South Africa and Saudi Arabia 



Group D: 
Spain, Bulgaria, 
Nigefia, Pa^'aguay 



[■]§§ 



Group 6: 
Holland, Mexico, 
Belgium and South Korea 



^TJEa 



Group F: 
Germany, USA, 
Yugoslavia and Ifari 



Group G: 

England^ Colombia, 
Romania and Tunica 



I] L^ 



Group Ml 

Argentina, Croatia, 
Jamaica and Jaipan 



^ 



ie h«dc 'if 




Q. Can I get those club team updates on my floppy disk? 
A. Yqu can try. Copy all the filaa in the swoswack/data aubdire^torv 
of th« cov«rdlsk into the data drawer of your SWOS disk2 back-up, 
replacing th« old^r varsions that are there- They should fit no prob- 
lem and dff you go, 

Q. Which versions does this work witH? 

A. n works with original SWOS, it work» whh SW05 96-97. We 
haven't tested it with Others, hut it probably works with them, too. It 
probably even works on PC SW05' 

Q. The gam« seems to hang at the end of a season. 
A. Somfl people have reported this problem. Save your game before 
yo« S4l«ct neirt season. Then move your new team files to a tempo- 
rary directory, and stick the old ones back in. Now you should be able 
to do the next season bit without the game crashing, save it again 
and stick the updates back in place- 

Q, I have a problem with it, how can I contact Sensible Software for 

advice? 

A DONT Tills Is not their update, please don't bother them with 

question? because they won't know the answer. 

Q. How come there isn't more updates? 

A. We wanted to get it out for the summer! If there is demand for a 

more total update, we may look into the possibilitv. 

Q. It doesn't work I 

A. Drd you follow the instructions to the letter? ft should wort fine, 
but there are things we simply don't know about the game. It's 
voodoo, man - sacrifice a chicken, that might make it go. 

Q. I don't think much of these teams, the players are all wrong! 

A. If you are willing, ^et a SWOS editof and make it right. Then send 

your team data to us! 




A. lice new leans - Haw ycu too 
Eiatike Micliiel Dwei 10 FrllCi llid 
letiwc hin in ite bench. 



[ 



■«IT,:tN1.(HHU ] -Q IWIKlHtllMflimiiD 



The tournament 



You can't trust these countries. Every ttme a new atlas is brought 
Diftj five more pop along- This year's World Cup has been expanded 
to 3^ teams. The first round is a group stage consisting of 8 groups 
of 4. After that it goes into the seeded knock-out rounds. For a 
shorter tournament have the top two from each group go through, 
for a shorter tournament just make it the winners. SWOS randomly 
assigns groups, SO you'll be lucky to get the correct teams in each 
group, but it's below if you want it- If you start a tournament and 
get the right groups, please save the tournament immediately and 
send us a copy, we'll put it on the coverdisk so everyone can have a 
go. Good Luckl 




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iBfce jinourAIJOtf, 

,h)inpert«* PC Panlium hagKi.200Mhz 

Ut/X cpu, S4MB nt^mctCf (ew 1a 256 

MB1. WinflS Icrti. mou»» S second fan. 

FuW-scireen tutSn^tlnti} tuHcakmr v/Oeo 

aaplure ustia ™ih TV funer and trmtv 

grabt>ef[vi\\ft vidso ca-Tiara mptil) 

high pertOfrnanrjB, Wgh' nea gmphlcs 

canst wrlh Wscfieen/lulMr'iflirm ri.itc MPEff 

pf»jfbacli. 

Ji'HONje ihigh pertormance sound cans' 

VHithdir&cl-to-idisk. COipjalityrecaraing 

eofrware. 

.%7GBfti>«) drive, .Jl-spnvdCoaQm. 

2x $,1)iP& USBpansaiKi 1,44rilB FDD 

Full e«wrjiwrSiiamsse3.ffWT)GiyElamwilh Amiga tiKl PC ittremet 

£tngs. driver 5o1twa*<>. kiJjIbs i (enninatorj srxl StindbuWfeg 

i/sJem tar nEn^irt*rij*tatulHJmljga3i3i»«*w such as games. jTn& 

ethemef Slannesa System requires an Aitiiga TCP/IP stack - as uSBd 

by Imemiel sodtwara - and Wirh0owfs95 operatirtg ayalam - s« t)*k3w|. 

EZPC options (at tima ot ortleriftg onlyf : 

COROM MPgrade to CDhOM 2)( wnter. 9j !*-adar +£i99.S5 

■ Windows»R2QSflLi3luSSmar1suilahuncie(Wo«fPrci, Lotua 153. 

Approach DatatjBse. OrganiEen Fraelaitw Grap»iics etc) +fa*.S5 

Miami Siamasse TCP.' IP slacK for Amiga (tull^ ragisteradl *??4.9S 

fiingtorhartt0ii¥t, CDHOM.metni^SprocsBaarapgrail^cptlCfts 



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Eyetech's Summer Sizzlers: Amiga CDWriters & s/w from £279.95; Buffered i/f&s/w from £24.95; 
'200 3.t ROM/Disk sets £39.95; Digital cameras with PSU, LCD screen, SmartMedia card & Amiga s/w 
£349.95; Siamese RTG2.5 ethernet packs £189,95; Amiga DigiCam s/w • £39.95; DiY EZ-Towers from 
79.95; 20xCDPtus-SE - £99.95; 030/33 accel's from £49.95, w/4MB - £59.95; Amiga tracifball £14.951!! 




(New) AMIGA 
HEALTH WARNING 



"A buffered IDK interface is esieniitd tit amid 

{Hcrioading of the A }20B'x IDE port ■^hen 

aJding extra devkfn"- Jtiktt Kennedy - AF - 7/97 

ht Irrliplvd t« AiB|h Pn.-!H.-rvc your AmJJ!!tii health wilh ILlEtechmlofQ' fram Ejretrcfa - THE IDIl 
JksLi. The KyctethKZCD-Mk-t l'ull> fn.i fl'L-it-rt J-ctfvicL'inU-rl'in-"' hij/j mini' IRQpulI-ap [AlVK- 1 fnir 

{itTrtttrnirinL'*; A l2W ^\^li'iil^ is auw uvujliible^ 

fcss-«M(tina syKtEms ourt^unumy interfacE - Ihr t-i'/.CD-Sf: . in available tocmt £24.95 imladiag 
•ed LDKOAi drirtr SitftwoTt ■■ see hclunif. lis a i^mall price Id pay lu prtatrv8 your Amig^ fa.-allh. 




Amiga 1200 Magic Packs 

- Direct tit Fy^tMh/rom Amiga Interrtittiimal int. 

Ful UK ii4l«dlical|«ri'*nr<:K:ckslan 3 1.^b>kbcricri 3 1 dIeltBJiidnunuili; LM|k 
mojM, muusBnial sHi TV iMd ond JMH graptic! irwmOn^ (fI aiMWon tf mt 

F-Biiiaac M*w*rff burdls ncUdinfl 'WardwjnJl ^5E Tufbooalc 3.!> OalaBtMH t ( 
PhalDgonici I.SSC. PorwiaJ Pjnl E.4, Orgarmw ■ 1. PIlUMi Mania and HTux 
Hard dhvo voraiDm CTWit 1F^1^ Sc*l» MH300 (iransUiJtod 
Oiti«r opnwii arMiali! - ptoaiH-jiiig EZ-Tc*^r t>ptinn!i am availabJE frft* B*»l 



nf w f-:M:i)-Mk-t Uififi rrrfvrimaee 4-defict bnjftrt^ 

iHtttJ(t<r wilit AiPi; pom tiyctech .Jast i'^V-Vf^ 

Comeavtitli luly lundnnal Oiuri-ShSiffWBffl) WlfOW sVv 

CZdMHtir, [^DffaUsArifJuft ^'dffiHy gnd l3i:m4t-wtt'iill'Sm t49.SS 
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Amiea Di^JUil Camtra Software 



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The new liZCli'SK vctmotay 4^tvict 
interface jntm tftieih -/WJ( t2-i.95 

Klf tntl« ■ne**Il pfiitljinianc' A IHM nfSmilft. 
Cnmeswith Uly lunShDntJ (OinvaHaieNiePS) CQFtOM ew 
Trxtf \iO le IEZC0-IA4 b1 at lul buyng prkM OHa 
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X.' 



It 



Eyctech Starter Pack 

Diskette based system as above 

£79.95 :'rid/(ir 3 170MB HD (or jusi fSP.OT 

Just£189S5 



C34.SS 
£4^.iS 



Vei3l«n3 i|Vj!l4tiki la masl pcpular fiiHt^te Ol Kntnk 
Oiympus. CaBO. WIXHB and Fuji dqAsI cgrKwtiA 
pEtjiB Banitar, Minsra tOlUrol * sJIdflSho* nplioiio. 
5«Ib<tIbU« unal OaxB n«i»t >^r(]et4lr^?lDr. 
Inleaaiahs dii»:1>>' vanh PF'aiil. OPairt. Pagesnaanr 
AilPrn, Phdlcgei'iCS & *iTi clfwrjiiitKjrairtvia AfKii 
CbBiOw*/™' sn/ht-are oft^ £39, 9i> 
Cami ■oiilnti & f't'rfiftr i/f £f,'i.K 



MmiTower CD Pack 

h7GB hant drive - SO-speed CDHOM 

. 040/25 acceterstor & 16MB 

. EZCD4 buffered i/f ■ E2.IDE s/w 

- MiniTower with 230W psu - cables 

Just -£599,95 



Productivity Pack 2 

1 70 MB hard drive system wiltt 
software preinstalled 

030/$$/MMU/FPU with 3MB 

Just '£329.95 



Professional Pack 2 

FuH Eyetecti EZ-Totv^r - EZ-Key iff - 

Win95 k/b-£,1GeHD-S0x CDROM 

04O/33 accet & ^^MB . EZC04 

buffered i/f - EZ-IDE s/w - eabfem 

Just - £799.95 



The Top- Rated Eyetech 
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New! 20'speed CDPlus Systems from jusi £99,95!!! 



AUI - 97% "... It all workt:dfiiuitiei!sly... " 
AF - 96% ",„ An ahsotutciy siipartr hit iifkit.. 
AS - 90% "-- This is a rfurtlity pntducL.. " 

trf 



EZ-IDE 



a sliik'-ifnt 
■> frame jof\ 
either ... 



Standard sizeti nn^^heini.iiti 
Dimensiony (em} 



Liccnctit mtjiwur^ uiciuderl 
4.device inn^rfaee 



^ ^Hduimn .i.Smiiijack 
^ (iiiIilplUHio audio jacks 



t'\l, type/ralitig 
PSt/ iiapahility 



Bayafpr extra HD/FD/CDh 
Upurndr itption to J2.spted 



Cml tvilit 2(i-ipeed mfcftanisin 



CD1>1us 



MT/DT 



CDPtus 
Gold 



I'M 
2irV5jr5 



CDkOM 
KZCD-SE 



Yes 
Option 



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f X CDROM 

No 



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230Wiitt'l 

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+ A 1200 

5 Iff total 



Yea 
27x24x6 



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E'lCD.Mk4 



Yes 
Yea 



+I2&.06 



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40Wiiitl 
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+£20.00 



£99.95 



£119.95 



£149,95 




SupfCrtiLSlEa, ^, Joi. &H{3wfS14Pd slher IIH:.'ATAP| miiDMbli! 

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ClltHTlisils IDE ItafJ&Wi pertomunca JutEinalicaJly. Elr^rUlj8& 

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Eil6i^v« CDFIOM sunfot irduding ni^fidiali ^tidrgg^. dlna!^ dighiJ 

audio Irandt^. CDS& eiKkllalkH^ high porfomHincp licsv^ft^ aupporl 1^ 

Amga. M;Kand PC CD^ 

Ra4<}y-Kt-uU 9^it-ifjff90. No swiding uwdy l(>1&n«gn p^rtt Mar nagEtr^cn 

mdoia5iiith'itie''i5(imi™«Mr vflratoTsoftfiEfteyaiKl Waoi Pn'P -n 

The>*TAP/Zip& 

L5120 iaO+MB 

cartridge drives 

from Eyet&ch 

feiliieF drive lypf) 



Ontv available trem Ejetech. Prnbably 
Iht unly hard driv€/CDROMfll,SiaV 
ZIP/SjQiiCsl s/w you'll ever iiiwd> 



w//.ipi,LSl20' !:l-f>.9> 
It/^ril rrnm Kytricch- 
supplied h/w' (7 y-y--' 




It 



.'B1 ^««i|4AlwV 




Key 



EZ- 

"The nicest keybitar^ adapter we've come afftMS 



CHoioa Df mo l»ei*M«i* wlfdaue PC koy iraipiSifKi* fe Z- Af V flHffl HvF) 5,> fe/W tHindlC 

Cu Amiga ET-^Hey andA4900 k/b bundie 



£39,95 

£49.95 



The mcsl librrtprehenSlVB, 

T£8tfi9t prinSiivg sysEem ffir 

■II We^.ci. AinlQB^ 

Suppona Ihe UlB»t printin 

from EpMHt, Cation, MP 

Irilt^rale'B Bcammslv wiih 



£79M TurtooPrinl 6 £36.95 



* board and\ 
IS well as 
\I200}, 



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BeOS 



Shortlisted by Amiga Inc 

as a possible partner for 

the development of the 

next Amiga operating 

system. Be have been 

making steady and 

innovative 

progress with 

their own 

BeOS, 

dubbed 

'The Media 

OS'. Time to 

investigate... 



i .■^.- 



Son ofAmigaOS) 

B 



uzzwords are all in computer 
science and the BeOS has 
often been dubbed ttie 
'Buzzword OS' by fans and 
sceptics alike. As we'll see-, the 
reason for this is the huge feature set the 
BeOS offers that seems to have been taken 
straight from something like The Hacker's 
Dictionary. Un&grprisingly, Be, Inc. like to 
avoid this tag, and thev ^re trying to sell the, 
BeOS as being the only "Media OS". By 
this they mean that it »s "the only personal 
computer operating system that's been 
de5igne<J from the ground up to support d 
new generation of multimedia applicg- 
tions". Marketing speak aside, the core- con- 
cepts behind the BeOS may actually be 
pretty familiar to us n^miga fans. And if yog 
delve tnito its history and look at its Jist of 
active developers and influences you'll 
maybe realise why,.,. 

Be history 

Be, Inc. was formed in 1990 by Jean-Louis 
Gass^e to investigate what couid be 
acheived by designing a computer system 
from SJiratch, u$ing leading-edge hard- 
ware and software con- 
cepts. The principal goal 
was to create a new stan- 
dard in price-performance 
and to provide a signifi- 
cantly more friendly sys- 
tem for developers. Of 
course, this was a com- 
parison against the 'big' 
two operating systems 
of the day: Windows 
and MacOS. In an ideal 
world. Jean-Louis 
would have had to 
look no further than 
the Ami-gaOS, but 
those were the days 
when Commodore 
still ran the show, so 
he may well have found 
it difficult to gain support 
for his ideas- Ironically, the 
BeOS was eventually bom on 
the Motorola PowerPC, a CPU to 
which neither Commodore nor 
Escom managed to port the 



Amigaos. The BeBox 

In ttie early days, the BeOS ran only on a 
special computer designed by Be, Inc. 
Released towards the end of 1995, the 
BeBox was a very advanced piece of hard- 
ware with an extremely modest name. T- 
uniquely fashioned case only hinted at thr 
.power within, sporting two vertical ryns C" 
LEDg. At first sight they looked just Jike 
standard stereo audio 'VU meters, but they 
were actually CPU load meters: one for 
each of the BeBox's two SSMHi PowerPC 
653 processors. The multiprocessor hard- 
ware was one of the nrtain ways Be, Inc. feU 
they could achreve their goal of a better 
price-performance ratio. Their logic cannot 
be faulted: because of the premium tfiat 
the top-end CPUs attract, it can cost just as 
much to buy, say, two older leeMHz CPUs 
than one cutting-edge 233MHi CPU. And 
with two older CPJs you can often gel sig- 
nificantly more CPU cycles [332MHz 
against 23SMHi in this e5<ample). 

Plus, if you're in the market for the 
fastest possible machine, you can obvious- 
ly do better if you're not (imited to using 
just one top-end CPU, However, the prob- 
lem with multiprocessing is that it's not a 
simpie thing to just 'boJt on' to an operating 
system, especially one that doesn't do 
proper multitasking in the first place, fn 
fact, to get the best out of having multiple 
CPU's, the OS really needs to have been 
constructed in such a way that they are 
used effectively and transparently to the 
running progranns. Even today, this is some- 
thing that sets the BeOS apart from all ver- 
sions of Windows and MacOS. 

Cross-pfatform 

In January 199'/ (just after its first birthday) 
the BeBox was discontir^ued. The BeOS 
had become connipatible wpth PowerPC 
Macintoshes and multiprocessor Macs 
were starting to become affordable (from 
clone manufacturers). 

The move out of the hardware business 
was a big turning point for Be, Inc, First, it 
allowed them to concentrate on the operat- 
ing system they were developing and, sec- 
ond, it gave them their first taste of porting 
their code to work on a different architec- 
ture (albeit still based around PowerPC 



CPUs}. The next step was probably the 
Tiost difficult decision that Be, Inc. Iiave so 
far had to malte: porting the BeOS to the 
Intel systems that reside on 95% of the 
desktops around the world. 

March 199S saw the first public release 
of BeOS that ran on their proprietary BeBoK 
machines, single and multiple processor 
RowerMacs, and single and multiple 
prpqessor Pentium PCs, Be, Inc. ^eem to 
have single-handedly satisfied the world's 
desire for cross-platformi portability, some- 
thing which many people have been 
expecting land hoping! that the Java pro- 
gramming language would achieve- Of 
course, that may still happen even if the 



19B5. Proper muhhasking is a 'Good Thing' 
because it allows you to run several pro- 
grams at once (suoh as a paint package, a 
word processor and a print spooler} in a 
seamlesiS way, while still maintaining a 
responsive user interface. As rioted above, 
it's also a good thing to have if you're going 
to try to support multiple processors at 
once. Believe il or not, the Amiga also has 
an otjject-oriented API. This is remarkable 
because the concept and term 'object-ori- 
ented' have only fairly recently become 
fashionable in computer science. The 
Amiga designers were again ahead of their 
lime (and ahead of everyone else), object- 
oriented design can help to keep the siie of 




BeOS takes, oft, since the BeOS program^ 
ming tools include Javaf 

Features 

Ag suggested above, the BeOS feature set 
is very rich and a number of the significant 
concepts seem to owe a lot to the 
AmigaOS. The overview list goes some- 
thing like this: 

<¥) SyitmelHc inuilipracessing 
<?i j^rvasive inullilhreadiig 
1$ True {preemptive) muilitasking 
■'S flpiimiseri for reai-tinii ntedia and 

connmunications 
^- DNjECt- oriented Al^l 
$ Claritrb siFTijilicity 

Consult the boxes scattered around this 
article for definitions of some of the more 
obscure jargon. One point that shouid need 
no introduction is the preemptive multitask- 
ing. Ag you're probably well aware, this is 
something that Windows and WacOS have 
still not nnanaged to achieve properly, while 
the humble Amiga has been doing it since 



programs down, by allowing a lot of re -use 
of corflmon code. If the OS itself is object- 
oriented then there's a lot of potential for 
making effective and efficient applications. 
Finally, clarity and sinftplicity has always 
been the chief design goal of the AmigaOS. 
In the early days, memory was a very 
scarce resource so the AmigaOS was 
created to have a very small 'footprint' (ie; 
fit on a small ROM and a floppy disk]: and 
to use very little RAM, This last requirement 
dictated the 
use of bit- 
plane graph- 
ics (rather 
than the byte- 
per-pis<el, 
chunky sys- 
tems that are 
so popular 
nowadays), 
and created 
the infamous 
HAM {Hold 




And Modify) graphics mode that produced 

very colourful pictures with only 3 tir«v 
amount of memory. While the BeOS has 
not been designed to run from floppy, ft i* 
e.v.ceedingly small and applications are also 
amazingly un-bloated. Like the AmigaOS 
and its applications, this stems from hawing 
a clean, small, simple and efficient OS- 

Or\ the other hand, many people accuse 
Windows and MacOS of being overly cofiv 
plex, where feature upon feature have been 
bolted on in contrived and convoluted 
ways, resulting in layers and layers of 'soft* 
ware sill'. Add to this the constant need for 
backwards compatibility and it's easy to 
see how performance is being sucked 
away. 

More features 

The feature list continues when you loot at 

the BeOS kerne!' 

$ Virtual memorf 

® pFfltected meinorf 

i^ Glieat-server iBterna! archilscture 

The first two of these are features which 
the standard AmigaOS lacks (as described 
in tlie boxes). The last point is something 
that ordinary Amiga users may never 
notice. It's basically a way of handling sys- 
tem requests in a multitasking way, where 
a central server accepts messages from 
clients to carry out specific wort. Of 
course, the AmigaOS does too; most 
importantly in the DOS (Disk Operating 
System} which handles all standard I/O 
requests, but also throughout device opera- 
tions and even in its BOOPSI GUI system. 
The BeOS file system twasts; 
>£ fi-bit 
« lltultitltreadei 
<S- iDBrnaliing 

® lategrated attributes «nil in deling 
$ Ml ME-tTpe ftle identif i c ati d n 
$ litemal (plug-in) file system 

SupporlThe AmigaOS obviously works in 
a multithreaded way and it also supports' 
add-on file systems llike ISO9660 lor CD- 
ROMs and MS-DOS for PC format disks). 
Any update to AmigaOS would need to 
support a 64-bit file system natively (like 
BeOS) for maximum performance on the 
current and future generations of enormous 
hard disks. The buzzwords for the graphics 
system include: 

$ Mullitliteaded clieit-server arch itectare 
® Direct access grapl)ic$ 



Sym metric multiprocessing 



Multiprocessing b the ability to use multiple CPUs at ^ 
once. The 'symmetric' part of this means that tha 
processor? can be uied interchangeably for running 
application threads. The BeOS makes use of this to 
shift threacts from one processor to another. depSfNl- ^ 
ing on the system !oad. This enables, maximum us* 
to be made of the CPUs, fiving very high thre 
since the work is evened out across the pre 
much ai pouible. 



\ 



64- bit journal ling file system 



X 64'bit file system allows for files jartd <iis\isi that 
friiCMKj thfr four gigabyte Jimit imposed by normal 
32-bit file system:^. B4'bits mean th« Ijmit is raised 
to about 1Q terabytes j^nd that's equivalent to 
4,000 million lots of fotir gigabyte hard disks}. The 
'journallrng' aspect of ihe file system means that it 
keeps track of changes and always maintains b coti- 
sjstent state, even in tNe event of a power to^s. 
Some recent data ma-y be lost, but the posstbtlity of 
corruption of the whole file system is drastically 
reduced, The flexible way th& Amiga's OOS and file 
SYStem were designed enables it to easily take 
advantage of such technical advances, although tlie 
Amiga's current FFS [Fast File System) is probably 
sufficientty rahu&t for most users. 



Antialiased fonts 



A way of improving the appearance of text, es}>ecially 
at smaM sizes, but one that requires a suitably rich 
palette of colours to work with (or a 24-bit display], 
Basicaliy, the edges of the characters are smoothed 
out using {for black-ort-white text) levels of grey. 
This reduces the 'jaggedness' of sharp pixet bound- 
aries', but obviously requires a bit more effort by the 
text jfenderer. PC users continue to be mystified by 
this, as Microsoft's antialiased font solution for 
Windows 95 is a total nightmare. They seem to have 
missed the point compietely, as large characters end 
up extreme ty blurred anct small characters are not 
affected! 




^- Eitensi*e2D libran' 
A Antialiased fnals 
» DfhGL 
1$ Modular capabilities 

The Amiga acene has been very active in 
producirtg some kind of RTG (ReTarg stable 
Graphics} System, although we're still wait- 
ing for the AmigaOS to support it officially. 
These modular capabilities may eventually 
lead tO' 3D cards beir^g popular in Amiga s, 
and OpenGL is fast looking like a suitable 
standard for 3D modelling (thanks mginly to 
the GL version of Quake on the PCI). Tlie 
I/O syster^ : 
« MnttithreadeEl 
® Modular dfoamicBliv loaded 

Nothing surprising fiere for Amiga fans. 
FoT example, the ", library" and ". device" 
are the Amiga's equivalent of dynamically 
loaded mgdules.. Some miscellaneous 
other features: 
A ICP/IP B»twe 

^ Inter-application tnessigiii and scnpttij 
1^ Format translation services 
i£! jntegrateil Unicode 
m PosiH compiaitibilitjr 
1$ Java runtime 
® Bundled rievElopmeflt system 
^ Complete Lecliiical rJacumenlation pul- 
licl)f avaikUe 

Internet capabilities are built-in to the 
BeOS through its integrated TCP/IP sup- 
port. As the interest in the Internet contirt- 
ues to grow, the Amiga is (even at present) 
in a great position, offering a low cost and 
efficient solution, with a choice of un-tiloat- 



too. Underneath this you need an efficient 
kernel that handles ali the task switching 
stuff, but the guts ol the top-level view of 
the system is the message passing system. 
As in the AnnigaOS, messages play a lunda- 
mental part of all aspects of the B^eOS. 

Inter-gpplication scripting is, of course, 
Ihe BeOS version of the Amigia's ARenx. 
However, whereas ARex« compatibility 
needs to be explicitly coded into an Amiga 
program, BeOS scripting is an extension of 
the standard messaging system and it's 
possible to script ordinary system mes- 
sages to an application. For example, a 
script can fake window resize requests and 
button dicks, just as if the user had manip- 
ulated the GUI with the mouse. Format 
trans'lation services are provided in thei 
BeOS by something that unlil recently vvas 
known as the Datatypes system. 

This lightweight method of converting 
data was directly inspired by the Amiga's 
Datatypes system, and it was developed by 
a third party. The fact that it is now an offi- 
cial part of the BeOS also shows how open 
Be are to its developers. 

BeOS developers 

From the start. Be has had the greatest 
respect for BeOS developers, and it has 
gone to great lengths to encourage, help 
and listen to them. Those etite early devel- 
opers have actually been able to influence 
Ihe design and functionality of BeOS, Given 
Be's background and the early focus on 
PowerMacs, it's r>ot surprising that a lot of 



MIME-tYpe file identification 



Ev&ry Fife is associated with a MIME (Multipurpose 
Internet Mail Eiitensions) type, such as "ttJlt/plain", 
"text/html", "image, gif and "video.'quicktim^". This 
obviously ensures compatibility w^th Internet com- 
munications, but also enables the user to jiust double- 
click on a file and have its associated application 
launched directly. The standard Amiga OS uses icons 
to store application inlorrnation tot data fil^s, 
although there are ctaver system patches which add 
a great deal of automatic fil? type recognition (such 
as DeflconSr from the Newlcons package). 



Protectad memorv 



A way of shielding the operating system and otheir 
programs from badly behaved programs. Each appll- 
catiort has its own (nemory spikCt that is k«pt sepa- 
rate from oth&r appltcatiojnis. In this way, the only 
memory a pfogram ear> corrupt is its own, so if it 
crashes It won't bring down the whole system. 

As you may well have experiencedi, this feature is 

sorely lacking from the current AmigaQS, 






rLMCiir Eiahp« I, L>4-V^-rK. 



fid web browsers, However, projected 
developments in the web will require much 
increased performance. The next feature 
{inter-application messaging f is probably the 
key to the way the BeOS manages a 
responsive, multitasking system. And un re- 
markably ttiat's just how the Amiga does it 



the BeOS GUI is distinctly Mac-like, but 
that's really where the Mae similarities end. 
Ttie whole ethos of BeOS is much more 
Amiga-like. and a glance at the names of 
some BeOS developers might hetp esplain 
this. The list of famous Amiga people also 
involved with the BeOS includes: Dave 



fficiertt 

ching 
igw of 
system, 
a tunda- 
OS 
rourse. 

lEity 

I Amiga 
Hsion of 
d it's 
rves- 
&, s 

3st5 and 
I manip- 
mal 
the 
itly was 

erting 
niga'§ 
oped by 
an offi- 
)w open 



test 
: has 
, help 
■ devel- 

S, Given 
3 on 
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J4^v -<d<i 

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Hayrtie, Red Rsh, Dr Pfeter Kittel, Chris 
BIgckboum, Jaanne Dow and Christian 
Bauer. Maybe this is lesson number ene for 
the future of AmigaOS, Amiga Ing. need to 
gel lois of developers on board early and 
listen to what they siy. Without software an 
OS is nothing, B& knew this at the start, 
and they're still looking for the elusive 
"trautor app" thai will encoufage ordinary 
users to investigate BeOS. AmigaOS used 
to have a wealth of unique applications, like 
Seala MM. the Video Toaster and Lightwave. 

The years of neglect with no active 
owner has meant that it's falling back and 
has a long way to go to catch up. The 
BeOS is positioning ilself as the 
OS for digital media [like video 
and graphics), something which 
used to be the presen/e of the 
Amiga. 

BeOS future 

The future seems to be looking 
pretty bright for BeOS, as it has 
achieved something really signif- 
icant in crossing the barrier 
between computer architectures 
[PowerPC to Intel). If it can main- 
tain this cross-platform compati- 
oility and start attracting users it 
could do much better than Be"s 
conservative estimates of it as a niche OS. 

Yes, Be's official line on the BeOS is that 
t's actually a companion to Windlows, not a 
competitor. They cite Linux as an example 
of another niche OS (for networking, in 
Linux's case) that co-exists with Wir^dows. 
At present this is a pretty realistic view, as 
they can't hope tp compete with Windows 
in the office, The BeOS does not (yetl have 
applications like word processors and 
spreadsheets that will drag 
the huge majority of peo 
pie away from 



fti^fiipocwr of^ 



their 'Word or Excel. And the BeOS has yel 
to attract some major players in the soft- 
ware market. Rumours have it that Adobe 
are Considering porting some of Iheir appli- 
cations, but probably only when there's suf- 
ficient demand, It's the old chicken-a^d-egg 
situation that has also plagued the Amiga. 

Lessons for AmigaOS 

Any developmervt of the AmigaOS could 
benefit greatly from examining the model 
that Be hawe created. Everything from the 
concentration on simplicity and clarity to the 
real involvement of developers and the open 
architecture are things that Be seem to have 




done ria)>t. A lot ol tfiese things are similar 
to the way the Amiga has evolved in the 
past, but there are also a number of things 
that Commodore obviously failed to do. 

It remains to be seen if the people who 
are engineering, investing in and financing 
ttie BeOS are going to be successful. If they 
are, BeOS may elin^inate a potential niche 
for the AmigaOS and make it harder for the 
Amiga to survive the future. And if they 
aren't, it may be because 'Windows has such 
a stranglehold on the market that nothing 
else can survive. But if the AmigaOS is 
updated soon [and properly) we may find 
our Amigas having more and more ini com- 
mon with BeOS, carving out a niche of their 

own. But what will thai be, and when 
will it happen? ■ 
Jason Hulance 



Unicode 



Th9 standard ASCII character set is fine for text in 
EngUsh, ISO Latin extensions give a lot of European 
accented and oth^r >charactfrK, but does not cater fot 
other sgripit?, such a$ Japanese and Hebrew. 
Unicode is the new stan<iairc> (thanks to Java), and it 
allows for languages which include thousands of 



\ 

■I 

I 

I characters. 



Pervasive multithreading 



A thread is a sub -task of an application that can run 
in parallel. In Amiga term^, an application is a 
'Process' and its threads are Tasks', A simple exam- 
ple is a word processor application that carv print 
documents 'i^n the background'' while you continue to 
edit other documents (ojr the same onelv The task of 
primting has been separated into a thread that is 
being run in peraJlei to the rest of the aoplication. 
The BeOS makes heavy use of multithreading at aili 
leveEs, hence the addition of the word 'pen/a sive'. For 
example, every BeOS window runs as a thread, sepa- 
rate from the main application process. This i:S one 
^ way the BeOS fJiaintains a very responsive GUI- ^ 



« 




lisk 
ju^^ 



Virtual memory 



A mechanism for faking a lot of system memory, 9 
Physical memory (ie; the FIAM chips in your comput- 
er) is an eicpensfve and scarce resouroe, and in nor- 
mal operation a lot of this menrory is not being 
actively used, A virtual memory system makes use of 
this fact to fake rnernory Lining a hard disk. The &y$- 
tem 'swaps out' the inactive parts of memory to dij 
and 9wap& it back in nivhen it's actually needed. 
This is transparent to the running application;;;; if juel 
appears to them that there's a huge amount of men^^ 
ory in the system {the total memory 'in use' can i^H 
greatly exceed the amount of phystcal memory). The 
one downside of this is that if there are too many 
programs actively using a lot of memory, the virtual 
memory system can get really stressed, constantly 
swapping to and from disk. ^^ 

This is known as 'thrashing' and the system can ^^ 
slowly grind to a halt, locked in disk activity. The onfy 
solution to this is to buy more physical memory or _^_ 
run programs that use les£ memory! Standard ^| 

Amigas do not have a virtual memory system so pro- 
grams compete for use of the physical HAM {the total 
memory 'in us*' can never exceed the amount of 
physical mem ory). But, as ever, some enterprising 
Amiga programmers have created {with varying suc- 
cess) virtual memory systems for use on Amigas with 
a CPU that has an MMU (Memory Management Unit). 





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When the Amiga was first released, it stood out because of 
the revolutionary nature of the custom chipset. 
If YOU thought that was a major leap in computer power, 
just wait until you see what custom chipsets are capable of 
doing fifteen years on. 




One of the fiercest argu- 
ments amongst specula- 
tive Anniga c3(wners is the 
custom chipset debate, 
Anyone on a mailing list, 
the Amiga news groups or in a user's 
group will be pretty fanniliiar with the 
concept. One side claims that it is the 
custom chipsets of the Amiga that 
hold us back, that using off - the - 
shelf cards to do the job would be 
cheaper and far more future proof. 
Ttie other slide points out that it was 
the custom chipset thai made the 
Amiga what it was, and if Amigas 
don'i have a custom chipset, they 
don't have an edge to give people a 
reason to buy them inslead of a PC. 
Realists say that the world has 
changed since the early days of the 
Amiga: they point out that 
there are now dozens 
of companies produc 
ing gustom chipsets, 
and to produce 
something unique 
and better is sim- 
ply not a practi- 
cality If Intel 
have so far 
failed to con- 
quer the 
graphics chip 
market, how 
could Amiga !nc? 

True Believers 

The 'true believer' claims that while 
off, the shelf components can do many 
things far better than the Amiga cus- 
tom chipsets, losing Ihe things like 
video output capability is losing the 
things that make the Amiga what it is. 
As it happens, there is an answer that 




should suit both parties, 

A signifiganl part of the debate 
about custom cihip sets is a matter of 
semantics. The term 'custom chipset' 
indicates a group of silicon chips 
which act along side the centtal 
processor unit, taking from it the bur- 
der> of a particular function that it is 
custom designed to do. 

It might also be assumed to indi- 
cate that ttie chipset is custom 
designed for the specific application., 
as the Amiga chipset was. But why 
should a chipset designed by the com- 
pany that sells you your computer nec- 
essarily be any better than one 
supplied by a third party manufactur- 
er? Many would say that when you 
add a Voodoo 3DfX card to a PC. you 
are giving it a custom 3D graphics 
chipset. So your PC might conne from. 
Dell and your graphics chips from 

3Df;<, bui there is no doubt it 
is a custom chip. 
Thus it migfit 
seem that the 
only sensible 
approach to mod- 
ern computing 
would he to ensure 
that the OS is ready 
to cope hwith new 
hardware, and the 
Amiga can avoid being 
left behind again by 
using whatever new 
hardware gets devel- 
oped. Standard PCI cards could be 
connected to an Amiga and will work 
happily with older software; ttie pro- 
grammer writes to th& operating sys- 
tem father than the hardware, so it is 
only a matter of ensuring any new 
hardware is supported by the OS with 



a new driver. We already have this on 
the Amiga with retargettable screen 
modes; if a piece of software can 
open a CybergraphX screen, it will be 
able to open it on any graphic card 
that comes with CybergraphX 
software. 

Cliipset Revolution! 

When the Amiy.3 v..gs new, the cus- 
tom chips were revolutionary, but not 
unique. It was not long before similar 
or more powerful specifications were 
avaiiable for other platfortms, although 
it toot rather longer f'or the software 
on tho&e systems to catch up. There 
was no doubt that from a program- 
mer's viewpoint, the certainty of what 
you had to deal with hardware wise on 
an Anniga was a mapr point in its 
favour. Take a look at the situation with 
current games on the PC and you will 
see what I mean. Quake has had to be 
written in a dozen flavours to suit dif- 
ferent graphics cards. 

This is not because it wOiuid be 
impossibie to produce a singly 3D sm- /fj 
CUtable that would run on a<t'grapf^ics 
cards, you just use the Windows 
DirectX software inietiace. Rather, it 
was because id Software knov/ that 
they are going to have to program 
each graphics chipset directly if thoy 
want to get the besi possible perfor- 
mance out of It, A possible soMion 
would be to specify a pai^teular card 
as the one for Arriig^i, bu! >'?3a tfiHn 
have more problem ns with the upgrad- 
ing issue. 

Some people argue (hat ihs real 
strength of the custom chipset on the 
Amiga was that if everyone has the 
same hardware, you can program il 
directly for more power than you could ' 




get addressing it rrough the OS. 
Certainly 'hilling the hardware' has 
enable<J Amiga programmers to get a 
lot extra out of the machine, but this is 
a real killer when it comes to upgrad- 
ing to another chipset. Software which 
hits one set of hardware will not work 
properly on another, this is the reason 
for an API a programmer's interfaces, 
suth as DirectX or OpenGL. So we are 
back to the harsti choice of high 
upgradabilty °f high efficiency, but not 
both, 

In an ideal world there would be a 
chipset which was cheap, compact 
and did the same kind of jobs that the 
Amiga's cfiipset doe-s. It should be 
ahJe to supply top Ime performance 
and at the same time be able to gener- 
ate all those old video modes, Bringing 
the Amiga's multimedia powers into 
the late nineties, it ought to be able to 
offer hardware accelerations for com- 
mon multimedia fu^rictions such as 
MPEG video decoding, and it ought to 
be possible to upgrade the hardware 
when those standards become obso- 
lete and new one??' come irt. 
Ours is not an ideol world, 
but it does share w«th that 
ideal world exactly such 
chipsets, such as the 
Philips Trimedia or the 
Chromatsc Research 
Mpact2/3D, 

These chips work along 
rather different lines to the 
previoos generation of 
chipsets. They are a lype known 
as media processors, an 
advanced derivatives of the 
OSR Those of yoy with long 
memories may remember that 
the Falcon, the follow up to the 
Atan ST, was fitted with a Digital 
Signal Ptocessor (DSP) which could 
in theory allow it to do all sorts of 
amazing things. While the basic con- 
cept is the same, the poor DSP used 
by Atari never showed the potential of 
the concept, and the current genera- 
tion areailChitecturallY far more com- 
plex, xonsistifig of a number of 
inter nsUvfTTOltita ski ng parallel DSP 
units. 

Digital domain 

The concept ocf-irc a digital signal 
processor is unsurprisingly that it 
processes a signal in the digital 
domain. DSPs speed up digital manip- 
ulation directiy, gllowitig data to be 
heavHy modi)i4d on the fly_ As the 
hardware Operation performed by the 
chip can be software programmeable, 
it can ise uscd-to do an enormous 
range of things. In the case of playing 
an MPEG video, the digital signal 
processor is programmed to apply the 



decoding routines to the data stream 
without taking up any of the central 
processing unit's time. If, in a year's 

time, a new video compression format 
is developed, it should be possible to 
write software for the multimedia chip 
wtiich will allow the chip to decode 
that just as it is able to decode MPEG 
video now. You could say that it is a 
custom chipset that is future proof, 
because unlike something along the 
lines of AGA, if standards change, the 
chipset can be reprogrammed to have 
more up to date functions. 

In the case of ihe Mpact 2/3D, you 
buy a chip which, on its own, does 
nothing. The functionality of the chip is 
chosen a la carle by buying the appro- 
priate software modules from 
Chromatic Research. It can simultane- 
ously process video, audio, graphics 
and telephony inlormation. To give you 
some idea of the kind of power this 
offers, for little more' than the 
cost of a decent 




Amiga fitted with an 
Mpact2/3D would have: 
top of the lirte 2D and 3D graphics, CD 
quality ^udio with surround sound ar>d 
multi - channel capability, DVD support 
with full screen video ptay-back. a soft- 
ware 5Bk fas/modem and video output 
ready for the advent of high definition 
television. Most intriguingly, the pro- 
grammable nature of the chip means it 
should be possible to produce a soft- 
ware model for the processor to apply 
to video signals to give it total AGA 
video out capability, Ves, this chip 
could be just as happy running Scala 
as running GLQuake. 

Both the Mpact 2f3D and the 
Trimedia are available for around S50 a 
piece in quantity. In terms of the 
options this gives for a low cost com- 
puter, the implications are enormous. 
You could put together a case contain- 
ing a CPU, .some memoTy, a hard drive 
and a D'^/D-ROM drive. Put one of 



trtf ■< 



prgcErsuir 
M|^acl2;3l, 



these multimedia processors on the 
PCI bus, and you have all the controller 
hardware you need. The specification 
wouSd be that of a high end PC, but 
could! offer backwards compatabilty 
and a very low price point. Without the 
complexity of all those different cards, 
the construction of the computer 
would be much simpler and the oper- 
ating system would have a far easier 
task, I am sure anyone who has ever 
struggiled with those lovely IRQ con- 
flicts you get with Windows is drooling 
at the prospect already. An Amiga built 
this way could cost around £600, 
Factor in inflation, and you are looking 
at A&OC prices. 

The specs 

In case you think that a price like 
that must mean the hardware would 
be inferior, let me just give you some 
idea of just how powerful the 
Mpact2/3D really is.The 
MpactZySD has a 500 mil- 
lion floating point opera- 
tion per second 3D 
set-up engine capable 
of generating l million 
triangles per second. 
It supports bi- and tri- 
linear mipmapping, 
edge anti aliasing, 
depth cueing (fog- 
ging), perspective 
correction texture 
mapping and of 
course high reso- 
lutions, up to 
1024 by 768 pixels 
in IS bit, It doe^2D 
graphics up to 1&Q0 by 1200 pixels 
in 16 bit or 1 2S0 by 1 024 in 24 bit. It 
handles rvlPEG-2 play back from DVD, 
supporting arbiirary scaling, de-inter- 
lacing and 30 fps at full PAL screen 
size. Audio includes software 
wavetable, AC3 and surround sound 
decoding. Finally, for telephony, it 
allows a software modem to be writ- 
ten, offering simultaneous voice and 
data with &6k fax/modem perfor- 
mance, and H324 video phone 
protocol. 

One major way in which this kind of 
chip differs from the oCd Amiga cus- 
tond chipset is that it is aH done in one 
slab of silicon. ViW (very long instruc- 
tion word^ design allows a single 
instruction to be pipelined to separate 
units on the chip. Performance peaks 
at an impressive 6 billion operations 
per second, and a very fast (Rambus) 
memory access helps it all keep up. 

Unfortunately, for all the progranv 
meability, there is a limit to the band- 
width of data the processor is capable 
of dealing with in any given anrtount of 
time, and as a result the hardware 






ipscs will start to took primrtiwe. 
Certainly the ovefall perfomiance in 
every aspect can t>e bettered today, 
' not at anything like such a low 
"•rice. That £600 Amiga would, how- 
ever, offer a, stable system to naake 
'■g ttiat mucin easier for tlie Amiga 
developer, and give access to these 
high end specifications people 
crave. 

Changing world 

Nothirtg stays the 
same, and if we moved 
■.vholesale and rigidly Over 
to the iVlpact, Trimedia or 
similar we would only 
have a few year's lifespan 
to play with before the 
hardware started to look 
silly, Already 3D chips 
such as the nVidia TNT 
are being developed 
which the Mpact could 
not hope to compete 
with. Plfomised figures 
include an amazing 2&0 
million instructions per 
secon^d. 

While Mpact could do 
the perfect job for a Quick 
but clean and cheap solution which 
would make the Amigg do an awful 
lot more "out of the box", it would 
be left behind in many areas. 
Certainly a voodooS or an Nvidia 
TNT offer notably higher power, so 
why not plug that in too? With a 
clean rewrite of the Amiga OS, we 
are likely to see the API become 
more important to the programmer 
than the hardware. With object ori- 
ented code, t,he API could be 
upgraded to address hardware plug 
ins as they are introduced. If the 
media processer starts to fall behind 



the opposition, certain functions could 
be retargetted to another piece of 
hardware, say ar> nvidia TNT card con- 
nected to an AGP bus, for example. 
Media processors have massive 
advantages over traditional hardware 
in ternr»3 of cost to manufacture, and 
we are likely to see the technology 
become more widespread and replace 
a lot of single purpose chips. A very 




interesting development 

that appears to be coming out Of 
exactly this field is the games indus- 
try's most famous setret, F'roject X 

from VMLabs. Mo-one is entirely sure 
what Piroject X is, but the smart money 
is that it is a multimedia processor 
along the lines of the Mpact but with a 
lot more emphasis on a number 
crunching core, The first few hints of 
Project X came from famous hippy 
computer games programmer Jeff 
Minter of Llamasoft, famous for such 
titles as Attack of the Mutant Camels, 
Ancipital and Tempest 2CiC0, Jeff 



@mm <g|jDB[ p 

Hulnplc Me 




Infinite 
possibilities 




Minter was brought inio the project to 
show off what the hardware can do, 
and has been enthusing about the 
ufibelievsble graphic trickery on his 
website. Visitors to his "yak 200" web 
page read thai he was he was getting 
amazing tricks out ol acme new hard- 
ware he could tell no one about, A 
similar line was taken by VMLabs until 
very recently, wher* more and more 
information bas been allowed out, Tbe 
full details will be released just 
before this issue hits the news 
stands at the E3 electronic enterlain- 
nf>ent show in Atlanta. A particular 
strength of the project X hardware 
is that it is an effective and powerful 
DVD contoller, something that 
media processors have been 
squarely aimed at, DVD (s quite a 
step up technologically from CD, 
and far more computing .power is 
needed to mn it. 

Stealth console? 

Several DVD manu^acLurers have 
agreed to use Project X in their DVD 
players, and VM labs intend on 
using this as a way of slipping their 
core games console hardware into 
peoples homes under the noses of 
Sony and Nintendo. Just imagine, the 
next CO player you buy might have a 
rather powerful computer in it too. 
There are further projects in this 
area, many of them highly secretive. 
Motorola appear to be working in this 
direction with Hellcat and the 
Blackbird set top box (occasionally 
rumoured to be connected to Project 
X), Chromatic research have a next 
generation Mpact processor in the 
works which is said to be scarily pow- 
erful, M intend are supposed to be 
working on similar hardware for their 
next games console, the bizarrely 

named Bitboys Oy are releas- 
ing the Glaze-3D microcore 
media processor next year, 
capable of 400 millbn 
pixel/second 3D graphical nd 
there is even rumours tfjfet a /' 
major player In HoiywDwitias 
been getting involved in the 
industry because they need 
vastly more powerful hardware 
out there to produce their neat 
generation enlertainmertt prod- 
ucts on, Media processors are 
a technology the industry is 
slowly getting to terrns with, 
and one you are likelyto tiear a 
lot more about over the com- 



Media 



mg years.B 
Andrew Korn 




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Please 

Release Me. 

Taking the plunge into publishing one's own software is becoming an 
increasingly popular route for Amiga developers, but what's the best 
way to go about it? 




Amiga users are the most cre- 
ative bunch of computer 
enthusiasts on the face ol the 
Earth. There's something about 
3,n Amiga which challenges 
anyone who uses it to make something. 
It CQuW be a picture, an animgtion, some 
music, a game, a utility, an application, 3 
magazine,,, the options are endless. 
However, once you've completed your 
creation then comes the question of how 
to share it with the rest of the Amigs world. 

How you go about distributing 
(publishing) your creation will probably 
depend on what it is, how long it has taken 
you to make, how big it is and vitally, 
whether or not you want to give it away 
for free or sell it. You might be thinking 
at this point that we're just talking about 
a straight choice between releasing a 
game or utHity as PD, shareware or a full 
connmercial product. That could be the 
case if we concentrated purely on gams-s 
and utilities, but there are go many other 
things you could feasibly create and sell, for 
example: 

• Applications 

• Games 

» Small utilities 

• Music CDs 

• ■ Videos 

• Collections (fonts, pics, samples, 
anim clips...} 

all of which come under the 'software' ban- 
ner, and gll of which could be created with 
your Amiga, 



The reality 

We won't kid you that you can make easy 
money or become a millionatrre off the hack 
of your Amiga creations, ir* fact, earning a liv- 
ing from publishing Amiga software is quite 
a leat. Even so, that doesn't mean it's not 
worthwhile trying,, or at leas.t doing it as a 
semi-pro thing. 

One other thing that's worth clearing up 
is the diffeteflce between publishing, distrib- 
uting and retailing. Publishing is the process 
of nnaking multiple copies of your product. 
The distributor is the middle bit between the 
publisher and the retailer. Retail is the final 
act of selling on the product to the pghlic. 
You could choose to stop your involvement 
after the intial development stage, letting 
someone else handle the publishing and all 
the rest of it, hut for the sake of this article 
we'll assume you want to keep control of at 
least the publishing. 'With that in mind, you 



Advertising costs 



This isn't a cheap scam to attract new 
ad^rertisers to CU Amiga - just 8 guidt 
to give you an idea of how much it 
costs to place Y<>ur own advarts. 

CU Amiga advertising ratts, 

DoEibk page spread £3M0 

Full page £2000 

Half paga £10BQ 

Quarter page £5GS 

Eighth page £295 

Classified per Gem £53 



could then choose, or be forced, to take 
charge of the distribution and maybe the 
retail, depending on whether or not there is 
anyone willinig to handle that for you. 

In the current climate, those various roles 
are often handled by the same person or 
company, While middle men can make 
things easier, theiy inevitably reduce profits 
and increase costs. That's OK if you have a 
big enough market to sell to, but with things 
as they are in most cases it pays to remove 
as many middle men as possible. Let's take 
a took at what's involved in each part of the 
process. 

Duplication 

AsS'jmmg you have a product (which may be 
your own creation or that of a third party) the 
first step is to publish it. This means dupli- 
cating, documenting and packaging your 
product. 

The duplication method you use depenos 
on the media (floppy disk, CD, video tape 
etc) and also the amount of units you eKpec: 
to shift, The safest waiy (financialiy] is to hi^- 
die the duplication yourself at first. That w^tv 
you have a minimal initial outlay and then i' 
demand picks up sufficiently you can pay for 
a duplicator to supply larger quantities from 
your master Doing it yourself can be a tire- 
some process. 

It could be worth considering a small rur 
of hand-duplicated pre-production copies fcf 
press and distributors to generate interest 
and then jump straight to full automated 
duplication, although that is quite a gamble 
for one person to take alone. In that case it 
would probably best to try to get a distribu- 



Digital publishing 


Oi course, the cheapest and safest way 
of publishing yoy software is via the 
Internet, so long as your product can 
bs converted to a downloadable 
amount of digital information. 
With shareware there's no requiremnent 
to advertise in the printed media and 
no Pheed to do any duplication, packag- 
ing or pay any visits to the post office. 
Vou couid release your software via 
Aminet in 9 semi -disabled form, and in 
CKchange for a registration paymeint, 


A^ 


\MIINIE1 


email a 'itey file' to the customflr which 
will invoka ih? enable the ghosted features- 



■inn deal whic'h included duplication to 

reduce the financial risk a1 your end. 

Packaging 

Generally packaging would be a very irnpor- 
larit part of the publishing process - good 
packaging ear* make a big difference when a 
product it sat on a shop shelf aryiong lots of 
others. Hbwever, unless you have a high 



street distrubution deal sorted out, it might 
be a good idea 10 think carefully about alter- 
nati\/e methods of packaging. 

First of all you could look on the bright 
side: if you don't have to fight for attention 
on a high street store shelf, you can afford to 
have a smaller box or maybe evert no box at 
all. While some people like to have their soft- 
ware boxes neatly lifted up at home, for 



many the box serves no purpose for floppy 

disk based software, Once installed on a 
hard drive, the original disks will be filed 
away in a more .convenient place. 

For example, Vulcan Software's mail 
order floppy disk releases came in smarj, 
attractive boxes that were tailored to fit the 
d^sks exactly. Many of the Amiga's best 
commeroiia) applications come without a 
box, often making do wilh just a flat disk 
wallet which is more practical than having a 
Ijunch of disks rattling around in a bOK as 
they're tossed about by the postal service. 

For other media such as CD arid VHS 
video tape the standard basic packaging 
does actually serve a purpose and thankfully 
is far more compact. Attractive packaging 
can be ifftportant to make a good impres- 
sion on the user, who miay be willing to 
upgrade or buy a future product if he/she 
thinks your company is 9 professional outfit. 

Manuals and docs 

This is another area which varies a lot 
depending on what it is that you're publish- 
ing. A music CD or a data resource CD-ROM 
can have its inlay cover produced quite 



Copyright concerns 



When faced with a copyright law suit 
it's not good enough to plead igno- 
rance. It's up to you to make sure you 
know all about the relevant copyright 
issues before you release your product, 
even if you are not asking any money 
for it. 

First of ail assjming you haven't 
infringed anyone else's copyright, the 
product is legally yours the moment 
you create it. There's no r^eed to apply 
to any central body for a certificate or 
any other proof or register of owner- 
ship. However, as evidepice of your 
ownership/ creation of the product it's 
a good idea to send yourself a copy 
through registered mail and heep K 
safe witirout opening it, Do this before 
yoif give it to anyone else. This will 
show that you had the product at the 
delivery date, which wiil inevitabiy be 
prior to any data that anyone else 
could prove ownership of it - hence it 
must he yours. 

However, before you get to that 
stage, you must make sure that your 
product is not rtseff infringing the 
copyrights of others. With the mass of 
'freely distributable' software available 
today, it's easy to come unstuck with 
the use of something you mistakenly 
assumed you could legally include in 
your own: creation. For example, if you 
wrote a graphics applicatiop that came 
with a GIF loader and saver derived 
from the CompuServe GIF compres- 
sion/decompression algorithm, you 
would be liable to pay a license fee to 



CompuServe, 

One of the most common mi strikes 
to nuake is to think 1 got this from a 
web site, so it must be OK to use in 
my own production', The fact that 
something is ava,ilable from a web site 
does not automaiticalty mean that the 
website creator owns the data. Even 
if the data is the property of the 
website creator, that do-esn't mean 
that it's being given away free to be 
used at will. If you fail to pay 
attention to copyright matters you 
couy find yourself owing a large 
percentage of money earned from 
sales to a third party, or even worse, 
have the release of your product 
blocked all together. Even if you 
release some totally free software 
which infringes copyright you'll end 
up in trouble if found out - technically 
that's piracy. 

Clearing copyrighted material is a 
matter of gaining permission from the 
copyright owner In many cases par- 
mission is granted in accompanying 
documents (read .me files for example) 
If not 
it's up 
to you 
to con- 
tact 
the 
owner 
and 
sort it 
out. 



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.37 







cheapiv with an Amiga, a printer and some 
graphics, or DTP software. A 
high street print shop would 

be a viable option for larg- 
er ixin$ without bnealcing 
xh9 bank, 

On the other liand, if 
your masterpiece is a 
big application or a 
connpieK game, you' 
probably find your- 
self with two 
options: supply 
all thedocumen 
tation on disk in 
plain text, 
AmIgaGuide 
OF HTML for 
mat or else 
bite the 
bullot and 

print 

proper 
bound 
man- 
uals, 

Obviously 
the first choice is 
favourite if your budget's 
tighter than a pair of Rod Stewart's 
leopard skin jeans, but given the ehoice 
many people would say a printed manual is 
well worth the extfa cost it adds to the retail 
price. Whether or not that's the case when 
they vote with their wallets is another matter. 
As with the duplication stage, when it comes 
to manuals it's a good ides to start tiy run- 
ning ttiem off yourself with the help of a 
photocopier and staple gun. If you use a 
decent DTP package to put the pages 
together it should be easy ervough to use the 
original document to supply a professional 
printer in future should demand pick up. 

DistributJon 

So far you've done well. You've sourced or 
developed the product and done alii the don- 



Multiformat publishing 



In order to expand your potential cua- 
tomer basB it could be wortfi< considar- 
ing publishing for (shock horror) oth^r 
computer platforms as well as Amiga, 
We're not suggesting you go and write 
H PC patnt program - this is realiy only 
applicable if you are putting together a 
collection of clipart, sound samples or 
Bomfl Gthflf cross-ptatform compatible 
data. If you wara to make a CD thait 
was compatible with PC and fulac as 
well as Amiga (with careful selection of 
fita types and the CD filesystemj you 
could than have tha satisfaction of 
knowing that PC and Mac users were 
actuallv hdping to fund your Amiga 
development - something that has, 
quite an appealing ring to it I 



key work to turn it into a proper consumer- 
ready package. You've nov¥ got a choice to 
make: either grant a distribution licence to a 
third party and dump your entire stock 
on them, or carn^ on with the 
DIY theme. 

Palming off 
the dis- 
tribution 
to a more 
estab- 
lished com- 
pany can be 
an easy find 
cost effectwe 
solution (you 
could try con- 
tacting any of the 
bigger advertisers 
in CU Amiga for a 
start). If you got a 
good deal with the 
right company you 
could see your product 
advertised in the press, 
which with any luck would 
stimulate sales (as would 
editoriai press coverage 
send CU An^iga and other 
magazines review copiesj. 
The distributor would typically 
sell on your product to retailers 
and also retail 
it themself (there's an 
example qf that combina- 
tion of roles we men- 
tioned earlier).. All going 
well, that should be the 
end of your involvement, 
apart from technical sup- 
port. Depending on the 
deal struck, you might get 
a payment for each unit 
you give to the distributor 
at the lime of exchange, 
or you might get a cut of 
the retail price for each 
copy that's sold, 

You could appoint a 
single international dis- 
tributor or divide the dis- 
tribytion up by territory. 
For example you might 
"lave one distributor for 
America, one for the UK. 
another to cover the rest 
of Europe and maybe ome 
to service Australia and 
the Southern Hemisphere, 

Direct selling 

In the ultimate middle man removal scenario, 
you could choose to do away with everyone 
between you .and the consumer. This is a 
more attractive option for smaller outfits with 
niche or specialist interest products. The fact 
that most software isn't available from higti 
street shops has the advantage of granting 
you a more level playing field with the com- 
petition, in that you tan place adverts in the 



Left: Turt* Flint I) 

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tiw nliimT 



CHl-tffHdrfi Ct 



Amiga press just like the bigger companies 
do. See the panel for an idea of advertising 
rates in CU Amiga. 

There are advantages and disadvantages 
to direct selling. On the upside, you'll know 
exactly how many copies of your product 
you sell. We're not implying that a distribu- 
tor would lie to you (saymg they had only 20 j 
copies when they had sold 50) but it does 
make it easier to keep tabs on how welli 
your product is doing. Also, you won't have 
to wait around for payment by middle men. 
You'll be able to offer a more personal ser- 
vice and you're likely to get more direct 
feedback from your customers which can 
help in the development of updates or 
future products. 

On the other hand, it will mean more 
work for you. One of the most obvious task 
you'll have to perform is actually posting ou 
the pfoduct whenever you get an order. Tf 
might not sound like much of a challenge 
but it may not be convenient for you to 
make a trip to your nearest post office on s 
frequent basis. If you are lucky enough to 
get a major response you could find yourse 
snowed under with orders and unable to 
process them all (although that's unlikely 
unless you really do have something very 
special). Depending on your Finances, you 
may not be able to give your product the 
exposure it needs to fulfill its sates potent 




Good luck 

Thai's about your lot f^or now. Remembe' 
it's been the new developers and pubi -■ 
complimenting the loyal established cc 
nies that have helped keep the Amiga ;^- 
over these lean years. 'Without your suf ; 
it wouldn't be going today, and it does- " 
the support it needs in future it won't t 
here tomorrow. Wow that we actually ■" 
some kind of a future, let's make the '- 
of it. Happy publishing. ■ 
Tonv Hofgan 








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rnosl loved graph»; ^Bntutas. 

'A British Achb'errtyrB IhafS laKM »)§ ffOftd b^ 

Storm.' The Ona. 'Tha animation , has to be 

wan Id ba tMliaved.' CU hf*S^ — ^ 

"ICou really shouldn'l mes it ' AC Q 

The- vaee o^ simon is 

Chrij Barri§ (Mi Britlasl 

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■Fantastic 

■andscapes 

AvaSabie m 
A^ Amiga 



. 4,^<tftg C 




•THE atSt" AMi-QA GAf^E Evr- 
Three Worlds - With 30 hgj* («. .:■ 
Full spoken dialogue an the CD icl-t' 
SusMt 25S Colour C^rtwHi Grlphici. 
5D ira<Ti-fl;sKond animjjtlona IfiTBUBUSi*. 
Full «niinBt«<f inlra. ^u*nt)t Ci CO 
t.oa4 jin4 $4ue at any point in Vw 1 
Hundreds. Ct ilemj 1g pickup and uM 
Masaivelj conpl^i s-nijmaB 
Month's di Gamaplay. 
T'Tit bi^g«$t CraphicE Adyto^urt 1 



Milium -fiK Origiral,.. OnyO** ary w4w. 



■uHoai.vivftA: 



LotI D»ift in Psradist 

Testantfnt 1! - Tha fol lofw v p 

f,7r ifljr }vnj^t»»- Brand New FaoEball Game 

Shso'off of lfr» Jftf Weoff W - PPC Only 
r^r*^ Canplbif.E n'pn - C»rin»g*ddon el one 
Claws oi the Osvil -J^mb^Mm on th* AnHna 
irilt Difom S£ - PPG wllli SD Engine 
Palsalo', Ptitnatii; ttarbitlausi., S.traur and mort. 



COffih 



ftj 



Every now and then a 
game engine appears 
that is a long way 
from being a finished 
game, but lets you 
see enough to know 
you are going to be 
keeping a very close 
eye on progress. 
Lambda and Enforcer 
fall right into this 
category. 



ni bust MiEBiiiMitf llHiUi - Itiriiiii lOfi! 




L 



~^he core part of a game, ihe code 
which makes fl generate images 
on a screen, is callf?rl the game 
engine. When you see Speedball 
2 moving sprites around a 
scf oiling arena, you are lie-eing the game 
engine in get ion. Likewise, when you see 
Quake rendering 30 scenes, you are seeing: 
the engine in action. Ii has notlhing to do 
with content, nQttiiri^tt||g|M^th action, and 

■■ :o<io ^.vith fi^^^mbut it is never- 
'-'-.:-: aft intEfyral pl^^HRcgame. 
Bgine is what . in action; 

unaenying code dJeterminci v.-mi the game 
engine does, how it reacts to the players 
action and so on. but it is the game engine? 
th$t make;^ a game appMMHlfe|ve or not, 
and it is tlie game er^grri^^^^Bt beirays 
a lack C)ii||lBtion to detaH^Vr racing 
garr-e:- laolS really good yo. ■ ' -o engine 
half v.ay there, but if the &..« --— j^mp 
knocks your car into a spin, you've got the 
tweaks wrong. 

When we first saw Genetic Species well 
over a year ago. it was just an engine. You 
could run arourKl but not a whole lot else. It 
impf eased gg with bgw fast it rgn, but there 
was clearly much wQrH; to do. Definitely one 
to watch, though . Every time we saw a new 
version, the engine looked better and better, 
with angled walls being put in, better tex- 
tures implemented, awesome lighting rou- 
tines added. Movenient was smooth, it 
looked gorgeous, there were no obvious 
flaws. Now we get to see if the gamepEay is 
all there, but the excitement surrounding 



Genetic Species stems from the pe^^ance of thati^ 

Now there H^yc new gam^^^H|| doing the rou.. 
which are pr<MflH|i|' Gen etic SpSm^^e buzz, 

Lambda 

La.'^-ibda is a space combnt game alonfj tlie lines of Wing 
Commander - more action; oriented than The World 
Foundry's Explorer 2260. Real Top GuiiJW|^e stuflf, a c 
r'r'iic flight srm/£hiM|||tato. style of gd^^Hfehe demo 
does is allow yo(l^^^H|spacehipH||||Pw)d shoot v- 
guns at a couple (^jjj^HPb' 'tttangible spBCtiship-s whk;' 
hang around near vot^rial: in itself does not sound excil 
what is exciting is hov/ good it loci's. Cast yrn.ir eyes on' 
screenghot - shading, complex texture map5,^namic r 
ing. , and it all runs at a very nice pace. Gh " 
you get up to 30 frame^^W|^]j-id, vvhile' 

'G30/&0 it runs very nij^^^ 

Lanrtbda seriously i!Tip||P|reveTyone who haa seen 
which made it all the more surprising when tho riutii'Of a* 
ed polling opinron on whethef it should SUppO't FPU' W«T' 




v 



fk )fH think 
liE ha^ trill- 
hh fitciiB 




^ 
U* 



^^SS^Pri^ 



), 




I l^ie textures are smoothiy mapped, bol al 
'.he miilltent a little dull. There is a stror^ 
emphasis on grey w^lich makes the demo a 
bit ler^s eye catching than it might, bul it 
quickly looks eye catching enough when you 
see il move. In the current demo there is 
support fgr ^20 by 240 and S40 by 430 reso- 
lutions (^■bplaurs, and both look very 
crisp. I^^^Hpbrtantly, they move fast. too. 

On art OST card we were getting 1 5-23 
tps in the low resolution, and a not quite 
playable 5-6 with high, and this i5 in AGA 
mode. Although there is a Cybergi '^ 
t it tc3 work. 
1 even CyberVjL sup- 
lently Vi^ge30accel- 
,._ ,^. hv working (Amig=i 

:scein showed that feeble as iit is. some 
hardware 30 •? better than none), and , " 





256 colour, plenty of polygons, Lambert and 
■"-'uraud shadod objects, glows, fogs and 
sparency, ih9,^ine is pretty advanced 
idy, and getting DStter all the time, 
he author, Mikko Kalltnen of Finland, tias 
jrammed the engine so far on a pretty 
Sic Amiga, and came very close to 3b|| 
ning the pfoject out of dfisperalion a'l 
Inths ano. A f luod ot email support km 
him on i : ■■, and several people of1er9j| 

iges 10 help out, Umbda r>ow P»^^ ^ 
, guV5 working on the graphics, Joe 
iD^nte Mendes, and a website at 
c/.^rtrw.illuvatar.demon.co.uk. It does not. 
have a publisher, financial backing or 
.dware necessary for things liiee PPC sup- 
port. I suspect the lack of publisher is not a 
problem they will suffer too much tonger 
though! 

Enforcer 

Enforcer came pretty much out of the blue. 
Developed by Czech team Insanity, the first 
we heard about thiii was a website with 
some very interesting screenshots. followed 
very quickly by a playable engine demiO. 

Eriforfcer look;; very like Quake from the 
screenshots, although theie are certain dif- 
ferences. Enforcer is not a true 3D game in 
that you cannot look at any angle, although 
the persprecttve kludging it uses is of a very 
high order. You can fly up and down, and the 
up/dov/n axis perspective shifting moves as 
fast as vhe left/right perspective shifting in 
normal rotational motion. If you try changing 
youf height in Trappt"--' '■• .■-: will see that^- 



Catinlli 
^iCiM, - 
(MHtkMI 
lit ■ CItK 

belweci 
DifH i ant 
tn. H\U •■«, 
Vulcirv, 




the up/down axis moves much more slowly, 
as does it in the modified Doom engine in 

i QLia<c. there are ;rue polygon 
■ ,.i in the 3D space. You can find a very 
nice looking human in the demo, somewh.n^ 
along the lines of a grunt trom Quake. He 
doesn't walk around and fire at you yet, bn 
you can walk around hi|Ma|M|e a look ; 
the detajl, and he look^^^^H^ to .S-ide. 
to provs he is anifnated.rtBlTOig M 
documentation, the engine suppo^s o.^ 
polygon characters. 

The engine in its currrent state has sooie 
very impressive points and sflMMMtly dis- 
appoiinting ones. Thodynar^^^^B does- 
n't rosily come into pl^iy in ^4^^|P*^^ 
they have included some as ^ff^^^ 
siralion. It has a long way to go before it 
matches Genetic Species. On tfie other hand 
the sky is a double layered semi tratiparent 
beast that looks much nicer than the skies in 
Quake, and you can see what appear to be 
distant birds wiieeling around in tlie sky, in 
■ .and out of the cloud layers. 



^ bkiiicer - 

h«hin4 gra^ 
kut Ixli kan 

same more 
ciliiK qwfi] 



Insanity hope to support the more powerful 
3D cards as they becopTnie avajUgjkJhis is 
anothfff Q|W|||Ulisn'1 ^iyi^eAHpif you 
happen t^^^^^^^are publis^^for just 
curiousl n^lHPw way to: 
http ; I'V'.'vww.intentia . cz/ -iRStnitv- 

Other news,*, 

Just in casfi you thought that Vuii 
losing intero^i.1, t^tt^r^ounced tf 
have signed anoHfeme. the t^stv looking 
Caveman SpeciesWo, this isn't the prequel 
to Genetic of that ilk, it is a top down real- 
time wargame/strategv in the Command and 
Conquer tnould, but with a neolithic sotting 
that gives it a hint of Ages of Empire, Not 
too many detailii yet, but there is a screen- 
shqt to keep you interested. 

Amiga Games Database 

Amiga Games afficianaoo A:,ijtj;.-i Muiiwaring 

has put together a database of mmi 

reviews of classic Amiga titles. Review? 

have been g^ithered Fronii 

including some 

celebrity entries from 

the likes of David 

Braberi, author of 

Elite, and F^ul 

Burkey, author of 

Foundation. Check 

out the first release 

of the Amiga^r 

Database on tfffs month's CD, and if you like 

what you see, why not contribute to the 

seiio'td edition? ■ 

Andrew Kdm . ■ ^ : - 




.-r^- 



you haven't heard much about heard about Explorer 
2260, a game currently in development by The World 
Foundry and aimed at high and Amiga users, you will 
'—ion. We asked the team behind the game to tell us all. 




cplorer 2260 is 9 huge space 
adventure game in the same 
as Frontier or Privateer, 
.rth features 3nd scope 
larely toiiclied bv its fellows, 
. advanced graphics and sound is 
_mic Uiiiverse Model, a system 
which creates a shifting game universe 
where borders cliange in inlersteHar wars, 
planets can be ravaged i>y disease or grow 
rich arid powerful through tFade or con- 
quest- All this promises to hrinfl, abotit a 
yame in which ynu can never he really sure 
what will happen nest. 
Thanks to CU Amiga we have the 
opponuniiy, in this development diary, to 
Qive you a sample of the beginnings of 
ExplOfer2260 and an insight into the game 
as it progresses towards completion. 

EKplorer 2260 itself began life shortly 
after the release of Frontier, David BrabeiVs 
sequel to his game Elite. Chris quickly 
became frustrated by the static and repeti- 
tive nature of the flame, so inspired to do 
better, he devised the basis of Ejeplorer 
2360- Initially the concept was to create a 
game much like Frontier with more scope, 

t this changed over time into a game 

,lch, Chris believes, is a more 
realistic view of the future. Rather than the 
sleek, clean look presented by many similar 
games, and indeed Science fiction books, 
films and TV shows, the emphasis in 
Explorer 2260 is on ytility rather than- aes- 
thetics. The history of humanity and the 
alien races up to the "present day" is not a 
glorioLis progression into space, but rather 
a struggle against the csdds to explore and 
expand beyond the confines of their worlds, 
often punctuated with war and strife, 

Development of the game universe is 
still on-going and, thanks to the dynamic 
univei^e, it will continue to change as the 
game is played The dynamic universe aiso 
provides the extra level of detail that 
Frontier lacked - the player can actually 
interact with the universe and change the 
progression of events. This, along with the 
extra freedom provided further aspects to 
be discussed in iater diaries, should take 
Explorer 2260 far beyond games that have 
gone before it. 



The nt^' 
Itnt pies that 
decorate this 
piige are Rob 
AsumeiJi'S 
rcfldeia il jist 
sime ofth« 
£>ii|is ytii will 
meet in 
Efjlldrei 2261. 



It's not often that a single rrrail can change 1 
your life, but that's what happened to Chris ^ 
when hp posted a mail about the game he 
had started work on to the Pure Amiga 
mailing list in October of '96. The response 
was imnnediate, and very enthusiastic. Ed 
Collins was one of the first to repiy, in a -' 

private mail offering help with graphics. 
Eventually he became a member of 
The World Foundry. j 

Many of the other people who offereaj 
their services joiried the E2260 External 
Development Team and have been very « 
beneficial to the game deveiopifient. Thd 
initial mails caused such a reactiort of tt 
Pure Amiga mailing list that, with help fi 
Fred Fish, a separate rnaiSing list had to 
set up to cope. Averaging 100 mails per 
week {and sometimes that many in a da^l 
discussion has included a wide range of 
topics from pli^n races, the physics of the 
game, ship shields, weapons, hypers pace i. 
and jump gate technology, along with game t 
specific technicalities such as controls, in J 
short, the mailing list has allowed us to find jj 
out wtiat the games players want and 
design has never excluded playability from J 
the equation. Our top priority remains 
gameplay, not creating a stunning game ^_ ■ 
that plays terribly. I 

With ttie active mailing list, conceptual 
work progressed so rapidly on Explorer that 
all the great ideas, rules, and background 
needed a place to stay. 

Fortunately, Chris came Lip with the idea 
of the Collins Encyclopedia Galactica before ' 
we forg ot it a I II A Frequently Asked jj 




Feature list 



rom design ti rinder - Imildiig ships the Wef la hi 

'Questions docwment and all the details of 
new alien races, ship designs, and sci-fi 
technologv could now be collated in ttiis all 
in one game "bible". This also provided a 
wavf for the External Developers to 
coordinate woric and brainstorm more races 



and ships- 
Started in June '97, the sncvdopedia' 
grown to Over BO pages long and expai 
with updates usually done 
weekly, somRtimes several times in a wee.., 
The latest version of xhe encyclopedia c an . 
he found on the CUCO and the verv Iial38i|f~ 
version can always he viewect online at 
, http:y'/www.eKplorer2260.home,mLorg/ 



Before long, we got nn contact with Geo _ 
Hornmoen, whose developments incliJdled 
tlie Command and Conquer style ganr _ 
Maim & Mangle, We decided to work 
together, since stiaring code and ideas 
would benefit both of us. To this end v^ 
created The Wcir)d Foundry, The aim of- 
■ which is to create high quality, high 
specification games that realty showed off 
what is possible on an Amiga and would 
stand up very well agairist the latest 
PC/PS/N64 games. "'""'" 

We soon realised that we needled the* 
backing of s publisher to give us the 
support vye needed for a title of this scale. 
Several publishers were consulted (and 
some even approached uaj. A variety of fac- 
tors decided it for us - we w.anted the pub- 
lisher who would be best for the games and 
these included software distribution, good 
developer support and Amiga market 
experience. We came to the decision that 
Vyican Software would be the best 
publisfier to choose as they were very 
wiilin-g to back us all the wa/ with our aim 



of high quality titles. Most importantly, they 
were willing to back gs in our somewhat 

risky next atep.„ 

Continued next month. 



The World Foundry- 
's World Foundry consists of a group 
^ gamas developers who's office is the 
internet. Based around the world, they '' 
are dedicated to making shared world 
■lames with a emphasis on depth and 
realism. World Foundry are as tollows; 



Chris Page is 21 and just finishing his 
~ T»-Tear at Manchester ufliverstiy (job 
1 welcome}- He is responsible for 
the creation and design of Explorer 2260 
nd coordinates the team of people J 
--' ing on it. He is the lead coder di 
/hole project and also works on 
lies. 2D and 3D, and sound. 

bllins is 23 and has been woi ' 
with the E2260 dev teaim since 
November '96 His fuMtime employment ^ 
is doing Year 2tKK) code work and is the . 
At^ganiser of the encyclopedia. He is s 
bit of an. all-rounder, helping out with 
many parts of the game dewelopment; i 
from graphics, tha encyclopedia and 
coding. He also handles publicity for Th 
World Foundry (well he tells as many 
people as possible about the game, 
anyway), 

nob Asumsndi first saw a note on th 
Amiga Web Directory about a new 
space simulation (without copy protec- 
tion} in early '37. Some tricky HTML 
convinced him that a render of the 
Explorer Class ship vwas in fatt an 
tngame screenshot^ and h« immediately 
joined the mailing fist. He's current" 
.student at the Illinois Math and Sd 
Academy in Aurora, U.S.A. His tasks to 
Uate have included modelling space- 
ships, planets, and aliens, as well a 
{}roducing the intro movie. 

{External developers: The Worid 
Foundry team also has a numbei- of ex 
nal developers who help out with H] 
background for the encyclopedia, s(j 
^eaigiis, GFX, Music and coding a^ 



Eitplorer22G0 is the fL . 

the elements of space simulations 
Which have gone before it rangir 
from Ehte, Frontier throtigh Private 
and bey rid, and adds more strategj^ 
experiences and options set in a 
universe which changes around tl 
player as ths game progresses, i 

The Dynamic Univafse Model: 
It is a full dynamic universe where 
ders change, wars are won and lost, 
races rise and fall. Much more excK 
IS u Its. 

rHET: 
,..ls is the game internet browser" 
the websites in the E2260 universL 
be viewed, It is used to find the latest 
galaxy news, apply for job, advert 
crew, etc. 

pace: 

face is usd to travel the t 
distances between stars, t»ut hen, 
battles can be fought. Hyperspace .. 
dangerous place witJi punishing ener! 
drains, gravity wells, vicioits hyperspj 

storms and something els* is <r " 

there too. 



fli^will have a large selection of 
actions available via a 30 represetilation 
of the station giving access to sh""'^ 
jKCommodation, security service 



rNET links and many other o 



,IxplDrer2260 has a special clause in it's 
~"ip intelligence routines which will ~ 
dw ships to form into coordinated 
hts allowing large attack forces, or 
and escorts or pirate bands* 



B music in ewplorer will utilise sur- ■ 
md sound mixing techniques to pr 
ee high quality music AHI support to 
avide better qualh:y sound than the 
indard audio.device as wed as giving 
pport for soundboards and future 
liancement of the Amiga audio. 

he 3D engine: 
Fully texturemapped, lightsourced an 
riiaded the engine will include featun 
Rich as fog and lense flares. The PPC 
version will be able to include a virtu 
cockpit and other features that fully ] 
utilise it's speed as well as support ft 
Kture GFX cards 

ttwork Support: 

_kP multiplayer capabilities into 

^lorer so many players with internal 
mnections can link up and play 

lainst others. 



43 



BB^ 



Racing Game 
Round-up 



Jason Compton attempts to burn sortie rubber, 
the experience just turn out to be the pits? 



but does 



■^■H inual Karting 2 

K V^ Teen Wolf 1. Monai Kombat 
PP^ ^^ The Movie 2, Superman 3 and 
■ ^ I 4, Ace Ventura 2, Crocodile 

ijuriuee £. virtual Karting 2... what does 
Islona's latest game release have to do with 
al! of those movies? They're all sequels that 
should never have been made. In case time 
has erased the memor/ of this particular 
wound, the original Virtual Karting was 
released a couple of years hack hy 
fly-by-night label OTM. VK boasted 50 frames 
per second (on a stock 1200, even) of first- 
person perspeclive kart racing, inspired by 
creator Fabio Bijetti's love for and personal 
involvement in the sport. In order to achieve 
50 fps, however, the 
graphics were dithered in a very nastv 
fashion, it was impossible to get a 1x1 non- 
dithered display even on a faster machine, 
B.n1^ in general the game was no fun to play 

VK II boasts 50 fps, even on a 5tock 
At 200. In order to achieve &0 fps, the graph- 
ics are still dithered to hell and back and ir's 
still impossible to get a 1x1 non-dithered dis- 
play, never mind the fact that by now mast 
anybody who is ever going to buy an accel- 



vy 


■-U3 5s 


40 ^'-f' 






,-.^-,^tt.j||t. |"«y.Yh 


4. 


nLp^^HHHH 



erator has one. The game is still nn fun to 
play, and in fact it's taken a turn for the 
worse - the graphics are not only still as hor- 
ribly dithered as they were in VK I, but the 
color choices -are incredibly poor this time 
around - everything is either far too drab or 
far too garish. The first game ai least had 
something like a realistic display - if your 
idea of reality is a blurry, dotted world. 

Six tracks, two of each of three difficulty 
levels, are included on thts game, which at 
least mercifully installs lo HD with no trou- 
ble, On Ihe beginner track, you should be 
able to complete a few circuits once yow get 
the hang of driving, although the game gives 
you very little incentive to want to keep play- 
ing once you've finished the first lap. The 




< Vinual 
Hirlin g 2 



harder levels require far too much precision a 

control for a regular joystick or gamepad, so Viititri KirlJi | 2, 

you'll have to get an analog stick or (yech) 

use the mouse. But as I said, the game gives 

you Such littte 

motivation to want to keep 

playing that it's hardly worth 

ihe effon. The first VK was 

eaisy er>ough to write off as a 

nice try, good intentions, loysy 
<mplementation, The fact that VK 2 simply 
perpetuates all of the sins puts it firmly in 
the category of "inejccusable." Despite claim- 
ing a tot of attention to detail, I simply don't 
see it - crashes with other cars don't send 
you into a coma, and you can drive right 
through the tyre barriers with reckless aban- 
don, If you drive into the water, you do sink 
and end the race which 1 do have to admit is 
a nice touch - but it's the only bright spot in 
a game that is just like it's dithered display - 
irritating and unnecessary. 40% 

■■■■ heels On Fire 

ft Ti T ■ ' '^'" ^^V this - the crew behind 
^ ^ J Wheels On Fire had a lot of 
milHi guts. They took a very good 
game concept that's done well on other plat- 
forms (but not so well as of late on the ► 
Amigaf and took another stab at it. The prob- Wb«els On fire, 
lem wag that they didn't do nearly the job 
that their predecessors have, 



Wheels On Fire steps away from the first- 
person perspective and alleged attention to 
detail of Virtual Karting and tries to be a fun, 
quick, diversionary racer in the Mario Kart 
vein - quirky little tracks, tiny little cars that 
bounce around, and so forth. Just enough 
competitive edge is thrown into the miK - 
you go up against four opponents and score 
points for victory and for best lap, The two 
best drivers in each bracket advance to the 
next round, and so forth, until all the points 
are tallied and it's time to see if you advance 
to the next division. The upgrade system is 
rather novel - not only do you want to earn 
ca$h simply to upgrade your equipment, but 
that equipment wears out over time, and you 
need to consider the v;eight and durabilily as 



f Hf ii-i/im 



lit -■ i I Ma 



dlHUi 



he first- 
:lon to 
I- a fun, 
Kan 
s that 
Dugh 
\k- 
] score 

5 two 

10 the 
joints 
idvance 
.ern is 
) earn 
mt, but 
and vou 
bilitv as 



.veil as the performance of each pfoduct you 
-Aaf}\e on to your car. The tact that you n&ed 
irmour discourages you from bouncing off 
■;r>/ery wall and car in sight, and you want to 
3 lay away from big bumps and jumps or 
your suspension will be shut and every turn 
will be as wide as a reatly wide thing. 





i The graphics of Wheels On 

Wheels On Hie. F\Te are quite spartan - 

there's little horizon and track 
detail to speak of. That 
allows you to stay focused 
;)n the goal - gfetting across the next check- 
point and lap marker. One nice touch is the 
'act that the checkpoint stripes extend out 
offroad a bit, allowing you to hit them at a 
wide angle and hear the corresponding 
chime. The bad part of this important audio 
cue is that sometimes Wheels On Fire goes 
a little overboard witti sampled sounds and 
more than once the game didn't give me the 
cue on a questionable-loo Icing cross, and I 
had to blow the race trying to back up and 
go back over the stripe only to find that I'd 
already been checked. 

A very clever game came out a few years 
ago called Xtreme Racing (XTR), It was 
almost universally applauded by critics, 
played by almost eve^ryorte,. but bought by 
almost no one. Wheels On Fire retreads 
KTR's old stortiping grounds, but the presen- 
tation is not nearly up to the standards set 
by that nrtodern classic. It lacks the graphical 
and gameplay polish, the competitiveness, 
and the fun of XTR. In fact. Wheels On Fire 
very m^uch has the took, feel, and quality 
level of a decent piece of shareware. I very 
much liked that I didn't feel like I was making 
a major commitment to a career of racing 
when i sat down for a session. 

Wheelis on Fire loses huge points for the 
abject difficulties I encountered gelLling it to 
install. The custom installer program failed 
on no less than three different machines 
with four different processor cards - and you 
need that custom installer to deerunch the 
provided executable. I eventually had to 
install the program on a stock A12O0 - but 
since extra memory is required I had to find 
a card that would work with the game before 
I could run it, It turned out to prefer the 
Blizzard 060 to the Apollo 030 I used, as it 
only ran cleanly on the formef. 50% 



lyin' High Patch/ 
Data Disk 

In last September's CU, Flyin' 
High was reviewed and given a 
poor rating due to sloppy gameplay that 
marred a very nice grapNcaJ display engine 
in the vein of Outrun, but much more slick. If 
only it were possible to actually steer the car, 
Flyin' High could be a decent game! 

Lo and behold, with this inexpensive 
patch and track disk, you, loo. can be able to 
reasonably control a Ftyin' High car. Gone is 
the ridiculously inept steering system, 
replaced with something mortal man and a 
joystick can handle. Also introduced is an 
opponent difficulty system, 10 new tracks 
\2 themes of five each} 

First the good part - Flyin' High is now 
officially in the "playable" category. Whatever 
else happens, we can't take 
that away from it, Now, 
whether the correction of 
that quite obvious oversight 
and a handful of new tracks 
should actually merit addi- 
tional investment is another 
question. 

Now that we can actual- 
ly play Flyin' High, it's pos- 
sible to start making 
judgements about whether 
or not it's fun - and the ver- 
dict is highly questionable. 
Unless you've got compan- 
ions around all the time to 
race against (or you're 
going to get involved in a 
league like the FiGP mani- 
acs provide), the computer 
has to generate stimulating 
competition. But that just 
doesn't happen here. The 
computer cars in Flyin' High are absolutely 
identical - they're the sanne color, they have 
the exact same characteristics, drive at the 
sarrie speeds, and they basically will travel in 
the same wolfpack they start in unless acted 
on by an outside force - a track obstacle like 
a traffic cone, or you, the player, whacking 
into a few of ihem to upset the equilibrium. 

Changing the difficulty level doesn't make 
them better drivers, just faster drivers, and 



¥■ Flfii' Hiih, 




Flfiit' High. 



the end result is still the same. 

Also, most of the tracks in Flyin* High are 
actually very easy to drive. You basically have 
to just hold down on the accelerator {which 
can now be toggled between up or the but- 
ton) and try to avoid whacking into walls. 




W Flyti'Hiih. 




There's no hairpin turns or trecherous chi- 
canes to speak of. Course design remains a 
real killer of the fun of Flyin' High. 

The new tracks are in the Lava and Space 
genre. The Lava tracks are quite good look- 
ing and a nice change of pace from the 
stock 20 that come with the original game. 
On the other hand, the Space tracks are 
done in annoying fashion - there are lots of 
"floating asteroids" whizzing by, which not 
only creates perspective problems thanks to 
the funny locked-camera but also makes it 
very difficult to discern when the stationary 
asteroids sitting on the track are about to 
come up in your face, A neat idea but they 
should have taken a look at the implications 
for gameplay- 

If you're already a Flyin' High owner by all 
means, spend the extra fiver and make the 
game at least palatable to control. If youVe 
been holding off just because of what you've 
heard of the control, this new patch should 
make it worthwhile. But if you're not dying to 
add a racing game to your collection, Flyin' 
High is just not well-grounded enough for 
you. The patcli is enough to promote the 
game's overall score out of the gutter. 
though. 74% 




Shrak for Quake 

■ Price: £19.99 ■ Available from: Weird Science € +44 (0)1162463800 

Dig into Quaice add-ons and it's hard to remember that ID actual hy give yau a mission 
art all. One csonversion that ancou rages amnesia is Shrak, from Quantum Axcass. 



Unfortunately what Shrak does- 
n't do is provide you with a 
fundamentally novel :plOt. The 
online manual doesn't give 
you a job description, but 
"space marine" would probably do the job 
fine. One thing I wasn't v^ry fond of in 
Quake's original mission was tfie way the 
fndtividual episodes were so easy to arbitrar- 
ily pick at will - the selection of the level 
was neither an integrated psirt of the story 
nor a simple menu choice (as in Doom). 

Shrak does make it a part of the story - 
after you do the customary "chooss your 
skill level portal" bit, you're set down in an 
abandoned transporter centre. At first, you 
can only operate a limited number of trans- 
porters, but buried within the different 
realms you can access are the computer 
parts necessarv to fix more of the broken bits 
and get you closer to your yitimate goal, fix- 
ing up your crashed spaceship. 

Alon^g the v^ay, however, it would be oon- 
sidered nice if you would rid the galaxy of the 
mutant threat being put together by a power- 
fuf entity known as Shrak. It seems thai in 
the future, mankind once a^aJn created horri- 
bly powerful mutants to fight its vvars, and 
once again those mutants went wrong and 
became a threat to their creators, and this 
Shrak fellow is harnessing all of their skewed- 
DNA resentment. 

Be Prepared 

Shrak completely reworks the Quske wieapon 
system, and adds a couple of novelties 
whose time has defirtilely come in the wodd 
of 3D gaming. The usual range of power is 
represented, from pea-shooter to ICBW, but 
the two interesting exceptions are the 
"Inflator" and the "Friend-Maker". The Inflator 
is a small dart gun which^ if it hits its target, 
releases supercompressed gas into the 
bloodstream of the target. In theory, the tar- 





A How It tell i sccrritn "I ls*« ifdu" 



get will bloat up, float up into the air, and 
explode in a gooey mess. It's only good for 
use at short range because it's so hard to 
aim, and some creatures are immune or 
require multiple hits, 

The Friend Maker strikes me as something 
which would have fit well in the comic-book 
style of Duke Nukem 3D. It releases a neural 
pulse which, for some targets, will turn them 
over to your side and kill as many of their for- 
mer allies as they can until they're killed. A Purplt 

Very handy, but difficult to use effectively neifB 
in 3 firefight, because you take a real risk that ke's m 
it won't work and while you're trying ip con- ]f»ur8ii)«, 

vert them, they're trying to biow you away. lw» hea^s 

You also have a "utility belt" wfth some dandy did al 
accessories, The launchable proxinftity mine 
is quite nice (allhough it gets to he easy to 
blow yourself up if you're not careful - the 
mines don't discriminate), but the other two 
are the real gems. Finally, a hero who has 
planned ahead for the 5<trts of things hero's 
often have to do - climb difficult heights, and 
get around in the dark. Shrak gives you a 
grappling hook and rope, and flares which 
you can use to light up dark corridors. The 
flares are the beat, most obvious, solution to 
the "dim light for dramatic effect vs. actuaJly 
being abte to see the enemy" debate that 
always goes on in these 3D shooters. 

Probably the best new nrtonster in Shrak is 
the nasty eyeball which chases you around 
shooting lightning bolts. The killer is, after 
you've dispatched the eyeball, the remains 
stay electrically charged for a while, and can 
actually do rnore damage while you're trying M Timtt 
to get past than when the eye was alive. sfiim ire 

Shrak attempts to set atmosphere not just leitfier itsjf 
through action and new sound effects and m ihsy. 



music but with "room descriptions" that 
appear at the top of the screen. They're not 
used as often as they might have been, 
though - they do a good job of settling up 
action at the beginning of the game but I 
was hoping for more. The designers proba- 
bly thought it slowed down the pace too 
much to force the player to sit and read loo 
many, but a few more of the sort letting me 




mm 



know that I see all sorts of alien life forms 
on my scanner in the room just through that 
door could have gone a long way,,. 

The level designs are in general quite 
solid, The underwater action is more merei- 
Ful than in Quake, not requiring as many 
feats of blurry-eyed navigation through muck 
and slime ^although there is some of that}, 
and you don't get the feeling too bften that 
you're deliberately being kept from reaching 
the next levei just to prolong the game. 

Since the vast majority of Quake add-ons 
are focused on deathmatches, it's a rare 
treat to get a coherent story for single player 
action, and even rarer to get one that's actu- 
ally quite fun to play. ■ 
Jason Compton 



Shrak for Ouake 



■ MiBhir d diiti CD idy | 

m UM„,„,.,....,...,.,„ ju 

JiW 



Crsf kits ..„ 

tawi* 

U&ukilitY.. 

PhriHitf., 



iVs, 



OVtAAtt 

Praballr one of the finest add- 
ons for Qualte. 



»ion 



Quake: Mission Pack 1 

■ Price: £9.99 ■ Available from: WeinI Science €) +44 (0)1 Ifi 2463900 

That notorious Quake-head, Mat Bettinson, puts on his ultra violent 
shoes once again to try out another Qualce add-on. 



The first official id software Quake 
missioft pack also works a treat 
for Amiga Qualse, hporah! This 
add-on pack provides g. whole 
new set of missions to pisy in 
conjunction with extra deathmatch levels, 
nionstefs and of course weapons. The sin- 
yle-player game of Qua-k& itself isn't the fan- 
:35tic experience it could: be,, but the 
Scourge of Armagon remedies, that nicely. 
Three extra episodes sport some of the 
best Quake level design seen yet. In fact this 
mission pack is still generally regarded as 
superior to the second mission pack. Usage 
of circular/spirtriing £jbj.ects and some other 
architectural firsts adds to the complexity 
and believability of the landscapes. 

The three extra weapons are well 
thought, the first beirtg th& proximity mine 
ijver. This is a second mode of the grenade 
juncher that places a dormant mine- on the 
hoor. Anyone or anything foolish enough to 
come too close will be rewarded with blast 
dan^age similar to a regular grenade. 
PrOKimity mines unsurprisingly come into 
their own in multi player deathmatches. 

Impressive careening 

The s&cond new weapon, and my favourite, 
IS the laser cannon. This handy device 
unleashes rapid fire bolts of crimson laser 
'ire, which is bad enough, but they also 
bcsunce off walls. 

In flight corridora and other tight spots, 
the shots careen impfessively from all angles 





4 Mjiilnir \w icliH - yiwdi fiu mui lo k ikcn wilitrt it? 



ensuring a good few land home but care 
must be taken not to hit yourself with the 
rebounds. The weapon also doubles as a 
very effective long range weapon which can 
do extremely great damage to a target at 
any range. 

The last weapon is the Mjolnir, the mythi- 
cal name of Thor's w^r hammer This is one 
very nasty beasly and uses a wad of electric 
cells in a single discharge but rewards with a 
spray of electrical death in every direction. 
It's possible to kill many enen^ies in one hit 
or leap down oo your buddy in multiplayer, 
slap the ground with the Mjolnir and score a 
sure fire kill. In fact it might be a little too 
powerful there... 

There's also some new bad guys in the 
Scourge of Armagon, the most interesting of 
which are the 
Gremlins. These little 
beasties are decidedly 
gnpleasarvt and can 
often be seen ripping 
into corpses of the falJ- 
en - be it other mon- 
sters of their own 
falleri brethren. 
As if that's not bad 
enough, they will actu- 
ally swarm all around 
you making mis- 
cheivous tittering 
sounds, steal your 
weapons and turr^ 
them back upon you. 
A Gremlin equipped 
with a laser cannon? 
Surely not! Oh yes, oh 
my word, yes. 



■jiy mm- 

tlvi- 

Hirltlfl 

Imkiit 

rfl diiitl 



▲ Uriidl 
I»d4, E«ln 
dflMn! I 
tiifa't mtan 
Hfttilfkr 



Friendly Siiamtiler 

The mission pacis bientis the old and new 
monsters effectively. Another new foe to 
encounter comes in the fornn of the Centroid 
which is an armour plated cyborg scorpion 
creature that fires dual nail-guns. Ouch! 
When the going gets tough like that, we may 
need to call in reinforcements and those can 
be found in the form of the Horn of Calling, 

This will summon a Quake m^onster to act 
as your buddy who will then faithfully attack 
everyone and thing that isn't you. \n one 
memorable part of the the latter missions, 
using the Horn results in a friendly Sharribler. 
one of the most fearsome standard mon- 
sters, rendering your enemies with his light- 
n.ing discharges. Whoop! 

The Scourge of Armagon is second only 
to Malice for a third party add-on to Quake, 
If you find Quake a bit limiting in the single 
player game, there's the potential for a new 
lease of life with this add-on pack. Some of 
the death match levels are also among the 
best I've seen such as the legendary "sky 
suspended" hipdml. In the final analysis, if 
you want more Quake, you want the 
Scourge of Armagon - recommended. ■ 
Mst Bettinson 




Quake: Mission P^ck 1 



1 



■ rrKattw„.,DID b m mt 

■ HHkH tf ilti .CD Qllf 

■ MM ««» 

■ Hmi ^iik ■iitil*Ue..3lM 



Swii 

iHliUitT., 

. M , , mi'lMltU 



OVIRAll 

A gteal way to get more out of 
Quake. 



SZ 






Worms: The Directors Cut 



The updated version of the all-time classic Wonms js absoiutely cramm&d 
full of cheats and test modes, all of Wihiciv are hew along with a short 
descfiption of what thev do. To use them, just fvpe «" t^'e words on the 
title scri&en: 



"JAMIE AND HIS IVIAGIC TORCH" - Special weapons on 'off 

"PONG" - Turns the bouncy title bail off 

"NUTTER" - Puts land mines evervwhere 

"MAGNET" - Title ball is magnetised 

"SUPA SHOPPER" - (Might be SUPA SHOP PA") When 

plaving the game there 8fe loads of crates filled with loads 

of super weapons. The priceless Ming vases are lethal! 

'GRAVITV ' - Title ball is affected by gravity 

"BOIIMG" - Chpnges title ball to iomething else 

"RED BULL" - Worms can jump super-high 

"ARTILLEPlV" ~ No one can move 

■MUSIC" - Turns the title music on/off 

"PESTHENCE" - Worms burn when they die 

"LITTLE FLUFFY SHEEP" - (Sheep model Shooting any 

crate liberates a slieep Unlimited fuel with super sheep! 

'TOTAL WORM AGE" - (Nostalgia Wlode) Original Total 

Wormage logo on panel. Weapon names put back to 

original names 

"NLrrrEH" - am weapons, each shot of any weapon does 

damage of dynamite 

"MAGICAL MYSTERY TOUR" - (Mystery Modej Worm 

names aren't displayed 

KARTONG APA" - (Monkey Model Weapon names trans- 
lated Into Swedish! KeTiny'On,-a-Hope! 
"OMNIPOTENT BLUE WORWI" - (God Mode) Worms 
aren't damaged by shots. All worms can walk on water 

fiETONG ASNA" - (Donkey Mode) Concrete Donkey on 
tUle screen 
"WEmOED" - Weird title screen coloLtrs 

■ VERSION" - Display version number 
"CHIPRAM" - Display free thipram 






m 




Theme Park CD32 



THEME PARK CD32 These cheats work with 

the CDa2 and AGA CD releases of Bullfrog's 

hilarious creation game. To use the cheats, 

enter your nickname as "MIKE" and when 

playing the game, thert type in the following 

at any time: 

"C"- for £100,000, 

"I"- to sea all 

the rides, "Z" - 

to maka al! the 

rides available, 

"X"- to make all 

of the facilities 

available- _ , 




Slam Tilt 



Typing in the relevant word once your chos&n 

table has loaded and can be seen on scraen 

activates the various cheats for Slam Tift: 

"LONG PLAY" -5 Balls 

instead of 3, 

"RADIOACTIVE" - Color 

fjt, "STONED" - For a 

drunken ball, "ARCADE 

ACTION" -Play the 

arcade sequences, 

"WIPEOUT"- Resets 

high score table, 

"SMILE" -Smiley face 

for a ball' 



Gloom 



Firstly, some handy tips for anyone 
playing either Gloom or Gloom Deluxe; 
In every level, there's a secre't room 
where you can find extra weapons, 
health and some other useful things, 
They are usually walls with different 
textures 

In case you didn't (enow, the save- 
game function lets you save the game 
after each episode [7 levels^ and you 
can restart the gam« from there after 
you have died or quitted to DOS. 

There's also a "Defender" arcade- 
game in soma levels where you can win 
extra lives If you manage to complete 
the level {Wll all the green baddies), An 
easy way to complete the game is that 
you just fly in the top right or left 
corner of the screen and keep shooting 
like crazy E 

There i* of course a cheat to be used 
if you can't get on with the game by 
honest means, ft is complicated, but 
here goes: 

On disk 2 of gloom in the dir mSsc' 
there is a file named 'script'. Use a 
XPK decruncher or Crunch mania to 
decompress this file. Now (oad the 
file into a text editor and you will be 
ablie to edit the script to start at any 
level, Now save the script and 
recrunch it with Crunch mania Of a XPK 
packer that supports Crunchmania, 
I did say it was awkward, but very 
effective I 



L 




Tiny Troops 



On the troop 
selection 
screen, move 
the mouse 
pointer to the 
top left of the 
screen and 
type a two 
digtt numbar 
(OZ, 03, 05, 07 
and so on) 
and you'll go 
straight to 
that level. 




iJl-' 



TIPSCEITUl 



Adventure Helpline 



Simon the Sorcerer 

,;. ;.:uL?.. di i po -Ij. First being in 
xUs Tomb of Nafftiii the 
Necromancer; every time he 
emenges from the tomb. Sirnon 
ends up Quiside the castle with no 
chance of obtaining the staff. How 
can I overcome this? 

Secondly. I've feached the tower 
of Doom yet can't get across to the 
door, as the bridge collapses each 
time I approach the door, How do I 
get across? 

M. Moore, Plymouth 

Getting youtr hands on the staff 
requires speed and precision. 
When the mummy pops out of his 
box, grab the little piece of lodse 
bandage somewhere on hts back 
as fast as you possibly can, and 
see what happens Now you can 
become a Wizkid and move on to 
bigger tashs as fighting the witch. 
Go inside her cottage and pick 
up the broom. The witch will 
appear and you have a duel. Try 
again and again until you win. 
Vou'll automatically pick up the 
broom and the witch appears 
again. Use a little "abracadabra" 
on. her and pop into tha mouse- 
hole. With the broom in your 
inventory you should hava no 
trouble crossing the bridge lead- 
ing to the Tower of Doom. 

Myst 

I've all but given up playing this 
now due to being stuck on the 
Stoneships, i've gained access to 

the lighthouse, cranked up the gen- 
erator, found the 2 pages, activated 
ail the moving gizffios, set off the 



alarm snd used the tele- 
scope but i can't get ihe 
lights to come on inside 
the ship! Please advise 
me how to complete 
this levei so I can 
resume playing what 
was untii now a very 
enjoyable game. 

David Thompson, Ayr 

Look through the tete- 
scope and pan around, 
Stop on the roof of the 
Ijghthousa with the 
blinking light This will 
be at the 135 degree 
mark. Go back down 
the passage to Sirrus' 
room. On the wall, 1 
landing up from either brothers 
room, will be a large recessed 
plate. 

Pressing it will reveal a secret 
passage to the compass room. On 
the fioor of this room is a large 
antique compass. Circling thte 
compass are a series of small but- 
tons^, Press the l^h button from 
the north position, but beware! If 
you press the wrong one, you will 
trip the lights and have to go back 
up to the lighthouse to recharge 
the battery pack, A light goes on if 
you press the right button. Time to 
go back up to the pump station. 
Press the left button and a ship 
chamber will drain. 

Go below deck and note that 
the light you just activated with 
the compass button is illuminating 
the room:) Touch the table top and 
the linking book will materialise, 
flemember, you can go into any of 





the chambers without the benefit 
of flight, Both bed chambers 
appear to have independent ener- 
gy sources and are lit up regard- 
less of battery charge. However, if 
the underwater tight is not IJt, the 
book will not appear on the table. 
With the Myst linking book before 
you, open it and touch the picture 
to return to the library on Myst 
Island. Insert the red page in the 
red book, sit back and listen to 
Sirrus. 

Simon the Sorcerer 

I have a big problem. I have found 
the shape sifters tower and the 
Ofuid is helping me but he's poly- 
mofphed into a frog and he has told 
me to get him a herb to stop him 
polymorphing. Pirohlem is it's on an 
island. I have found s walkway lo 
the island tsut their is a loose piank 
and I don't know how to fix it. 

Their is a hammer in 
the shop for 2 gold 
pieces but I have no 
money at all to buy it 
with, and the only 
-"oney around is 

ider a dragon 
which I can't get to. 
What do I do? 

Julius Arthur, Truro 

Can't get around 
without money 
these days, can 
you? What you 
have to do is get 
into the dwarf 
mine. The password 
is on the rock In 
front of the 



entrance. To get in you also 
need a beard and a beer which 
both can be found somewhere 
inside the Drunken Druid. Enter 
the mine and don't come out 
without a gem. Now go to the 
Dodgy Geezer and give him your 
Gem. Sell it for 20 gold pieces 
and not a penny l«ss. Now you 
have enough gold to buy the 
Hammer, and with it you get a 
free nail I While you're in there 
pick up the Whits Spirit as well 
for later in the game. With the 
"how to get to the island" prob- 
lem out of the way we move on 
to the dragon. Enter the cave of 
the dragon and get blown out. 

Re-enter the cave and use 
Coid-remedy on dragon. Fle-re- 
enter the cave and take the fire- 
extinguisher. Leave the cave and 
use your Hook with the Bouldar 
on top of the cave. Click on 
Boulder to climb tha cave. Once 
up walk to the Hole and use 
your Rope&Magn-et with Hole 
until you have 40 gold coins in 
your possession. 

Elvira2 

I've looked everywhere for the key 
to the elevator in the caves, but 
no luck. Please help! 

Paul Carrington, 'Vulcan 

When you enter the Spider 
caves go straight into Studto 1. 
Find the elevator and turn it o<i 
for later. Make your way to level 
D and you'll bump into the 
Director Use the Telekinesis 
spell to get the key located in 
his wallet. 



49 



d 



TfiiB month kicks off with tha CMCfting 
Tomado 3D f^ndering prfi^Fann from 
Ey o fi gl it. Plus there's lots, tots more 
incsluding; an audks mixier, single slot 
Zon'o adaptor, external soundcard, 
Amiga emulatfon soft^n/are/hardware 
and ail the usual features... 



TDRriADDID 







YAMAHA MUlt 



Tornado 3D 



■ Price: £179.95 ■ Developer: Eyelight 

■ Supplier: Blinersoft d) +44 (0)1908 261466 

• linp://www.blittersoftco[ii 
Fancy having your Amiga struck by a tomado? 
You will if it is as much fun &b this... 






SI SINGLE SLOT ZaRRO 
asfcs H itis 
aetantcta 



GO AMIGA FOHEVtR 



matt imf qscstHn?: '%fn us 



EZ-PCTOMB 




F^l CD-ROM SEE UL 
ffic 

bis deep sBEh lad 'ftf iane" losh 
wlMillwfiilisviit! 



rniiiit-ltai 
the Interntt. ■! 



PI] POST 



I 



■r flRTGfllURJf 

OltfMB 

ZiWttf 9ai ciiiiry-jiKJis rtie ke&t 
tftliebesu 



n USERCRDUFS 



qjwfi acri$£ tie flake. 



I hoewar said you can't have too 
much of a good thing had bet- 
ter be riglnt. for here comes 
vet another ima'ge rendering 
program for the Amiga. The 
Amiga prelty much introduced 30 modeiling 
to the massas,, and it's, remained al - or very 
ciose to - the leading edge ever since. 
Tornado !ciolt.s set to push the boundaries 
just that little bit further: not rtecessaffiy by 
ottering anything brand new. but by making 
it all that little bit better. 

Rendering programs like Tomado are 
designed to allow you to construct 3D 
objects on screen in a Computer Aided 
Design environment, and then use them to 
generate still images or animations. By mod- 
eHing how light would interact with Ihe mod- 
els if ttiey were real, it's possible to create 
very realistic images. If you've seen the film 
Titanic <and I think I'm the only person in 
existen^;e who hasn't) you've been watching 
computer generated images of ships without 
even knowing it. Thai's how good computer 
graphics can be. 

No-one is saying you're going to be able 
to render your own blockbuster with a copy 
of Tornado and your trusty Amiga, but it's 
certainly possihle. The example pictures gen- 
erated by Tornado are superb - as you can 
see - and certainly there is no reason ihgt 




A The Tornado3D L&er intErliDe In ill it'» jlnrr. Doeii't Idak toi COmpH- 
cated 3\ all reallji, Uses it? 



with a little esperience you too could create 
similar images. 

Tomado arrived on a CO-ROM, complete 

with a little hardware dongle which attached 
to the second joystick port. Installation was 
easy; drag the right drawer to the^ system 
hard drive and get motoring. 

The first thing which strikes you about 
Tornado is the user interface. It io-oks very 
nice. Lots of shaded buttons, and a sensible 
four-view window in the middle. Of course, it 
really does help if you have a graphics card 
with at least an 800 by 600 display mode to 
see it all, otherwise the buttons can start to 
take up too much of the screen real-estate, If 
things get really cramped, or you don't like 
the buttons, you can redefine them your&elf. 
The rest of the windows which pop up lor 
"panels" in Tornado-speak) are totally Amiga- 
style guide compliant. 

When it comes to the modelling element 
of the program. Tofnado3D is a points-and- 
surfaces based rendering program, similar to 
imagine and therefore dissimilar to Real3D's 
CSG approach. Objects can be built by apply- 
ing warping and deformation tools to exist- 
ing primitive shapes, and the manual 
den^onstates this neatly, with a tutorial which 
builds an entire Star Trek Tie-Fighter t>sing 
only a cube and the bevel tool. More 
advanced modelling can be achieved by 

defining brand new objects 
using the rather cool 
options such as Meiaballs 
or Ngrtis. 

fvletaballs are known as 
"blobs" in other packages, 
and exist as spheres with a 
kind of skin stretched over 
the top. They are useful for 
Lava-lamp animations, but 
also when trying to get an 
organic feel to any object 
at all. When animated they 
look excellent, as the skin 
stretches and stretches 
i_£ before finally breaking up. 
'•■l Nurbs on the other hand, 
are meshes which can be 
warped and stretched to form 
new objects; anything from an 




A Aitvii eiiraple; hjI whdlTtrniilii 3^D is cipablfl o1. 

aeroplane fuselage to a human body,. If all 
else tails, flbjects stored in standard DXF, 
Imagine or Lightwave (ormgt^ can be impor- 
tant and U5&d, so there is no need to throw- 
away your existing coHaction of 3D shapes. 

One element which is given a lot of 
emphasis in the manual is the "arc ball" sys- 
tem for rotating obiects. Effectively Ihis 
attempts to emulate a trackball on the 
screen, ancl wilh various clicking and drag- 
ging actioris you can spin an obiect around 
to look at il from any angle. I have to say 
that I didn't lind this feature panicularlv vtfon- 
derful, and stick with the usual rotation 
options in the ttitee flat views for most of 
the maniptiiations I performed. 

Material giri 

The materiais and textures which you can 
apply to an object are catered tor in a fright- 
e-ningly large panel window. The four 
spheres on the top left render the effects of 
the current texture, and clicking on them will 
bring you back to those particular settings, 
It's an excellent approach, as it means you 
can make changes and then decide if you 
like the result — if not, click on the sphere 
and go back to your original parameter 
values. 

Some procedural textures are provided, 
(bricks, crumpled, fifeball gradient, granite 
and wave), or you can use a mixture of 



► fnm tli4 iMUrials panel vw "» »''i«' «"■!<»"< Nk^s. or cre- 
m kmt lew ins. isini thE pnvJiMi temits h f ■urUii foxa 



images or physical properties (reflection, 
filter and so on) to create your idea! material. 
A selection is provided, although this could 
he larger to be honest. A good litjrary of 
materials is half the battle in making realistic 
images. 



Rendering and Animation 



Rendering the final image is handled tronn a 
separate panel from where you can select 
the quality and resolution. As well as IFF, it's 
possible to create Targa and JPG files which 
is good to :5ee, especially if you want to 



sfiare your work with non-Amiga users, 
Jnfortunately there is no rendering progress 
bar to estimate the length of time you'll have 
to wait for your picture, whicti can make 
judging how long you have at the pub a little 
ditficult. 

The quality of the end result is eKcellent, 
although it does take a bit of time to I earn 
how to get the best from ttie rendering 
engine. Playing with lights and environment 
settings will take up a great deal of your 
time, and more often than not the preview 
on the editor screen will bear very tittle 




resemblance to the 
render you've wait- 
ed ten minutes to 
see. 

Moving your mod- 
els and creating 
animations is han- 
dled in a very serv- 
sible way wilh the 
■^/CR-slyleljuttons 
at the bottom of 
the screen. Key- 
frames are added 
by punctiing the 
Rac switch, and 
then you are free to 
ctiangeotojectpos*- 
tions and record 
ariother key-frame 
The system 
"knows" about 
frame rates. arvJ so 



{^4S^ :Jf^Mf^t^^-^^- 



Advanced Rendering 
Options 



other rendering pro- 
grams available for th# Amiga, 
Tornados D needs to offer some pretty 
riew and eliciting stuff to appeal to 
even the most jaded graphics fan. As 
you uvouid expect in a new rendering 
program. Tornado can generate star 
fields, lens flares (proper ones rnifid, 
not cheapifi-^ftar effects} and render of 
a fi«Jd-l>y-field basis for professional 
quality anfmatFons. Soft shadows can 
be rendered, and the lighting effects 
indude volumetric illumination (so you 
can "see" the beams of light) and the 
ability to make objects glowr ideal for 
spaceship engines. 

A cunning particle ^v^tem \i includ- 
ed, which with a IfttFe work, Can create 
some exceilent effects such as expfo- 
stofss or drifting &moke, When it comes 
to rendering, if you find you have some 
time to hill you can switch on the 
depth of field opiiotx, Rertd«ring is per- 
formed using a virtual camera which 
mimics many of the features of a real 
camera - so it's possible to render a 
scene which is focussed at once point, 
end progressively more biurred else- 
where in the jmage. It adds that final 
touch of realism to a serene. 

Special affects, such as tho&e you'll 
fiTid in Imagine, are lacking, if you want 
to make your spaceafiip explode, 
expect to do all the hard worh manual' 
ly: breakiTig it into pieces, scattering 
them aroiind and then using the mor- 
ptiing facilities to alter the pieces posi- 



[atT 



u-*3 



m% 



rt 



m 



you are always worik- 
ir>g in tefms oF 
frgm&s, seconds, 
mir>utes and hours - 
which makes judging 
hovu your finished 
animation will look 
nduch easier. 

Hardware 
Support 

Fterhaps the most 
impressive single 
feature of TornadoSO 
is the array of harc^ 
ware it supports. Of 
coy rs& there are 
68020.^0/40/60 Spe- 
cific versions of the 
program, but that's 
only part of it. 
Practically all graphics cards can be used, 
especially those supporting the 
Cybergrgphics drivers. TJiere is special sup- 
port for the phase5 CyberVision 64 card, but 
most impressively of all, Tomado3D' will drive 
the CyberVisionS4/3D which comes with 
dedicated 3D hardware. The 3D chipset 
(Called "Virge"( means that the ZorrO bus 





1^' 



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hrfide aiinatiM is mate siirpris(a|lf simple 
wlih TginiiJolD; kei« » tl*vd tl fht\i strt^ms frtm 
1 ccRtnl (MMI. Iimtiivg i rtvflliin «Rect, 



km 




ing and 

Rendering Modes 



Toma(Jo3D Ifites to show you 
what you are working on as 
often and as clearly as possible. 
Unlike Imagine for eKample, 
there aren't half a dozen 
different screen displays 
depending on what activity you 
are cun-ently engaged in. 
Tornado's 
answ«»' to 
QuickRender is 
to display the 
image in the 
perspective 
view in one of 
eight different 
rendering 
modes. Vou 
can quickly 
change 
tietween 
tnodes by 
pressing a key 
from 1 to B " 
• these modes 
are not how 
the final ren- 
der appears, 
they are solely 
for us« while 
editing. The 
faster your Amiga, the mo*e 
powerful the rendering mode 
you can use. 



doesn't have to be the bottleneck in display- 
ing graphiics, with g dramatic speed up in 
rendering times. As if this wasn't enough, 
Tornadfl3D will also make use of PowerPC 
processors through the FtiwerUP support 
code. Sadly my poor old Amiga 400O only 
had a Picasso II artd 6S040, and for the first 
time it suddenly felt under-powered. 



Tti^ ip Hie »■' 

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in|lcli|ln- 

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Missing in 

action... 

ne manual starts 
.ell, with a walk- 
"■rough of several 
■^iponant feamres. 
-awever. it needs 
■any more exam- 
" es, particularly of 
""le advanced f&ar 
■ jres. A description 
-/ what a pafticular 
menu option does 
s not enoygh: prac- 
i cal exarnples are 
.vnatis neeijed, 
especially with an 
application of this 
complexity- 
Information is not 
the only thing miss- 
ing: there is no ABsxx support for scription, 
no test tool, and no way to import imag&s 
arid turn them into models. 

Sadly there are also still plenty of bugs 
stiti lurking in this v1.5 release, This is proba- 
bly understandable when a program as com- 
plicated as Tornado3D has to rely on third 
party hardware and video drivers. However, 



mode 5 






^■A^ 



^W 



fit eilBHiiiili I* 
^mati Shillil) 
mtit, UhM) iau 
cusiiifiikw 

feWpifHl 
■ticEll- SwaifiC«> 
Kniacrttr 

ifesi; lit r«f*tl 
fast Btftal tKHtt- 




mode G 



k7 



i t m m i ikeima. 

blltttrij lEniflllll* 
ttKliHEt ^pplitd 
t( flkjicts at 

TrAiipmiqr sii'i 

sippDrtei! oilcM 

a CylKivivnn 
S1'30 card is 
keiD; uied. 



mode 7 





All lights ara «sal 
It cfcatB tlHS rei- 
fcied imsgc. tE).- 

dpispatMCT ire 

bcladeit btil n<n 
niltti iaUl ncciracf. 
f i|t Wti ^ai«<t 
iffectt an ndkd- 
l4, Metikali M< 
INits an «lMwn, 



pi Isii Amgii, (hii 
IE IS dtst to r^l- 

lirat HDtEnctiwe ras' 
toH|. |liMlQ)|h BBt 

titcamlei&i 

almast EvBrif (Stct 
is. laliBK HtU 
acoHmtA hr ltni«i|ii 
niilu. 



there are definitely bugs which aren'l 
down to the exotic hardware support, 
and there is clearly 3 lot of work to do 
before it can truly be considered 100% fin- 
ished- Wl^atever the reason, it makes the 
learning cun/e a lot steeper, and the experi- 
ence a lot les& 
enioyable, 

After a considerable number of 
hour's experimenting, there is no 
doubt that Tornado is packed with 
features, but it is extremely diffi- 
cult to use. Even something as 
simple as selecting one object 
from a cluster of several qr> the 
screen is harder than it should be. 
The ArcbaH interface is a nice idea, 
but it's confusinig and counter-intu- 
itive. Moving the camera in a com- 
plicated scene is so difficult it is 
excruciating; the camera object 
remains active for a split-second 
after releasing the mouse-button, 
and 50 can end up anywhere in the 
virtual screen. 

As Tornado will constantly try to re- 
draw the perspective view when 
you malte changes, you can find 
this simply unresponsive unless 
you switch down to a wireframe 
preview. Obviously this is due to 
the intensive calculations required. 



sal ^1 




but there is no on-screen indication of how 
long it's going to take the preview to be ren- 
dered - and il could be many minutes 
before it appears. Thankfully it's possible to 
abort the redraw process by positioning the 
mouse pointer in the top left of the screen, 
hut it's still a slow process. 

How much you enjoy Tornado will 
depend very much on how tolerant you are 
of these quirks, and how powerful your 
Amiga is. On an A4000 with a 25MHi 58040 
Warp Engine card, using a Plcassoll graph- 
ics card, I truly considered it verging on 
being too slow for serious use. Sadly, an 
A 1200 with som^e extra ram and a 661330 
would not be the ideal machine for running 
Tornado3D at all - so starl saving those pien- 
nies for a PPC expansion card. 

Weighed against this are the wonderful 
possibilities of the various high-end render- 
ing features: Depth of field, motion blur, 
extensive fog controL gorgeous star fields.-, 
oh, I can feel a new animation feature film 
coming On. Better get that order for a new 
Blizzard card in right away. ■ 
Johfi iCentfedy 



ItORNADO 3P 



System Requiremeni^: k mwi natimarf as i»5si- 

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vHects ire tr^»t lA Hit prnM, 



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UjllHwe )g*k »itt: TefitaitolCl n tl«£» hth'ni. aii 

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Deluxe Paint 5 is without a dOut>1 i"-^ 
[a,si:e&1 painl pachafge available on 
She Amiga. Delude PaifH 3 include^ 
the most powerful y8l simplest lo ..^ 
nmmallcin feature you COuW imagi'* 
'ii^ude^ lull manuats. ^ M 

y.'Oer DPi^JIVr ^t7.9S ■*' ~ 

CRAFT FOR AMOS 

Ajjds ever 1 20 new commaindi to 
Amos and Amos Pralessiartal. Gre<.' 
for every .ArtKM user. 



INTER SPREAD 

Inle-ispread supports over TEN MIL 
LIOM cells at once. Data can be rin. 
resented grap»iicaily using pia char-' 
and bar graphs etc 

Or^r INTtHSPHEAO £5 

AMI-PC LINKJP 

Network your Amiga uplo a PC arc 
i^ake use of ALL It's drives.. 
Including: C&-ROM, Zip, Hard dfrvr 
High-Densily FI06(Jy eH;, etc. 

Onfer- *MI-PC LINKUP £17.99 

uousE-rr 

Allews ■woneclion ol vwlualty any PC 
mouse, Trackftaii or poiming davic* 
10 the Amiga, Plugs Inio your saria 
port. 

OJlterr MOVSeiT £7.99 

INTER BASE 

CiuicK and easy tOi «ise. Inlertjasa rs 
Ihe perfect salulion^ when i| <;o<nes to 
Ami^a datebases, easily IransFer 
da;a Irtyn interbase into other Sup^ 
pcrtBd apfjt'Caiions, p<:int labels alC 
a-ife.'. .iwrfcHflASE £5 

A'VW PROFESSIOHAL 
rne fflslast and most ecr*ef1ul AVi 
ff-A^V Ipr gi^e Amiga, iholudes ver- 
sions Is* AMfl* .' ASChI ,' A1200 ■' 
A400Q and ASOM. 

OidtrrAMC; £]pcu 

BURM rr V2,1 

BumIT is Ihe AiWufla'S mos^ power'^ 
CD-R burning soHware Can crease 
audio 9.^ data CD'b. Easy 10 U^ 
and EuppOfIS W* CD-R drtvas. 
Omer BUfiWT StanrfSRS.- £34.SS 
Ortier BUftNIT FfoiesSKinal. (63.99 

TURBO PfldMT $-01 
The ingeniaus printer driver system 
t uirtwPrint prints the Full COlOi^r spec- 
trum directly from ■f/am lavourit* soft- 
ware patJka^, Pnnl et the very besi 

quaiiiyl isuii|»i« en me miR^tannoii^i 

OnJof ■ TiWflOPflnVT .' £3Q SW Q 







ANIME BABES SPECIA.L EDITION 
ThDusa/vds ol high quaMy Manga 
Slyle GiF Images. Contains SCftnes 
i3l nudily and se-'i!. 
OMpr. CD49} €19.99 

AHME BABES VOLUME ONE 
Tlwu&andS 01 higfi quality Fifenga 
ilylsGlF images. ■ 




MRk. Ti 



ADULT SENSATION V01;1 
+300 high ftualltv Otf Images, 
ovtre.f litJo).* f?5S 

ADULT SENSATION VOL: Z 
AQOO iina^S, 7p's intages, a F*« 

gamoB, AnimationSi, Ailult BloiieS . 

Adult muEio and samples and miKi" 

more. 

Onier- COi ISx: C7.39 

AtrULT SENSAT10F4 3D 
1000 Adtiill 30 imiagBB, rsmpiate 
wilia 3D glaSSOS- WatcH yodfseS 
■Mth tfirs one:' 

Ottter COr4Sr E7.99 

ADULT SENSATION VOL: 5 

'Vcdume £ consists Ot (toians of 
Adult related games Me. Stnp 
Pefcer, Tttns Sbj(, AriuH Fairy 
Tales. Friday Night Pool and more 
Orator.- cose? ffftSS 



fn^e -A^ti'iitl^ afe amw^ tor pim?h«>»* 6y Arkil^ 
flvar me 9^ oi rfl CWy. Wle ftoW ovb' 50 cU^hwh 



!IH1»W^* 



&B 



^ 





EMULATORS UNUMflED 

Torifi a\ Errjlalors Dov*nng 
GS4. Spsctruin. Amstrad. 
Atari ST. BBC. CI 9 Sixl toads 
mora. 
DWer. CDIiTx iU99 



HUGE RANCE Of JOYSTICK, 

tfJCE. JO¥ PAOS. LEADS 

MND ACCESSORIES AVAILMBLE. 



-^^^ SPECCV CLftSSIX US 



eJ 




Pipy ofS! JKifl Classic 
Soedrum Qamei on your 
Amiga. Includas Ih4 lalifSl 
Speclruni Emylgtora and 
[houaands ol Games. 

Orv^-CDsei no 

C64 OAHES ARCHIVE 
The rsxorripilBd 06+ Gamaa 
CD intiuele* around 15,000 all- 
time clagsie Cwmmodol* 64 

aiames. ICs vary ^asy to us* 
■and r* CD has a, complalB 
IndaK ol «very gaii^t 
OfCSer CCHflS 








1.% 



QfPKiPci aMiQA mouse 

I lirjh quality iCMpi 'afliclal' 
Ar-fla nuflua* wi!h Amga 
■ "DUBeiiial- 
.;,fje/, AM6U 1999 



TlPStKli 

Stylish .and ^ry strong slMl-sha1t 
micro-&wiieh«d jayslir*. 



^ 




ISbtklim 






*MINET SET DME Cfl TWO 

Ananet S«lS ■Dna & Two ssch 
inciiida 4 CD'S Qt bcfils, dsinos. 
omer. AMWFT 1 Of 5 £}i.S» a** 

AMNET set THFieE 

ftnrrther A CD sat ol wni# ol ihe lat- 
eat loots etc . . AIeo Inclut** Che 1u» 
'j^rston of lm*glnB 4.0, 



AMINET SET FOUR 
Anolhar A CD set ot aonie Cf the lal- 
e61 tMls, gamai, ftnimatinns »te..- 
Alsn lncH>3B& Iha hjll vflfsion Si 
fflreclor^ Opua S.O 



a^tter' AM:n£ T4 £17 99- GAU. 

AMINET SET RVE 

Artoihftf 4 CD 331 of some Df Iha lav 
e»l tool&, SflufflJ ApplitaL»iri» elc... 
Also Intiludas Ihe 'Mil uersion ot 
Oclamed Saurri Sludlo. 



AMIHET Ser SIX 

Another 4 CD 3*1 a! -soms si Iha la(t- 
est wols. DanroS, Qamas etc., 

::■. Includes the lull varaion Of 

.Timtthlng- 











Or^r: ZtFSTtC-K (114.99 



AHAtOCUE JOVStICK KIT 

Plugs into ^our norrnal JojaJidt 
poflE and allows yau W uS« vir- 

iuaiiy- any PC anaiogLia joysik*. 

CfLter analOQ £9 99 

¥eft MONITOH ADAPTOR 

Plu^ into jDur Monriijf port v 
your Amiga and allows U$e of 
any SVGA PC nvanibor on lH* 
An-J^a, Waa racorrirrveridBd. 

4 PLAVER ADAPTOR 

AllQWE yau to use jpto 4 |<iy 
sttShS on yo^tr .Aw^- Simply 
plugB into yOur Parallel fKM. 
Oniirf.-^fUiY C»99 

ANALOGUE JOYSTICK- 

Hqh quality. SilHy sincHJlh nnoi^mef^l 
analo^ua joy^tit^ Suitable \0i any 
analDgue" etnTipaiibla gams. Iihe 
TFK etc. 

" Requires Analogus AdsptDf © El 
OrdSf. PCJOYJ €999 

AHOA JOVSTtCKS 

Over ZO types as^allsbte Irartl M«kl 
PTTHOW 1M El 0.99 
MEGA GRIP fas jAdwHJ £1[].$9 

APPACHE S^.M 
CRYSTAL BLACK £4.99 



CDSZ ' AiyMGA JOVPAD 

Tha oflicial AniiBaC[J3E JfJypad 
for U5« on any Amiga or C032 

VARIOUS CABtES 

A1 200 3.5' HD CABLE £25 
AMIGA PARI4E I CABLE EIS 
AIWIGiASeRNET.'TWIIM eiD 






jMl.WV 



QUIMESS DISC OF Fl€COFtDS 
Ire lud«!S hundr-eds ol irriagea, 
aoimalions. ami tons oi infOf- 
nriatwri laJian rronn iha- boot 

UFO ENCOUHTEFlS 

"f^ouSiinOs oi docurTtents. and 
imajges that yOU should nol 
S*e. CnverE RMSwe«, 
Abduelionj, UFO S^htpngs 
and rfiueh more. 



cuaer. Ca\T9 f:yi99 



EPIC ENCVCIOPEDIA 19M 

The 'irEl edition af Ihe Affiigi'S 

answer 1o Encana. The 199B 

vefSlona for mof* wjvancad, 

tufl Itiis version xill ■wOt* on 

ANY 2rt* Amigia. 




iOr #«• uiwyu 



^ 





Or^t/:CiSSS>. fS 






OF 




'^:j*>^"l 



Order: AMINET S £27-99 



|k CRUISER J0¥STK:KS 

W -Cruiser Blaeh' jSlandardj C9-S9 

^Cnjtaar Turbe' f^uto Fm^) Sl&.a& 

Cruiser Uutii Colouned* E9 99 




OiTi^ ii-ui^ 



• 



EPIC COLLECTION 3 

The Epic CallaCtKjn \/alume3 
laature* *etl ovar BOOmts ol 
the vary late»1 and ofily tjest 
Arroga garT*i. Iwls, in^apgss 
anO music. M also cofntams 
over 60 fliahs ot *jMW(ianat 
5ottwAi«, 
CCMDSk fJ-JSS 

179tT LEVEL e 

Tfis very lal£st 17BIT disks 
: -:; ally Mmpilad hiy Quarlz. 

i-e best lilies are hare 
1 1 irgugSi an ea&y to iJse inter- 
faEB you have access to 
aiound 605 tjrand naW 
Ami^ (fali,S 3« ca!BBdri**d 
into varsSuS thema&. 
Ofoei. ClMSi SU.93 

THE LEARNING CURVE 
Ovar eCK)int> of usaiul aduSlional 
SOltware. TtW CO rpoivacs all aspects 
0^ sducabon instri matm to sciente. 
spBlling., music, history and much 
mora Suitable fof all Age*. 
OnigrC0427 £IS.S9 



A SPI 

^^tl*: 



OnSe'- CRU/QEfl '.SsfS 





aPEEDKING JOYSTICK 

Mora oomlortaBle hafxJiing. shoflar, 
lasle* and mor* precise joysticK 
ihan aoy cthar The- SpesdKipg is 
also virtually indeslruCtiOla with 
its stsall Shaft. 

Offl^,- SPB^DKrNG SfS.lS 

COMPETITION PflO JOVSTICKS 

'ConpBli:ion Pro. 5Q0C'' £9.99 

Cnmp. PfO. SOOO MIN I-' £9'.S9 
'Comp. PsQ. Claar= Cg.*9 

iComp. Pns, Clear MINIC E9,iS 

Ofder. ClO«P(.^, 3pr4 

QUICKJOV FOOT PEDALS 

A gr*at «3*ielty lor any 
racinj: ^me addid, Vou 
s«mp»|H plug the pedals 
IniD your joyslK* pari, airrf 
plug yiMir joystK* Into ihe baci< of tha 
aedalS. OfCSsr PEDALS £9 9S 



EPIC ENCYCLOPEDIA 

THE PARANOF1MAL 

An eicitmg new puHiinedia 

Amiga tmed cd-rom leat^r- 
ing high"** AiiA graphics 
IhrougTiout. COifering subjects 
like: OPOa A AH*nt, 
Strgngetlte (Btgti^, 
Lotftnass monsief etc), MystitftiW, 

MiitCt ifvermatttf, Myitis mnd Lt^mSa and mor«, 

this CD promises to ^W« yoti an ■■e!ip*rienca". A»so 

tof Iha Ml lime on an Ainiga multim*dia CD, ttietB 

ara tnia ^AVI' tiles (Autfe ft 

Vlftof NundrWfe ol ra*>ur 

images, masses Of Atfrs, 

and anirt^fiO*™. hundreds 0( 

^oica-avars, Over *Q min- 
utes of presenlalions around 

400 iuUlect syriopSJS' . and 

hunsfcodi 0^ 'cross refer- 

encad' ai^KMS- 

0!\ir:!- C0223X £U 99 

^ EPIC EHCYCLOPEHA 

The Epc Interacllve 
Ei^tyslopedia is a complalaly 
updaied produri to the eiteiit 
that il nc" ii'icludes around 
za^DOa aubjKtan. It iealuriS 
a superti new updated muHi- 
niBCba intadaice wilh new 
tolcwr schame, online halp, huftdredS- ol 
lam clips, images, sound aamples antJ subjact inhsr- 
matisn le-Kt. H supporis, a multitude Ol new features 
iisdu*ng; Colour images Full-screan Pilrrojlips in 
anim ard AVI lomiats*, ISalipnal anthenis and a 
unique latrr-ACT"' feature 
wllich aJtows you 1& Inlaract 
with certain subjects liN#: 
DraughlB, etc. A aupertJ 
I'Slenenca and Aducotional 
title Ic Iha whcla Fami4y. 
1996 EdilKyr: CD22S £iQO 
i997 Emon- QOS63C tlA^l 
"t^^S Et^^on- C0*S2 ti3:9V 

rese tonux' ■ >is»"'W«i'-* rjaoa. ho, a^* 




lUlK RULE OKI 

Includes ttwM ciiiikw i 
POSlman Pal, f^Opayd *d 
Sweep 

Oni«r. 0509 £9 



KIPS RULE OK Z 
Includes l^ree more c»ii*Wi'i 
^ames : Bully* S(»rtng Owfe. 
Popeyes Wresllinj and DkUM 
Detectii'* Agency. fl*l»tf SO* 

Order. OB fftr IS 

PLAVPAYS 

Tie OFIIdal Playday* U *•*» o 
SBC is available new and • 
13d'1ferBntcl'iiSdrBnsacii¥«» I 
cavers : Nkimbert, LStlsrs. CcAn. 
Shapes. Sognda and msfa /• 

PLAttlAVa PAIMT 

CraatB yCrurown B>^l^d•^f«P^ 
(iannars and Calendars, Onm »«■» 
own picturBB artd Cdour 1he*n V f^ 
ply miouf m iha ptclufw siw**^ 




msz 





SCSI t IDE CD-ROM' DRIVES 
High qua«ly Ml-rom drive* 
fflmgtete vr(\h squirr** or xta irti 
FJWn .Jyir f 79..M - PfrlMf Ca# for «* 

4MB A1300 PAU BOARD 

DuraOa 4 m^abyta rafi m4 
wilh (^Di* lor |h» A1200, ^<fM 

you a lotai cf emb iwri. 

OriSer 4>i*8WXP £39.^ - P7 Pif 



IDE FIX'S? 4 4 WAV IDE HTlwIaa 

Compiet* *lh (he <ul imvim 
IOEFIJC97 Sfift*ar6.Thft*Kl*r 
' bunered intBrla<;e allows you k 
'connEct upto Myr lOE devic** oi* 
your Al 200. 

Orttar- SOEFiX'St £19-99 t £S P»P 

3,5" HARD DRIVES ALSO AVAILABLE 
l:.ii i&' :re lE't-;'. ff i:^ss 



^_ IDEF 
W""""^ your J 



*SpMd tS5 on CD't 

And ehooji onfi of 

Wi IgllDwIria tree. 

Spend ELMamJ 

(hotjifr any 1*0. =tc. 








# 



PRIMAX MASTER THACatDALL 

U'timete 3 Butlon SBtial [rackCKitil 1or 

u^iC on WorkbefiCti. 

3ii*!y smooth Dparalion. Can sir irt 
'fjB pafm ill your hand 
Includes HouSelT Adaplor B 

(Msr P!ilMA?i £39 99 ^ 



WORKeEHCH 1,1 * nOMS 

:3.i nCli4. SoltwareA Fh1ahual$. 
AtZHokcOO VBTtion £:3i,t9 
A4I0OO Version ilS-SrS 
ASOO'&BSaoo tii.99 

ESSENTIAL SOFTWARE 

AIZC* HARD DFUVE PREP & INSTALLEFl £7 

A6W HARD PRIVE PREP & INSTALL tT 

ZAPPO ARCHOS CP.ROF^ S-OFTWARE ST 

1.00 MISC PRIKTER DfllVEHS £3 

CANOM PRll^T STUDIO C3 

SQUIFIFEL CO-HOM S0FTWAFI6 C« 

ATAPI SOFTWARE £3 




'•f,'l 



CANNON FODDER 

OH 

L3P COLLECTION 2. 

Conlalris demos, tools, 

applications,, picture* 

samples and mora. 

OrOer FC05D) wfCe7B 

MOVIE MAKER L SFX 

L^am all tha tjtcks c' l''^ '■'- 
int^s'ry. Includes m : 
timedia delaitS on a ■ . - 
Special aflects. lihe cuhing 
ySu' arm open, taking nul 
your 4^f and mor*'. 4"* 
DM6r.FC0f*( 

SOFTWARE EXPLOSIOH 

gocmb c' top o.,jalrty data. 
Images, ovar aOO lej-tumes. 
ObjiMS, Samples. Modules 
Gamas. SOO Leters. DomW 
pigs a great dea* more 

Ofggr rC04i9 

SOPTWAHE EXPLOSION 2 

Brand f^^' rat«as« includas 
tons ol Mdi Files. Imag**, 
Colour FoiJtS, Tutorials. V*** 
Corrrputar Pets, and a tifitm 
boat (X Olher stufi, 

On*ar. fCPS^' 




Bv support™ us, ^ . 

ifOijrsupporfing M Amigo. 



■5, 



Op«fl Mart - Sal A 
S:30im - S:3Il|3m^K 

Walton H^^^B 



Epic ■ B3S House, AreaSO, Cheney Manor Trading Est, 
Swindon, Wilts, SN2 2PJ, UK 



.-'^, 



t44 1793 514187 -^t 



epicmarketing@dialin.net, ■ \ 

www.valivue, demon. ccuk"" +44 01793 5141 8B 



it t ij ' 






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L<6s_ 



Yamaha MU10 

External Wavetable Soundcanl 

■ Price: £175.00 ■ Supplier: Epic Marketing C> +44 (0)1793 514 188 

Like our recent ProjecstXG DIY feature, the Yamaha 
MUIO is an external soundcard based on the 



DB50XG board. Unlike ProjectXG, you don't have 
to build it yourself. 



The Yamaha MUIO can provide 
your Amiga with the ability to pro- 
duce hi-fi quaHty sound, it can mix 
f h^t sound with tvifO Other input$ 
- say, both your Amiga's and your 
CO drive's audio output - and it can act as a 
general l^iDi interface. Sounds interesting! 

The hardware 

The fv^U'lO is an e»i<ern-al tune generator. 
What does this mean? Well, think about how 
the Amiga usually generates a sound. You 
supply Paula, the custom chip responsible 
for sound, with g memory address of the 
sample you wish it to play, its length, and 
th& frequency at which it is to be played, 
Paula ihen starts to generate the sound, 
grabbing data from memory as it needs 
it. Now consider the MUIO, When 
you wish it to generate a souod, you 
merely send it a IMIDI commgnd, 
telling it what note to play, in which 
voice artd with what effects applied. 

The main advantage of tfiis is effi- 
ciency- since everything happens exter- 
nally, there is very little load put on the 
Amiga. The disadvantage is loss of generali- 
ty: while PSula can play any sound, the 
MUlO has a restricted set of voices. But this 
set is very comprehensive and to each you 
can apply a range of effects. 

Yamaha have designed the MUIO for use 
wit^i PCs ar^d Macs. Connecting it to your 
Amiga, however, presents no problems. You 
tan simply hook it up to your MIDI interface 
if you have one, or plug it into your serial 
port if you don't. Epic Marketing, who are 
distributing thi? card for the Amiga, 5-upply a 
serial cable with it, 

The software 

Epic supply two CD-HOM$ with the device. 
The firg-t, from Yamaha, is next to useless for 
the Amiga; apart, from some example MIDI 
songs, all the software is for the PC and Mac 
and all the documentation is in PDF format 
(Epic will be providing a hardcopy of these 
with the MUIO since there is a lack of PDF 



Support for the Amiga}. The other disk. 
Virtual Computer Piats (reviewed in the 
March '98 issu-e), at first sight seems a 
strange choice to ir>clude. but it does contain 
a wealth of GM and XG-MIOl songs and 
does have an Amiga MIOI-player. Being able 
to play back otber people's musical composi- 
tions is one thing, creating your own is 
another. To be able to write MIDI tracks to 
play on the MUIO you wilt need a MIDI com- 
patible sequencer. There are a few of these 
about, but the only one I had handy 
to try was OctaMED 
SoundStudio. 



In use 

If you have ever tried to play MIDI files with 
the Amiga's sound chip, I assure you that 
you will be impressed with the MUIO. The 
difference is huge. The sound quality is a 
vast improvement, it is much quicker, and 
there is none of the stutteririg normally asso- 
ciated with playing MIDI on an Amiga. 

It is when you come to writing your own 
MIDI tracks, that you will discover the prob- 
lerrt. Unless the sequencer you are using is 
GM compatible, you will have to work out 
yourself all the MIDI commands you wish to 
use. This involves scanning through pages of 
tables, for example, to find the voice you 



Features 



GM,TG3008, XG-MIDI compatibility 

676 wavetible voices 

21 drum hits 

32 notfl polyphony 

€4 effects types; 

Chorus, reverb, ei^ho, distortion, 

d^lay. 



wish to use, or the effect you wish to apply. 
If that's not enough, and, like me, you are 
using Sound Studio, MIDI commands mu-st 
be entered in heKadecimal. This is all a 
real headache and limits tbe MUlO's 
usefulness. 

Conclusion 

The MUIO IS poten- 
tially a very pow- 
erful device. It 
combines 16-bit 
sound, a MIDI 
interfate and an 
audio mixer in 




,.^ orie affordable box, 
However, it is not as flexi- 
ble as a proper soundcard and- 
ttie software support is pretty poor, 
If you know your MIDI, then buy it, if you 
don't, perhaps you should consider getting 
something else. ■ 
Richard Drummond 



YAMAHA MUIO 



System RequifententS: Any Amiia nhh » Int seri. 




OVfBALL 

Good hut ttat as tlexible as a 
proper sounitcard. 



■85%^ 



se 




PRODUCT WSt 



om^iM 



Eyetech Sinnle-slot 

"I I Zorro adaptor 



The A 1200 and Zorro 



■ Price: £99 99 (£134.95 with on-board keyboard interface) 

■ Developer: RBM/lyetecb ■ Supplier; Eyetech ® + 44 (0)1fi42 713185 

Does the Eyetecli single-slot adaptor offer a 
way to aoKieve budget Zorro compatibility? 



The Zorro busboards currgntly 
available for the A 1200 come in 
five and seven-slot versions and 
cost dbout £150. This may se«m 
a Hot of cash to spend on some- 
thing, which does not give any tangible bene- 
fit 10 your Amiga. Ii merely increases youf 
potential for expansion; to do anything use- 
ful, you mus.1 add on the price of whatever 
cards you wish to use. Recognising this, 
Eyetech have produced a cheaper, single- 
slot version, Many u^ets may wish to use 
only one Zorro card, anyway - the A1200 has 
other places where the ingeniogs can attach 
devices - so the singile-slot interface may 
seem like a good idea. 

There are two versions avaiita'ble: one 
with and one without an on-board keyboard 
interface; the former is reviewed here. 
Eyetech even sell a bundle including the 
CyberVision 64/3D card. And if, at a later 
date, you wisti to plug in more cards, you 
can always upgrade to the seven-slot bus 
for E70.95- 

Insta nation 

The single-slot adaptor plugs into the trap- 
door expansion slot of youF Al200 and fea- 
tures a pass-through for your accelerator 
card. The main part of the boafd itself mea- 
sures about three inches by six inches and 
has. another board fitted at right angles to It 
containing the Zorro slot proper. The board 
also has a power connector - the trapdoor 
interface itself does not produce enough 
power to drive a Zorro card - and a connec- 
tor for the ribbon cable from your keyboard 

A Zorro card installed In this adaptor is 
pecuHarly Ofiented - which can lead to prob- 
lems. With the other Zorro busboards, the 
Zorro cards lay parallel to the bottom of the 
tower case and at right angles to the moth- 
erboard, with the rear of the card fitting into 
the blanking plate at the back of the tower 
With this interface,, however, an installed 
card lies in the same plane as the mother- 



board with the rear of the card pointing to 
the top of the tower (or bottom in an 
Eyetech towef). 

One problem is that if the card has any 
external connectors, they are inaccessible. 
The other problem, is that In most towers the 
PSU is situated at the top of the tower 
Because the card stands two inches above 
the motherboard and because o! the limited 
space between the PSU and the mother- 
board (In most towers, anyway! the whole 
card/interface has to be flexed to fit into Ihi 
available space. In the Power Tower, which 
is wider, this should not be such a problei 

In use 

It is getting harder to find Zorro cards 
these days. Consequently, the only 
cards I tested this adaptor with 
were the CyberVision 
64/3D and the Hydra 
Ethernet Interface, 
Both worked 
satisfactorily. 
Speed tests 
effected with 
SysSpeed indicat 
ed that performance 
of this adaptor Is identi- 
cal to other Zorro II sys- 
tems. One thing to note, 
however, is that this adaptor 
does not feature video-slot 
compatibility; cards that require video sig- 
nals through the Zorro bus will not work. The 
keyboard interface exhibits a similar high 
quality as the stand-alone Eyetech version 
and similar flaws. 



Conclusion 

While the functionality of this interface can- 
not be denied, it does not really make eco- 
nomic sense at just £50 pounds cheaper 
than the multi-slot versions. If you need 
Zorro II compatibility with your A 1200, the 
multi-slot Zorro buses represent a better 



If you want accelerated, true-colour 
graphics or IG-hit sound output fmm 
your Amiga, thft only way this can be 
achieved at the momant is with a Zorro 
card. The problem is thait the Amiga 
12Q0 does not actually have a full Zorro 
slot. This dflficit my be overcome by 
plugging in various third-party Zorro 
bus-boards, such ais those manufacturad 
by Micronik or flDM. Thcie busboards 
provide "counterfeit" Zorro slots but 
actually achiave good compatibility with 
ttte real thing. Obviously, diue to the 
phvs^cal size of the busboard and Zorro 
cards, this can only be done with an 
AI200 re-housad in a towar case. 




investment and are easi- 
er to fit. Moreover, I 
question the neces- 
sity of Zorro com- 
patibility. Soon 
there wil I be 
other, possibly 
cheaper altema- 
tin^es: Micronik 
are developing a 
PCl-bus system 
for the 1200; 
phase 5 are working 
on the BlizzardViaion 
rds for their P PC boards; 
X^o Concepts are soon to 
lustom AteoBus system, 
^*e Is just one particular Zorro card 
u want to connect to your Amiga 
and you have a tight budget, the 
Eyetech single-siot adaptor may be an 
option. Otherwise, there are better solutions 
elsewhere. ■ 
Richard Drummond 



SirUJjLE-SLOT ZORRQ ADAPIOR 



System Requirements; Aniiai2QtT 




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Amiga Forever 

■ Piice:£39 J9 ■ Publisher: Cloanto « www.ctoanto.coin 

■ AvaJtahle from: Weird Science €) 01 16 246 3800 

For the first time in history, CU Amiga reviews some PC software. Have 
we turned our baoics on the Amiga? Sold out for the big money of the 
PC world? Well, not exactly... 




mulation has always been a 
big thing on the Amiga. From 
the days when Commodiore 
shipped some early A500s 
with an IBM PC emulator 
called trans! ormer to the modern era of 
MgmsPPC and Fusion, the Amiga's 
chameleon lik& ability has been a source of 
pride fof Amiga users. 

For a long tinne we revelled im the ability 
to emulate pretty much anything, if not at 
the best of speeds, while there was not 
another computer on the planet which was 
able to emulate the Amiga, A few years ago 
this changed, with the release of a horribly 
slow and buggy UNIX emulator Over the 
years, Amiga emulation evolvert into the 
rather useable WinUAE with Pitasso96, and 
finally into Amiga Forever, 

Rcasso 96 support was a landmark devel- 
opment. The thing that had really held bacic 
the development of Amiga emulation on 
other platforms was the difficulties in emu- 
lating the Amiga's custom chipset. Normally 
when you emulate another machine, you 
have to intercept all the calls to the CPU and 
re-write ihem on the fly lo be understood by 
the CPU of the host machine. This is a very 
complsj* process, hence the poor speeds 



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emulation achieives. 
Emulating the Amiga is a 

lot harder than with many 
other machines because of 
the custom chipset: the 
extra silicon means that 
there is that much more to 
emulate. To produce an 
A50€ emulator required 
emulation of the OCS 
chipset; this was too much 
for all but the most recent 
generations of CPUs. 

The far more complex 
AGA chipset would not be 
an impossibility to emulate if the full specifi- 
cation and documentation were available, 
the overheads would be vast, Picasso 96 
emulation for the host graphics hardware 
means thai any software capable of opening 
a retargettable screen can be run on QAE 
without the overheads involved with emulat- 
ing the screen display. 

Cloanto step in 

Cloanto saw the new UAE with Picas5o96 
and liked what they saw. They approached 
the authors of the software about making it 
commercial, a step which has been as con- 



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troversial as it has been revolutionary. 
Under Cloanto, UAE became renamed 
Amiga Forever, and grew an official license 
courtesy oi Amiga International's open 
licensing policy. To emphasise this point, you 
will indeed find a lovely 3D boing ball stickef 
in the Amiga Forever case; you can decorate 
your PC with this to shOw that it may have 
Intel inside, but that doesn't stop it being 
at least in some part - an Amiga too. 

The Amiga Forever full release comes 
with ROM images of all versions of Amiga 
OS up to 3.0. There is a mass of documenta- 
tion on the CD, some interviews with Jay 
Miner, one of the originators of the Amiga, 
and an excellent Windows front end that 
allows you to launch several different Amiga 
emiulators. There are also ei< peri mental 
versions of the Amiga emuliation software 
for the Macintosh, Uniw and Amiga PPC, hut 
these are not set up to use straight away, 
you will have to configure them yourself. 

If you Sfs setting up Amiga emulation on 
a Windows PC, you are in for a treat. The 
Amiga Forever disk martages brilliantly with 
the tricky process involved in getting Amiga 
emgtgtion up and running. If you install the 
disk, you can then launch the emulation from 
a nice looking front end, whigh allows you to 
specify the Amiga emulation you want. 

At one end of the spectrum there is 
Fellow DOS emulation running 1.3,, generally 
'regarded as the ideal emulation for running 
old ASOO games on. while at the other end 
there is full blown WinUAE with Picasso 96 
ready and raring to go. 





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point, you 
s^ll sticker 
1 decorate 
lav have 
; being - 

)0. 

:t>mes 
f Amiga 
ocumenta- 
ith Jgy 
! Amiga , 
id that 
ent Amiga 
sntal 
eftware 
i PPC. but 
it awaVr 
lurself. 
ulation on 
at. The 
intky with 
ng Amiga 
nstall the 
ilation fronr 
3WS you to 
vant, 
ire is 

., generally 
If runnung 
ither end 
icas5o 96 



Previous versions 

^^niike earlief versjons. Amiga Forever's 
WinUAE is able to nfiount directories in your 
"C hard drive as a hard drive on the Amiga 
side, The installation includes a couple of 
thesEf false hard drives, a system folder 
.■,high has Workbench 3.0 fully installed, arc" 
d work folder containing a few useful bits 
and pieces ffom Cloanio. As one of these is 
■■■■e full version of PPaint 7,1, these certainly 
.D the yglue for money of this CD. When the 
Amiga emulation is fired up, it recognises 
'he system folder as being a bootable hard 
drive, and boots into Workbench with 
•"^icasso 96 set up and running. The folder 
jisk format is a far more useful affair than 
■iledisks so much more common in emula- 
tion, as it means it is possible to use the 
■emulation fiard drives under the host OS. 

An emulated Amiga is not a perfect one. 
The differences are subtle but surprisingly 
loticeable; redrawing Workbench windows 
s not as fluid as it is on a real Amiga, and 
i-e mouse pointef does not move as 
^imoothly, Depth cueing of Workberich win- 
dows is a bit shaky too, I often found win- 
dows disappearing behind the Workbench. 
:ind console windows sometime didn't close 
when they are meant to. Worse, disk access 
freejes up your Workbench, something 
Amiga owners have been blessed enough to 
avoid for a long time now. 



Amiga Explorer Et ADF 



The PC CD in the Amiga Forever case is 
accompanied by an Amiga floppy disk. 
This contains the Amiga side of a very 
n5M little addition to the emuiatiom soft- 
ware called Amiga Explorer. This allows 
comnr^unicatian between a PC and an 
Amiga via a serial cable. T>ie Amiga 
client can be run from you^ Workbench, 
or by booting the ftdp7>v to allow acce?9 
wHhout 3 mouse or monitor. With the 
Amiga cH«nt activated, all the drives on 
your Amiga can be mounted in 
Windows, and can even be opened m 
Windows Explorer. Vou could even copy 
your system disi* over to the PC and use 
that as your WinUAE boot drive. 

This system is ideal for someone 
with both machines, especially because 
of the di&k issue, Because PCs cannot 
fead Amiga disks. PC emulators fely on 
a dijik file format caOedi ADF (Amiga 
Disk File format). Normally accessing 
data from a floppy disk means turriing 
the dt&k into an ADF first. Amiga 
Explorer converts ADF files on the fly, so 
a disk in the drive of your Arniga can 
simply be dragged across to the PC and 
will appear as an ADF file. Similarly 
AmipB Explorer will read the ROM from a 
real Amiga, allowing you^ to u$e that. At 
the very least Amiga Forever allows you 
to u&e an Amiga as a floppy drive for 
your emulation, but for someone using 
two platforms it is eKtremely useful. 



I 




On the other hand it emulates screen drag- 
ging of OCS screen modes, $omething many 
people erroneously claim is not possible with 
grapfiics cards. In other ways it is actually 
better than a real Amiga - where can you 
buy an Amiga with UDMA hard drives and 
8MB chip RAM? Where can you get an 
Amiga graphics card for under thirty pounds? 

In terms of functionality, you can think of 
WinUAE being an Amiga ZOOO with version 
3,0 ROMs, a 68020 accelerator and a graph- 
ics card. This means that software which 
requires an '030 or better will not work, and 
Tior will anything that requires AG A chips. On 
the whole i found the degree of emulation to 
be quite superb, handling some pretty tricky 
pieces of software such as the Trapped 3 
demo and MCP with aplomb. ImageFX and 
ArlStudio were rather less happy, and for 
5ome bizarre reason LHA refused to work on 
my particular set up, although LZX works. 

Performance 

Ir periorrr.ante terms, how an emulated 
Amiga compares to a real Amiga depends on 
the hardware you ar& running it on. On a 
200MHz class Pentium wi^th Picasso 96 sup- 
oort, measured performance is roughly on 
oar with a 20MHz 6S030. In use it feels 
rather slower, but this is more a matter of 
the slightly creaky GU! support. Doing things 
like resizing windows seems more like the 
speed yOu get out of an unsKpanded A1200, 
but general performance seenf^s to bear out 
the benchmarking software. 

Cloanto'3 presentation of the Amiga 
Emulation software is in most respects 
excellent. The documentation, although gn 
disk only, is eKcellent; a well structured 
HTML help guide with a lot of detail. The 
installation is superb, a far cry from the 
headaches that normally follov^ emulation, 
My only gripe - 'though a significant orje - is 
that the Workbench set-up provided is a 
basic Workbench 3,0 with nothing but the 



A Hiiiin Picasso 96 software installed. Cloanto had 
KitHi mstii said that this full fetease would come with a 
ibMbu nicely configured Workbench, but you'll have 

VMM to install all those essential extras yourself. 

FiuiH 9E This i& annoying for experienced Amiga 

tif^iL users, and means those PC users who buy 

this not knowing what a really well config- 
ured modern Workbench is like still won't 
know. Qoanto. just ask and I'll send you a 
nicely set up Workbench to include. 

Whether Amiga Forever counts as a real 
Amiga is something I will not speculate on, 
for fear of receiving outraged mail. As far as I 
am concerned, if ii barks like an Amiga,, it is 
an Amiga, Current Amiga emulation does not 
do everything that an Amiga does, but it 
probably does more than a Draco, As. far as 
trying to offer an Amiga on a disk goes, 
Cloanto ha\/e certainly done a good job of it. 
The final analysis : if you consider the atten- 
tion to detail, not to mention the significant 
bonus of Ppaint 7,1, Amiga Forever is a pret- 
ty well priced product - and something 
which turns a Windows machine into an 
Anrtiga is somelhtng I find hard to criticise, * 
Andrew Kom 



AMIGA FOREVER 

Deyeloiiei: CItairto 



System Requiremeots: p*niiimi PCwith iehi, luit 

GF!t. nitl KlWmi UBile', eiperinEnliii PowtrMlt SUfpift 



f as6 of 



■id, ulM^t tniiil dKHMf IWtiWk tmMiM 



Grtal manmriiai Hri fHtiliJ uery gniid an sfmti, iMl Ctuii 
inpniwi. Prindw Wtftttnch Mstanatisn is i ililtii. 



iJCHHd KOMt wJ ftiM hi h«t, Ml bii! noitk it jql 
k« Ifefa t» hnWH Ike: !I1T4I« id WlttoiA, 



3 



Overall 

Very workable Amigi 
emulation. 



87. 



61 



^ 




■PC Power 

■ Price: £999.9!i (call for options) ■ Supplier: Eyetech Group Ltd. t)+44 (0)1642 713185 
« www.eyetech.co.uk 

Not content wItK reviewing some PC software, now we are going to review 
an actual PC. Have we turned our bacics on the Amiga? Not at all! This is 
Eyetech's all in one implementation of the award winning Siamese system. 




he case looks the same, but 
the interior makes all ihe dif- 
-rrence; this is an Eyetech 
L£- Tower with a difference- 
When you buy it, a mother- 
board IS fitted, tiowever in this case it isn't 
an A1200 motherboard, it is a Pentium 
Motheitqard. The peculiar upside down 
arrgngement Eyetech adopted for their 
tower may have a few disadvantages 
over ths alternatives, but one real 
advantage is that it leaves the mother- 
board mounting side free. Eyetech 
have taken the logical step and fHled it 
for you, with 3 complete Siafnese 
system ready to go. 

Fitting an A1200 to this tower is 
pretty much the same as it is with a 
standard EZ tower. If you don't think 
you afe up to the task give Eyetech a 
ring and they should be able to come 
to an accommodation with you, but 
the job is pretty straightforward. It's 
slightly fiddly compared to the bare 
Eyetech tower because it is pretty 
crowded in there. 

Ethernet Inside 

A PCMCiA eihtirnet adaptor connects 
to the A1200 and is linked to a card 
plugged into the PC motherboard. 
Theethernet connection makes 
Siamese really fly - on screens where 
no massive amounts of data are being 
shuffled back and forth such as a 
Workbench window, it is almost as 
good as having 3 graphics card. Large 
bitmaps are atill slow - ethernet band- 
width is ten times or more faster than a 
sertal link, but it is still a very slow graphics 
bus even confipared to Zorrc 2! Thus when 
using DTP you will find the update can slow 
down a lot with bitmaps in place, but use 
"greek" pictures, with the bitmap replaced 
by an unfilled box, and you can benefit from 
the huge resolutions cheaply available on 
the PC. 

Downloading a file from the drive of one 
machine into the drive (or memory) of anoth- 
er is very acceptable under ethernet. Not 
long ago hard drives weren't going much 
faster, so you can largely share drives 



between the two computers. You can retar- 
get certain functions across the platforms to 
good effect - a small application included in 
the Siamese software allows you to double 
click on the Icon of an AVI animation file and 
have it play back in real time. Even a top end 
Amiga has 




i=<3 




trouble doing a 
progeasor intensive task like 
this, but fast PCs can do it, so the Siarriese 
software sends the data over to an A\/\ play- 
er client on the PC side. It is things like this 
that are what makes this system what it is - 
Siamese does not ]ust network your two 
machines together, it allows them to inte- 
grate very nicely, lending your Amiga the 
advantages of the PC; better printing, cheap- 
er high resolution, high colour graphics, 
scanners, media players and so orv. 



Clever screens. 

It's 30 often the most obvious ideas that .;• 
the best, and a case in point is the video 
grabber. Eyetech ship their EZ-PC tower ■.'. 
video grabber which accepts a composite 
input; connect this to the Amiga's compo- 
out and you have access to the Amiga's 
native video modes. You can open a 
Worltbench window an your Windows 9E ' 
desktop and have the video output p'layin. 
through another window, perfect for Scala 
displays, or even playing old games on yc 
5VGA monitor. Unfortunately the video gr:: 
ber Eyetech put in cur tower was a low 
grade one, but talk to them and I am sure 
they will be happy to upgrade it. 

The EZ-PC-Tower is not as keenly pricen 
as it could be. You could certainly shave a 
fair whack off the price doing it ypurselt, b',>; 
you will also cause yourself no end of trou- 
ble. There remain a number of unpredictable 
hardware conflicts which occur with the 
Siamese software - with this solution you 
know you're getting something compatible, 
and you'll have Eyetech's usually vBty helpful 
technical support if things go wrong. 

A System like this is ideal for people who 
feel they need some of those extras that a 
PC can offer - Drivers, cheap peripherals,, 
fast media decoding, high resolution disp t ■ 
but would like to stick with their Amiga. ■ 
Andrew Korn 



Eyetech EZ-PC tower 



System Require me nts: Awip 12<dq iinraRUHnf. 

Tontf c«ivene4 Amijjt 1211 (KCDiniieRici) 



Cnwici tantr mfm bf txitBtlon lidilly, but it's 1 r«la- 
pAfne SiiMcte SDlilJan. 




■ cmi quality is a let ie^m, Itirt tke power Siimtsi 
1^ Ifti ■ikes tjus OK kj^ «f >» Awiga 



OVFIlfltL 

An excellent aJMn-Die 
Siamese- 



I 



Technology 



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200Mhz with 040.'2S ^ £315 

200Mh2 with 060/50 5 C 549 

240Mh2 no 040/060 ^ C 359 

240Mhz with 040/25 cc £ 375 

240Mhzwfth 060/50 % £619 



1 60Mhz no 040/060 ^ £ 299 

IGOMhzwith 040/25 m £315 

160Mhz with 060/50 g £ 549 

200Mhz no 040.'060 c £ 359 

200Mhz with 040 25 '-{l £ 369 

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200Mhz with 060/50 £ 699 

233Mhz no 040/060 £ 599 

233Mh2 with 040/25 £ 639 

£33Mhz with 060/50 £ 779 



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©CompuServe. Com ^^' ^**"* 

3 5%! 



Next Day Deanery Bon Jusft £ 9.00 isi{^9»4rfi rtft^ 



Prices INCLUDE 17.5% VAT 



SCSI Hard Drives 



3.5" Bare. ULTRA SCSI-3 

ULTTM SCSl-S is CarnpsHtiB wflft SCSI- i & 2 

2-1Gb IBMCapricom (Wide) £169 

4.3Gb IBM Caprtcorn (54aa) £229 

4.3Gb IBM Capricorn (Wide) £244 

4.5Gb Ses'jate Han* (7200) £ 259 

4.5Gb SBagatfl Hawk (Wide) £ 295 

4.5Gb ES New (7£00.'HarTQW) £ 299 

4.5Gb ES New (7200 / Wide) £ 309 

IDE Hard Drives 

3 5^ Bare, ForA4000 
f^rffiriW]*fftylfflifwmtf m&ig*i4jaflo 

They can be used In A1200 Towaf systems 
FitiRiH wlh rt prtjpfiriv buffered IDE lot^wH^-vf 

2.1Gb Seagate unfaOMA £ 125 
2.5Gb Seagate^^ja dma £ 1 35 
3.2Gb Fujitsi/E-iDE £ 1 35 
3.2Gb Sea^i^e uii»a dma E 1 39 

4.3Gb Fujitsu UllraDMA £159 

IDE Hard Drives 

2.5' Bare, For A 1200 

2,1Gb fDE £189 

3,2Gb IDE £299 

Cable, S/\N 8^ Screws £ 10 

CDROM Drives 

Internal Fitting - NOT for Ai 200 
32 X Speed Toshiba scsi E 99 
8/4 X SCSI-2 CD Wnter £ 299 
6/2/2 X SCSI CD ReWrftar £ 369 

AJAPl ■■•■ IDE CDROM's am foe A40iM-T a 
A1200 Tovuers wftft tvlfefBct /Df MtertSce 

32 X Speed ATAPI/ IDE £ 69 

Fsternal CDROM with Cables etc. 
8 K Speed NEC SCSI-2 £119 

Cartridge Drives (SCSI) 

SyJet 1 ,5Gb e>;t. + csw. £ 269 
SyJet 1 .5Gb mt. £ 259 

Sy Jet 1 .5Gb Cartridges (x 3) £ 1 59 
ZIP 100Mb E»1. *C8t*<. Term £ 135 

ZIP 1 00Mb NEW fniemal £ 135 

ZIP 100Mb Disks (X 6) £ 75 

JAZ 1Gb Exi ♦ Caiste i Term £ 369 
JAZ 1Gb ln!Brna) 3-5' rtrsion £ 279 

JAZ Disks (X 3) £ 239 

EZ Flyer 230Mb E«i + cawe£ 135 
E2 Flyer 230Mb Di*te {x3) £ 57 

ALL UniVES SUPPLIED »tTH ONE DISK 

Networking 

HYDRA Zorra Ethernet £149 

A1200 PCMCIA Ethernet £ 119 

Memory SIMMS 

SMb 72 pin 60ns EDO £ 16 
16Mb 72 pin 60ns EDO £ 32 
32Mb 72 pin 60ns EDO £ 45 




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I LOLA 2000 svHS a vhs £ 349 
LOLA 1500 VHS Only £179 



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Plus Audio & Chroma Key 
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NEPTUN As Slrius, but withQuf 
audio. RGB a Chrorna Keyar. £ 449 



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17' Hi-Res SVGA £309 

15" Hi-Res SVGA £169 

14" Hi-Res SVGA £139 

Clearance Software 



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AMIBACK 2 - HD Backup 
AMIGAVISION Authoring 
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MONEY MATTERS V4 
TURBOCALC 3.5 Spreadshaaf 
TERMITE Communicalions 
INFONEXU'S 2 File Manager 
PHOTON PAINT V2 
STUDIO 2 Primer Driweirs 
SURRA/ARE Internet Slarter 
ORGANISER 2 
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AMINET8/9,.' 11 CDROM 
AMOS PD LIBRARY COROM £ 
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MULTIMEDIA TOOLKIT 2 CD £ 
ANIMATIONS DOUBLE CO £ 



£ 25 



£ 
E 
£ 
£ 
£ 
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£ 
£ 
£ 
£ 
£ 
£ 



20 
40 

6 
25 
15 
15 
8 
30 
10 
25 
59 
8 
11 
13 
10 
10 
12 
10 



Specifications ? 

■ If you need itjchnical details 
on any ol our products, call us 
on 01920 822 321 weekdays. 
Whfte Kntght Technology 

are renown for eitcellent $^rvioe 

VlVArhc'AMfGAf 



Please C^l Us to Verily Price & >y 

Avallablilily Before PoSttnQ Ar QnMr. 

Goads Ara Not Sold On A Tir» B - ■ ■■ 

Minimum Order ¥alu« tSQ* P&P 

Mavy prir:4» fvuCqeiC'l to axdiarge rile 

E&OE-iaOS'SS 



nn-RflM Snene 



Well it may have been 
Scene^ but this month 
few gems available on 

PyromaniaE 



a few months since we last ran CD-ROM 
Richard Drutnmonci stumbles across a 
disc format. 



■ Type: (Playing with fire on CD-ROM) 

■ AvailablB from: Safe Hsrbour 

■ Price: Sli96 (about E1i20J 

Explosions and fires are difficult effects for 
the low-budget video mgkef or computer 
artist to reproduce. Let's face it. most of us 
don't have the time, monev, equipment or 
training to be able to set off detonations in 
the back yard and capture them on fiim^. The 
solittton is now at hand: Pyromania from 
VCE is a collection of pyrotechnicai Image 
sequences for inclusion rovalty-free in vour 
own desktop-video projects. There are over 
30 different sequences on this double CD- 
ROM set, covering all manner of explosions, 
fires, smoke and shock waves. 

Vi&ual Concept Engineering, the produc- 
ers of Pyromania, have been in the visual 
effects industry for over 20 years ar*d have 
worke<i on over 150 films including Return of 
the Jedi. Rohocop and Starship Troopers. 
VCE stress the high quality of the process 
used to capture the images on tfiese CDs, 
Each image was originaily photographed on 
35mm motion picture film, scanned in at 2K 
resolution and sampled down to 752 x 480 
pixels, suitable for overscan video. The 
sequences are stored in a series of 24-bil 
ILBM files at this resolution and previews of 
the sequences are provided in AWIM5 for- 
mat. (There are also Mac and PC versions o1 
Pyromania separately available with suitable 
file formats for each platform.) 

I^fomania is intended for use with 
Newtek's Video Toaster and Flyer system? 
(lor example, the discs also contain a wealth 
of Toaster effects and FlyerCllps), but it is 
still invaluable for those without such equip- 




<« 



■^i 



# ^ 



i^ 






ment. A fairly high-end machine is needed to 
manipulate these images, though, along with 
some image processing software and a 24- 
bit paint package. As an idea of the sort of 
software required, VCE themselves chiefly 
used ImageFX. Main Actor, DPaInt and 
Photogenics in the production of Pyromania. 
The quality of the images in Pyromania 
■n superb. With some ingenuity and the 
:}\"\i software Impressive results can be 
.:unieve(l- CU's antipodean freelance design- 
er. Seshan W., was positively drooling when 
I showed him some of my eKperiments with 
Pyromariia and he demianded thai we get a 
copy of the Mac version for him. Sesh 



r 



-fejjMa JBI " 



DaitM 






M 



BMBk... fry i ^ I rm y 

mmnn 

GlirfKT 



I WTtTj ^ . ^ -^y ^ J■.■^? J? .11 .] . ■ ' 




mim SET i 



'^'"■' 




knows his stuff, as can been seen from this 
issue's covar, 50 this is high praise indeed, 

The package is supplied witlh a slim but 
well written manual. It details the contents of 
the CDs, the processes used to produee 
them, and gives plenty of suggestions and 
ideas on how to get the best out of this col- 
tection. An interesting point made in the 
manual is that to shoot a similar sequence of 
tootage as wa@ used in Pyromania would 
cost YOU about £55,250, 

Overall, this is an excellent product. It maiy 
se«m rather highly priced but it is aJmed at a 
iipecialist audi&nce not the casual user. If you 
are involved in professional desktop Msa af>d 
have need of some fiery effects, Pyromania 
would be an exqeHent choice, 92% 

Aminet 24 

■ Available from: Weird Science, 
QHouse, Troon Way Business Centre, 
Humberstone Lar»e, Leicester, LE4 9HA 

■ Tal: +44(0M 16 246 3301 
ii Pric»: €10.99 

If there is one single factor that has playsd 
the most important role in the Aimiga's 
continuing existence through the last frwe 
years, it must be the Aminet, There is really 
nothing else like it for any other platform. 
The Aminet CDs allow those who do net 
have a ticket for the information superhigh- 
way to enjoy this stupendous resource as 
well; and they save the rest of as the time 
and eitpense of downloading such a huge 
quantity of software. 

This new CD follows the established 
Aminet tradition ar>d structure. There is over 
a gigabyte of software archived and stored 
away in categorised directories. To make the 
access of this software easier an 



Am igsGu id e front-end is provided. From here 
you can extract archives, view pictures, lis- 
ten to modules, read documentation, and so 
On. A similar systemi to the CUCD prefer- 
ences system is used to enable you to pick 
which tools are used for this. 
Comprehensive search tools are also sup- 
plied on the disc with which you tan easily 
locate whatever files you wish. 

In addition to the abundance of freeware 
and shareware software on Aminet 24, there 
is a bonus in the shape of a exclusive ver- 
sion of l&rowsel .2. This is a version of the 
latest release of IBrowse and the only 
restriction imposed is that the number of 
windows that may be open at one time is 
limited to two. You are also given the option 
of upgrading to the full registered version for 
a reduced price of £14.95 (the normal price 
is £29.9B). The choice of wfiiqh brow&er you 
use is largely personal (I'm a Voyager man 
myself!, but if you prefer I Browse and have 
not updated then this is reason enough to 
buy thi$ CD. 

This new Aminet CD is, as always, supecb 
value for money and a must for all tho-se 
who wish to see what's new in the Amiga 
freeware and shareware scene, 89% 

Aminet Set 6 



■ Availabia from: Weird Science, 
QHouse, Iroon Way Business Centre, 
Humberstone Lane. Leicester. 'LE4 9IHA 

aT«l: -l-44{0}1 16 246 3801 

■ Pries: £27^99 

Aminet Set 6 is a compilatiort of software 
from the Jasl few Aminet CDs and includes 
some new things which appear eKclusiveliy 
on this set. The structure and content of 
these discs is similar to the regular Aminet 



CDs. so most of what is written abov« 
appli&s here as well. The set compns«S 

of 4 CD-ROMs containing over 4 giga- 
bytes of software, in over SOOO 
archives. If you work this out, it weighs 
in at about 7p pef megabyte. This is 
ridiculously good value for money. 
This set also contains some Full ver- 
sions of commercial software as ««■ - 
Wordwofth BSE, TurboCale 3.5 and 
PPaint 6.4 - with some cheap upgrade 
offers thrown in. In addition, there is 
also a special version of the shareware 
animation package Wildfire, It is highly 
probable that you already have copies 
of these pieces of software, especially 
the first three since they were part of 
the old Amiga Technologies A1200 
Magic Pack, but they are all excellent 
products. There is nothing (eft to say 
about Aminet CDs that has not beer* 
said before (that includes saying that 
[here is nothing left to .sayl. This collec- 
tion represents a cheap way of ensunng 
that you have all the latest software for 
your Amiga. If you have not already 
bought the Jast few Aminet CDs, then 
buy this ,90% 



Aminet 24 contents 


Category 


SizefMb} 


Business softwarfl 


30 


Communications 


37 


Graphics & sound demos 


99 


Development software 




63 




Disk fr HD tools 


7 


Documents 


K3 


Games 


95 


Qraphifs software 


52 


Hardware related 


1 


Miscellaneous 


25 


Music modules 


203 


J\i!us3c software 


27 


Pictures 


190 


Teirt saftware 


10 


Utilitifls 


30 



Aminet 6 contents 


Category Size(Mb) 


Business software 


SB 


Communications 


113 


Gra^phics Gr sound demos 


406 


Developmflnt software 


T1S 


Disk b HP tools 


IB 


Documents 


181 


Games 


441 


Graphics software 


158 


Hardware related 


7 


MiKellaneous 


93 


Music moduies 


1017 


Music softwarfl 


44 


Pictures &animations 


a7S 


Teirt software 


34 


Utilities 


118 



pueuc iQiuiii 




ui 










Dave Stroud unleashes another great assortment of Internet 
PD software utilities and games. 



Cashana 0.35 



IJtE* 



-Tr^'L Toal 



Available from: Aminet: 
comm/vvwA'.'gb 



Size:24< 



Requirements; KJckstart 2+ Hard Drive, I 
Browse or Voyager 

How no-one thought of this one before 
i£ beyond me, It's such a simple idea, 
anyone with NbK a brain should have 
b^an abte to ftgure it out Or maybe 
they did, and 'A.'i just me that didn't 
notice... AnywaVf bAI Cashana do^s is 
take files from your favourite browser's 
cache directory | currently only IBrowse 
and Voyager are supported |j copy them 
to anathflf placa and rename them in 
the process, making subdirectories 
where necessary, 

B-ecaus^ no- one can understand 
where "0-00009 E2.gif" or 
"OOOOOaCD htmi^ came from i it the first 
place (except by looking at the com- 
ment attached to each file), all you nead 
is » program that copies each file, reads 
the file note attached and re-names the 
file accord ingly. Ali you need is Cashana. 
In 'fH present form, Cashana really 
needs to be used alongside a program- 
like DOpus, which can Send multiple fMeS 
as an argument to a command. 

Typing out all those convoluted 
filenames irv a CLI window would be 
Just B tittle excessive, bjt having said 
that, it: should be simple enough to 
knock out an AHexK script to do the job 
for you. All in all an extremely handy- 
looking tool **:* 



^1* -«J Mr-fMM.I> L^ 




For m at i on 1.3a 

Type: Flip catjiog&r/firtder 

Available from: Amirvet: 

LI U l.'''A'b.''F orm atio n 1 3a . i ha 

Size: 1 00 K 

Requirements; OS 3.0+, 500k ^ RAM, 
Hard DrivT; 

Formation? No, it's not another Format- 
replacement, but a different way of 
locating hies on your Amiga. 

With the increasing popularity of 
removable media like SyQuest, ZIP and 
Jaz drives, not to mention CD-ROMs, 
it's getting harder and harder to find 
those files that you remember seeing 
not long ago, but which could be in any 
of a zillion places. Let's face it - some- 
times, you could spend all day looking 
for a file and stilJ not find it. Being 
aware of these problems, Tim Crib bin, a 
Psycho ^ogv Technician (I won't askt 
decided to hone his Blitz Basic skills to 
write Formation, The key to this pro- 
gram is the "Groups" feature. Put sim- 
ply, this allows you to place files or 
drawers from any location into a specifi- 
able group. 

So, for instance, you coufd make a 
gi^oup called ''mp«gs'' and put &II mpeg 
files you can find on your CDs, hard dri- 
ves and ZIP carts into that grpgp. Ygii 
can then cache these groups (ie; not the 
files themselves) on your local hard 
disk, and browse through each group, 
looking for a specific file next time you 
need to find one, [>ouble-chcking on a 
file will then ask you to insert the rele- 
vant vDlufne in order that you can 
access it. 

Files car> be placed m any number of 
different groups, and what is more. 
Formation is file-type sansitive, so dou- 
ble-clicking on a file will perform an 
appropriate, corvfigurable action on that 
file immediately. It may take a little 
while to set up all tha relevent groups, 
but once it's done, Tim claims that 
you'll "never need lose a file a^ainT. I 
hope he's right,., the only trouble is, if 
you lose your copy of Formation, what 
do yo u use to find It? * * * * 



ClJuickBrovtfser 1 .0 

Type: Offline HTML reader ^ 

From : Amir^et: texLtiyper/Qu it; IcB r Pwser. I ha 

Size: BFik 

Requirements: MUi 

These days, more and more people are 
becoming accustomed to downloading 
a lot of their software from ths internet. 

This means that you'll no doubt be in 
possession of a web browrser of Some 
kind, even if you prefer to use FTP for all 
your downloading needs. Given this 
fact, it seems iogical that program docu- 
mentation should move awS'y from plain 
text files, leapfrog over AmfgaGuide and 
jump straight into hITML. Let's face it, 
hlTF^L gives a much nicer appearance, 
with inliziB pictures, links, references to 
external sources of information, etc. 
Stephen Griffiths designed 
OuickBrowser as a quick and easy way 
to read such documentation without 
having to toad up your main web 
browser. It takes up little room, which 
Stephen says makes it ideal for includ- 
ing in archives of othar programs, but n 
does use MUL w^ich won't be to every- 
one's taste. Still, to users of IBrowse or 
Voyager, this won't matter. 

Althaugh Qui'ckBrowser looks very 
nice, a lot of work can stiil be done, 
especially in the parsing of HTML file* 
The documentation also needs SOrtif^ 
out (why don't you put it in HTML for- 
mat as well, Stephen? With some more 
work, OuickBrowser looks like it couM 
become very usefui,but until thada 
improvements are made, I think I'i : 
with IBrowse. ir-k-k-k 



_Lmis 









ill 



sssyf 



>, tan »^_ 






f 




PUBUC OaMAlM 



Dks weiY 
done, 
rM Lilies. 
Is sorting 
ITML «or- 

e it could 

thes9 

ink I'll stick 



Itj 



Seven Realms 

Tvpb: RPC; 



Awallable from: Aminef game/rolfe? realms Ihij 
Si2e:74Zk . 



The Seven Realms of ATeth" has taken 
Christopher Jaruis quite some time to 
write using Blitz Basic Z 1 , as you would 
flxpect for an RPG, Now, forgive me for 
saying this, but I atwavs thought of Role- 
Playing games as a bit of a bore - wan- 
dering around a map, running into 
barbarians and SO forth, pressing fire a 
couple of times and seeing them disap- 
pear, aniy to go on and do the same 
thing again and again. 

S'UrSr you have to buy your weaponAr 
keep them fined up at a blacksmith's, 
purchase a> couple of speils and talk to 
people to find out exactly what it is you 
need to achieve on your quest, hut the 
need for alt this roaming and fighting 
has always eluded me. Still, let's not 
take anything away from Christopher 
here. After a year's programming. Seven 



Peperoni I.Sd 

Type: ApplCion frontcnd lor archivers 



! f1ealm» looks like quite a hefty RPG, and 

\ Vm sure he'? more than pleased with it. 

i For me, though. It's the appearance of 

] the gamewhich makes it difficult to get 

\ in to. Ttie game uses low res, and makes 

i usa of little icons to represant places on 

! the map - meaning you cart't tell wtiat 

: they are until you're there. Oh, and I'll 

i say it again: I hate that topaz font! I 

: know that it's piayability that counts 

; most in a game like this, but had the 

: appearance been that much more pleas- 

: ing to the eye, I'm sure \ would have got 

! into t^is game much more. 

Christopher's next game - Time 

1 Campaign - does sound a lot more excit- 

: ing though - a 2S6 colour first-persort 

■ perspective shoot-em-up with raytraced 

i graphics, Just make sure it doesn't use 

''■ Topaz, Christopher I **• 



From: Aniinet: util,.''aap/p9perQni.lh3 
Size ; 67k 



Requiremems: MUl 3-, OS 3-. Sa€20+. LHA. LZX, ZIR UNZiP 



If you're finding youraeH downloading 
more and more archtves from the net, or 
uncovering increasing numbers of I-HA's 
or ZIP'S on a new CD, you'd be forgiven 
for not wanting to "I ha k another Iha 
ram" in a CLI window all the time 
Computers are meant to make things 
easier for us aftef aiL and Peperoni cer- 
tainly shares in this philosphy. Upon run- 
ning, two new Applcons are added to 
your workbench screen, for packing and 
unpacking archives. Vou c&n configure 
Peperoni to always extract to a specified 
directory or device, like your RAffl disk, 
or a»k you for a destination each time. 

You can also tell it which arcHivers (of 
the four it currently supports) you have 

on your hard disk, and wli-ere. Making 

use of Peperoni is simplicity itself. Just 

drag and drop an archive {or several) 

over the 

"Unpack" ^F 

Applcon to 

extract 

them. H you 

want to archive 

some drawers or 

files, you just 

select them, drag 

them over the 

"Pack" icon, and 

let it do its stuff. 

Peperoni lets you 

know how it's 

getting on by 



popping up a progress- bar, but this is 
onliy helpful when you drag and drop 
multiple files on either Applcon -with 
single files, it barely gets the chance to 
stay open before it jumps from eero to 
100 percent and irnn^iediately closes, 
Perfiaps showing progress per file 
extracted from each archive would be a 
batter idea? That aside, I can see 
Peperoni staying on my Workbench 
screen for some time to come. With a lit 
tie more configurability - such as being 
able to customise the options sent to 
each archiver, and telling 

i the progress bar not to 

i open unless it's process- 

: Ing more ttian one file at a 

i time - it may even 

! become a permanent 









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1 



Best of Aminet 

This month, I cannot go without mentiomng some- 
thing you've probably all seen by now Just in case 
one of you might have missed it, I urge you to buy a 
PPC card iust so that you can see 
fnj<.'mpg, Win98Crash.mpg t2.4Mta) in all its glory and 
bring a smile to your face. 

If you don't want to use a PPC card for <»i? those 
processor-intensive tasks like mpeg decoding or frac- 
tiii generation, why not use it to give your 
Workbench an animated backdrop in the form of 
stars or snow? The seventh release of WBStars ■ 
iltil/wb/wb$tars2.lha f69k> tarings with it news of a 
PPC version which the author is working on. Well, 
why not? 

If you'd like another news reader, and you don't 
mind (yes, you guessed it) MUl, take a look at 
comni..'nBws,.'WoFlri™ews1,lh» [57ak| If you use 
AirMail Pro, WorldNews can use it's address hook, tt 
also supports MIME and uuencoded messages, spam 
Miters and the starting of your favourite web browser 
when double-clicking a Uf^L. 

A playable demo of the long-awaited OloFight has 
finally been released at game/demo,'OloFight,lha 
(824k]. The full game witi feature 10 different fight- 
ers, each with 10 special moves and over 400 frames 
of animation at 25fps. If the final offering lives up to 
The Real Olog ram's promises, it should be good. 

One thing that OloFight probahiy won't feature, 
however, is simultaneous eight-player gaming fun, so 
if that's what you want, gamGy2piay.'biob.lha {25 Ik} 
is what you should get. Promi&ing such delights as 
"Team games for co-operative blob-bashing " and 
"The most lun you've had in ages". Blob will certain- 
ly give you a laugh or three- 

Finally this month, util./rexx/checktldparts Iha (7k) 
is a simple reKx script to pop in your WSStartup 
drawer which will warn you if you're due a "Volume 
FdObar is fulf" requester in the near future. All you do 
is tell it which devices to monitor and how full they 
should get before you are warned, and you should no 
longer find yourself downloading that Doom WAD 
only to find you're just a couple of k short on space. 




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67 




(1 







Richard Drummand has another fresh batch of handy PD 
games and utils available on disk. 



Ritas of Hell 



Typft: Music demo 



Availabla from: Bsn Wright 65 South 
Road, Portishead, Bristot B&20 7W 



Tel: I0127S] m22B& 



Price: £1 ptus 5Qp P6R 



I think that Ben Wright, the creator of 
this collection of MED tracker has either 
spent too much time playinS Doom or is 
influenced by some of the more tackv 
1980's heavy metal bands: the songs in 
this collection have titles like Infemo, 
Devoured by Demons, and 
Crematorium. When you boot this disk 
up, you are presented with some rea- 
sonable iland'drawn artwork and then a 
menu to choose which song you wish 
to listen to. Primitive, but it does its job. 

The songs them«eives are a surpris- 
ingly craditable effort. Rather than-a^l 
ti^e techno and dance inspired music 
one usuaEly finds on computer^, the dri- 
ving bas.s and drum lines In this COllec* 
tion would: indicate a rock influ-eiice - 
which is a refreshing phange. They can 
be a bit repetitive and Fethargiq, even 
somewhat dirge-like^ but I would say 
that Ben has more talent than most 
aspiring Amiga musicians. If you iike 
this sort of thing, don't be put off by the 
title - why not get a copy? *** 




i 



GScroll2.12 



Type: Graphics/video utility 



Available from: Classic Arriiga PD, 11 Deansgate, Radcliffe, Manchester, M£6 ZSH 
Tel; 0161 723 1638 



Price: £^ plus 7Bp P&P per ordcif. 



Do you wish to do a quick bit of video 
titling, but cannot be bothered muck- 
ing about with Scale? Well, then per- 
hapa GScToll is the tool for you. 

Giambi Scroll, to give it its full 
name, Is a simple Nttle utility which 
allows you to create a scrolling, display 
of teKt and graphics.. You do this by 
creating a standard picture image - 
with your favourite paint package and 
taller than your screen - and GScroll 
will scroll it up your screen. This is a 
very flexible method, because the onty 
barrier to good results is your own 
ingenuity and mastery of the digital 
piHnt brush - and the amount of free 



SMSMaster V2.0.6A 



Chip RAM you have. The interface 
GScroll offers is basic and offers few 
controls: set scroll speed, delay before 
start, ttc- It doesn't need much, thougti. 
Its uncomplicated, if inelegant. GScroll 
is handy for quick, one-off titling or dis- 
play purpos- 
es, and as 
such, worth 
a look. I 
wouldn't 
want to do 
anything 
serious with 
it, though. 
*** 



Ihts is ati eEainpte 
of scroMing ivith 

With this 



Type: Conrtms utility 



Aval) able from: Classic Amiga PD, 11 Deansgate, Radcliffe, Manchester, M26 3SH 
Tel; 0161 723 1638 



Price: £1 plus 75p P&P per orders 



Oh, dear! Where do I start? 
SMSMaster is a bit of a mess - which 
Is a shame because it could have been 
so rrruch better. 

The basic concept is sound and 
very worthwhile: SMSi^^aster allows 
your Amiga, when connected to a 
modem, to send short text messages 
to anybody with a celi-phone, by 
employing the SMS feature of these 
phones {the software onEy supports 
Cell net and Vodaphone at the 
moment, but the author intends to 
support other service-providers in the 
future]. What a useful idea, you might 
say, this is effectively an electronic 
paging service^ yes, but the problem is 
that the idea has been so badly impla- 
mented, it buries whatever functionali- 
ty the program has, That is a pity 
because it does work. 

The user interface is a nightmare. It 



is badly designed, poorly laid Out, rife 
with bugs, and slow to respond. It 
doesn't like other fonts except the 
standard topaz font, and the refresh- 
ing of windows and updating of gad- 
gets is a click-and-pray affair. To cap it 
all, it uses a non-Standard file 
requester, which obscures most of the 
entries if you have a font larger than 8 
pixels high. 

This program is shareware, the reg- 
istration for this version being £12. 
Despite what I ha:ve said above about 
SMSMaster, I Suggest that if you have 
a need for this program, try it out and 
then get in touch with the author, 
David Hsigb- Perhaps yoy can per- 
suade him to develop it further. 

SMSMaster really only deserves 
just the one star, but t shall give it two 
For effort so it should encourage David 
m his attempts, '^^ 



rA>^?g9gMl^«»g>!»UmHMt mL«gy,Tt 



Virus Checker 2 V1 .3 



Type: Anti-virus lultlity 



Shareworld IViagazine Volume 9 

Type: Disk Magazine 

Available from: {UK|l Andrew Jackson, 7 Nut Tree Close, East Hunts pi II Nr 
Htghbrldga, SamBrset TAS 3iPN. (ROWji Carl Read, Cyb«rGraft, ?Q Box 1403;z, Mayfalr, 

Hastings 201, New Zealand. 

Prkg: Free if you send 2 disks & SAE {or an international response couppn for ROW). Price r £1 plus 75p P&P_per prdgr 



Available ffom: Classic Amiga PD. 11 
Dcansfl&te, RadcliHe, Mamehestef. IV(2&2SH 
Tel: 0161 723 l€3B 




itonts C'Vtr hund in the u«f Id 



There are three stane$ called the 
TriEttbon uhich Meiqh OMer UBMons 
>ach, Hail a ninute. Let ne re-wori 
this. They wiigh tnf 2iiit,l96 pouj^ds 
lachl Kdw big vou nav ask? Nell, one of 
thm IE 64 feet long bv 14 feet square^ 
)r if ^ou jtDod H up, it umH be sU 
itories high! 

There n aUo i fourth ne'jaUth uhich 
<ias abindoned it \bs excavation site 
located a nile auavj and uhkh h 
:aUed the HontiUth. It ts 72 feet 
lDn9j uEighs 1,688 tons^ and is 
:onsider?d the largest piece a! heun 
'otk en the face of the earth! Please 
wte exanple picture. 




DK, 1 an not gotnf to say that noderr 
nm can not nave these nonsters, fls> ttir 
saying ^oes^ uhatever the nind car 

tonceivE and bei\?Wi the nind car 
achieuB. Houeyer, ] da not believe that 

1 




I have a confess ion to make: I generally 
dislike disk-based magazines. I spend so 
much time staring at monitor screens, 
anyway, that the effort required to read 
one of these is generally bevond me, 
Having said thi.t, Shsreworld s^^rns bet- 
ter than most. 

The system used by tfiis magazine h 
Magnetic Pages, which, to b« honest, is 
a bit passed Its s«ll'biV'Clat&, It looks 
dated. Workbench I.S-ltke and opens on 
a PAL screen, an eye -straining choice for 
tfljrt display- However, navigation and 
use is simple. 

The content of Shareworld 9 is eclec- 
tic, to say the least. It contains the usual 
computer-orientated fodder that one 
finds in these magazines: that is, arti= 
cles on shareware, the internet, pro- 
gramming etc, More interestingly, it also 
has short stories, general articles and 
essays, jokes and poems, 

The text, on t lie whole, ■? OPHipetent- 
ly writtertr Disk magazines usually tend 
to contain verbosity, simply because 
they do not face the same space con- 
straints as the prmted word. Thiis one 
does faJl into the same trap, and at 
times is anecdotal and strewn with 
in 'jokes. 

There are some memorable pieces 
here, though. My favourite is a satirical 
article exposing the alleged "Darksucker 
Conspiracy", It tells of how light bulbs 
do not emit light, but instead consume 



darknass; electricity companies are 
deceiving us into (paying them for sup- 
plyir^g us electricity, while in actual fact 
they are stealing away our darkness and 
storing it for their own evil purposes. 
Well, I «»njoyed it. 

Shareworld 9 is both art amusing and 
an unusual collection. There is definitely 
something here for everybody, and for 
the mere price of two disks and a 
stamp, you can't complain about it all 
^hat much *** 



In a perfect worfd there would be no need 
for this piece of software. Luckily for the 
author of this program, this world is far 
from perfect. Viruses - like having to bacli* 
up your tiard drive and network crashes - 
are a pentrasive but r-agrettable part of a 
computer user's life. 

John Veldthu^s's Virus Checker has been 
an Amiga legend in the war against virusas^ 
but, ailas, development ceased in 1995. 
Hecently, however, the project has been res- 
urrected as Virus Checker 2 by Ailex Van 
l^eil, This is gaad neiArs; an old anti-virus 
tool is of no use to anybody. 

Vtrus Checker performs many different 
virus -hunting tasks: ita scans the memory, 
the bootblocks of any disks nnourited, and 
can scan specific files lineluding crunched 
files] or directories, it also has the ability to 
"watch" certain files or directories, and 
inform you if they get modified. The full reg- 
istered version allows you to scan files 
within archives as well. 

The GUI looks rather crude but is ade> 
qyate. Virus Checker is a commodity: you 
can shove it irato your WBStartup drawer, 
and it will beaver avway happily In the back- 
ground, safe-guarding y^ur machine tight 
from boot-up. There is also the option of 
putting an Applcon on your desktop, upon 
which you can drop any particular files or 
drawers you wish Virus Checker to scruti- 
nize. Virus Checker is shareware; registra- 
tion is only S20 {about £12), and there is a 
UK registration site. At this price you cannot 
afford not to protect yourself. If you are seri- 
ous about your Amiga and your data, make 
sure you have Virus Checker 
installed and that you get 
regular updates. 




CwlLjre Vectai 
ColdCapturs 
CoolCflpture 
WamCBpture 



KJcfcUqiiiList (Kicl(M( 
M/A 



Use KFD 

Use Window I ^ 

KickTa^List f KjckTB^ 1 giiore BB Read En-or [^ 

hUA Vngszii & Check Into ArcWves [v; 

Check OFfi BootBlock [^ 



■^ 



Other Vectors in Met 
LoadSegO SOQF 




Cheek DFt RoolBlock [^ 
Check Df 2 Baoiaock [v^ 
Check DF3 BoQtBJock [^ 
Scan J^atch Wrtdow I W 
Start Icancfie^ 



Ignore Capture .Vectors 
Use BootBlock, library 
j.^i J Formsi Proleclion 
Applcon On 
Check DFC FUl 
Check DFlFi4l 
Check DF2 Fdl 
Check DF3 Full 
grexx Scan Wlndov/ 
Check fifes for BoolBlock viri 



PopUpHolKey icofflirand shift help 
limporHiy Drectory [J^^lAWiVeTEIMPARCr 

"' MfoH^aif" 



-n-tr-TTi 



■ Llv'C Op I 0115 



Close Wirtdaw 



II 



A S9 



Are you a Digital Dali? Computer Carravagio? Send your pics to: 

Art Gallery, CU Amiga, 37-39 Mill Harbour, Isle of Dogs, London El 4 9TZ. 






-T^:*^,*..-- -^ts' -LI 



I 

i 



MW- 




See your work in print... and win a print, tool 



Each month we \A/il1 declare one picture in the 
Gallery to be picture of the montti - and if it is 
yours, we will send you a print of your work 
output to an ultr^ high quality IRIS printer on 
glossy paper (thgt's around 25-30 quid frOrri a 



print shop to you. guv'} - you vn'ill never see 
your work lookirig so good' If you want to 
enter a picture into Ari Gater/, either email it to 
artgial:@cu:-amiga.co.uk. or post in on disk to our 
norn^l address, marking the erwelope Art Gallery. 



We recommend PNG format as it saves a lot of 
disk space, but alternatively GIF or IFF are fine- i 
+ 'JPeg' drops innage quality so avoid whera 
possible - also never use for images with 25 
or fewer colours, 






. Firtal Car by Witf Mfen 
►h it's nice to see someone sending in some- 
hing hand-d^awn every now and then! OK, so 
fie proportions aren't perfect and the lines arent 
traight, but it has skill, character, and & certain 
amount of daring.. I don't like the star in the back- 
ground, I think ft is an unnecessary distraction, 
but t like the modelting of the metal work - so 
much harder when you don't use something to 
ay trace. 

L Snook by Calurti Cookson 
!:alum'5 Hammers' was Picture of the Month in 
the May issue, and his latest offering misses the 
iccolade by the merest whisker. Vou may 
•©member that Galum renders on POV ray, using 
lis A 1200' to do modelling and text u re less ren- 
iering, moving on to more powerful machines 
'with the data for the final render Last time it 
was a Sun system, this ttme he used a Pentium II 
E33MHZ, which h© says "rendered quite fast, 
bvhen it wasn't pagitng to disk, but that's 
[windows '96 for you." 
a reatly like the colours and textures, a big 
Improvement over his Hammers picture. The best 
Ahing about it is the angle of the camera, vtfhich 
touts the front of the tank into a very personal 
perspective - it looks the way it would if you 
iivere standing next to it, an important part of the 
game Calum is playing with scale. 

3. Manga by Bernard Vergeer 

OK, sp it is not exactly the most artistic of 
entries to Art Gallery, but I decided that Bernard 
clearly has enough skill with Lightwave to merit 
incJusion. The modelling, lighting and texturing 

Jf this Lightwave render are M\ excellent, 
Ithough I find the composition to be uninspired, 
alien pillars and highly reflective floors are 
something of a cliche in the world of computer 
graphics. 

Bernard tells us that the Amiga is not dead in 
Holland (which is nice) and that Maya from Alias 
on the 5GI is so good that he was seriously 
annoyed to find it only ran under NT (which isn't 
nice}. 

4. Bathroom by Ellas Nurbi 

Firinish reader Elias (who invites comments by 
email! to elias.nurmi@kolumbus.fi| produced this 
humorous picture of a robot on the job with 
tmagine, and touched it up in PPaint 6.4. The teit- 
lures need work, they are all a little similar and 
don't quite match the materials, but it's the idea 
that really counts with a picture tike this. 

5. Sea Dog by Philip Price 
(p Price (phreakyj is a hit of an Art Gallery 
jlar, and it is not uncommon for him to send 
lork like this. His Photogenic modified por- 
ts seem to be getting better all the time, and 

latest one is the best yet. The sea foam 
kdrop is subtly enough juxtaposed to become 
ost abstract, and the recolouration and blend- 
of the overlaid texture is well presented. The 
luring is pure neo-psychedelia, very reminis- 
t of comic artist and film designer Brendan 
Carthy. 



Let our international user-group directory put you in contact 
with other Amiga users in your local area. 

To add a new group to the list, just fill in the form on the 
opposite page. 



Amjge Chri«tchiirch (nc. 

Location: Chrisictiurch NewZaaland 

Contact: Annetta Leorarcio 

Telaphoha: 4 64 03 3390232 

Meeting limes: Second Tyesdgy of every 

montJi 7:3lD pm. 

Pigces: Shirley Communily Centre, 

ShiflayRd. 

Address: ACJ. PO Bqjc 35-107, 

Ch.rpstcl^urch, HZ 

Amip^ek 

LcjCfltion: World Wide - An Amateu* 

Radio Amiga Group 

Ccintsct; Paul Carson 

Email: DJKws@Carsor»J.c)Bra.net 

Telephone: N/A 

Mealing limes: TBA 

Places: On the Amateuf Radiq Racket 

Network. 

Address: 10 Belgravia Avenua, Bangor, 

CO-Down, N Ireland 

BT19 6XA 

MflBslandia 

Location: Belgium 
CoTiiacl: Tony Mees 
Email: waaslaTi<lCg>glp be 
Telephone: +32 (0>3744 1319 
WWW: hltp:,'ytitan.glQ.t)e/'-wga5land 
Masting times' 12 meetings per year, 
f'laces: We have 6 Amiga clubs m 
Balgium:-Aniwerpen,; Mefksem; Aalst; 
Mechelen; Turnhout; Si-Nik laas- 
Address: Lepelstraat 11, 9 1 40 Sleendofp 
Belgium 

Wigan/Wast Lanes Amiga U$er Group 

Location: WiganM Lancashire 

Cpntact: Simon BrowrVRalph Twiss 

Email. ssamig3{g>warp,co.uic 

Telephone: Sinfsofi; 01257 402201 or 

Ralph; 01635 623865 

WWW' www.warp.co.uk/^ssanniga 

MeatiniS Pl9Ce&:St Thomas [he Martyr 

School Half, Highgate Road. Up Holland, 

Lanes 

Addr^'SS" 79 Wood nook Road. Appley 

Bridge, W-gan, WNB 9JR & 

32 Higher Lanie. Up JHolland. West Lanes 

Alph* Software 

Location: Newcastle, UK 

Contact; Gareth Murfirt 

Emait; gazv@globa(nal. co.uk 

Te]eptione;0"l 670 715454 

WWW: 

h tip : ,'Awww users. globalneLco.uk/ -flaiy/ 

Meeting times: 3- Spm. 

Places; IRC *AminC Galaxy Net 

Address: Alpha Eoflware. Gareth 

Murfin.l 13, Caieran Way, Col ling wood 

Grange. Cramlirjgton 

Northumbarland. NE23 6EZ. UK. 

ConverganiiA lnt«rnatiDnal 

L-ocaiion; International 

Contact: Ben Clarke 

E mail : anq yi ries@converg enc#.flu . org 

Telephone: 0956 965959 

VWWV; 

vvvvvv.convergcncs.eu.org 

Meetirig liirrtes; 8pm (GMTJ, Wednesdays 

ard Sundays 

Places. #co?iverge (iRCnet} 

Address: 49 St. Gilberts Road. Bourne. 

Lines, United Kingdom 



Amiga Club Genl< (ACG) 

Location: Genk, Belgium 

Contact: Ban Van.haerer 

Ennail: amiga.club.ga<^k@slivfiat.b« 

WWW: http:/Ajsers.skvne[.Jje/amigau'scg 

Meeting times; every Isl Sunday of 

morith 

Ptaces: CuUural Centre of Gank, meedng 

room 1 

Address: Weg Naar Zwarttserg 249 

B 3660 OFGLABBEEK, BELGIUM 

Rslax ITC 

LO(;Hl,iOn; Poland 

Contacir Shandor 

Email; Shandor1@polboK.com 

Telephone- -1-46-91-357184 

Meeting times: TBA 

Places; unspecj'ied 

Address" uLMaciejewicza ^:11 

71004 Szcgecm 10. Poland 

Natiqn^l C^pitpl Amiga User Group 

Loca'ign Washington DC, USA 

Ciintact: Fabian Jimenez 

Ctjnlaci Uy; Phone I please send ua vour 

phone number... Fabian] 

Teiapnona; 3CnSi4-0V&0 (lOpm - lam 

EST) 

Mee.ting tiimes; 12:00 noon GST 

Placas; Dolly Madison Literary 

Address: fabian Jimenei. WCAUG 

PO Bq>: 12360. An'inqtQn, VA 22209 USA 

Amiga World Spaciel Interest Group 

Locatiori; Athani. Greece 
Contact: M^nis Malamianakis 
Telephone: 301 - 902691 0.T0 120 19 
WWW: Kl;'l;p;/AvA'wcDmpu(ink gr/amiga 
Meeting timas: Spm &sturday5 Places: 
Alhar^s 

Address. Menis Mglgxianakis. Giannitson 
llsir. 17234. Dafni Athens, Greece 

Amiga Forevari 

Location. Hampshire 
Contact: Stuart Keith 
Telephone: 01703 861842 all day 
Meeting times/^] laces: TEA 
Address: 101 Eweli Way, Totlon, 
Southampton, Hania SD4Q 3PQ 

Mutual Amiga Computer Enthjsiast 

Loc-ation: Beresheld. -Mewcastle. 

Amsiraiiai 

Contact; Ken Woodward 

Email; keni^nch, com.au 

Telephone: afler working hours 

Meeting tifneg- 7pfn Ist 6 3rd 

Wednesday of month 

Places; Bereafield Bowling Club. 

Address; 59 Carnley Avenue, fJew 

Lambton. Newcastle. NS Waies; Australia 

Kk:kitart, Sunray Amiga Usbt Group 

Locat O'l. Surrey 

Coniaci. Rob Giiben 

Email : gi ibiefSarrakrs.u-net .com 

Telephone. 01932 875336 

WWW' www:afrakis.u-net.com 

Meeting times/places: Monthly iTBAl 

Address: 10 BRox Road. Ottershaw. Surrey 

icneoi^L 

C^obef ra Amiga Users Societv Inc 

Location: Canberra. ACT Australia 
Contact; Alex Cameron ISecrelaryJ 
Telephone; (02) 6266 2966 
WWW: 



titlp;//www, apirit.ret.au/-iameBm 

,'CAUS,' 

Meeting times; 2nd Thursday of the 

month from 6pm. 

Places: Woden Toyyn Centre Library 

(Eniry - Tha Elm Cafe). 

Address' Canberra Amiga Users Society 

PO BoK 596. Canberra ACT 36D1. 

Australia. 

XCAQ Uiar 

Locaiion. N ir'^iand 
Contact; Tony McGartland 
Telephone: 01662 250320 (after 6pm| 
Meeting Tim^s/PlaceS' TBA 
Address: 11 Larnmy Drive, Omagh, Co 
Tyrone BT7a 5JB 

ICPUQ SE Computar Club 

Location: Biggm Hill. Kent 
Contact' Len Beard 
Telephone: 01669 813 616 
Meeting limes' Thtjrsdays 6-1 0pm 
Places; Biggin Mill 1 phono for details!. 
Address: 56 Rookasly Rd, Oipington, 
Kent. BR5 4HJ 

Colchasttf Amiga Forum 

Location : Colchester Essbk 

Contact; Pat nclc Mead 

Telephone: 01206 21 2 964 (Mon-Fr^ 

Email: pjmead@ Hotmail 

Meeting Times/Places' TBA 

Address: 9 Wir>drin.ill Ct, Copford, 

Colchestar. Essex. C06 ILH 

Daal Amiga Ctub 

Location: Deal, Kent 

Contact" John Worthington 

Telephone. 01304 367 992 

Meetirig times; 7pm Fridays 

Places; St John Ambulance Hall, Mill Hill, 

Deal Kent. 

Address: 100 Tnr^itv Place. Deal, Kerrt 



Amiga Sarvka 

Location: Charlari:ii. Belgium 

Contact; Hoet Raptiaet 

Telephone: 003271 456 244 I9am-6pml 

Meeting limes/places; TBA 

Address; Rue Ou Nord 93., 6180 

Cou'ceiies. Belgium 

Extreme Coders 

Location: Shafliald 

Contact" Mart. Johnston 

Telephone: N/A 

Meeting Ttmes/Plaees : Contact tor 

details 

Address: 1st Floor 145 Upperthorpe Rd. 

Upperthofpa. Sheffield. S6 3EB 

St<il(« Amiga Usar Group 

Locaiior-. Stoke on Trerf. Staffs 

Cont^itt: Paul Shelley 

Telephone: 01782 B33 219 

Meeting Times: 7.30pm We<fnesdays 

Places: Jester Public House, Biddulph Rd 

Address: 19 Moulds-worth Drive, Fegg 

Hayes, Stoke on Trent. Staffs. ST6 6TG 

Amigi Fateon* 

Location. Mair'no, Sweden 

Coniaci. Carl-Johan Rudnert 

Telsphofis. -1-46 40 932212 

WWW. 

http ://wvvw.algii net .se/-^ mciaaac/amiga 



Address: Amiga Falcons, c'o Cari-Johar 
Rudnert, Veberodsgatan 9. SE-212 28 
Malmo SWEDEN 

Finnish Ainiga U^^r^ Group 

Location: Fir^iand 

Contact. Janne Siren 

'iM/WV. http:/;batma rt.iytol.fi/~sakg/ 

Address: Janne Siren 

Ora'vamaentifl 2 F 17 

02750 EspoQ,F)NLAND 

Amigu Oomptiter Enthusiests of 

Elhhnrt, Indiana 

Location: Northern Indiana, USA 

Contact: Gregory Donnar 

Telephone: (219) 675-6593 (afler 5pm | 

WWW: 

www.cyberlinkinc.com/gdonner/ace.fnni 

Meeting times: Second Saturday of the 

month 

Places. 26726 Hampton Woods Dr, 

Elkhart, IN 46514 

Addfass: 60300 Pembrook Lane, Elkhart 

IISI 46517-91 67. USA 

PhotogAiticG h EmageFX U^ers 

i-ocation: Sianrofd-l.e-Hope, Essex 

Cofktact; Spericer 

Telephone; 01375 S44614 iSam-Spml 

WWW: 

http:/Awab.ukjonlina.CiO-ul(/spericer,[B;rvis/c 

ontents.html 

Meeting timas/Ptaees;TBA 

.Address: 44 Brampton close. 

Cof ring ham 

Stan-ford-ie-Hope. Esse^. SS17 7Nn 

No Spe«ifK Nama 

Location: Greenfofd Community Centre, 
London 

Contact: Richard Chapman 
Telephone: 0181 998 6599 5piYi-8pm 
week, all day at weekends 
Meeting times: 7pm-10pm Thurs 
Place: Greenford Community Centre 
Address; 96 Meadvale Road, Ealing, 
London. W5 1NR. 

AmyTath Amiga Users. Group 

Location: Daymn Area, Ohio. USA 

Contact: John Feigleson 

TelapKona: ($37)667-9541 After Bpm EST 

WWW; 

www.coax . netvlp&opley'erics/Amitech . htm 

Meeting lime: 3rd Saturday of the month 

-1;30pm 

Places" Mil ber Heights Library 

Address; AmyTech. RO. Box 292664 

itfettering. QH 45429-06B4 

South Wast Amiga Group 

-ocation: South West England 
Contact. Andy Mills 
Telephone. 01275 830703 
(7- 10.30pm weekdays, anytime week- 
ends (within reason)) 
WWW: http://vvww.whame.Lj- 
Meeting Times/Places: TBA flikely t* be 
Brislol/Bath area) 

Other: Please coniaci for further details 
Address: 51 Whamecliffe Gardens, 
WhitchLjrch, Bristol. BS14I 9NF 

TUggarah Lalc«$ Computer Uiers Group 

Location' Central Coast. NSW. Austrai.a 

Contact: Darreil Keirnan 

Meeting Times : 1st 6 3rd Thursday 



USER GROUTS 



of every Month 

Places: Berkeley Vale PijblicSctool 

■J dress: PO Box 658. Toukla^. NSW. 
-.JSlralia 2263 

Tahiti 19 nian CDmmodora Usflrs 

Association IriE 

::i(;ai:iop- Hoban. Australia 

"lintact: Eric Fillisch 

-lephone: iO1B)l20 787 

■eeting timeg" 7:30-9:30pfin. Srd 

/odnesday of the month 

liCGS: Cofitact for address 
^ddr^55- GPO Box 673, Ho ben GE*0 
FASTogi 

UrilvBrsity Plice Commaddre Hoin» 
Users Group 

-icaiicn: Tacoma. Washington USA 
Contact: Jim McFafland 
T&laiihoha: (253 J 2e6-3'17a ever^ings 
VVWW: htlp://www.nwlink,cam/~red- 
bsard/upchug/ 

Veeting lirnea: 4tti Thuraday evening of 
each month 

Places: Fire rest Commijriitv Center, 
Tacoma, WA 

Address: PO Bdx 1 1191, Tacoma, WA 
9:5^11 1-0 1gi1 L.J:SA 

R.A.V.A, 

Locaiion: Allimaar, the Meiherlartds 

fJ^cmtSCt: Rolgnd 4^ Hgr^er 

Telephone: Wanna calS intematiorvaJ? As*: 

me for my number 

WWVo': 

http 7;'www.cvb*rcomm . rtlZ-macf Q n/rava. 

h[ml 

Meeting times: 12 tirnes a year 

places: Alkmaar 

Address: H. de Herder. Ewislaan 3S 

185? GM Hailaa. The Netheflands 

Vlrjs Hftip Team - Norway 

Location: Norway 
Contact: He1ge Syre 
Taiaphone: ^4790175626 
WWW: htlp:/yh(5me.&el.nW-S¥fe 
.Acidress: Roe7r\^il!:vegen iQ 
N-42S0SKUDE^ieSHAVN 

cwccc 

location; West Midlarids 

Contact: Lu^ke Stowe 

■fiiephone: 0966 467596 (after TOaml 

'•hWW. None yet 

Meeting tames: Spm-llpm 

Places. Earlsdon Methodist Cfiurch 

.Arldress: 9 Trossachs Rd. 

Mcunt Nod, Covenlry. 

CV5 7BJ 



AmigBrt 

Location: Istanbul 

Contact: Guvenc KAPLAN 

Telapnone: 00902163020915 

WWW: htlp:/Awww.medv*teKt.ccim.t 

r/amigart 

Meeting times: Two a montli 

Places.. .AnyiA^haro 

Address: Ortabahar sot. Nq:1 Hayat apt. 

d:2. ai|0aOGoitepe-lstan.bul 

Turfceyf 

CDmmodora Computar Uter Group 
Queensfjind 

Locst'On: Brisbane. Australia 

Contact Ronny BJeke 

Tefephone: [07132S7179O 

WWW: 

http : wu^iiv. power up .com.au/- rastlin 

Meetmg times: 1st Tues ot mornh. 7- 

9pm 6 2nd Stpn of montti 1 2pwn XO 4pm 

Places:Sl Laurence's College. 
32 Stephens Rd, S Brisbane. Qld. 
AjCl:dress: 3 Conoble Court. Eagleby, Gold 
C&asi. Queertsiand. 4207. Aust 

Ayrihira Amiga Society 

Location: Irvine, Ayrsiire. Scotland 

CC'riiacr. Maitland er Dale 

Telephone: 01292 267&59 or 01294 

276535 

Meeting times: Wednesdays 

Places: Anniclc Comrnunity Centre. 

Irvine. 

Ajd dress: 49 Belmont Road. Ayr 

Seodartd. KA7 SP£ 

West Landon Computer Club 

LDcatiDrv West Londor 

Co-n(ac[: Alan Paynter 

Telephone: 0161-932-1356 

Meeting times :1st and 3rd Tues of month 

Places: Duke Of York Public House 

Address: 19 Harlech Tower. Park Rd East. 

Aclon. Lontlpn. W3 BIZ 

Dublin Amigi Us«rs Tel#plione 
H«lplln* 

Location: Dublini, Ireland 

Contact: Eddie MtGrane 

Telephone: -^35>0 1-6235903 

WWW: 

http ./.fffww. ireland .amiga .org/helpl ine .fit 

ml 

Meeting times: Anytime l'24 hrs.) 

Address: 27 Si. Finigns Green, LuCan. CO. 

Dublin. Eire 

central Arkanftas AmigA UtarS GrdUp 

Location: Little Rock. Arkansas 

Contact: Tim Gnaoms 

Telephone: 501-651-7418 

WWW: http:/Awww.concentric.net/c aa 



ug.hlml 

Meeting rimes/Placss: Monthly T6A 
Address: 14 Hickory Lane, Maumelle. AR 
72113. USA 



Stan«vbrJdg* BBS 

Location: Dorset, UK. 

Contact: Ozz 

Tolephone: 1 202 679 1 53 f1 : SOpm-Sam 

GMTl 

Address: 50 Junction Rd, Hanrtworthy. 

PoQie. Dorset, (c/o NBI.UK.] _^__-^^-^ 

Amiga User Group of Western AustrBlie 

Location: Reith. Western AustraJia 

Contact; Arthur Rutland 

Telephone: 08 93641717 

Meeting times: 2nd Tues of month al 

7pm 

Places:Cuftin University 

AdcireES' 31 Chaf'^ersSt. Morley 

Western Australia. 6D62 

Amia^ Computer Grbup 

Location, urriej, Sweden 

Contact: Manin Sahl^n 

Telephone: t46-[Dj90-24aie <24 hrsi 

WWW: http:/Aivww.anniga-CQ.s* 

Meeliflf limes. Tuesdays 19:00 

Places: Kaf^ Station, Li'mej 

Address: Stolgatar^ 14. SE-903 22 UMEA. 

Swedsr^ 

Huddersfmid Ami^B U»«ri 

Location' Ht^ddersMelc. W Vorka. 
Contact: Geoff Milnes 
Telephone: 014S4 543534 
WWW: http://www.geemil.demon.co.Lik 
Meeting times: 7.30pm onwards 
Places: Commercial Inn, Marka-t 
St.Raddock Huddersfietd. . 
Address: 6 Ochfawell Avsnua, 
Deightori, Huddersfield. W Yorks. 

Highland Amiga User Group 

Loca'ion Highlands. Scotland 
Contact; Tommy MacDtjnald 
Telephone; 016^7 404757 Anytime 
ViAMA/: htip://arDne pro hosting, com 
Mseeling Times/Places TBA 
Address: 7 Cgijnty Cottages. Piperhill, 
NAIRN. Scotland. IV12 5SE 

Team Annigi 

Location: Warldwide 

Contact: Gan/ Paake 

Telephone- 1 261 350 2194 

WWW: 

http : //www. wans . net/- gpeake/Iinks.html 

Meeting times: Daily 

Races: All Nets and IRC 

Address: 19723 Teller BM 

Spring, TenaS USA 77386 



Knox Comiputer Club 

Location: G3lea.byrg. IL USA 

Contact: Mitch Diirdle 

WWW: www.galestiurg.net/— kGC 

Meeting times: 

Firsi Tuesday -of Month 7pm 

Places: 695 N Kiellogg Galesburg. fL 

{in ttie auditorium) 

Address: Knox CompuEief Gub 

1 D03 East Fiflh Ave. 

Monmouih, IL 61462 

USA 

AmIgtTCS 

Locait»en: Columbia Missouri 

Contaci; Terry eooher 

Telephoner ■1573)51 7 2948 

WWW; coming soon" 

Meeting times: 7pm 2nd tues oi month 

Places: TBA 

Adda'ass: 1 1 5 West Ptiyllis Avenue 

Columbia. MO. 55202 

USA 

Snuth Wast Amiga Group - Sydnay 
[SWAGS) 

Location: CampbeHlown, Sydney. 

Australia 

Contact: Mark Vine 

Telephone; (02146311801 After 7pm 

WWW: Nona yet 

Meeting times: 7pm-10pm 2rtd & 4th 

Wed of every mo-nth 

Places; Alrds Communiiy Centre, 

Riverade Df, Airds 

Address: 1 1 Kjenneify Grove. 

Appin. N.E.W: 

Ausiralia 2560 

Computer club Aktief 

Loeation: Lelystad, the Netherlands 

Contatt: Ji Yong Dijkhuis 

Telephone; +31(01320 241741 (not after 

23:00 CETl 

WWW. 

http://mes.nl/aktief/amiga/amiga.html 

Meeting times: Every monday 19:30 till 

23:00 

Places: Euurthuis de Krgkelmg (same as 

the postal address) 

Aridresa: Computer Club Aktief 

p/a Buuirthuis de Krakeling 

FjortJ 155 

3224 DJ 

Lelystad. The Netherlands 

Medway & Maiditone 
Amiga Colltctlve 

Location Medway b Maidstone 

Contact: David Prudence 

Telephone; 0961 309466 

Meeting limes/places' TBA (phone for 

deta-ilsj 

/^ddre^ss: 34, Norman Rd, Snodland, Kent 

ME6BJD 



[I 



Sand this form to: Uaar Qroups; CU Ami^a 

Aharnativalvjr lax it to: 0171 972 67BB, Or 

our website at: www.cu.amiga. cO.uk This 

General Location: 

Tal: 

PoHTtal Address: 


, 37-39 
use the 
service 


iVItlharbour, Isle of Dogs, London, El 4 9TZ. 
online version of the form wvhich can be accessed from 
Is completely free of charge. 
GrouD name: 


Email: 


Web site: 


Contact nanrm: 


















Preferred contact method. (please tick} 
E-maiO PhoneG PoetG 


Meeting Ti mes/Ptaces : 

































































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• Mutti-User Syitein ' Uaa Qane^a/NelConnact wit^ more Itian Dfie v^-sar \a. lamily^ And log in dn 
sortup. USB youf Own prarsranMS. yOur <}*« aCMUnlfSf wllhin UKaodot-ll etc 

■ Programs ar* now hnyf 11* tused fcan be used wilti any TCP stack ■ Mumi etc) 

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H^VS' created into Itie icon tiarl Metf^nnDecI v2 is (jra-setup i«ilh its Owfi ican bar far 9m d u$«, 

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NetConnect v2 Ftoppy Disks |miiirMi»iw«i«»»f»fl»6arwi»i«rti«»»»Mp«on»)wtii £59,95 
NetConn^ct u2 Upgrade from v1 frrgiiimt imcmh*?! vi umh «iiiiyi £calll 



stlax professional ^Sh 



£29.95 






STFajf Prafesatonai Ie new DommarciaJ faK and voice mail program whicJi enablos yau !li uti) yaur Arni^ as 
a digital .^nsMN macriina. aand and receive taires fn^m nusi Amiga prngrains and setup a mini-BBS. Ever 
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- PmriAblMh - SUHt al irmr lai s'lU lehiphdrie' llM^tiiri 
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' Ht^ht* - Dutlilr ^^ whdii .a far -nn- HOI and i«£eiv«d 

- JMnliT bftvw ■ redracl ak pdnE-Duts Id a tBK Ilia (prwl] FrOnl 
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■ Advanced Voice Faflturea: 
. aumiti Diqllal AMW4T MKtiKi* . uiuiniMad eliKage space 

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. Adu(iinc40. Vglcf ficrWfltfl -CUHlB yiOiir i>A^n vck^ nfffMory^ax an daiiuitd hmcd 

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see wtic 'ifli ie<i a messsQ* ano repii'innacaiai'iilBltia mooem atf^st?! ii (nfssr^i^iwiiiigip aip«*c[Hii!nB™irbiir 
a'til Gi'ly Ihial ptancHl tmars ll^ irvisagif. 

- Eiilanul fVogrBm Cnirirml sivl an aiKn^i £crfi1 when an incwnng caJI is delBcied br w11M Ihi^ £SJISf has. hufiQuI^ jl^ 
ci;^|rol Dtt^r pf<>grairifr Aniu^i^ pisyar C^^l^ p«Ni^ ^r an .fi^mng call and than CDnhnue 'Hfwn ^H has anitej. 

■ C«i 3*»»6nmB ■ biadiiBl phone rumteia S* oi aatet psopie (sJifia atisr epm^ rMssnoa Miian^V eisukist thsr 
ftuirtssr^ lyDu can uven blactilisi whtilwid - unafta^abie and iiitenMiianaf rumtjeia} so 5TFaj eUhsr mnsnet 1h*r i^i or 
simply Rli^s a aisamgTmHin} 'uiry. mil hcusohcd dHS ri/ mk^mc sdid Mte£<lll'l Van C»1 sao sal p«oriHf pe' 
laKiar - STFai roiees an nipofl:ani c.aiiar n plays s wamng swna 




h Qualitv modems 



fro(ii„£69,95 



CtwQse ffom thfee high-queiity bifltBlfllJ madams - Iha mp o\ 1hs range, award 

winning PACE 56K. (he new PACE 'Sokj' 56K or Ihe middle isf tt>B range Dynalink 

nK^d^m, Both COm$ viltn a IWve- y^r wairantv. Thie PACE iriiideni alsfi ahipa Mi!h inee 

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SlanaakSfiS If&m your Amiga Want 10 50 on nollflay Out ne*d 10 reoeiu* lan snd voioa measagas. tx/ 

dnn'i want 10 lea™ ytwr Amiga running' TTi* 'Solo' "S Bw answrt*. 




External 56K Modem 



0««* 'Solo' 56K Modem 




inaiaiilj brar>d*d PAL S S£ vale* mo^lHTi 

¥» "taSy •IW* *5K 91Bri*»f Jl 

5 ymr wsrr^inlir, iilr t^iinci free lechfil^fll ffu^rnMI 

MDOO bps DATA FAX VDICt mMfein ' Hue v34t 

Throughput In 115.2011 .;;^.4Qa Ih IrvtMnfll BFi 

{V«ui» 3. Citaa 1 »i>d necaiv* f.<iX m,4] 

V.S^Ivldot? canlVfanclfTf^J ca|Mb4tt 

Call tlHcnnilEiMlDiii 

UK Ctll«r ID lunl(4Li« t« PACE nodwit] 

ID I.ED'5 iDr full atBtuv ini>nil[>rin^ 

Analci[^A SlmultaiHHjft vd\c» and data (A_S.1fJ3.^ 

So«tkt>iit^en« fstt ii»nds-r>*t eperallen 

Mult iHjELnin tor sfic^ivcv 

UpgrMlAHa ROM cHIp 

Cki WT emlsch !» r«Sf 91 unit 

VbliHTi? st*d?r for apaahjArpliahri (f^diltrtl 

Hn^udax t>flBdplHinai'nwcrDfihDiMa . w4ca txrttmt 

Serial ostil* Includwl twtt> 9 i :S(iln ctwitwden^ 



anai^ktnnwlilii* angi mQ<]«rn. n ^an work IndapaiMlfTE^ 
ham rour Anbgi iw yvu can mm roui tonvotr' vtr b 

racalvt rnaaHipei. il yDU [Mvl^j. 

It can1iMn£ tti* r«Btijr*fl IvatMl to 1tie Ian *nd mcludaa 

> Full ipaciiicabwn lai-'TDict anawar machine wilh 
in^a4^D# r^f li^, tlinf fliimplng. rampfta rainavad d1 

metsttitt all eiMterlam li ttan<l-«len* man*. 
■ Stan^d messaigex accoinpanHd bv lime, dSTE.and 

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, On l>aard rpoirlurr a^orta tp^ c«mblrul!«n «f 

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t1»lia4. 

r Grup ). Cla» t .and Ctias : FAX f1<,4J 

•■ 1 CKpanilnn bay wrth 2 agckflta hw ilaih nwfh&rv 

^upaeifiqn rno^l^a. 
' M«n«t^ eapaoaJan epHlena upte 32MK4i. 

> S backlll hjnc^lani keya. 11 fufidlnn kcya 



IPt£AH HDTE: PMIE 'SdlCi' hfiS^ anllililt mil Mty. UmHHt UK ttlKM, antfw MIty la mU dll Mjl U l l lllllll *- 



Dynalink 33.6 K External Voice,' Fax.' Data Modem 
Dynalink 56K External Volcei'Fax'Data Modem 
PACE 56K EKlernal Voice 'Fan Data Modem 
PACE Solo' 56K External Voice Fax'Data Modem 



£6995 
£189.95 



modem pack options 



£79.95 



VanouE money tavir*^ packs are avd'labls Thass arS all based Ort lh« Dynalink 56K moclonv. Pac- 
based an f-* 33.iK or PAGE 56K c PACE Solo' 56K modam ava'lablB. 



j^t^^m^uit 



PK01 &eK Modern S STFax 
PK02 56 K Modem S NetConnect 



E 99-95 
El 19 -95 



PKQ3 5BK Modern i, NetConn^ct & ST Fax d 29-95 

PK04 5SK Modem & NetConnect & Hypercoml & STFax £164.95 
PK05 5&K Modem & NetConnect & HypercomSZ & STFax £189,95 

DEDUCT £20 tof a Dynalink 33,6K Modem {instead of the Dynalink 5«K) 

ADD £40 for a PACE 56 K Modem (instead of the Dynalink 56K) 

ADD £100 lor a PACE Solo' 56K Modem (instead of the DynaJInk &6K) 

■ Alt patk^ ooiiMi vrllih Ofit manith Iim oonfi^etjoin («» D«<ino4^ lril«i'i>«t 4nid''0T UK Oflllnt 

■ ChGOBB between the CD or Ftoppiy diek varElon of HelCDnnecl with your miOdam fnek 



misce aneous 





arOitlr 


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Amine 


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£18.00 


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£i5.oe 


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£20.00 


ci«.al 


- 5% Diicaant whan ^^ Vapiir prada^tl trt' ItOiiglit, tOli IXse6tmt tist Br 







h speed seria cards *^> ird..£44.95 




Tha Hypfrrcom range of high-speed sariaii cards oflar your Amiga Ife faslast cjonnacBon io 
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Hyp«r«n1 AlSOO 1 i 'I»,SQgi34» IHgHifMd bulHarod urlal 

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- E1.«) tar EU dctivcry 

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En,H 

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internet mtormer/extra information 



Sbi unsure alDDUt cimnecling to Ihe Internet? WanI more information? Conlused by all Iha acrtir. 
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ivoxRSifef 



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cia.oo 

EIS-OD 

£15.on 
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tanvi 

(71.94 




We've got two brand new columns starting 
this month. Andrew Korns gets arty and 
Jason Cotnpton investigates emulation. 




76 Digital Art 




Andrew Korn introduces Part 1 of this new art and illustration 
tutorial For all you digital artrist, 



78 C Programming 



Once again Jason Hulance gets with the program and brings words 
of wisdom on Datatypes. 



82 Emulation 



Still unconvinced about emulalion? Jason Cmrtfyton let's you know 
what's cool about it 



84 Surf's Up 



ISIeil Bothwick has the web news, and Nst God gives it to you 
straight. 

85 Surf of the Month 





■iHiiHaiiBnJM 




N«il Bothwick tears himself away from the net for five minutes to 
writes about his travels. 



86 Wired Wo 



Even more comms stuff from that 'dandy super- highway' Neil 
Bothwick, This month it's all about archives. 

88 Scala MM300 



In part 5 the ever jovial John Kennedy covers Scala's eittra utility 



programs. 



90 Reviews Index 






This month we're switching back to Hardware and Productivity 
reviews. 



96 



Q & A 



Got any questions on Amiga topics? We've got aM the answers and 
lots, lots more- 



.Aww.t jr»^y.iwiifcigi~ 
aoura ) 5 Vteiwj* ] 



99 



A toZ 



John Kennedy compiles another collection of alphabetical Amiga 
wotsits. 

106 Techno Tragedies 

John Kennedy gets some morbid pleasure as he charts the demise of 
another piece of obsolete technology 



TEawTsi»BlA]Ni(i.£ 



njmJTIErlUt 



WW |E 

ctdum^ :E 
™ P 

ram E 

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Mnililml I 

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PlayiH»nil;SJf 
■a mpaspDDl 'Sf "Sn 
ToelsiSauncfflA »ALIfl lOi&'l BlT-^nOOnVSIG 
rshOvNIL: 

^vv'«D='at>iwiebplii;iritfiuetHn.BhHstipluBiri Pi 
AV<'eb^wh«f«bpiuBn'a4«tylv.iMbpiLig*n pi 
AWEbPaUi.awcbpHjflin'ewBlung.iwcbpfugln 



SVSiSy-terVCy&erCf ttff--Wy^e-fl V ! Tir 






■™t™^ 




Back Issues 

Missed out on At\ issue? Shame! Atl is not lost though, as you car probably find the 
offending article here, 

100 Backchat 

Comments, general information, criticism, suggestions. Here's a chance to get your name 
up there in print, 

103 Subscriptions 

Life Is fantastic Wtfiiien yo" talse out suhscribtion to CU Amiga, the UK's best sehing Amiga 
magazinie. Oh, joy of joys- 

104 Points of View 

With soap boxes under! out, CU Amiga Staff and cootributors let the world know just what 
they think about stuff- Do not mess. 





Digital Art 




Our chin-carressing art Guru, Andrew Korn, takes great plea- 
sure in introducing a brand new tutorial series on the limitless 
potential of digital art and illustration. 



We've come a long 
way since primi- 
tive man first 
learned to dip a 
twig in animal 
blood and trace lin-e? qn the gave 
wall with it. The technology of today 
is unimaginably superior, bui the 
uses wa put it to never change^ in 



has stolen all the gloiy, with Amigas 
having been used irt Star trek, 
Babylon 6, Jurassic Plark and others, 
slow Amiga CPUs have seen us left 
behind. 2D art, however, is a di-ffer- 
ent story, and it is to 2D in all its 
manifestationg we will betyrning in 
this tutoriaf series. The Amiga set 
the pace for 2D arl with DPaint. 



Wniv^nnn^- !^.-'f pn 




A The rirtteimiRg ^kcHogcNics N| Iron PihI Holai, II I wtrtcEil far Adobe, I'i be seriiislr 
coisiduiii bu^ng this gtif ml-. 



another 60,000 years whatever tech- 
nology we may have developed will 
for sure be being used to make 
pointless but pleasing irr^ages. We 
got tfie camera, ginema, and now 
the computer, Each new process 
has opened more doors, arid com- 
puters the most. In the days of 
twigs and animal blood, the ability 
to create the form of an animal on 
the cave wall was a skill so rare it 
was considered magic; with the 
advent of computers, the facility to 
put flesh on the imagination is at 
everyone's finger tips, 

Ttie Anrtiga is a superb machine 
for computer art. Although 3D work 



Today we have more advanced 
software like Art Effect, 
Photogenics, ImggeFX, and PP^int, 
able to solve pretty much any 2D art 
issue from photographic fetouching 
to producing original artwork. 

Be prepared 

Before you decjde to launch your- 
self into a career in the digital arts, 
it is important to make sure that you 
have an Amiga that is up to the 
task. You can do a lot on the nriost 
basic Amiga, but the more power 
you give yourself, the more freedom 
you have, and an ideal 2Dartsetup 
is no less powerful thar^ an idea! 3D 



art set up. If you have an OCS or 
ECS machirte, sucfi as the A2000 or 
AiSOO, you are goifig to be seriously 
limited from the start. If yoM have 
Zon-o slots get a graphics card, other- 
wise v£>u will be stuck with low reso- 
lutions and few colours. 

If you have an AG A machine 
such as an Al 200 or an A4000 you 
are in a much better 
position, with higher 
resolutions and more 
colours. An extended 
HAM mode allows 
you up to 262,000 
colours on the screen 
at any onetime, but 
normal (fasier) modes 
give you a very use- 
able 2S6- Resolutions 
of over three quarters 
of a million pixels are 
possibSe, but fiard to 
work with. Super72 
screenmode in super 
high res laced gives 
you s very nice 800 by 
600 (0.4S million pixel} 
display which is quite 
workable in 256 
colours, while resolu- 
tions of 640 by 450 
are fine fof most on screen images 
and do r^ot cause AG A undue 
sweat. 

With a native chipset, you are 
limited by the amount of chip RAM 
you have. Even Ort 2MB Chip RAM 
AGA machines, with larger screen 
sizes you will not have enough 
spare to open a swap page or 
scratchpad page. There is only one 
way around this, and that is to get a 
graphics card. 

Currently graphics cards are 
available only for Amigas equipped 
with Zorro slots, although the new 
Rxel64 card from Ateo is an 
(untriedt alternative, and the 
promised Cybervision/ Blizzard vis ion 
PPC graphics cards are due shortly. 
With a graphics card, not only does 



the Chip RAM limitation cease to be 
an issue, but even higher resolution 
screen modes (up to 2 million pi)^- 
els} are possible, and far better 
colour depth becomes available. 16 
bit (65,000 colour) screens move 
much more smoothly thar^ 16 colour 
screens do on AGA, and 24 bit (6.7 
million colour} screen modes allow 
you to produce photo realistic 
imagery. 

For doing small graphics, such 
as web site logos, yoy can just 
about get by with 2N/IB of RAM. as 
comes with the AT 200 as standard. 
To do more you will n&ed more 
RAM, and if you are planning on 
manipulating larger images or using 
more complex funetiofts in your art 
package, you'll need a faster CPU as 
well. Trying to draw on a 26S colour 
screen is nasty on anything lower 
that a 5fl MHz &B030, while com- 
plex image processing just gets bet- 
ter the more horse power you throw 
at it, If you have less you'd be well 
advised to upgrade. Go For a SB040 



2D or not 2D 

ZD computer art Is not fust 
about drawing pictures, ZD also 
means designing! logos, touch- 
ing up or CDnnpO'Siting piiotos, 
g«nfrrating w«ib &lte g^raphjcs, 
morphine, rectourlng^ image 
manipulation, and so on. Some 
things require drawing skill, but 
not all, Scanned photograph? 
cart be n^ianiptilated by someone 
who can't draw straight, and a 
logo designer does not ne«d to 
know how to df aw in propor- 
tions, This series will be about 
using V'Our imagination to cre^ 
ate imagery, I am not going to 
attempt to teach you how to 
draw, II you want to learn tliat, 1 
strongly advise an evening 
course in life drawing. 



76 



N\md 






Dfaw Studio (LH 

Publishing), 
Structured drawing 
and design pack- 
age. If you want to 
do a logo or graph- 
ic, this is the best 
answer. 

Image Studio (LH 
Publishing}: 




l^m^^Joaj 



i4 Thi Ein YHXk Witt 24 tit 01 AGA, iHt you dfln'i 

25MH£ or better; this has s slower 
clock than the '030 but is a faster 
processor overall. The falling cost of 
'040 cards is making the slower 
ri^rds a false economy. 

MemoirY is som-ething you earii 
never have enough of, If you ne^d 
to work with high resolutions 
imagery, RAM is all important; if you 
are buying now don't go for less 
than 16 and preferably 32 Mb ■ 
again. Falling costs make it a false 
economy to go for less. 



see Kictlif what fViu are |Ktting. 

Tools of the trade 

E>:actly what software you need is 
dependant on what you want to do. 
but is also a matter of taste. You'll 
have to find the package that suits 
you rnost, but here is an overview 
of some of the leading packages. 
Art Effect (Haage and Partner); 
The Amiga's homage to Photoshop. 
Very similaf to Adobe's market 
leader in design, but not as well 
developed. Very good at natural 
media. 



An excellent shareware image pro- 
cessing workhorse. Brilliant for 
image format translation or simple 
effects, AreKX batch scripting, A 
must have for all image artists. 
ImageFX 3.0 (Nova Design): 
Truly awesome graphics processing 
package. Vast numbers of very tune- 
able effects and class leadir^g batch 
facilities, There's nothing quite like 



II 



steps 



Th«r»'s no vwors'e mistake yt^u can make with web graphics than making 
them too big. Th^y "^^V '<>o'< amBzing, but if no-one can b» bothared to 
wait while they downi^osd, yow great design will never be s««n. Making 
Images web friendly is i job the Amiga is good at - even our hardcore 
Macintosh loving designer Seshan M gets US to rework his web images 
in PPaint. 

The rniost important thing to do is get the file format right. Th« two 
mast popular file forrtiats on tfte web are JPEG and GIF, \f ydur image is 
24 bit use JPEG, if it is 8 bit (or les*] use GIF For illustratiDn purposes 8 
bit fs usually enough, so reserve JPEG for higher quality images where 
you really need them. Try converting £4 bit images to 6 bit and see If 
you can live with 256 colours. 

If you choose JPEG, then the neKt bit is pretty easy. Use a 24 bit 
package such as Image Studio, and save the JPEO out. You can set the 
quality level in s JPEG when you save it, and it is worth cKperimenting 
with this. The smaller the number, the smaHer tha image, the larger the 
number the higher the quality. Save the file out at 70, 7B and 65% quali- 
ty and compare the final results. The level of image deg radatioii caused 
by JPEGing varies from image to image, so use the smallest variant you 
consider good enough quality for your purposo- 

A GIF can be made even smaller. Load your image into PPaint, and 
select "dtthering/floyd-steinberg" {or "dithering/pattern" for more graph' 
ic/text oriented imagesi and "dithering/ best quality' from the settings 
rnenu. Then go to ttie colours menu and select "less colours". Yoy can 
slide the bar gadget to read the number of colours you would like the 
image reduced to. Try a few different VBilues and «ave the results out as 
GIFs, You'll find that images with many different coiours iose quality 
more quickly than those with many similar colours. Vou wil< notice that 
the taw of diminishing returns rapidly sets in, with furthef colour reduc- 
tion causing increasingly less file size reduction. As with the ^fPEGs, 
you'll have to judge the best compromise yourself. 



image FX3.0 on any other computer, 
making it one of the Amiga's kiltef 
apps 

Photogenics NG (coming soon); 
Paul Nolan's new paint package (the 
name is not yet settled) replaces 
Ptiotogenics 2, which is no longef 
available. The original Photogenics 
was an excellent 24 bit paint pack- 
age, somewhere between Image FX 
and PPaint, but suffered a 
shaky interface, NG has been 
wowing people at previews, 
and is touted by some as a 
real world beater. 
PPaint 7.1 (Cloanto): 
Bitmap paint package in the 
Deluxe Paint mould. Supports 
8 bit colour only, but an 
excellent working environ- 
ment for this. Very good for 
web design, very easy to 
use. 

Well that's my introduction. 
Next month we'll look at the 
serious issues of what you can do 
with your Amiga and how to do it. If 
there is anything you would want 
covered, from graphics tablets to 
logo design to impressionism, write 
in marking your letter DigitalART or 
email me at 

Hndrew.kDrn@ecm.emap.com. 
Have fun! ■ 
Andrew Korn 




A T«p is 25S EDloHiiy 4I.SK JPEG. Bittoni is 91 coloirs, a iiod conprwnise aid Ml) ZSK, 



77 



Amiga C Programming 




The wonderful DataTvpes 
systern, and the troubles 
of programming with lit- 
tle documentation. 



Example 1 



This month we're going 
to Sook at the powerful 
DataTvpes system that 
was introduced with 
the AG A chipset and 
Workbench 3-0, ijack when the 
MQQQ was a new finachine, 

Because DataTypes made their 
first appearance over five years ago, 
you'd have thought that there would 
now be a wealth of documentation 
on the siibjeci and plenty of official 
examples and sources, 

Unfortunately this is not the 
case; probably due mainly to the 
protracted problems with the own- 
ership of the Amiga. 

Documentation 

One of Lhe rnosL huHirating things 
(for computer users in genera I ( is 
having to understand other people's 
documentation, whether it's for the 
latest word processor or some 
aspect of the Operating System, 

For ordinary programs, documen- 
tation can often legitimately take 
second; place to the user interface, 
since the user ought to be abfe to 
use the program effectively without 
constant recourse to a mar>ual. But 
for programming systems, the doc- 
umentation Is critical and even more 
important than s sensible or 



DataType 



An Amiga system componant 
tliDt can recognise, undtrstand 
and convert a particular format 
of data. For example, there are 
DataTypes for ILBM format 
images, 8SVX format sounds, 
AmigaGuide format hypert9)(t 
and CDXL format movies. The 
DataTypes system is Object 
Oriented, with a lot of th» com- 
mon wofk done by tlie base 
classes {ie; the animation, pic- 
ture, sound and text DataTypes). 



intuitive design, 

Trial and error (or complete 
guesswork) are rtot effective ways 
of learning how to use an Operating 
System or some fancy program- 
ming library. What a programmer 
needs is complele documentation 
angi (ideally) numerous examples of 
each feature. 

The Amiga's official documenta- 
tion comes in the form of the Rom 
Kernel Reference Manuals (RKRMs), 
a five volume set covering the 
Libraries, Includes and Autodocs, 
Devices, Hardware and a Style 
Guide. These are published by 
AddisonAA/esley and the latest edi- 
tions date back to May 1992. 

The RK.RMbi are a vital resource 
for any real Amiga programmer. 
They are very weil written and 
extren^ely useful, and thiis is espe- 
cially true of the Libraries edition. 
However, they only cover Release 
37 of the Amiga Operating System 
(which corresponds lo Work- 
bench 2.0). 

More 'recent' innovations such 
as the AGA chipset and the 
DataTypes system therefore lack 
any proper RKRIVI documentation. 
The only official technical tnforma- 
tlon comes from the 3.T DevKit 
(rtow available on the Amiga 
Developer's CD). 

This comprises a short text file 
giving a very brief outiine of how to 
use DataTypes and write new ones, 
and a couple of example programs 
and DataTypes, This is certainly not 
adequate for a complete under- 
standing of the system, and only 



Example 3 



int: useDT ( ) 
{ 

return DaCaTypesBase != 
NULL; 
} 



int lofldDT(char* filensune) 
f 
struct Window* win = gatDrawWinH ; 
Object* dto; 

seU'findowPo inter (win, Wrft^BusyPointer, TRtJE, 
TAG_DONE) t 

if (dto = N«wDTObject ( (APTR J filename, 

PDTft_E€!niap , FALSE , 
TAG_DONE J 1 
{ 

/* ...Render object onto drawing window... 
/■* Throw away DataType object */ 
DispoEeCTObject fdtg) ; 
} 
else 

pr int f {"Error: cauid not open DT ota^ectXn" ) 
5etWindawPiointer{win, WAJusyPointer, FALSE, 
TAG_IXME ) ; 

return TRUE,- 
*} 



4 



Exampte 2 



i<& 



'/ 



if (lntuitionBafie->iib_Version >= 39 

G£j(Base->lib_VerBion >= 39) 
{ 

/* If the DataTypes library cannot be opened 

/* we fall back to uaing IFF *,' 

i£ ( (DataTypesBase = OpenLibrary ("datatypes .library" 
39 1) == NULL) 

printf ("Warning: could not open 
datatypes . library \ri' ) r 
) 



really useful for constructing pro- 
grams that are practically identical 
to one of the examples. 

Using DataTypes 

The aim for this tutorial is not to 
bemoan the lack of information, but 
to attempt to use the wonderfully 
powerful DataTypes systenni despite 
of this. This will make our program 
a good deal more flexible and 
unable, by allowing image fHes in 
any format supported by DataTypes 
to be loaded. 

The standard DataTypes system 
rnc^udes a DataType for ILB^^ 
(IFF) fifes, but there are many, 
many more availabfe f romi the 
CU Amiga CD and Aminet The 
GIF and JPEG DataTypes are 
probabty the nnost commonly 
used. So. by using the 
DataTypes System we'll be able 



to ioad ILBM, GIF and JPEG files. 

Here's where the problems start. 
With the IFF library we had pretty 
clear documentation and examples 
tfiat showed how to load a picture 
file. The task was simple and 
straightfonivard. 

Many of the problems with using 
DataTypes stem from the fact that 



BOOPSI 



Basic Object Oriented 
Programming $y$tani for 
Intuitiori, A simple, fleKible and 
powerful framework for con- 
structing efficient GUIs. Thare 
ara several GUI buildars ^nd 
toolkits built around BOOPSI, 
such as the very popular MUI 
and Class Act. 




thiubm 






ry- 



ns Start- 
jretty 
amples 
picture 



th using 
:tthst 




^and 
in- 

ndi 

PSt, 

/lUI 



Conditional 
Compatibility 



A technique for ensuring some 
backwards compatibilitv wh)!^ 
still being abte to use new fea- 
tures. Wfien the program is run, 
a tflst is periormedi that decides 
whether the current system can 
itsfr th« new stuff. 

If it cati't, then fall back' 
coda is eKecuted instead (this is 
ususlly less efficient or attractive 
than the new ftatures). The func- 
tion of the program is then con- 
ditional on the capabilrties of the 
current system. The QlterriatJve 
of just failing to run on older 
systems obvioysly gives no 
backwards compatibility. 



the system is very generic and 
encompasses a number of quite dif- 
ferent concepts [images, text, 
sounds, video, etc). So in some 
ways, it's unsurprising that it can be 
vefy difficult to use DataTypes in any 
particuiar way, oven the very simple 
way vt/e want to use i\. 

Gadgets or BitMaps 

At it'ii core, the DataTypes system is 
Obiect Oriented and it works in a 
very similar to the Aroiga's BOOPS) 
system-. We haven't met BOO PS i in 
these tutorials yet, but that's not 
somelhing that will stop us using 
DataTypes. 

At the highest level we can use 
the Datatypes system xo creale a 
kind of gadget from: an image file. 
When this gadget is attached to our 
drawing window it will render the 
image. 'We can then remove the 
gadget and dispose of it, since all 
we need is this drawing side-effect. 

At a much lower level, we can 
use the DataTypes system to create 
a picture object from an image file. 
This object will render into a BiitMap 
which we can then copy into our 
wiridow. This method is in essence 



Example 4 



inc loadf ile (char* 

filename) 

{ 

■ if(u3eDT{)) 

return 1 oadDT f f i 1 e- 
name) ; 
else 
{ 

/* Do old( IFF 
library stuff */ 




} 



} 



the same as the way the IFF library 
IS used. 

Either way. the general frame- 
work we'll use is that shown in 
Example 1. The "loadDTO" function 
\'\n "datatype.c") takes a filename 
and will render the image in the cor- 
respond ingjile onto the drawing 
window. The significant thing a I this 
level is the use of the 
"MewDTObJBctir function from the 
DataTypes library. 

DataTviies Library 

The first example ori the disks 
("dtO") adds flesh to this outline. It 
also implements the necessary sup- 
port by opening (and closing |i the 



Example 5 



DataTypes library (in "main,c"l'. 

This part is. more complicated 
than before because we don't want 
failure to open this library to he 
fatal. The DataTypes library is avail- 
able only in Amiga OS 3.0 lof 
newer i. and we can safely 'fall back' 
to using the IFF library, albeit with 
reduced functionality. 

Another problem comes from 
the need to check that the Intuition 
and Graphics libraries are 'new' 
enough to work wilh the DataTypes 
system (ie; version 39 or greater), 
Only then should we attempt to ini- 
tialise the "Data Types Base" library 
variable (see the snippet in 
Example 2), 



struct dtPrameBox dtf; 

struct Framelnfo fri; 

/* Clear the frame structures */ 

memsetftdtf , 0, "sizeof (struct dtFtameeoxl ) ; 

meiusetf&fri, 0, siseof (struct Framelnfo)); 

^* initialise DataType metliod */ 

dtf .HetflOdlD ^ DTtl^FRAMEBOX; 

dtf .dltf_FrainelnfQ = ifri; 

dtf .Gltf_Contentslnfo = &fri; 

dtE.i!3tf_SizeFramelnfo = sizeof (struct FrameliifQ) ; 

iEtEtoDTMethodAidto. ITOLL, NULL, (Msg)fi:dtf)) 

{ 

/* Use the information in fri */ 



Hdit ftw\i\ A 

The use of the DataTypes library is 
conditional on it being successfully 

opened, and this fact is provided by 
the "useDTjl" function in 
"datatype.c" (see Example 3). The 
"loadfile{r function (in "lo3dsave.c"( 
uses this to decide whether to use 
the "loadDTO" function or the nor- 
mal IFF library code (Example 4). 

DataType Properties 

With the IFF libra:ry we had to 
extract various bits of information 
about the picture so we could 
change the screen size, resolution 
and mode (if necessary). 

To do the same kind of thing for 
a DataType object we need to ask 
for its Frame Bok. The code shown 
in Example 5 is the documented way 
of achieving this, artd the resultant 
"struct Framelnfo" contains all sorts 
of interesting information. 

The most useful thing in this 
structure is the "struct ColorMap". 
which is supposed to give quite 
detailed information about the colour 
requirements of the picture. 

Unfortunately, we've now stum- 
bled across a bug in the implemen- 
tation or documentatiort of the 
DataTypes system. The 
"fri_ColcirM8p" element is supposed 
to be a "struct ColorMap*", bui in 
practice the results cannot b« valid- 
ly interpreted as such. 




A A GIF inag« iuiti inn KBll»P«iaiH 

In fact, this pointer value turns out to 
be identical to the value returned by 
a ''PDTA_CReg$'' enquiry (try it out 
for yourself I, which is quite a differ- 
ent object, This is a simple (flat} array 
of "ULONG" values representing the 
RGB values of colour pens. 

To work round this bug (and to be 
safe iri the future if it pets ffKed), 
we'll ignore most of the information 
in "fri", Instead, we'll gel the "struct 
BitMapHeader" associated with the 
picture and asl< the object directly for 
its col'our information [via 
TOTA_CRegs"). 

DataType Gadget 

Once we've got the details of the 
picture, we can then change the 
screen to fit. m much the same way 
as we did for the code which used 
the IFF library. 



Exampre 6 



/* Change screen colours */ 
sfttcolourB(i(win->WScreen->-ViewPort) , 

cregs, l<binh-*>bmh„Depth] ; 
/* Set the object's siae and position 
SetDTAttraidto, MULL, NULL. 

GA„LeEtp 0, 

GA^Top , . 

GAJWidbh, win -> Width, 

GA_Hei ght , win - >Heigh t , 

TAG_DOHE> ; 
/* Add the object to the window */ 
AddDTObject (win, NULL., dto, -1); 
/* Refresh the DataType object */ 
Ref reshDTObjects (dto, win, HULL, NULL) , 
/* Rsfliove it from the window */ 
Rem-pveDTObject {win, dto); 



This time, though, we need to be a 
bit more stringent and force a 
change if the screen is loo small or 
does not have enough colours. This 
is because the DataTypes system is 
not documented to cope wfth ihis. 
like the IFF library was. 

Example 6 shows the final code 
snippet to change the screen cofouFS 
and render the image. The 
DataTypes object is added to the 
window in much the same way as an 
ordinan^^ gadget. Once refreshed it 
can be removed, since it has done 
its job and drawn the picture. 

Example 7 shows the function 
which does the actual translation of 
the RGB colour table (mentioned 
above) into pen colours. 
"SetRGE32(r is basicaljy an 
enhanced v^ersion of the 
"LoadRGB4(}"^ function which was 



used in the IFF 
library code. 

DataType 
BitMap 

The second exam- 
ple on the disks 
r'dtl")is asiightiy 
different way of 
doing exactly the 
same thing. This 
time the DataType 
object is treated as 
a source of a 
BitMap. As well as 
getting the BitMap 
from the object 
[using 

"GetOTAttrsO"). the 
code m Example 6 
is replaced by that 
shown in Exarmple 
8, which directly 
writes the BitMap 
into our drawing window. The 
"VUaitBiftO" call makes sure the copy- 
ing has finished hflfore the DataType 



Example 7 



static void setcoloursjsttuct- 'ViewPort* vp, 

ULONG* cregs, iiit COuntJ 
I 

if (cregs) 
{ 

£nt i ; . 

forfi = 0; i«:;oimtf i++J 

C 

SetRGBj2 (vp,i,cregs[(J] , cregs [1 ], cregs [2] ) ; 
cregs += 3 ; 
} 



object is freed. But that's nc 
whole story: the creation of 
DataType object does not ca 
creation of a completed SitM^.. , 
we must first tell the object to i 
der itself (the "AddDTObjectir < 
this in the first example). 

Example 9 shows the nece 
code, which precedes the en 
the Frame Box. It's basically th* 
same kind of thing that happefis j 
result of the "AddDTObjeetfr ca* 
the code without this to see the 
differerice. 

Next Month 

Try out for yourself some variattom 
on this theme, by maybe allowing 
the DataType object to remap itsili 
to the current screen colours and 
depth. The header fifes in the 
"DataTypes" directory of "include 
[or equivalent) are a good start pow* 
Next nfionth we'll (ook ai some- * 
thing that's a bit better behavad s 
better documented. ■ 
Jasan Hulancv 



Example 8 



/* change screen colours * / 

set col cuts ( St ( win - >VS5 cr&^A - >Vi ewPort ) , 

cregs, l<<binh->biflb_Depth} ; 
/* copy the picture to our window */ 
BltBitMapRastPort (bm, 0, D, 

win->RPort , , . 
btnh->bmh_width, bmh->bmh_H«ight, 
OxcO) ■ 
WaitBlitO ; 



Example 9 



struct gpLayout gpl; 

gpl.MethodlD = DTM_PR0CLAYOUT; 

gpl,gpl_GInfo = NULL; 

gpl.gpl_lnitial == l; 

i£(I>oDTMetho(iA(dto, NULL, NULL, (Msg)tgpl)) 

{ 



n 



.The rest of the rendering code. 



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Emulation 




In April, we tried to convince y*^" that Mac enriulatlon was both easy 
and a good idea. Aside from the obvious benefits, getting into the 
Mac realm also opens up access to a whole new set of emulators for 
other platforms. Jason Compton explains... 



Before you write this off 
as ridiculous, r&member 
that Mac emulation on 
the Amjga runs at effec- 
tively the same speed 
as 3 real Mac, especially if you're 
using a graphi'cs card. So although 
it mtay seem sillv on the surface, it's 
actually very reasonable to run an 
emulator on top of an emulator, in 
fact. Compton's Rule of Emulation 
#2 states that no emulation is too 
outrageous to be attempted. 

But why bother? Because as 
resourceful and talented as the cur- 
rent a net past crop of emulation pro- 
grammers has been on the Amiga, 
ihey sre only mere mortals. Some 
projects have never achieved their 
full potential, while other, more 
obscure projects have never been 
attempted. Fortunately, the 



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A TN Apffa II. a baslian of i«it«ractJvfl fictloo. 

Macintosh community's good for- 
tune is our good fortune. 

Bear In Mind 

A word of caution to temper that 
optimism; in programming emula- 
tions, speed is king, But since 
PowerPC speeds have been avail- 
able to Mac programmers for years 
now. ttiey are more concerned in 
getting good speed on mid-range 
PPC machines, not mid-range 6S000 
machines- For those emulators 
which would run brutally slow on 



even the fastest 6BK Mac. lypically 
the programmer has not boihered 
to compile a eCK-compatible ver- 
sion. Still, there will be some emula- 
tors out there noi even worth 
running on our 060 Mac emulationis. 

Also, if you don't already have 
file Buddy on your Mac pairtilion, 
get it. (It was on the April CUCD and 
can easily be obtained from Mac 
shareware sites.) Emulators use 
disk or ROM images, but because 
most Mac programs won't look at 
files that it doesn't see the right file 
type or creator information for, you 
may need File Buddy to con^'ince 
the system that, for example, that 
big file over there really is an Apple 
II disk image. 

Applft Computers 

ft seems only fitting that the Mac 
should have the 
widest variety of 
Apple computer emu- 
lation. For The Amiga, 
we have Apple2000 
and A1I + . which are 
both competent and 
very fast (030/25 for 
full speed} emulations 
of the Apple 11+ com- 
puter But we have no 
support for Apple He 
machines, nor for the 
more obscure Apple 
models. 

Apple I {sime&0£) : 
This emulator is really 
just a simulation of the 6502 CPU, 
because that's basically all the 
Apple I was - a CPU with some 
rudimentary I/O. It was enough to 
put Apple Computer on the map, 
though, and finance the develop- 
ment of the Apple II series. 
Interesting for historical value, or if 
you need a 6502 simulation, but not 
as good as the real thing since 
much of the joy of the computers of 
the mid-70s is in harttware hacking. 
SaTa (Apple III): The contusir^g 
thing about Apple's naming scheme 




A Mica try, f allat. 

is that ttiey built the Apple III after 
the 11+ but before they built the 
Apple lie or lie. The III, in all its 
green-screen monochrome glotV- 
was intended to compete head-tni- 
head with the original IBM PC for 
business market share. It failed- But 
now thet failure is preserved for ail 
time. 

Stop The Mildness .851 and 
.881; Comes in two versiions 
because the later version, while 
more feature-packed, is much less 
stable. STM doesn't offer a whole 
lot that isn't covered by the native 
Amiga emulators except the ability 
to run (t in a windowed environment 
rather than ori a custom 16 color 
screen. This one is very picky about 
disk IDs. 

Catakig: Recently, the author of 
this Apple ll+/lle emulator made a 
eSK port available. It's still in alpha 
stages, and that means it's quite 
sbw. But the ability to run He soft- 
ware (which boast better graphics 
and more memory than the tl+|i is 
there, 

:ltfr: The best of the bunch, 
He eombirtes a very nice emu- 
lation window toolbar with 
reasonable speed on fast eSK 
systems (040 recommendedl. 
This one is crippled share- 
ware, however, with a one- 
hour timeout and certain 
features disabled. 

vMac: An outgrowth of 
Amiga emulation mania wras 
vMac, the first Mac emulator 
for Macs, Truth be told, run- A Thril 



A (Moving tfiBt campiitBrs arA gCiMl ler lim*- 

wasting h>r five? 4& ysari! 

ning A-Mas on an Amiga 500 would 
in many ways be a better solution, 
but not everyone has an old A500 
(or A-MaK) lying around. It suffers 
the same sort of speed penalties on 
a 68K Mac that UAE does on a SBK 
Amiga - Substantial., Mostly a novel- 
ty, to explore really old versions of 
MacOS or to run that neat old pro- 
gram that just vvon't work on mod- 
ern Mats ian Amiga PPC port is 
probably th^ best solution here). 

Atari 800 

We now have ACE, which is basical- 
ly an unfinished Atari 800 emulator 
for the Amiga, Sometimes it works, 
sometimes it doesn't. 'What would 
really hit Ihe spot would be if 
Wacke, the PowerMac Atari emula- 
tor that grew out of ACE, got ported 
back to the Amiga. In the meantime 
a compromise measure, if you have 
a fast machine, is lo run Hainbow. It 
is unfortunately crippled shareware 
and can get bogged dov^n on diffi- 
cult graphical tricks, but is more 
accurate than ACE. 




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Atari ST 

I have heard s&me tales of people 
vvhq could successfully run the old 
Atari ST emulators on unexpanded 
A500S, but I was never one of them 
myself, and so it took IVI^c emula- 
tion for me to finally be able to 
emulate an ST! 

NoSTfllgia: A 68K port of this 
errtulator was available at one point 
but seems to have been temporarily 
dropped for speed reasons (even on 
an 060, it was no better than 70% 
of an ST - and remember regular 
Mac owners don't have D6O5). 
Multiple TOS versions were support- 
ed artd the emulation seemed fairly 
complete. A quick e-mail to the 



tion. iBl 

main 

niarj. 




■4 Mdrtal 
Kninbat, 
l>aiiiB G«ai 
styli. 




A Haitlitr Donkev ""' K'O'^8 ^h"" ^^°f Mario 
□Hi C(il«i;-i>visi«ii. 



author may convince him to recom- 
pile a 6SK version for the curious 
(ph. gerir%(©S kyn et. be} 

SI ncla i r/Spectm ms 

You can hardly lurn around without 
rynning into another ZX Spectrum 
en^ulation for tJie Amiga - we're 
covered in thai department. But 
there are a couple of other series 
that might strike your fancy- 
Curiously enough, the ZX81 emula- 
tor is PPC-onlyi 

Sam Coupsi Our Techno 
fragedies segment on this machine 
nnay have dug up some old memo- 
ries. EKplore them fully with this 
emulator! 

Sinclair QL: Sinclair's attempt 
to get into the bigger stakes com- 
puter market being established by 
Apple, Atari, and of course 
Commodore, The more functional 
Q-emuLatoT (clever, eh?J requires 



registration to unlock its full poten- 
tial, but the included demo image 
does at least establish that the 
video and sound capabilities seem 
to be in good order 

Consoles: The console emula- 
tion fad got started with Gameboy 
emulation and has progressed now 
to the point where people are trying 
to crack the Playstation nut. Of 
course, inbetween the two is what 
we're interested in. We are well-cov- 
ered on the Gameboy front, but a 
little help in other departments i$ 
appreciated. 

iNES: The bad news is that even 
on the fastest Amiga. ilMES won't 
guite manage full Nintendo frame 
rate. The good news is that iKES 
g far. far more compatible with the 
different types of Nintendo ROM 
mapping schemes and graphical 
tricks, so if you want solid graph- 
ics and are willing to endure a 
ipeed handicap, it's worth check- 
ing out. 

Sega Gamti Gear/Master 
System; For the Amig^, we basi- 
cally have to deal with two types 
ol Sega emulators - fast but unreli- 
able, stable but slow- The 
MasterGeai" emulator for the Mac is 
a good combination of the two, and 
it's my preferred way of playing 
Master System games- Go Shinobi! 
CoiKO Virion: The Coleco was 
basically a modified MSX, and we 
do have the excellent fMSX emula- 
tion on the Amiga, but it's not qviite 
the s-ame. ColEm does a very good 
iob emulating the machine forever 
immortalized for 
Donkey Kong and the 
Smurf adventure. 

Intelli vision: The 
1nte1s>vi5»on still holds 
the world's record for 
the most ill-advised 
controller, The authors 
of the Intellivision 
emulator are planning 
a fully licensed com- 
mercial release of an 
"InteKiviSion Livesr 
CD-ROM but are 
releasing freeware 



packs to whet the appetite. Ttieir 
68K version at present is rather 
unplayable, however, but a few kind 
words of encouragement to opti- 
mise their code a smidge could 

help. 

Obwurities: Faded into the 
depths of time are nearly SO years 
of computer development and 
rese^ch. Most architectures were 
abandoned long ago, but emulation 
helps keep these machines 
alive - some in a much 
more compact form than 
the original. 

CP/M 

Back in the days before 
MS-DOS established ulti- 
mate dominance, it went 
toe-to-loe with its prede- 
cessor CP/M. Computer 
legend has it that the cre^ 
ator of CP/M 
could have made a deal 
with IBM to ship the 
original PC with CP/M. but he 
wouldn't play by their mies so they 
went with Microsoft instead. Often 
based around ZSOs. there's still a 
ton of application and productivity 
software out thete for CP/M boxes. 

CP/M Emulator: Despite being 
fairly Spartan in design, this emula- 
tor is pretty easy to use - you can 
define a Mac folder as a CP/M drive 
(very handy) and run old CP/M soft- 
ware to your heart's content. 

This emulation does not seem to 
support all of tfie cursor movement 
that some programs would expect 



lit to possess however. 

Eds3c 

Leave it to a computer sclentsits 
revive one of the very first compil- 
ing machines in the world. 

This 2K monstrosity se^ms ic 
have been responsible for one 0^ 
the earliest known instances of 
playing games on company tjrrw - • 
1952 tic-tac-toe (noughts and cross- 
es to you) program. The Edsac sim- 
ulator can't possibly approximate 
sitting at the console of a computer 
the size of your house, but it's an 
interesting insight into what peopte 
had to do before the keyboard, the 
monitor, the disli drive... the includ- 
ed documentation tells you (almost) 
everything you need to know to 
become a qualified Edsac program- 
mer-end imagine how good that 
will look on a resume! 





A Sundsis on lie. una at tilt infiniti space traillii( gai 
in iliB nimrid. 



PDP/8 

Somewhat less faded into the mid- 
sts of time is the PDP series from 
Digital. There's still a very avid inter- 
est in these minicomputers out 
there, and quite a lot of software 
can be dug up if you spend a little 
time looking for it. The original 
Spacewar was written for the 
POP/1, for example. Esoteric? You 
bet. But still interesting. Remember 
that rule I mentioned earlier 

Next month, we'll take a look at 
what else you can do with that Mac 
emulation, once you can bring your- 
self to stop playing. Donkey Kong, ■ 
Jason Compton 



Resources 



There's really only one place fovt 
need to look for more Macintosh 
emulation information: 
www.em ulation . net, 
It's a one-stop shopping venii« 
for ell of the emulators men- 
tioned in this article, and muett 



A This is abpvi at eicitii>g a$ ili« Apple 



f 




ni 



mum 





NetGod speaks 



Th0 mood On the Amiga news- 
groups and mailing lists is chang- 
ing. The heaJtJiv optimism of 
recant yeafs is faeing replaced by 
two opposed camps. On tiie on* 
side are the djflhard optimists^ 
Mho 3««ni to believe the Amiga is 
capable of topping Microsoft's 
world domifhatJon. Tha other, 
growing, group are descending 
into desperate pessimism. The 
lack of iny firm news from Amiga 
International or Amiga fnc is mak- 
ing this stciadilv worse. 

Lack of any* definite informa- 
tion has resiilted in the optimists 
seizing on every scrap of informa- 
tion from third party companies 
as the Amiga's gireat hope and 
saviour, while the pessimists are 
treating each such announcement 
as mora vaporware while there is 
still nothing definite from the 
owners of the Amiga. 

The Amiga community has 
been in limbo for five years, from 
Commodore's death throes, 
through a year each of W9itir>g 
for the receivers, Escom, ViSsorp 
and Gateway to do something 
positive, something new and 
innovative, something worthy of 
the Amiga name. We have been 
supportive, we have been posi- 
tive, wa d«s«rve more. 

The Worfd of Amiga is just ten 
days away as I write this. Will 
there have been a big announce- 
ment 9S promised, or another 
deJay? 8y now we will know the 
answer, and it must be something 
positive and exciting if the Amiga 
communitv »i to survive. 
Ga^teway commBnted on the 
strength of feeling in the Amiga 
community when they bought 
into it, they must use and channel 
this strength to positive ends, not 
let it waste away. World of Amiga 
must produce something good if 
we are to continue, it wiH only be 
a start, but it wilt give the Amiga 
community what it needs, a 
sense of purpose and a future. 



Surf's Up! 

The amphibian-like Neil Bothwick dives down into 
the deep blue yonder to scoop up some web relat- 
ed news pearls. 



NetConnect 2 arrives 

NetConnect V2 is tinal^y ready for 
rslease. After months of deteys and 
frustrated customers , a 'gold' pre- 
master CD hias just arrived ^ere. By 
t fie time you read this it wiK be 
available, probably berr>g launched 
at the World of Amiga. 

Active Technologies have taken 
advantage of the delays in develop- 
ment of some of the client pro- 
grams to add more to the package. 
Genesis is a repi:aceme.nt for 
AmiTCP and features multi-user 
support, ideal for people with more 
than one Internet accourn, 
or more than one person usingi the 
same account. It now iias a connect 
wizard, to dial into your ISP and 
retrieve the informa- 
tion needed to e-stab- 
lish a working 
connection. 

X-Arc is a new addi- 
tion For handling vari- 
ous types of file 
archives via a drag and 
drop interlace. Contact Manager is 
an address book type program, but 
for email, vvww and ftp addresses. 
NetConnect 2 also includes updated 
versior»s of ail the other programs in 
the suite. 

A new an ti- spam 
service 

Unsolicited junk email probably 
causes more bad feeling than any 
other aspect of the Internet, worse 
than newsgroup spam since it 
arrives in your private mailbox. 
While most mail programs allow 
you to set up filters to kill this sort 
of stuff, you need to either down- 
load it first, or at least scan the 
messages In your P0P3 mailbox, so 




It still costs 

you online 

time. 

Wirenet 

Amiga 

Internet 

can now 

offer mail filtering that takes place 

on th& mail server 

By setting up filters via a straight- 
forward web form, you can define 
addresses or subject to be filtered 
out and never added to your mail- 
box. Filtering is not limited to remov- 
ing spam, you can have impor^nt 




AmSA inT6RnET 



mails forwarded to another address 
and you can iog the receipt of maiJs 
for specific filters. Filters can be set 
up based on any nvessage headers, 
or \he message body and the log- 
ging option enables you to test fit- 
ters before letting them delete mail 
forever. 

Using'the additional e-pager ser- 
vice you can be notified by pager of 
receipt of specific mails. 

ICQ - not 

Once again, the subject of an Amiga 




port of ICQ has been raised. 

Despite previous statements by 
Mira bills that they were interested in 
an Amiga port, they have now said it 
will not happen. ICQ is a means of 
signaliing when you are online and 
detecting when others are online, 
Running in the background, it can 
automatically notify you when 
friends or associates are available. 

While it is not the only system of 
its type, ft has become the most 
popular, and conse- 
quently the most use- 
ful. There are rumours 
that the reason for 
Mirabilis declining an 
Amiga port was that the 
group offering to do it 
has long standing associa- 
tions with Cracking and" piracy of 
commercial software. 

If this is true, it is just another 
chapter in the long history of the 
damage done to the Amiga by 
pirates, who generally claim they are 
providing g 'service' and doing no 
real harm ■ 
Meil BothwicJk 



Contacts: 



Activfl Technologies 
Tel: 01325 460116 
VWWW: http://www.a<;tive- 
net.co.ijk 

Wirenet Amiga Internet 

Tel: 01925 496482 

WWW : http ://www.wiren9tco,uk 

y 

Mirabilis 

WWW: tittp://' www.icq.com 






Surf of the Month 

Neil Bothwick dusts down his boards waxes it up, puts 
his rubbers on and paddles like a little duck.... 



Do you remember the 
good old days, when 
Commodore were still 
developing and selling 
Amiga s, when new 
soUware titles were released every 
week and, best of all, wher» every 
issue of CU Amiga ccntsined a Far 
Side cartoon? You car^not turn Ihe 
dock back, but there is a connpre- 
hensive set of Far Side cartoons on 
the web. A dedicated fan has 
scanned and uploaded a complete 
colSection. However, a word of wdtn 
ing, do rtot download them all at 
once, get them one at a time, 
savour them, make them last... and 
ignore the strange looks you get as 
you sit glued to your monitor, chuck 
ling to yourself. 



^^ii^lB^1HI»^■l4l^n| l^%^KJ*^^2 




aiFstaw 



H/Ocgosoft 



m'efevf^imA- iUi.TU rt^Ta Lara 



™ 







clear that these are intended for 
Windows users, but they are in stan- 
dard GIF format, so anyone can use 
them. They are all joke backdrops 
based on politics, films, television 
and the computer industry, with the 
inevitable anti-Microsoft collection, 

While many of them have an 
American bias, you should find 
somethinig to brigihten up your work- 
bench and your day. 




ThB Far Side 



Workbench backdrop and icon sets 
are always a popular item on the CU 
Amiga CDs, but there is a collection 
we cannot include due to copyright 
restrictions, although there'? nothing 
to stop you downloading them your- 
selves. With an address like 
http;,'/www.jokewal I paper.com it's 




The Far Side 

Joke Wallpaper 

Internet Movie Database 

IDrink 

Amiga Org 

C Prog ramming 

Carl Sassenrath 



http://fsing,ee'.iiini-sb.de/--m»rtin/i*r 

son/indflx/toc.htm 

http : / / www. joke wall pa|»rcom 

http; //uk,lmdb.cQm 

http : //www, id rmk.com 

http ■- //www, a mig a , org 

http : //www, Bzstfl rnet,com/— mi di an/ 

amiga/chtml 

http ; //www.rthoLcom 



^IS 



JoN lA'allpaptr 



liternEt Mtvic Database 



Another frequent request for inclij- 
sion on the cover CD is the internet 
Movie Database. We are not allowed 
to include this so you have two 
choices, either download 60MB + of 
data and around 1 ,5MB of updates 
each week, or access it via the web 
interface. The Internet Movie 
Database is a massive collection of 
film and television facts, figures and 
trivia. Everything is cross-referenced 
so you can look up a director for a 
list of his films, get cast and crew 
lists for one of those films, follow a 
list of other films made by individual 
cast members and so on, It's very 
easy to lose track of time and end 
up following links far away from 
your original starting point. 

If you're having a party and. want 
to offer some different drinks, the 
IDrink web site has recipes for near- 
ly 40HX1 alcoholic and non-alcoholic 
drinks. As well as the usual search 
features, this site will let you tell it 
the contents of your fridge/drinks 
cupboard/carrier bag and list all the 
drinks you can make with those 
ingredients, Vou can customise your 
own search criteria for use next time 
you visit the site and you can add 



IDRINK 




you should lake a look at Amiga C 
Programming. This page is "dedicat- 
ed to assisting Amiga users with 
earning to program in C" and con- 
tains links to a wide range of tutori- 
als, publications, examples, 
newsgroups and web sites, along 
with subscription details of relevant 
maiiing lists, including the Amiga C 
PtOQ ramming list. It seems to be ori- 
ented more towards those who are 
learning and developing their C 



your own recipes. If only it had the 
recipe for a Pan-Galactic 

Gargleblaster,., 

Most Amiga owners online know 
about the Amiga Web Directory and 
Amiga International sites as sources 
of information, but there are others, 
Amiga.org contains news, an events 
calendar, FAQs, lists of Amiga deal- 
ers and user groups, a developers 
section and a search page. It com- 




.-rrjS 






6S!;-' 



Amiga Org 



plements sites like the Amiga Web 
directory very well. 

If you have been following ttie C 
Programming tutorial in CU Amiga 



uiaiuj 



ma- 







skills, rather than the C/C++ gurus. 
Carl Sassenrath was one of the 
founding developers of the Amiga 
operating system, being credited 
with writing Exec and creating the 
n^ultitasking capabilities that other 
platforms have only recently come 
to know. He actually teft 
Commodore-Amiga shortly after the 
A 1000 was released, although he 
worked for VIScorp during their ill- 
fated attempt to buy the Amiga. His 
current project is a multi-platform 
language called REBOL, and the par- 
allels with his early work on the 
Amiga are obvious. He lists the ptat- 
forms it will fun on, with Amiga 
being at the top of the list. ■ 
Neil BothwJck 




Wired Wo 



As soon as you start downloading 
files from the Internet, whether 
you use a web browser, ftp client 
or email program, you will find 
yourself having to deal with -^ 

archives. While archiving usually 
reduces file sixes, it is not the 
same as file compression... y^ 



^nike 



A file comprsssoi 
PowerPackef orXPK, 
will ireduce the size of a 
single file while leaving 
it in a usable state. 
PowerPacking g program can r&duce 
it to as Jittle as half its origj/ial size, 
but rt wiN still run from its icon. 

On the other hgnd, an archive is 
usually a collection of files that have 
been combined into a single file and 
compressed. The advantage of this 
for Internet use i.s that vou can 
download a comptete software 
inatallation as a single file, and tfie 
compression of the archive reduces 
the amount of time taken to down- 
load. The disadvantage is that this 
archive has to be unpacked before it 
can be used. 

I 

Types of archivers 

Most arcl'Hvers wo'k «rt a broadly 
sirnilar way, they identify commonly 
repeated patterns and characters 
and nepiiace them with shorter 
equivalents. 

The two archive formats most 
used for Amiga files are LhA and 
LZX. Lb.A has been the "standard" 
Amiga archive for many years and is 
the only one allowed for Aminet 
uploads, because there is a Unix 
unpacker tor LhA that the sen/er can 
use to unpack each upload for virus 
checking. LZX is unique among 
archive formats in that it originated 
on the Amiga. 

The main difference in the way it 
works is that it merges files togeth- 
er before beglr^rfing compression, 
this gives significantly belter com- 
pression, partioubrry with a number 
of small files in an archive. LZX is no 
longer being developed and as a 
parting gift lo Amiga users, the 



autnor released the keyfile to 

Aminet, allowir^cj all users access to 
the extra compression and features 
of the registered version. These are 
the two main archivers used for 
Amiga files, see the boxout for 
detafis of other commonJvf used 
formats. 

Working wfth 
archives 

All the archive oompression and 
decompression programs are writ- 
ten to work from a shefl, with an 
often bewildering array of command 
line options. A command like; 

LZX -« -f -f -9 -Of ft ArchiveName 
ProgramOir/#? Pr<}gramDir.#? 

could tje used'to create an archive. 
fTortunatefy, unpacking an archive is 
much simpler. Open a shell and CD 
to the directory containing the 
archive and type: 

LhA x MfArchive.Iha HAM; 

to unpack an LhA archive to RAM: 
For LZX the command is almost 
identica'l 

LZX X MvArehivfl.lzx RAM: 

The registered version of LZX wilf 
also unpack LhA archives with; 

LZX X M Y Archive. Iha RAM: 

The fegistered version is now freety 
available, both on Aminet and in the 
Magaiine/WiredWbrtd directory of this 
month's CD. Both LhA and LZX vvill 
give a list of all their options if you 
type the name in a shell with no 
options. 



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This stilj involves using a shell, and 
creating archives is more cumber- 
some, so there has always heen a 
need for a GUI based approach to 
archive handling. The u til/a re directo- 
ry of Aminet is fuN of programs that 
tJV to provide easy to use interfaces 
to archives, some easier to use than 
others, although they generally reiy 
on you having the original archive 
program in your C: directory. Some 
are better than others, and a lot is 
down to personal preferences, but 
BurnGUI is a good one to start w/ith. 
Most directory utilities come set 
up for .basic handling of LhA 
archives but may need some work 
to deal with other types Adding LZX 
commands is pretty easy, since the 
commands and arguments are very 
simifar, you should be able to make 
a copy of whatever LhA command 
you have ar^d edit it slightly. The 
later versions of Directory Opus 
take archive handling a stage further 
you only need to double-clicfc on an 
archive and Opus loads the contents 



into [he window, just as fffyou had 

double-clicked on a directory. Vbu 
can easily copy files to and from this 
window, adding them to the archive 

or extracting them from it without 
having to be concerned with arcane 
shell commands. You can also 
unpack a complete archive by drop- 
ping it onto another lister. 

The latest addition to the range 
of options for archive handling is the 
newly-released X-Arc. This liandles 
archive configuration via a set of 
modules, which should make adding 
new archive types ven,^ sa^y. It has a 
clear GUI that makes all operations 
very intuitive, including viewing indi- 
vidual files witNn and archive by 
doubleKili eking t^em. 

The files can be viewed with 
Multiview or else you can specify" 
your own choice of viewer for each 
file type. 

One stop archiving 

Seing abJe to download an archive, 
save it and then unpack the saved 










s»>* 



fiJe IS all very well, but computers 
i^re supposed to make life easier for 
..:i, so why not do It all in one go? 
' Some email programs will let 
you unpack an archive attached lo a 
mail. For instance, Thor displays an 
icon at the bottom of the mail that 
you click on to unpack the archive, 
but there is no such facility buikt into 



WebLZX.rexx 



web 

'nrowsers. 
F-Qrtunately, 
it's fairty 
easy to add 
'.his yourself, 
thanks to the 
wonders of 
MIME types 
(seeboxoul). 
Since vou 
can specify 
an external 
program to 
deal witfi 
any type ot 
file, it's simple enough to defms a 
Mir^E type for LhA and LZX archives 
and ase an ARexK script to autom^t^ 
cally unpack these. 

The script shown: here works 
with LhA snd LZX files with all three 
Amiga browsers. First you need to 
save the script to T^EXX- inhere is 3 
copy on the CD) and edit it to set 



CieeL 



your preferred directories for the 
unpacked files and for saving the 
archive. Next set the script bit, 
eith&r with a directory utility or by 
using the Protect command in a 
shell, as in "protect 
REXK:WebL2X.resx +%"- How set up 
3 MIME type in your browser, this is 
done in the Viewer section of AWeb 
and iBrowse preferences and the 
MIME Prets section of Voyager. 

Create a MIME Type of APPLICA- 
TIOH/X-LZX (Voyager 2,95 has this 
defined already) and set the exten- 
sions to "Izx Ibz Izh" because LZX is 
capable of handling all three archive 
types. Select External Viewer and 
set it to use: 

REXX;WehLZX,rsxx%f 

tor IBrowsc and Voyager, and 
nEXX:WBbLZX.r8KX %f %« - 



r We.LZX.rex. - unpacks LhA and LZX archives straight from the browser 

*i' 

i^^A^- r Set these to the directories you war^t *l 

■^aveci r - Downloads. ' ^^^ mt-^c ^v ^^_^t,^^ 

bflveuir iH. /. tn (j<;e for saved and unpacKed 

unarcdir - 'Down bads: temp r to use lor m 

archives */ 



.1 



options results 

address command 

parse arg Til enamie 

filename = stripifilename.'B',"'')^ 

parse var filename filename '" '" t>rl 

r This is needed for Voyager t>eoause it doesn't put an */ 

y* pytension on the temporary file */ 

If pX"tr(fil.name,lengmtfilename) -3V-«ha.l--) = ther. do 

Voyager = 'YES' 

oldfile = filename 

'rename' filename tr,en,ameM;K' 

filename - file name". to' 

end 



t 




,'* Unarchive ihefile */ 

■|Zf< >NIL: -m x.tJLejHIIi g.""^^^^'' 




./•■' 



archive" SAVEMODE^' '' 

if Voyager = 'YES' then 'rename' filenanie oldf^le 



for AWeb, The extra %u in AWeb ^ 
means ttie script can use the origi- 
nal filename when saving, instead of 
the temporary fllenarne given by the 
browsers Wow, whenever you click 
on a link to an LnA or LZX archive, It 

will be downloaded, unpacked and 
saved to your hard drive in one go. 
This takes plac« if* the background, 
leaving you free *o continue 

browning. 

You will find some variations on 
this script to handle olher archive 



types in the Magaiin&WiredWortd 

drawer of this month's cover CD, All 
that you need to do is set up a 
MIME Type for each individuar 
archive type. ■ 
Neit Bothwkk 



Other formats 



Apart from the standard Amiga 
archivft formats of LhA and LZX, 
you may firtd a few more on 
your travels around the web. 

LZH: 

Piedeeessor of LhA, handled by 

both LhA/L2X programs. 

ZIP: 

The main aretiiver used on PCs, 
there are batb Zip ai^d UrtZip 
programs available. You 
shouldn't n*ed to create Zip 
archives unless you want to 
send files to a PC owner who 
doasn t have access to LhA. 




i_ .,u^ii=^ !j nni PKtract the file name from it */ 
/• If the browser has supplied a URL. extract ine 

if url > ■■ then realname = substriurMastposi Aurl) + 1) 

t Otherwise use the temporary fUe name created by the browser // 

else do i n 

realname = sybstrifilename,la^tposC:,filename} + 1 

realname -- substrtrealnarr^eJa^tpos Cf .realname) + 1) 
end 

/. Mate sure the destination ^-^^onj ends ,n /or : V ^ 

\i posl^ub5tr(unarcdir,lengthlunarcd»r)). /, ),^ ther^ unarcoir 






A Hh HW t-*K. lAi Ifci I*le5i SI«?sS»ilH*r 
ttOmt iHilA. 



TGZ: 

A CO mbi nation of two process- 
es. TAR creates an archive 
without any compression, then 
GZip is u*ad to compress it. 
THese archives some times 
have a .tar gz file name. UnTga 
handles both stages of the 
archive in one go. 

Z: 

Files with a .Z entension are 
created with the Uni^ compress 
program. They aren't archives 
as such, containing only a siu- 
gle file, but they can be found 
in a fevni places. This (s the 
compression used for the 
Aminet INDEX files. AmFTP will 
decompress these automaticai- 
ly, other wise use G£ip or 
uitcompress, both on the CD. 




MIME (Multipurpose Internet Mall E^ensions) was onginally designed lor 
S^scr-blng Ihe format of email message hodi«., but ,s now also 
used to identify data types on ttie WWW ^articular type of 

In a browser, tfie MIME type is used to specify how a particular type 

l; Should be .ar>died. A MIME type ->^!^f^%^ ,, ,,,,, 
subtype The type describes the major class of data, like ^^^^ o '^ J 
fe rbtVPe i. '.ed tor a subdivision of the major ^VP-^to ^^ ^--^ - 
.ats. liKe GIF or JPEG images. Most ^^-^^f^^^^^^^^^^^ 
and subtype OCTET-STREAM, usually written APPLlU^l iuin/uv. 
•STREAM which browsers will just save to disk, 
'ZZ:.o t.e off,cially defined types ^^^ ^^^Z^. 
deling e>flension MIME types and subtypes. These should mnj^ 
TsZTsny Clash witti future official type., so an arch.e would be = 
ihin^ like APPLICATION^-ZIR 




Scala MM300 @ 

Don't overlook those extra bits and pieces: Scaia's utility pro- 
grams can be exceptionailv useful, and John Kennedy is just 
the chap to prove it. 



Scala comes with three extra utility 
programs to help you create, distrib- 
ute and maintain your multimedia 
praj&cts, these utility programs can 
be found in the utilities/ drawer cre- 
ated by the Scala installation, but they can also 
be launched from within ScaJa itself from tfie 
System menu. 



If you select to ptrint the pictures, you will then 
see a display like thfs; 






A Tte Scili ulilHieg Esn k» ftind ii the iiiliti«$ irinet ar fnin tk« jysten 

HtClll, 



ScalaMMPrint 

When designing and writing larger scripts, it can 
somE2times be useful to have a printed record of 
the pages which make up the final project. With 
afl the pages in front of you, it can give you a 
better icfea how to order them as well as making 
it easier when it comes to checking for mistakes. 

The print utiliry can send any Scala script to 
your printer, either as text or in picture form. 
Colour, greyscale and black and white output is 
supported, and Postscript too if you happen to 
have a compatible printer. 

When the utility starts, youli be asked to 
select the script you want to print. You can 
change this at any time by clicking on the button 
in the top right pf the screen. The next decision 
to make is to pick between text 3r>d graphics 
output. Click on either the "Print Pictures" or 
"Print Text" button. 



A IVhei priivtiig tilt ttript mtk pktami, it's poxiihit is 
aijiit the lifBut cgnuderiklr. 

Click on the button.s to adjust the 
number of pictures per page, the 
orientation of the pages, the 
range of pages to print and so 
on. Click on the exclamation mark 
in the very top left hand corner of 
the screen, 

AnimLab 

AnimLab is an exceptionally use- 
ful little tooi, that wii^l also come 
in handy when used without 
Scala. It's primary purpose is to 
make it easy to convert files 
between the various animation 
formats which exist on the 
Amiga. It can do other triciks too, 
like adjusting the size or the num- 
ber of colours in each frame. 
There afe many occasions when 
AnimLab will prove useful. For 
exampJe. if you are replaying an animation in 
Scala and it doesn't seem: to go fast enough, you 
can run in through AnimLab to reduce the 
colours or simply re-save it in a new format. 
This can be enough to smooth out any judders 
and give your script a considerably ff>ofe profes- 
sionai feel. 

AnimLab deals with animations on a 
frame by frame basis. This means that not 
only can it convert animations into individual 
frames, but it can combine frames into an 
animation. Ideal for converting files generat- 
ed by Imagine or another 3D rendering pro- 
gram. Best of aJI, AnimLab doesn't need to 
store the entire animation in memory at once 
- which means you can create huge movies 
by chaining smaller files together. Scala can 
then replay them directly from disk, making it 
possible to cr&ate you own mammoth rendering 



feature films if you want. Obviously a hard disii 
with a lot of free space will be needed for this, 
but with 2Gb drives dropping in price there's 
never been a better tirt^e to upgrade your sys- 
tem: and this is the perfect excuse. 



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A Tweak faur aiinatiois tn perltcliiin mik tkis great frte- 
kec utility. 

Using AnimLab is quite straightforward, C!ick or 
the Load button to select the animation you 
which to process. If you want to join several ani 
mationa, or stilf images., together, use SHIFT to 
select all the files in one go. Vou can save your 
new file over the top of the original, or select a 
new name and location by clicking on the Save 
button. 

The Save As button allows you to choose 
between saving the animation as a single ANIM 
file, OF as a series of individual frames. If you art- 
going to use frames, it's strongly suggested yot, 
create a new directory on your hard disii to help 
keep track of them. Aninf^Lab will add numbers : 
the filenames to help you. but with larger pro- 
jects it is still easy to get lost. 

The Resolution button aifows you to alter the 
size and colours prtsent in the saved file, or 
files. Click on the arrows to change it from 
Same, and then_dick in the middle of the button 
This will bring up a requestor which will allow 
you to specify the new details. Using this option 
you can shrink or expand animations to suit 
entirely new screen modes. 




A inrmist) c3ii aifjust ik« siit of iiimatians, to make the 
nost of rvur Sfsiem. 



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at Irec- 




Animations and palettes 

As you probaoly Know, Ariiigs screen modes - 
and so the pictures and aniiinatit)n.s which are 
displayed on them - consist of a fined number of 
colours. The number of coSours depertds on the 
number, of bitplanes in the current screenmode. 
The more colours, the more information needs to 
be processed and so the animation files are both 
larger and take more time to display. Creating an 
animation is always a trade-off between playback 
speed, file size artd the number of colours, 

During an animation, it's possible for each 
ffame to have its own palette. This allows for 
extra details, but it can slow down playback 
slightly. Sea la's AnimLab allows you to save an 
animation with these different palette options; 

Same 

Uses the aarme palette as the original animation. 
If you are only changing the file format (for exam- 
ple, updating an ANIM& file to an ANIMS) then 
use this option. 

Optimize 

Sa^ean individual palette for each frame inthe 
animation. During the conversion process, the 
palette is freely redefined as needed. This can 
cause problerws if vou ^ant to display ttie anima- 
tion on the screen along with other graphics, as 
you cat\\ be sure how each pen is defined in 
terms of its colour. 



O Locic f irat 



This lime the very first fr^nrie in the a,ninrtation 
defines the palette for the entire animaiion. If the 
animation doesn't vary much, this can be very 
successful. It also means you can be certain 
about the colours used if you want to combine 
the animation with any other on-3cre>en graphics. 

Lock optimized 

Before the animation is saved, AnimLab runs 
through all the frames and uses the information 
it gathers to calculate a single palette which it 
thinks will best serve the entire animation. If you 
want a fixed palette, and it's advantage of estra 
speed, this can be a worthwhile option. 

Lock average 

A new palette is constructed, and hopefully all 
the frames in the animation will look acceptable 
wtien it is used. 

Lock custom 

A userndefined paleLte is used for the entire ani- 
mation. If you have a stattc image you want to 
combine with the animation, then use this option. 
Click on the button to bring up the file requestor 



and load your palette file (an IFF image 
will suffice^. 

Remapping 

The RerT"sap options are closely associ- 
ated with tfie palette options. Remap 
has two settings: Wormal, and Floyd S, 
The latter will dither your animations. 
This can be useful if you are reducing 
the number of colours in an animation, however 
the saving process will take longer and you will 
have to balance the s.avings in dropping some 
colours with the fact that dithering makes larger 
files and slows down playback slightly. 




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ZEl 



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flKWf* 



A Reii)api>iit| fui animaticm cai mtimi the ap|ieirait;« 
when iising, l«its culiurs. 



FixScript 

If you wanr to share your scripts with fhends, or 
if you have recently re-organised the directories 
on your hard drive, you'll find FixScript invalu- 
able- FixScript goes thougti Scala Scripts line by 
line, looking for references to files such. as pic- 
tures and fonts. If the picture file isn't found in 
the default location, FiKScript will carry on look- 



Animation Formats 



Despite what you might think, there sre sev- 
fli-Ql variations of the familiar Amiga IFF ANIM 
fila fornfimt These variations hav* been devel- 
oped by various prog rammers to supp-ort 
mor* colours, better compression, Improv&d 
playback speeds and to make the most of 
32bit processors such as the 65020 or above. 
Newer animation formats will store separate 
palettes and timing information per frame, 
reducing file siE»S- Scale's AnimLab can read, 
write and convert the following formats. 

AIMIMS 

This was the original format, and it was most 
commonly used by packages such as Delude 
Paint. ANIM5 files are usmallv the moat com- 
pressed format available - although some- 
times multiple identical frames are stored due 
to lack of timing inlormation - hut this means 
they give tha poorest playback results, 

ANIMSW/ANIMSL 

Probably the format of choice. Animations 
saved in these formats will playbaci: a lot 
more smooth ty than ANII\fl5 files. In general 
you should use the SL variation on systems 



A f iirScript will mbIi ait JHd itsirii m moi-Biisling Wes ii 
f lur Scala p rsjecis. 

ing on other hard drives and their partitions. 
Eventually it will look through ttie entire file hier- 
archy before giving up. 

Obviously this .searching can 
take a lot of time, hut a caching 
technique means that only the 
initial: search process will take 
lime - subsequent searches 
will be a lot faster. 11 FixScripts 
cannot find the files, it will 
remove the broken references 
and substitute other files 
instead. For esample, if a pic- 
ture cannot be found. then a 
special "blank" image will be 
displayed instead. You can then load up ttie 
script in Scala and make the relevant changes 
yourself. Scab's utilities will help you debug and 
create your scripts. AnimLab in particular is a 
wonderful utility, and you don't need to be a 
Scala addict to use it, either. AninnLab is one of 
the those utilities which you won't know how 
you did without. It's ideal for editing all kinds of 
animations, and is a perfect complement to 
other packages such as Imagine and Personal 
Paint too. Keep on scripting! ■ 
John Kennedy 



with 6B020/ 30/40./ 60 processors, and keep 
the BW format only for use on 66000 systems- 

AIM1M16/AN1M32 

This format was developed by Scala for stor- 
ing and replaying ar»imations. In general yw* 
should use the ANIM8 formats instead, as 
they are more widely supported/ 

ANiM16i/ANirVI32i 

These two formats are well worth experi- 
menting with if you have the time. They ar* 
only useful if you are going to play back ani- 
mations at maximum speed all the time, but 
th€ advantage is a 50% drop in file size. The 
format works by taking advantage of the 
Amiga's interlaced mode, which doubles the 
resolution by using rwo screen refreshes. 
Ordinarily this can appear as a form of flicker- 
ing when used to display the largely- static 
Workbench, but last moving animations can 
hanefit. The original animation must have 
been created in interlaced mode, and wtten 
saved the new file will discard every second 
line - which would not have been seem 
anyway. 



RtVlfltS 



Reviews Index 

This month we've got productrvitv soft- time of their review. These should be tak^n as or service from this indax then please feel fre« 

ware and hardware. Next month w& a rough guide only, as they are all relative the to giv« us your Oipinions on the back of a post- 

switch the index back to cover games and rival products and prices that were available at card or sealed envetopa. 

CO-ROMs. Remember the scores listed are the those times, which may have changed since 

original scoras awarded to the products at the then. M you would like any Other specific info 



Type 



Productlvit 



wildfire 5 PPi: 



Animatbn tool 



Commefit 



A great lool hr ()foe&ssina animations but neeils tidying up 



Review Date Score 



Jan 98 



Distant Suns 5,01 CD Astronomy proflram Great to see this wanderful program on release again 

BufB It CD-R package Excel lent CD writing packaB& 

MakeCD 2.2 CD-R package A very professional package with a sariisible price 



fthit 



Jul 97 



Jun 97 



Aif Mail 4.22 
A Web II 3.D ' 
FFWews2 5" 



Conims (Email) 
Comms jbrowscrj 



i^^uch better packages i;aii be fo und on Aminet 
GoQd but flswed web browser' 



IH^^oTIT" 
Netconnect 



Comms jn&wsreaderf 

Ccmmts (brawserj 



The Amiga's best newsraador to dale 
An excellent web brnwser 



Jul 97 
Aug 97 



Curnms (various) 



ItewYorM.O 
STFaxS.SD 



A high parfomiancs no fuss soiulion for internet acce-sr 



Atig97 



Jun'fr 



Comms (news reader} A tjood quality though basic newsroadar 



Oct 97 



Comtns (fax) 



VDy.-)gcf NG £,1!) 



Cornms (browserrji 



A few features need v*crk. but the package is being updated constantly 



The tissential Amiga web browser 



Sep 97 



WebFT? 



Comms. (www) 



A life sav&r for webm^Siters 



Aug 97 



Pagestream 3.3 

Apple if Emulator 



Mat 98 



DTP package 



At.ari SDO ErriLtlrllnr 



Emulator (Apple 111 
Emulator (Ata.rl SOO} 



By far the best DTP package available for the Amiga 



Fusion 



PC Task 4.1 



Emulator (fl^acf 



It should hav8 pushed the envelope a bit more" 
H^jrtiiiiiiy better than we liave had ta date 



Maf98 
f eb 96 



TeOr 



Fast and powerful Mac enittilali'Ori but flawed 



Oct 97 



Emulator (PC) 



Shghtly better tiianPCx 



Jun 37 



PCX 1.1 

Aladdin 4D B 



Emulator (PC) 



It's no-t quite there yet but PCx couid be the way to go 



Jun 97 



An Effect 2 



Graphics (3D| 



Considfifinj the long wait this upgrada sfiould have baan better 



Oct 97 



Art Studio 2 5 
Persortat Ph in I 7.0 



fjraphics (painVprocesi} A l&rrific performer made emcellent ty its new features 



Graphics (pBint'processj Good as a cataloguer but poor as a processor 



Sep 97 



Cinema 4D 3.0 



Graphics Ipairil! 



Graphics (3D I 



Excellerit 'fBgister based' graphics package 



Sap 97 



Jan 97 



amms HO 4,2 CD 



Drawstudio 1.1 CG 



Graphics (3D) 



Easy enoughi for ba^iiiflflrs amd pojwerful enough for expetls 



Graphics (DTP) 



A great product that keeps gettjfig botler 



Apr 97 



Image FX 3.6 



If you are fnio DTP this is a must have 



Aufl 97 



Graphics (painiy'procgssl Excellent image procBssIng software 



Apr 97 



Dec 97 



Imaainex 



Lightwave 5 



Grapbics (Imagine plug} A worthy additiom to Imaaine that makes it easier to use 



Dec 97 



Picture Manager FVd 



Grapiiics [3D| 



If you are serious about 3D buy fliis 



Visual FX 



Graphics {organiser) Solid image management tool needing some polish 



_IMav 97 



Jan 9S 



Envoy 2.0 
Turbo Print 5 



Graphics (IniFX plug-in) Tha uliimate plug-in for ImageFJt 



Oct 97 



¥liU Support Suite CD 



Metwofk packa ge 
Printer drwers 



The Amiga s definitive networking softwara 
A superb way tc produce stunning outpijt 



Oct 97 
Jun 97 



Geek Cadg^ts 1,0 CD 
Hisoft C+ + 



prog ramming Idev tools} No Blitz owfter sboniri he witheot this 
Pragrammtng |dev toals) Excellent snapshot of the ADE but not surtabis for all 



Feb 97 



Secal I.Q 
Storm C 2 



Programming leo'mpiier) In some ways h:'s better than StarmC but in others it's not 



Mar 97 
Mar 919 



Frngraniming llanguagc) Only vs-ry aitvanced users should apply 



Ultimale Blil/ CD 



programming JGompiier) For anyone other tlian those used to SAS/C it's the bast 



Apr 97 



Oct 97 



Siamese 2.0 



j'rogramrnlng jlanyua-flel An sxcellerrt language and a good cnmpiiatfon of-extras 



Feb 98 



PowBfjcan PrcfessiiCHial Scanner software 



RTG Network package If you have a PC anil Amiga then you need this 



Jul 97 



ScanQuix 3 



Scanner software 



Getting a bit old but still cnmpatant 



Dec 97 



Sound Probe 



Turbo Calc 5 



Sound (editor) 



An Essential purchase for all scanner owners 



Dec 97 



Spreadsheet 



Th& best sampling and editing software by a mile 



Jaft98 



CygnusEd A.Z 
Diflital Quill _ 



Dependable and Ihorough but v5 ts a msinomer 



Mar 98 



Text editor 



Text editor 



CygnusEd still sling^s t&m like nobody's busin-ess 



Mar 98 



ExecutivBZ.O 



Magellan Opus 5 



Utility (mulitaskiooi 



This young turk tsn't gurta king of ifie hill 



Mar 98 



Replaceme nt multitasking BchedtJiBr 



DxyP^tcber 

Wordworth fi Offtr^e 



Utilrty (file/OS) 



The Amiga's most powflrtui WorkbBT^ch replacement 



jMiL 



JJtiHty [CPU patch} 
WP Office suite 



Onypatither makes tha fastest programs lar faster 



_Aug 97 



Oct 97 



Final Writer 97 



Word processor 



Four in one package productivity package based on Worttwcrth 6 



Feb 97 



A superb all round document proce-ssor 



Jul 97 



Wordworth 7 



Word processor 



Simply brilliant 



May 98 



Art studio pro 



Grapbicsiparnt/procBss) Under-dslivcrs on featurss pales fa-efaretfie competitloo 



Pfctwe Manager P^o 5 Graphics (^flViwocessj Betwi^^n n simple catiibguer and an image processer and impressive at bath 



May 98 



JUmSL 



79% 



92% 



85% 



92"^ 



68% 



14% 



99% 



99% 



ag% 



79 'fe 



93% 



92% 



83% 



9l"!l(i 



80% 

■TOT 



78% 



89% 



ib% 



76% 



91% 



fi1% 



99% 



92% 



92% 



92% 



93% 



85% 



94% 



83% 



96% 



92% 



'iW 



»9% 



75% 



89% 



79% 



a7% 



85% 



95% 



82% 



90% 



90% 



86% 



S9% 



97% 



97% 



92% 



90% 



92% 



nv. 



93% 



B9% 



90% 



90 k 



3s\m Dreams 



Graphtca (paiiWtinicwt> Not a rival far ImageFK but makes praptiics fun 



May 98 



U% 



iSJon 3.1 



Emulator {Mas) 



vVeb-ll 3.0 



Printer dfwsrs 



Kieeping pacft with ftpple.Fusian is tops ift Mac emulaHon 
An esseriiial companidm lo any madem printer 



Jun 9S 



92% 



jMnSa 



93% 



Comms(lirq'WS.Br( 



Support of Javascript makgiB this worthy of the SuparStair_ 



Jun 98 



911% 



\istcflSD V2 



CD-R package 



A great all round pacitaflfl 



Jun 98 



DVE 3.01 



Video effocts 



siirniiTfiTifrr 



Font IViachine 



RTG Network package 



A great video ^tfec ts padtage as faist as it is flaicihiH 
The ultimalfr Amiga and PC i meg ration 



A1k98 



92% 



Apr 98 



92% 



Graphics (foflt editof). Font machine makes cre.itinfl cplnur fonts easier ijhan ewj^ 



Apr 98 



90% 



STFaH Professional 



CommS iUiL\ 



DPaintS CD 



Graphics {paintjf 



An eiccelleut pro gram for use in the homo or small husina-ss 

A faded moment for the old Khamp but the rorelease is a good deal 



Aftn 



&4% 



Apr9G 



a3% 



Hardware 



Type 



Comment 



Review Date Score 



ApO'llQ 1260,''&e 



Accelerator (A1200) If you must have tlie last&st then ymi must have this 



Oct 97 



Apollo 630 
BliHaf{)124DTyIRC 



Accel eralflr jAGOO} A good pi bo 9 of kit with rwal advantages 



Jan9f 



Accelsrator JAIZQO) Very fast 40IV1H2 6Bf)lO accelerator 



Jan 97 



CyberstormPPC 



Accelerator jfltaP) Too pricey but lof the power user this is a must have 



JarrSS 



SXi2 Pro 



Accelerator (CD32) A great accelerator and Bxpanston module in one 



Feb 97 



Viper 520 C [J 



Accelerator-t- jASOO) 



Viper 630 



Accelerator (A600t 



Viper IVIk4 



Accelerator jAI ZOO) 



Major expansion including CPU, IDE *t aWb RAM, 3 ROM b Fat Agnus 

Good if yPLt are d&sparate to ke^p your AEOO, otherwise get an AIZOO 
1( will seriously improve your mdchine s performance 



D«c97 



Aug 97 



Jul 97 



Viper MkV 1230/BD 



Accelerator I A 1 ZOOll N ol up to the standard of a Bli«aril buffer the prices it s great 



AugB7 



Squirrel CD-R 



CD-H Etrive 



Excellent and economical CD writing SOlutioTi 



Dec 97 



Povwer Zx CD-flOM 



CD-RDM drive 



CalMsascI 



FInppY controller 



M i c r unik Genlock MG 10 Genlock 

MIcronik Oanlock M Zb G«nlock~ 



If you like tlig prii:e buy now because these will sell fast! 

The Catweaset provides a good way of ctmnecting any kind of floppy drive^ 

Good value com pa red to t he Lola and a Rendale genlocks 

Cheaper than the compeiition Icr an SVHS genlock __ 



Mar 93 



JunS7 



S«p97 



Sep 97 



Pro Gen Plus Genlock 
Digi Pen Sraphlcs TahleT 



Genlock 
Graphics tablet_ 



Eyatcch Buffered IDE SplHte IDE splitter 

Zyxel Omni.net 



A great genlock that willi take some boating 

Hardly top of th e line hut brilliant be^r budget graphics tablet 

Provides assurance of reliability in tow&r setups 



May 97 



Sep 97 



Jun 97 



I SDH Adapter 



Brilliant and very powerlul ISDN terminal adpater 



Oct 97 



Action Pad 



Joypad 



A short iiit of cable with a weight on the 8r>d 



FebSa 



fltfeo PC Keyboard Interface jteyboard interface^ 



Sharp MD-MSZOI) WiniPisc 
Supra Express 56 



MiniDisc Flayer 



Allows use of PC keyboard in Al2(i0 tovtfer^ 

The ultimate in portable audio 



Jan 97 



DW97 



Modem 



Alfa Data Megamouse Plus Mouse 
Amiga Technologies lUlouse House 
Logic speed mouse 



A good solid performiing modem 

Well worth a lenner of anyone's money 



Oct 97 



Feb 98 



11 you like the Amiga logo you'll like this 



i^ebSB 



Mouse 



Bolow-par mouse with extra dicky butioris_ 



Fefa9B 



Megamouse E 



Mouse 



SMDIOO 



MPEG decoder 



Gemmi 



Network packagg^ 



Choaper than a Mogamouse ?hs but you get wliat you pay for 

Goo4l for watchim j Vitico CDs but not much else 

Very poor software support 



F«b98 



Mar 97 



Jun 97 



Network PC 



Network package 



Improved software nteans ease of use 



Juu 97 



Insert 104 



PC keyboard interface 



Hydra Al 200 Ethernet 
Whippet 



PCMCIA Ethernet 



Using a PC kByfaoanl with a big box Amifla has neyer been easier 
At last! Gnod quality ethernel for A1200 owners 



Jul 97 



Oct 97 



PCMCIA Serial port 



Topolino 



PC mouse adaptor 



Simple installtion and good performance crOnite a great product 

If you want 10 use a PC mouse without losing the serial port ttiis is for you 



Aub97 



Jul 97 



Pen mouse 



Pen mouse 



Good idea but flawed design 



Feb3B 



Epson Stylus Colour 6P0 frinter 
Epson Stylus Photo 



it would be hard to find a hett&r buy 



Mays? 



PHnler 



Quick cam Interface 



Quichcam interface 



D oes a good job of photos when used with Turto Print 
Not as useful as it could be but still fun 



Oct 97 



Mar 97 



Power iWb HAM board 



Epson GT-SOOO 



RAM board 



Great for the price but not the best there is 



Jul 97 



tpsi 



Scanner 



Hewlett Packard 5P 



Scanner 



An BKC&ll&nt scannar but overpriced fof the Amiga market 
An excellent scanner no matter which way you look at it_ 



Dec 97 



Dec 97 



ArtMC Viewstation 
Port Plus Jnr 



Scanner 



A first-rate scanner but you do pay more for the eictra power 



Dsc 97 



PFograb HiFi Sampler 



"Serial port 

Sound sampler [8 bit)' 



Slightly nverpf iced but still a great product for n&l heads 
A hrilMant sampler for all occasiorts 



Aug 97 



Apr 97 



f^indEye 



Sound to light device An assential tool for an Amiga owning DJ/spaco cadat 



May 97 



IDE Zip drive 



Storage device 

LS120 120Mb Flnppy driw Storage device 

Amiga A120DMMS 



A good product I at down by the fact you must reboot when changing djgiks 
Neat drive hut way too slow 



Jul 97 



Dec 97 



Tower case 



lnfinitivA1Z00_ 
UK II EZ Tmi^tit 
Flqwer Tower 



Tower case 



Ma ybe not the most professional tower hut excdlenl all the samo 
A good product that ought to bo brillient 



Sep 97 



Sep 97 



Tower case 



Tower case 



ProTELtElEtej(t decoder Teletemt decoder 



A very nice pieca ol kit particularly for the not so technical user 

The most prof ess ionj)1 lower case yet ^^__ 

Need& more work on the software 



Oct 97 



F«b9B 



Apf 97 



Golden Image Iri^okbal 



Trackball 



Great trackball 



Mar 97 



priniaK Matar Trackball 
Cybervsion E4,'''3D 



Trackball 
Zorro card jgrapbics| 



Mear perfect design but a little ovarpriced 



Feb9S 



ising card though flawed software brinfls it down 



IT 



Port PI' 



Zorro card [graphics) 
"Zorro card (10) 



A premis 

Quii& sim ply ttie God of graphics cards 

"Good OMpanston potontial only partially realised 



"Mar 97 



imTsr 



-MW 



U% 



88% 



96% 



91i% 



88% 



90% 



BB% 



&4% 



B3% 



91% 



91% 



si% 



m°A, 



94% 



90% 



92% 



ss% 



95% 



67% 



85% 



97% 



94% 



9B% 



8B% 



76% 



82% 



7fl% 



67% 



SS% 



93% 



84% 



H5% 



Bg% 



7D% 



92% 



89% 



85% 



90% 



90% 



93% 



89^ 



9Z% 



8&% 



85% 



83% 



90% 



54% 



B9% 



93% 



69% 



82% 



90% 



81% 



94% 



72% 




dm 




SfJKTWARl 






h r 



Till LEADER • 

_DTMEgS put OHLV FOUBWr 



fflff fHIEHDLY HELP BY 

PD^Td. PHONE AWrriMEl 
f It E E C L U Ji HEM B t R S St I P 



PhCK YOUR OWN PROGflAMSi 
BY turn. Number tm mt \ 

UDk mskai 1 tmolalkiB mA\ 
_BDm maliet 1 non 6«DH.tH dlitl 



CATALOGUE WITH FULL 
DESCRIPTIONS & fNDEX ONLlf fl 



f-SiiSsla£1.S0, 

i disks er mere 



\'.o nox fi7: ^ 

Telr 01^1657 1617 Ap&p 



Bry 




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Mesa CtiButtdle (De/Aae tire IviVt>er/.SoumlslBttiO:'S<xne Storm/Aftim/ 

(ivlpl Pai^oraHtfs^st DtnomHfsif^iiden Games) iJ'JW 

3 1/2" [Mve Clcanins Kit il39 ~ Jo>^t!ck i9-99 - CD32 Jo>pMl S.939 

Blank Disk-S: Grade "S" SOp each - Ex ST Hou*e 20p each 

WfiMT wflt-i- ff ffrT /IP vf<)rJt f J \ f V £1.00 p&p fter title oii UK ordem 



"ot'sKCC^T h.SO EACH- NO MINIMUM ORDER. ALL VIRUS FREE AND USES FRIENDLY. 

Cheques and Pastnl 0«tere made payali^ to Davk} McKMsy 

PICK AN EXTRA DISK. FOR fPlEE WITH EVERY BGHT DISKS YOU PURCHASE 

mum^mm3mMf^t'iMiit<'cy^> shoeburVmess^ essex iss3 m, tel inm tssss? 



Kiama; AmiQa Uddtt: 



Address: 



.PiOStootiB: 



I 

J 



I 



"Long live the Amiga 
and tiie nice and friendly Amiga people!" 



Amiga Mice 



Kjdpf.u-i'iVK-iU Mke &[.'^7i 

,VU'i!^MGUHL- Plm (.=! Kimon) JS.^E 

"WcU wartfa 1 ix3«Kr of AnjiHX't taoac^ P"^"*?^ 

New Black Muusc 400dpi <-tM"<W"-Mgi Sufcritaf" R* 3^ 

^-^''-^^ H^^HP^lS'^'' 

THCkbafl £2S.()() ^^^^^^ ^^ 

Cr^-itaiTritlbin ...£S[l-()() ^L ' ^^^^J 
Ajnig3Trj<:kbilJ ...£2[l.()() ^^^^^^^^| ' 4[f5 ^ 

KAM CABDS AUOO 

Ali!H) niTh cLutk J*1K1 4Mb ( nof iij»™i«Hf j , jTW.W 

A12()(l Willi ckKik iiMHz FPU and 4Mb .„.X50 00 

AtJtHJttithdiJtkisndSMb £55,00 

AL3U() wiUl ciCKk, 33MHi FPU and SNfb ...,.,„, £<S5,00 

33MH7FPUmc. «y«il ,,,,.,£10,00 



Best pricing on CD ROM Drives & Hard Drives. 

1M an Mipfglir a» ROM aoiutlaiii for ALL AmigM from A1 5<» to A400& 

Ntd( Fakkt'* Otamptonshlp Golf; Syndicate PInlMll Fuitastos & The Ch»o« Englrw. 

All our External IDE CD ROM Drives h^ve built in power supplie:^ 
(tiney i^a not draw power fron-i ycijf Amiga) 

Gl-Quatro buffered interface allows you to conn^e'Ct 2.5" or 3.5" drivfls 

wilh full reeistered version software (not a demo} 

All CD ROM drives hav^ pLay CD facililv, 

LimiliKl quantity <if wctvmHl 2 spvvd SCSI CD-RDM wtth squiml only £79 








Exiemal 


Internal 


Internal 


Bai-« 






MGO/Alim 


Al 500/MWW 


AiiOOQ 


mecharism 


*:)I': 


14 Speed CO ROM for 


£120.00 


£95.00 


£89.00 


Bi9.O0 




2i Speed CD ROM for 


£130.00 


£105.00 


E?9ao 


C59.00 



ControUers 



At500^ft2IBO Etjppli«d wish IDE contraller a. sanmjnt, fJtm supplied with Air^Qualra lnl*i-r*tt £ Fi^l JPEFIX BflftwarB. 
Bara CO-ROM suitable far int*«Tiil lining rwnjirrt IDE interlace and aaHwMt 



Catwcascl MKH for A 1200 - lUowsvitu Co 
cortiiiftt High Density' l>Ls,k llrH'c lits on 

ro clock adatHCr leaving IDE interface frw 

(in-tnir4 wiy blirtl'fed imiTlacr j:4f.Wi 

CitwTascI fur A+dt.Hl j;4y.(Ht 

Buddhi IDE florunjller foe Al50C/20fl€/4OO0 -£49 .IM) 

Ciwrasrl plus Buddhi tor A I SOW/ 

20€0/4tl()(l £69,00 

Okwgtm 2008/4008 SCSI 

Cimtruller ,£S9.0D 

PCMCIA (Easy CD ) Controller • 
plus external case and !;nlh'>'jirc 
£79.00 



New Products 




Eilcrnii .^candnuhl^r widi TV tumrr 

'A tniimni pica iffc^uiprntm' 9/i/9S KIchiriu {.anilwrn 

'Hfc w d VGA or MuiiticmK maatttr, ha w*!H m rntnk insxtiuai 

IT .4m4iiiij etrettuJ Sondoubfcf *irlii TV [umr, .ft'HS input, TOmpoMtf 
iii|njt jnd Vtifl input/nuipuniith inl'riJtJ LljiiCnjilEr .„.09.W 



AcGclcmon for AitUj^a Al 500/2000 

2(tMiTurlin . JSMHs with StSlLptioii Jlv ■ 

20.^0 Tuihis - .>DMHzwith StSI opckm 

Sf:S.[ HarJ Xin'.t *,3Cij!; _ i2 59.00 K. 

SCSI "Hrni DrrvT MOi^ 

RfiliiiiTs SCil tiintrolkr 

Ottagon M'-Sl Omtn.illcrp'lii! 2,lCtg £?«*■ 



New 16 Spn-iX PCMCIA CI) KflM Drives for A1200/A600 „.„.„..„..„.„.. , X\ 



IDE Hard Drives for A-t5D0/2O0O 



Miscellaneous Products 



New Gl-Quatro Buffered 
Interface for Al 200 
98 with full software 



BulTcrcd inrcrtacf ft-ff A12U0 willt full 

ll>KFIX"y7 s«>iTwairc alkuwsyioii lo connccr 

4 ATAPI deiicesi to AllDO Cnmcs with two 40 pirt IDE 

«btc5 and(Knc44 pirt iPb Ml>k .£39-^5 

"Amiga Health Warning" 
Fear not 'with our 
Buffered Interface 



AlfaQuatro Interface 



Hud Drim plus Baddlu IDE Controlter 

2. 1 Gig ........ ... .. .„ „ ,„ „ „. .. „ j;i79.0ft SMf*«^ 

H«d Driirtt plDi Bodiilu QJfi 

CaotnAcr 4>3 C% ....,...,„„„.,.:.. .£239 jOO ^Stmriai^ 



IDE 2.5 ■ Hard Drives for AAOO/1200 



AJI 2.5" Hirnl <lrivt's cfimL" iurirtatttNl ami itifttjlli^d with 
W[iTfcbn:ntlii Lnciudinp IDE, catpk. nitri;'"'!, software itid 
initruccLoiis. (ptemt (hfti fitr arailabttity) 

ITWMb ,£59.00 iiw% 

3«Mb... .,. £79.WiSuriH^ 

sioMb — , _ „ ni^ans^rini^ 

l.OCiig X13*.l» &iF4w 




S, 



^5> 



*y 



^■<adltf midr hardwait ind sofrn'are, Intlude* IDEHi '97 Hjftware 
MW}v,^ 4 .^T\PI dfvitcs, i(, 2 IDE llilrd 
diik Sc 3 IDE CD Rom tt) Amig* 400H> intcfllil IDE 
,;(nitr(iicr X3y.9S 



Joysticks & Joy pads 



.'Vnigj Itjvscicki „ X9.95 

Amit^ Icjj'padi , JS.yS 

CD 32 Imjiid ,„... XH.m 

.^ulo^uc Alfa .'Uicn jcrv^'lick with 

aciiiojfue itKiiitick adjprcr J^14.9.i 



Floppy Drives 



KsttrtiaJ Flof»py Dri'i'e 

ti ^r nil ,\i1lisa4 C^'i3^ 

JrirtTnaJ hlni^irpj' Drii/e A500/S00+ ,£25. UO 

Inttmal Flurppy Drive A6()()/1200 JUS.OO 

lii[«-nil Klojipy Drive A15f;i!l/3!li:)(! {DRI only) £30.00 

I litem jl Fliippy llrivc for Timtr user inith face plate. X30.(Ht 
Xew ioKTfiW:: use a HDD drive ai C(HM,'c*s<jI dri\t 
and/or as an intertill drive £IS.OO 



IDE 3.5 Hard Drives for Al 200/4000 



1 Kiij; XM^.Wi .l.St;iji; , £itiy.00 

2.IGig ...,.£115,00 l.JGig -..4:i*W.O0 

.=l2Gii! i;i39.00 *S.(KSis £219.99 

We w-iil par(iti[.<iri flrid funnat Hard drives and insiatl 
Wnrklicnth. 'S.OCjip will fit ajid Kvt^rV. im Amiga Compulers 
contrary ni wimaslgs givrti 

(Amiga Format Gold Award winrttc August 1997) 
l.'^nii^a Fiiniiiii GuW Awajd for 3..8Gig January IWJ?) 




Memory 




4MbSinim4 XIO.IKI SMb Simras J:2U.0O 

IfiMb Simn^,.,... £40.™ HlMb Si nims,,,,,,.,., £70.00 

/.i|i f>Ji(n\i(mititWt j^r Ai6iiif, Alfapsvfer, Af-Rut 200S <S" 
ffkttt^enji every 2Mb ,,,.,,,,. j;40.00 



Accelerator for Al 200 



11.^0 4U.VtHzB;EPLi with SMhplmMMU ISV.W 

l24Q.2&.VtHj.&T-PU with 8Mb £lS(l.(»n 

1 140 ^^JMi tz Ik }^pu ™h s.Mb „ n.m.m 

litiD-*>ft,\tH?.i I'TL:i*Tth S.Mb £:54(r.[>0 

indM4fs MMU S- FPU 



Philijyv immitiiTtu Amiga cable 

Primer tabk ',.,, 

PC, KnvlTHurtl ..Adapter 

iCSI t;'ait wifh PSU 

Boiiir ickL'icir switth t<:ir AS.00/2000 

44|.*in 3 eiirtmrttyr cable 

44piis 2 ec]iaii*."\tnr cable 

4ftfidii i <:[inn«<:trir rabk SCkm tcM-tD-MJM 

■ St ;!.ft' drive ...., 

AlfaQuatTvi* Ss40ptn Interface & IDK cablcn 

on J]cni|.n' disks (,'0) with tlisk tKJxes 

meiH/liojt tniiltifiilnit rf4 diA iabtis 

DD iiti[i]ri' disks (iOD) wth disk boxts 

iiiiiHdinjt wmlti(oie»rfi( disk tal'cli 

:*..=;" Hint Dnvc Kit for .^600/1200 

t fiatfll mfiwHTT 

DLikbrsj. M hold Id discs 

.Vnimal junjijc design and Dinc^aur ds:sij^ 

2 in 1 Scanncr/MouBe Pad 

Can hf tied ma mttnB pad 

V'CrA Adaptor 

Amig? Power Supply 4.S imp 

Plain Wriitr^M , 

OI-Quatro bui^pcd LnteriiLcc widunut i^M«> 

t.nr sodtwar^ 

ASiXt* liMb ram card , 

AftCMj* 1Mb ram card 

ROM C.::hip tbr A&OO or A600 V2.n5 

CDROM I>rivea (Bare) Var iiit«rniii fitting. 
Rt'ciiiire!; interface and Miiihtjrc 

IDK i^sptLtd -,,,,,.,,, 

IDK ICspced 

iDli24speed , ^' 

Cliaos piaek AGA: 4 ^rc^t jpinv^ {^n disks) 

(Ififi ChaiK KiiisiiiL', .S^iulicjic, Pinball fanSisies, aM V^i 

l-aJdcj^ Cfoli"). All .^mi^ l-tnrmat" Gc4d winners . 

Audio Cables fur C>li ROM's 

Stereo jack ( ,^.5,mrt%S plug to 2 x R)CA phoncj 

p]u^ 1.2 crketcr tisng 

Audio miKcr 1 s H.CA phcmo plugs n> 2 i RCA 

phono p[ujj5,'i/Mn.-kcts 1 , S metier long 

2x R<;A piiucMt plugs tf.» 1\ RCA phono 

plligi 1.2 illelL-r InHijf 

Multipaai OCR .<k>ftwAr« 

suirable fur all siannur^ and direct scanning 

SUpfKhTT \\yr harfeit st-jnrH'rs t>V Miffraph, 

Golden Iiiia|!e, AltaData a,nd Power,,..,... 

Highpcnver power iyji P^U,...,,, 

Turbo Print Sofiwife, .,„„.„.....„ 



All prices include VAT. Please add £3.50 P&P for items under £30.00, £.^.00 for items over £30.00, 
£8.00 P&P for Sottiners, Speakers & Hard Drives, £10.00 courier for nevt day. Tax Free Kxpoirt Orders Welcome. 

Lioldeii \m.^^ .n■L•l^pt^ Mastercard. Viu, Swiiuh, ClbuLiuLS S; P<iMil iir^kn iLSAtM. Fricn object n.i chiiiipL mrhDiii n"fic!.' t.i(^lli^ subject tit avjjlaljilitv. Spcti hcititms jnjbjcci v> chanin: imh • - ■■ ■ 

Golden Image (UK) Ltd 




Unit 65, HalJmarit Trading Estate, t-aurtli Way, WeinbLev, Middx HA9 OLD 

Sales Hotline No: 0181 900 9291 Fax: oisi 900 9231 

ilt(p:/ywww.(ia]dcnim,ag«<i;i>.uk Taitking Page»j 800 600900 



Ouf >T«n<tard \ttmt Ind condiliani J 



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avjiJjhL^ rfTiB iffqut-nl. We dio npt aupply a.n a TrJftl bAli*. 




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from C^fW 

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MARCH 119^ 

bisks: lhl«i«. li«(FBM. 

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!l ktsi Kini); tJariHs 
Inside: Massi«« GiMM* 
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■ AUdUST 19ST 
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Prifll 5 lite, Slirra t 
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BtCEMBEBIJST 
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Fjew SguiidTraElters 
■-.■iiLiirfS T*k*iltnll»e 
Mdc^. MilkiHiruHi Buf. 
F»w«rFC Update. 
FmrtiPG Nlnneif 
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liMMK RTTGl Phb LenI 
(tMid-Up. Ftwt Maclii«t 



AMIG^ 

Vista P^ 



Di'.k<; Image Slifdia (Fiitl 
pitgrJIM) Knijtn RFC. 
eichsivE Elifian HI CD 
Fesltires.: l*e FuiMe's 
Bri^i GaiEwaf lufi 
Amigal Tnrer Amiga Part 2. 
;ii<K:i;:PigeSliefuli}.7. 
BIrg Rett Adlreitura. 
LJiglitWv^ i-. EpsM StyliE 
tDD... 



.'TT' SEPTEMBflHSJT 
jif^ DiEhs: Siillr Sense 

I InuesligaticnE. Vista Pro. 
WrtePath. Ce«M»rpli 
Fealari^Li New FjK«S M 
■•■ - Anii)B Eaniiig, Jbniga: 
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, ., SnuBilCardI 

Insidr ArtA1ietl!,Jlit 
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3 Deim. Soiind Sampki. 

CB Deisos; S»uBilPrih«. 

FnunifflliDn 

Feimjre<: 1191 Review. 

HerUtncliZIW. 
iBniiin; nith Ike Pros 
4iiRidE': CvbenEDrm FPc. 
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PkwBiFt Sn^lmare 
Fealitre!^ Ilieftlg Jtaitqi 
Poll. Bigitili G«Heriis. 
Inleraclive Fklioi 
Invii^e.BlilHir^FPECanl. 
Elastic Oreant, Fii»tll 
J.I. Wtrimdk?, Ficlve 
Kintfti Pr« 



. JUNElSST 
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. prsgrdm^VrEGA?.!, 
I Sysiispe-clnr. Thr Sin 
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Features: CB-flliKAiillfl 
S:.. - CIt fCir «wn CDs br a 
':; '.'_ fEiT kiHiJred ptHis |Hin 
;',; T«wer Ani^a Fart I: larr*. 
.: ■■ _, Insiilu Tufko Prim S. Net 
' ' ^ SimiNl. tfk*fvi$i*lt. .. 

_ ___-;rir~| OCTOBER 1991 

ANIIUA Qisks:Tfll,TSl» 
" * " * ■ ■ " ' [iiHiatDf. Vif u-s 2. Videij 
EaaeL Vi^ufll Freh 
lestuics . TFX: QaickstiHt 
..„ liKe^etbniqif s b Tips 
'T.^ tie.. SiMMite Tke 
^ J y ^ Fgirtakle Amiga 
; Instrlt. Fnaini! Hue 
liTHilalir. Cjfnliialiiil'- 
m II E7 Tgwcr. Slarm C 



FEBBUAItV 19Si 
Dl^hii: SCALA «ni3B(. 
Sn4r4Die<ni*.tDCM|>«f 
Toil;. Mads, Grariikics 
F»fi1«re!s JiFiiga (<ireiiiB<r 
EniilatM. Tkt Bi; ^witck 
l,ramn?C). CDtA VIeSt 
lii^ille A|l#l« II Emilalnr. 
Disunt Siilf CD. Pow^r 
Tswec lipat Dencis 
liciin^-Bp 

jDfJt mt 

n'uM Realilv Game 
CrHlor, Wf h Fi;. ttllsnffl. 
PlarMF. Pelri :Spe'Bcli 
Fciiliires CfiH* Crealioi, 
Span. WerM Dl Affli|i 
Sliow Gjide 
InsiiJF: lltM|e KM. 
Tirtm Piiit i. Sui 
BoiMers, Smu? GenlMk, 
ATVek. Mazier ISA 



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Fleas« rusli me lie lollowing nsmi tA Z\i Amiga Magaiine 



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HMh: UK: £ 5i . & IV Earppe and nst iff mry: it btt. ElCEtpt lor CD-ROM eititiinii: UK t G . 9 9 Eltnif t ail4 RH rf 

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Don't worry how cTonripllcateci your 
technical problem is, challenge our 
panel of experts and they'll try to 
fathom it out. Please don't forget to 
provide us with as much detail on 
your systems and problems as possi- 
ble, to help us solve things for vou. 





i 




Logos 



Mysteries and meanings ... 



Solutions to 
those flvervday 
troubles with 
your Workbench. 

If yoif n»ed help 
getting mor« 
from ^our 
Amiga, JMst ask I 

All your Intarnet 
and general 
comms problems 
swiftly solved. 

Trouble making 
your Amiga sing? 
WflVfl got the 
ar^swers here. 

Technical mat- 
ters beyond the 
scope of plug-ins 
and plug-ons., 

Answers to 
queries on 
particular pieces 
of software. 

General queries 
which just don't 
seem to fit in 
anywhere else. 

Specific help 
with CD-ROM 
solutions and 
driver problems. 

Probl«nis with 
art and design? 
Help and advice 
is at hand. 

Printers, moni- 
tors, we'll solve 
yoL^r perrpharal 
blues for you, 








The Psion conne<rtioii 

[Please tfrll me if you 
unow of gny Amiga pro- 
jram which cat) convert 
'id manipulate Psion 
'.i^lC files to Amiga IFF or 
GIF and back to .PIC, etc, atid if so 
what are they. A program I would kill 
for would be 3 Psion emulator for 
the Amiga (t do own the eJtcellent 
comims program AmigaNCR the next 
best thing J. Then such problems as 
this wouW r;ot arise. I know such 
beasties do exist for the PC, so why 
not for the Amiga? 

I own a Psion Siena with 51 2K 
memory and a non-Windows, 16-bit, 
true-multitasking OS. Does ttiat 
sound familiar to anyone? 

BiH Power, Co Armagh 

Sadly, there seems to be a real lack 
of Amiga software designed for use 
with th« Psion series of palmtop 
computers. As you say, there is 
ArrtiigaNCR which handles all the 
file transfer and sharing, but there 
is precious little else. 

There are no conversion utilities 
for manipulating Psion ,PfC files on 
the Amiga, nor even any datatypes. 
But there are ways you can import 
.PIC files. For exampla, there is a 
utility called ViewPic which can be 
found on this month's cover CD or I 
onthe Aminet at 
gfK/'show/viewpicAmiga,lha, You 
can use this to display a particular j 
.PIC fila on the Amiga and then use : 
a screen or window grabbing tool 
to ca}>ture the displayed image, 
PPaint would be good for this, 
since it wouid allow you to grab 
the screen and process it any way 
you pleased (cropping, colour- 
remapping, whatever) and save it 
out in the format of your choice. 
This rr»ay be a rather a round-about i 
route, but it could be automated 
with ARexx scripts. 

Another possibility woLrld be 
sava the pictures as BMP o'' GIF 
files on the Psion before transfer. 




; say with the tool PicView by 
Purple Software. Plenty of support 
for these formats exists on the 
Amiga. Purple Software may be 
contacted at +44 [0)171 387 7777 
and thare website is at 
http : //www, pu rplesoft. com . 

There is simiFarly no Psion emu- 
lator for the Amiga, hlowever, 
since the PC Psion emulator runs 
in MS-DOS and raquires only a 386 
or better, it sfiould be perfectly 
usable an an Amiga PC-emulator, 
such as PC-Task. You would be 
then be using an Amiga emulating 
a PC emulating a Psion, Meat trick, 
huh? 

The mark of Zorro 

ni currently own an Amiga 
1 200 ir> a tower case 
■'.vith an Apollo 040 
accelerator and 8Mb 
Fast RAM. My flue-stions 
are cpncernjng Zorro slots. Is it 
worth getting a Zorro bus board? 
What ber^efits will this give me? 
What is better Zorro If or Zorro HI, or 
is there no difference? Will the bus- 
tjoard still be compatible if I upgrade 
to PPC> 

J. Gillespia, Falkirk 

You have to answer the question 
°ls it worth getting a Zorro bus- 
board?" yourself. You have to ask 
how much you wish to e^cpand 
your Amiga and how much you are 
wilting to spend on this. 

Current J y, Zorro cards are the 
premium route for expanding your 
Amiga and are the only option if 
you wish to get a graphics board, 
eg: tfie PicassolV or Cybar Vision 
g4/3D, or a Ifi'bit soundcard. {This 
win change soon, though). The 
solittiort to fitting Zorro cards to 
an A12)00 is to get a Zorro bus- 
board. This plugs into your 
Al200's trapdoor expansion slot 
jwith B pass-through for any axist- 
ingi card you may have plugged in 
there) and will need a towered-up 



i Amiga. Equipping) your A1200 will 
\ really take the pressure off of the 
: fierce competrtion for expansion 
! space on a normal A120D. Sure, 
; there is the PCMCIA slot and the 
] clock haader - but if you have an 
I ethernet card installed in the for- 
i mer and a CatWeasel in the latter, 
E where can you go7 

Micronik produce various bus- 
i board systems, wdich are distrib- 
I uted in the UK by Blittersoft {Tel: 
; +44{0)190B 261466), The ZIf sys- 
: tem will give your Amiga 1200 5 
; Zorro II slots for £149.95 and is 
I compatible with A1200 accelera- 
i tors. I currently use one of these 
j with a Hydra ethernat card and a 
; CyberVision plugged in. It works 
! (ike a charm, even writh the multi- 
I tude of accelerator cards finclud- 
; ing the PPC) that I have tested in 
; the machine. 

The 21 It system claims to give 
] you B Zorro fll slots {as found in an 
i A4IKK}) and has a built in SCSMI 
I interface. As nobody has sent one 
I of these to CU for review, I cannot 
\ say if it works or not. I do know 
I that it requires an A4IXW CPU 
\ board to function in Zlll mode. 
j With an A1200 accelerator it oper- 
\ ates in Zll mode. The Zlll is an 
: expensive option: the busboard 
\ retails at ESId.SE and you must 
\ then add on the price of an A4CK)0 
\ accelerator Since very few cards 
: actually require a Zlll slot only, 
i tinless you have money to burn or 
! crave tha extra performance of 
I Zorro III, Zorro II is a better option. 
Another possible route to using 
j Zorro II cards in yowr A1 200 is with 
; the single- slot ZorrO bus from 
i Eyetech {Tel. -1-44(0)1642 713634}. 
: If you only wish to plug in one 
I Zorro card, this could prove a 
i cheaper solution (see tile review 
I elsewhere in the megazinaj. 

The days of Zorro's monopoly 
on Amiga expansion will soon be 
over, however. The French compa- 
ny At^Q Concepts will shortly be 
releasing their own custom bus 




I 



Tech Tip: 



f 




iHt dlgll: Isnddlgit; Isrd digit: ■ multipltsr 1 tola ra nco 



DIGIT 



MULTIPLIER TOLERANCE 




vellavw 



Dr wr<i 


E 


) 


blu*f B 


pur'ple ~7 



1DOPO 



lOOOOD 



system for the A1200. This wiM 
provide Zarro-Uke parformance at a 
rediuc«d price, 

Tliey are planning to otfe* a 
range of cards, th^ first being a 
graf>liic:s card, this P'n^iGA. Also, 
phdseB are soon tD release their 
CvberVislonPPC and BVisionPPC - 
a 2D/3D graphic? c^rd whicli plugs 
into their range of CyherStorm and 
BlizzardPPC acceierators And 
finally, Micronik are rumoured to 
be workir^g on a PC! bus system. It 
would app«ar that intflresting 
times afs ahead! 

No compromises 

I have experienced 
much the same prob- 
lems as Adfian Cope 
isee 0+A. May issue) 
■,vith the Nei&Web 
software. I was using a 33-6 modem. 
but couid only achieve 57600 cp^- 

When I reset to nB200 I got the 
reply that the nf^odem initiaiizirtg 
string was wrong. Technical support 
at HiSoft recommended that I use a 
demo version of Termite, but this 
also gave the same result. 

The cure was to download the 
demo versfon of MiamiS.O. 
Configuration was simple and 1 
dialled up at 1 1 5200 the first time. I 




was then able to go to the Miami 
website and register my software 
in a matter o( minutes. I have also 
found an ideal e-mail client in John 
Zacharias' AEMail v1 .51 . This com- 
mands a shareware fee of $US 25, 
but in my humble (neKperienced 
opinion is well worth it, 

Web browsing 1$ by a registered 
copy of IBrowse <yes. I was one of 
those who brought Demon to its 
knees! k and on-line call cost moni- 
toring is admirably carried out by 
0nline-O-l\4eter from Ellis Pfitchard. 
Three AREXX scripts from Jason 
Davies ensure that all caH costing is 
automatic 

My bottofTi line now is "Suy tfie 
best - no compromises" 

Sam Quigg, via e-mail 

It is most refreshing to hear your 
comments Sam, Remember also 
that by registering software you 
are not only doing yourself a 
favour, but assisting the 
continued development of Amiga 
software. 

Registerin-g Miami iri the UK Is 
even easier now, since it is being 
handled by Weird Science (visit 
fittp : //www wei rdscie n ce.co.uti/ 
html/miami,htm 





Resistance is not 

useless 

After running DIY 
projects in the past, 
the CU Offices have 
been inundated 
with calls asking 
how to identify 
those brightly-coloured, sausage- 
shaped things called resistors, So 
here is how you do It. 

The resistor will either have 4 
or B coloured bands. On both 
types there will be a band at one 
end s.paced apart from the oth- 
ers. Consider this as the right- 
hand end of the resistor This 
band tells you the tolerance of 
the resistance. 

The other bands reading left 
to rigKt from the other end of the 
resistor identify its value- The 
first two or three of these will be 
the significant digits and the fmal 
one will be the tnultiplier 

For example, if you have a 
resistor with hands yellow (=4|, 
purple 1=7), black 1=0), red (k 
100), and brown i\%), this gives 
a resiSitance of 470 k 100 = 41k 
Ohms with a tolerance of 1%. 




Monitor mystification 

I ha^e been lucky 
enough to get fiold of 
an NEC 2/A MyluSynC 

monitor. I was unde* 

the impression that I 
■,vD.lc now be able to conne'-ct rt up 

To rr^y Amiga and enjoy a flickerless 
screen in hnres screen mode. The 
monitor has a PC connector. I was 
told that i had to have a VGA adai>- 
tor but would be uniabie to play 
games with it. For that I would need 
a scan doubler- 

I thought that having a multisync 
would do away with the need to buy 
such peripherals. Am I wrong in 
thinking this or do I need the abowe 
bits and pieces? If these peripherals 
are necessary, then it seems point- 
less to own a multisync, I don't 
know, do I need them or can I just 
change the lead somehow, although 
the gable is not detachable from the 
monitor. Please could you help me. 

M. Goldie, via e-mail 

A multisyni: monitor, by definition, 
is a monitor that is able to sync to 
a range of different frequencies. 
However, for any particular moni^- 
tor you must find out what those 
frequencies are. A standard Amiga 
produces video signals with hori* 
zontal scan rates of IBKHz, in PAL 
and NTSC modes, up to 29-3KHz, 




f be Pf ion Sieni. A (iinilile Ennpanimi for riiir Ani|»T 



A _ 




A Are ytv kortd iF Dion ur tkink iriu cai di brttir levels? Hive a gi witk D^EUr an Antiia 
WAD creittf. 



in prcKluctfvitY modBs (or to 
31.4KHI with the VGAQnly patch), 
so ideally a monitor should b» able 
to display all these frequencies - 
which the Amiga multisyncs can. 

PC multisvncs, such as your 
NEC monitor, though, generally are 
not able to sync as low as ISKHz, 
and so will not he abl« to display 
PAL and NTSC screenmodes. This 
is a bit of problem since these are 
Iba most frequently used modes 
on the AmJga, especially for 
games. The solution is to g«t a 
scan doiiblcr. This a device which 
doubles the horizontal scan rates 
of all video signals beiow a certain 
fre<tuency threshold -fof examplfl, 
PAL signals, at 15,60Kf1z. get pro- 
moted to 31,2!0KHz - allGwing 
them to be displayed on PC multi- 
syncs and most VGA monitors. 

The motto here is: check the 
specification af the monitor befcire 
you buy it. Vou may be able to find 
a multisync which wiM sync down 
to 15KKz, obviating the need for a 
scan do u bier. 

Upgrade? 
Or Doomed 

Alriyhi, yOuvS done it. 
Vqu'v'? finglly cgn- 
vinced me. What am I 
laJking about?' My 
bFand new, 24 speed 
CD ROM, that's whatf Thanks, if it 
wasn't for all the pressure you were 
putting on us non CD ROM users. I 
wouldn't have my lovely CD ROM! 
Lets face it, if it wasn't for your great 
coverdisks, I would probably still be 
using a floppy only Amiga I OK, 
here's my questions: 

1, INow that there's a PowerPC card 
for the A1200, is tihere any point in 
buying a brand new A4000T/50CK) or 
whatever? 

2, Mow that I've got everything ! 
want for my Amiga i except a 




I PowerPC card) is there any point in 

I upgrading to a tower? 

I 3. If I decide not to gel a lower, will 
I have to take out my Rgm expan- 
sion in order to fit the RFC? If so. is 
there a PPC board with extra Ram 
built in because I can't stand the 
thought of goirig back to 2Mb. 
4. How can I make my own WAD 
files for Doom? I harve the PC ver- 
sion of Doom on my Dad's PC if I 
ne&d it. It would be nice to see a 
step-by-step feature or sonnething 
to show people how 10 Create their 
own levels. I have got a great idea 
for a set of themed levels, and if 
you can teach us how to do it I 
might [ust let you have it! 

Martc, via e-mail 

1. Maybe. But since ft is difficult. If 
not impossible, to get hold of a 
new A4000T and since the Power 
ABOOO and the BoXeR are not 
shipping as yet, your question is 
somewhat academic. However, an 
A4000X A500a or BoXaR does not 
offer anything fundamen- 
tal ly different to an 
A12QQ. In fact, if you have 
an AlZOO with one of 
Micronik's Z3 busboards 
and an A4000 processor 
board, you would effec- 
tively be turning your 
machine into an A4{X}0. 
Z. If you want use Zorro 
cards, yes; otherwise, no 
-everything you need 
can either be fitted inter- 
nally to your A 1200, or 
ten be used eKternally 
l^ke SCSI or IDE drives 
and modems. If you wish 
to use a PPC card in your 
A12CI0, you may wish to 
re-house it in a tower, 
anyway. The PPC card 
runs hot — the standard 



A1200 case is not designed to dis- 
sipate that much heat. Vou will cer- 
tainly rieed an uprated povwer 
supply and a fan, 

3. The Blizzard PPC board has two 
sockets for standard 7Z-pln 
SIMMS, If you've one of these 
plugged into your RAM expansion 
board and its of the 7Dns Or better 
type, you wilJ be able to transfer it 
to a PPC board. 

4. There are many tools for create 
ing Doom WADs on the PC, but the 
only Ami'ga port so far is called 
DEU. This is a not very frtendly nor 
stable package, but it works - just. 
Designing Doom levels is an 
involved business, but if you follow 
tfte tutorial provided with the 
package, you should be able to 
pick it up. One thing to note is that 
DEU requires a registered WAD 
file, eg; Jrom the commercial 
release of Doom. Perhaps if we get 
enough demand from readers, we 
could run a workshop on Doom 
level construction. You can find 
DEU on this month's cover CD. 

Tuning up your A1200 

I have beern making 
music with the Amiga 
fnr several y&ars and 
|-i3ve built-up a large 
coHection of MIDI 
gear. M;y current System is a lOvV- 
ered A 1200, 4Mb RAM (via trapdoor 
expansion), 3,&Gb hard drive and a 
SCSI CD-ROM, I have been using 
OctaMED v5 as my sequencer, but 
now wish to use OclaMED Sound 
Studio's 16-bit sample capabilities. 
My queries are: 

1 . I will need a quality Ifrbit sound- 
card. I have heard of products like 
Toccata and Delphi na, but cannot 
lind information on them. Which 
soundcards do you reeomimend? 




2. i believe most soundcards pkjQ 
inio Zorro sockets. So 1 wilt need » 
Zgjrrg upgrade kil for my 1200 tow*^ 
Does it matter whether they are 
Zorro II or Zorro ill socket s? What -; 
the difference? 

3. 1 want to be composing with as 
many 16-bit samples as possrbte, 
running along side my MIDI gear. 
Will OctaMED Soundstudio limit r-e 
to how many samples f can have 
playing at any one time. If there is. 
then is it a software or hardware 
restriction.^ 

4. Win ^Mb Fast RAM and 2Mb Ch 
RAM be enough memory to have a 
fair few 16-bit samples running. If 
not, how can I put extra memory 
into my Amiga. 

Renato Vitale, Swindon 

1 fr 2. The only 16-bit soundcards 
currently available for the Amiga - 
eg; the Toccata, the Prelude and 
the Delfina - are all of the Zorro 11 
type. Hence you will need an 
Amiga with Zorro slots to use 
them - whether they are Zorro II or 
III should not make any difference, 
(See previous question titled 'The 
Mark of Zorro') 

Of these cards, I would recom- 
mend the Delfina, purely because 
of ite DSP (Digital Signal 
Processor). However, for most pur- 
poses these cards will all perfqem 
similarly because they are all used 
via a similar software interface, 
whether via AHl or via OctaMED's 
custom interface. The Delfina Lite 
is available directly from the manu- 
facturer, Petsoff in Finlandj for $4I>0' 
(about £2&0]. More information 
may be found from their website at 
http;//Mfww.3ci.fi/- petsoff/. It may 
be worth looking out for a second' 
hand cai'd,thotfgh. 




The EajErff tmwitei Helmtr 1 20D, 1 IG-bit stimicart lor tht A12I0. 



n 



If vDu do not wish to go the Zorro 
route, you rnay be interested to 
tieaf of a new intenial A1200 16- 
bit soundcard due for release 
around Ma^. This is called the 
Mvlodvl^OO from Kato 
Development Group and pfugs 
into the A1200's intemal clock 
header. Prices ar« v^t to be 
Hnnounced, but again more infor- 
mation can be found at Kato's 
websrte at http :/ /users. info r- 
rnatik:fh^ 

hpmhyrg.de/— plewkaj/kato/m. 
3n Since the procassor mixes all 
the sample via software, tiie num- 
ber of channels you may use and 
the quality of the samples (the mix 
rate) is dependent on the proces- 
sor speed. The faster the proces- 
sor the better. I'd recommend a 
2BMHz 04D or better. 
4. The 4Mb of memorv will be ade^ 
quate for most things as long as 
you don't use a lot of long sam- 
ples. Extra memory is always 
handy, though- Vou might consider 
shopping around for a cheap 
accelerator board with some 
memory, because prices of CPUs 
and memory has fallen quite sig- 
nificantly of late, 



A to Z 




Amiga definitions for J&K are quite few 
and far between: althougfi John Kennedy 
is the most obvious... 



How to write to 
Q&A 

Yoit can send your queries {or 
teoh tips) to O&A, CU Amiga 
Magazine. 37-39 Millharbour, 
Isle of Dogs, London E14 SlZ or 
preferably e-mail: q-l-a@CU- 
amiga.co.uk. We can accept let- 
ters or text files on floppy disk. 
Please do not send an SAE. WE 
CANNOT RESPOND DIRECTLY 
TO QUERIES BY POST OR 
OVER THE PHONE OR E-MAIL, 
nor answer every Q&A we are 
sent. Sorry, We do appreciate 
that you may have a serious 
problem end until Amiga 
International re -open a UK 
office you may have no-where 
else to turn, but we get so 
many questions we simply 
don't have the time or 
resources to answer them afl. 
We do our best to use tetters in 
Q&A that answer most common 
problems, so even if your own 
question is not answered you 
may fmd an appropriate 
solution here. 



J £r K is for... 

Jack in 

One of those cyberpunk phras- 
es which seems very cool uriitfi 
you apply it to your Supra 9600 
inodem. 'Jacking in to the net" 
isn't quite as exciting as William 
Gibson envisaged, 

JqIiTI 

When programming using the 
Amiga graphics primitives, 
there are four drawing modes: 
including JAM1 and JAM2- 
Both Nterally "jam" colours onto 
the screen (and the background 
colour as well in JAM2 mode). 
You're unlikely to meet this 
urtless programming the Amiga 
is Cor C + + . 

Java 

A complete and very powerfiil 

programming language, which 
looks a little like C++ but with 
big brass knobs on. Java pro- 
grams don't care what hard- 
ware th&v run on, as long as 
they have a Java Virtual 
Machines. Java on the Amiga 
would mean access to a grow- 
ing number of applications. 
Java programs can exist in two 
forms: Applets, which are 
embedded in Web pages, and 
Applications - which are stand- 
along programs. 

Join 

An AmigaDOS command which 
will join two or more files, cre^ 
ating a single file which con- 
tains the date from both. You 
could use it to link up several 
text files, or even pin two 
graphics files together - 
although as join isn'it in anyway 
intelligent, the result would be 
garbage. Sometimes used in 
AmigaDOS scripts, but not that 
often. 

JPEG 

A graphics file format, nanned 
after the Joint Photographic 
Experts Group. JPEG files, 
often featuring the extension 
JPG, can crunch down detailed 



images to a fraction of their 
original! size. They achieve this 
by using a mathematical filter- 
ing technique to discard some 
finer details. JPEG is a great 
way to stofe scanned images, 
or transmit them over the 
Intemet- 

Ju trip table 

A programming technique, 
used to extend the distance 
wtitch by a program can jump 
to a new location. The jump 
tabl& would consist of a list of 
destination addresses, and rou- 
tines would go to these rather 
than the destinations directly. 

Jumper 

A small plastic and metal tab, 
used to short out two small 
pins on a circuit board. Jumper 
pins are frequently used to 
switch on and off features on 
accelerator cards, and also to 
set configurations on hard dri- 
ves. Although atrociously user- 
unfriendly, they are Simple and 
cheap to implement. 

Kb 

A "kilobyte" is 1024 bytes of 
memory. Time was when 1 Kb 
of memory was considering a 
lot - these days thousands of 
Kilobytes are required just to 
boot up a computer. The price 
of memory generally drops 
quickly, although the occasional 
factory fire or far eastern 
economic blip can causes 
increases. 

Kernel 

The core of the Operating sys- 
tem, the Kernel manages sys- 
tem resources such as 
allocation processor time or 
memory, 

Keyboard buffer 
An area of memory which 
stores the results of the last 
few keypresses. This allows the 
computer to fetch details on 
the keys pressed when it wants 
to, rather than being forced to 
deal with each one individually 



Keyboard Shortcut 

A key combinalion which dupli- 
cates a mouse action, such as 
selecting an option from a 
menu. It's often quicker to use 
shortcuts when typing. 

Key map 

A file which contains informa- 
tion on whicti key causes which 
character to be sent to the 
computer. Different keyboard 
layouts - for example, key- 
boards designed fof foreign lan- 
guages - can therefore be used 
by using a different keymap, 
rather than rrvaking more in- 
depth changes to the operating 
system. UK users will fiind a ref- 
erence to the "GB" keymap file, 
which helps the pound and 
.hash syniibols find their rightful 
locations. 

Keyword 

A particular word which is part 
of a programming language, or 
AmigaDOS. 

Kickstart ROM 
The portion of the Amiga's 
operating system which is 
stored permanently in ROM. A 
lot of the Workbench and 
Intuition systems are stored on 
disk, but between half and one 
megabyte (depending on 
Amiga models} are stored in 
ROM. This allows the Amiga to 
boot up quite quickly, especially 
compared to other systems. 
Amiga's which use 32 bit 
processors (68020 processors 
and up) have two separate 
Kickstart ROM chips. Some 
accelerator cards make it possi- 
ble to re-map the ROM in sys- 
tem RAM', providing a slight 
increase in performance. 

Kill file 

A file used to filter out unwant- 
ed mail or news. For example, a 
Kill File might contain the 
names of people who's mes- 
sage you can't be bothered 
reading. Adding someone to 
your "kill file" means you have 
classified them as idiots. 






Got something to say? Then get it 
down on paper or email it to 
backchat@cu-amlga.co.uic 




isle o^ 9T;a 



IHaiTv Monichouse 

Having read your Quake feature in 
the March issue (nice cover by the 
way more of tliat please^, I think you 
put your finger on what I think could 
be the key issue in the way forward 
for Amiga games: editability. Being 
able to create, that's what us Amiga 
users like. I think this is the underly- 
ing difference between your average 
Amiga and PC gamer, I'm sure I'm 
not the only One who has spent 
more lime creating Worms- levels in 
PPSint than playing them. 

i urge all bedroom programmers 
to get cracking on editors for classic 
gafines such as Gunship 2Q00, Desert 
Sthke, and wouldn't Cannon Fpdder 
be excellent with a mission ediitor? it 
needn't be anythirtg fancy. A few 
graphic tiles pieced logether and tar- 
get buildings. I imagine MiCrOprose 
Fofmul8 One Grand PtiK is still one of 
the top selling Amiga games 
because of Oliver Roberts' FIGPEd. 

I know what you're thin+;ing: why 
don't you do it? I've got Blitz Basic 



but frankly I couldn't program my 
way out of a paper bag; and Blitz's 
manual is no help. But I know there 
are people out there who can. Go 
on, it could get you some money. 

Ydor mag's great, in particular the 
CDs. Could you put some 6lil? 
source code on it for simple games 
that people like me can tinker with? 
Oh, and perhaps an IFF file of some- 
one saying the nanne "Tyschtchenko" 
so that we know how it is pro- 
nounced it. 
Cheers. 

Darrvn Lusty, Glacs. 

PS. If you print this letter could you 
please title it: "Who likes Bob 
Monkhouse anyway?" 

You'll have to make do with that 
shorter title as v^urs doesn't fit on 
a single line. We'll ash Petro him- 
self to give us the correct pronoun- 
ciation. Look out for th»t on next 
month's CD. 



IMew punter alert! 

I have beer> buyir>g your mag for five 
months now and it's brilliant. I 
bought my mate's ASOO with a 20MB 
hard drive {don't laugh, it's not the 
size it's what you do with it!}.lt has 
to be the best thing I have ever 
bought. fJarely has a day gone by 
without me using it for games or just 
playing around on Workbench. 
Although it's not too powerful in th& 
graphics department (only ECS) I am 
still going to upgrade it to 0S3.1 and 
an 030 33MHz with 8MB RAM. 

I was wondering il yoJ could tell 
me when the A5000 will be released 
and how much it will cost. I am. 
planning on buying one as soon as 
they are available. I will be sticking 
with Amiga what ever happens. Keep 
up the good work. 

'SMmw', no address supplied 

Pratt deteotor 

I have just finished reading your May 
199B issue of CU Amiga and after 
reading the Backchat pages I fell I 
had to reply to .Anon iCU's lame 
excuses}. I agree with Tony Morgan 
when he say* the Amiga market has 
shrunk and I think it is mainly due to 
the lack of support local computer 
stores give the Amiga, in Warrington 
every siore classes the Amiga as 
defunct (a point I quickly corrected 
them on), 

Overall he sounds a right pratt 
and people like him shouldn't be 
allowed near electrical appliances. 
Keep up the good work as I think CU 
Amiga gets beller each month. 

P Taylor, Warrington 

Needless crueltv 

I was reading w\n quint. Optimism 
about the new developments, the 
new products, the amazing concepts 
that were going to rescue the Amiga 
and put it right back on the map. 
when BANG! CU Amiga, those 
apparent stalwarts of ali things 
Amiga, are actively supporting acts 
of sal>Qtage against our beloved 



Amy. I refer of course, to the advert 
for "AMIGA REPAIRS", a grave mis- 
nomer I fear, ag they seem to consis' 
of one of those boiler suited pro- 
peller heads from Intel torching an 
innocent A1 200. The fiends. End this 
n&edless cruelty now! 

M Snofwden, Amiga LibarBtion Army 

As you said in the previ^ous bit of 
your letter that we chopped out 
you haven't been reading Amiga 
mags for a while. If you had you'd 
have know that ad has be«n doing 
the rounds for years In fact, if you 
were h real Amiga mag-spotter you 
would know that the picture ifi 
taken (with perfnissionj from tfie 
cover of the September 1M2 issue 
of CU Amiga, hlowe'^er, «ven the 
most spottery types are unlikely to 
be aware that the person behind 
the mask dafacing the Amiga is in 
fact none other than 'Dick Bleach' 
(name changed to protect the not- 
•io*innocant|, long since lured into 
that mysterious Bermuda triangle 
they call "Bath". 

Sticky moments 

1 have an idea I'd like to put to you. 
As I see it, most computer users 




A "activeljr supputing acts if sahetage 
against oir bclBved machine" - bit MitiD- is it? 



inn 




Letter of the month 



Disturbed or stupid? 

J u si one question needs lo be 
asked: are most of vour readers 
crazv/mentalV distuftted or just 
plstin stupid? 

Almost ewery month, someone 
writes in to have a moari about PC 
domination, a nag about something 
in your n^agazine being out of con- 
text (or wrong) or a groan about 
the lack of PC game conversions. 
Sometimes it is lil<s reading a mag- 
azine version of the BBC"s Points 
of View prog ram me and I definitely 
think that most readefs require 
urgent Iherapyl! 

Michael hunter's email in the 
May 98 issue was a prime example 
of the lack of faith towards the 
Amiga market and I'm pretty sure 
that he is one step away ffom buy- 
ing a PC- ! am also sure that a lot 
of Amiga ownefs are r^ow eon&id- 
■ ering moving to a Winlel machine, 
but what for? It's a bit like an army 
irr the war deciding that it's no use 
fighting any more and that they 



should just let the ertemy take their 
country. It's a defeatist attitude!! 

By supporting the Amiga we are 
star^ding up for consumer choice 
and we are not giving in to the 
ignorant merflbers of the computer 
industry, such as PC eorporalions- 
Ignorange is a horrible affUcation 
which seems to contaminate the 
computing world. It kills off intelii- 
gence and we should fight it to get 
recognition for the Amigall 

I would iove to see some PC 
games converted to the Amiga, but 
why moan to a magazine about it? 
Do us ail a favour and learn to pro- 
gram if you can or moan to an 
Amiga software company for a 
change! I'm starting to learn how 
to program in C, JavaScript and 
Java 40K, so I'm using my dad's 
PC) SO' that I can hopefully create 
some games and other programs 
for the Amiga, 'Vou don't see me 
moanir>g do you? 

Christopher N Hiivd(«V' Flintshire 




ft2091 and hard drive, even an 
A2620, I later Sernetted a CD32 to 
my system. There I stayed content in 
my knowledge of the operating sys- 
tem and the workings of my 
favourite software. I smugly watched 
my workmates buying and dumping 
their ever speeding PCs with I right- 
ening rapidity. Even my Amiga nriates 
when speeding by witti their A 1200s 
: - first Blizzard 1220s and then 1230s, 
■ CD-ROTvl drives and Internet connec- 
tions. All this was making my 2,1 
MliPs look as slow as a giow thing 
could possibly be. Seeing the soft- 
ware development slip behind the 
PC at such a rate however did 
depress me somewhat but never 
waned my loyalty or enthusiasm. 

Since the turn of this year howev- 
er the wind of change 1 feel is start- 
ing to blow to the Amiga's 
advantage. The whole scene saems 
brighter and $ lot mpre confident. 



believe the Amiga platform to be 
defid or dying- Yet when shown what 
a typical (accelerated > A 1200 can do, 
ttiey are usually surprised- "I didn't 
know it could do ail that!" is a typical 
response. 

The general public need to be 
educated about the Amiga's current 
capabilities, and past achievements, 
which, of course, means advertising. 
However, adverts on TV Of in news- 
papers and magazines are expensive, 
What we need are cheap., yet effec- 
tive ways of gettifig the message 
across, 

My suggestion is tNs... stickers- If 
magazines such as youts were to 
provide s few small Amiga-promoting 
stickers alof^g with the cover disks 
every month or so, they would soon 
start to appear all over the place, I do 
realise that eventuaHy the stickers 
might get 'banned' from some com- 
puter rooms, but that iri itself would 
get more publicity for the Amiga, 
Remember what happened to 'Relax' 
by Frarvkie Goes To Hollywood? The 
BBC banned it, and it went to No- 1.. 

Perhaps when people start to 
realise that the Amiga isn't dead after 
all, and what it's capable of, they 
night start to ask questions, 

Alastsir Warrert, via email 

Your wish is our command. 



put mv money where my mouth -4 

Hopefully it won't be too late 

Qadh Hinks, Flintshire 

The way I tell 'am 

Firstly thanks for producing such a 
quality magazine every month. Even 
though it's overpriced and is half the 
size it used to be, it is still the best 
way of learning more about my 
Amiga. 

I loved the article on 034 in "Tfw 
Next Generation Amiga" and have 
thought long and hard about a fea- 
ture to attract people to it- My sug- 
gestion is to add case sensitive 
jokes- Yes, in addition to case sensi- 
tive help, 1 ttiink that it would be 
great for a computer to make you 
giggle when you want. Amiga Inc 
couid make this point in their adverts 
by getting famous comedians to 
make jokes about Wintel. and then 



"Mii;hael Giiirter's email in the Ma^ 98 issue was a prime 
eKample of tiie lack of failh towards the Amiga maiket ani 
I'm pretty suie that he is one step away from Imving a PC" 



99 year trips 

Your Miillenium Bug article made for 
interesting reading. However, it 
should be noted that file datestamps 
and the system clock do not store 
year as two digits. AmigaDOS stores 
this informatiort as the number of 
days from 1 Jan 197 B, so is not sus- 
ceptible to post '99 year trips. Well 
not until the 6S0xO date bug occurs 
in 2030 something anyway 

However, Amiga Int'lnc should 
noie that the 'Date' needs to be 
fixed for four digit year entry, 'iWhile 
they 3te at it, it would be nice if they 
add a DFOI^MAT parameter for con- 
trolling date output fornriat adding 
julian-type day count etc. 

Likewise, 'List' needs its output 
fixing so that LFORMAT "%d" wiil 
produce a lour digit year output. 
Some method of dateAime output 
formatting would also be welcome 
too. 

Have fun. 
Tony Bullock, via email 

So now wa know. 

Wind of change 

AnqJiew Korn's comments about 
stimulating the Amiga raily certainly 
hit home with me. I have sat bacit 
and watched for years, quite hapy 
with my Workbench 2,04 Al&Oa. 
Sure I did upgrade early on with an 



The Amiga/Gateway strategy of 
licensing is surely the answer; 
accepting the advantages o8 looking 
outwards instead of inwards, broad- 
erting development horizons and 
ignoring, outside influence. The 
Amiga's insurance policy for survival 
is Its operating system being closer 
to the cortcept of the machine than 
any piece of silicon will ever be. 

At the end of April 1 have ordered 
a pro Tower II from those nice 
Eyetech people: 6B040 33MHz. 
16MB memory. CD-ROM drive etc. 
Real AG A musde at last, PPC and 
the Internet beckon. Unlike mosdt 
Amiga flag wavers i have belatedly 



have them say "Amiga" and stop 
laughing. 

Then they could have a sort of 
competition to enter your own jokes, 
and the best ones win- Perhaps I've 
taken this too far, but wouldni't it be 
great if that robot voice from 
Woridaench 2 should be updated, 
and that could tell the jokes if you 

want.-. 

Also, something like VoiceBhell 
should be added and properly imple- 
mented so that you can simply talk 
to your computer to get it to do $inv 
pie loading procedures- Perhaps 
even a proper (simplish) intdligence 
engine could be worked in. so if you 




4 Mjllnium ivw » DFOBHM qiranielBr wpuUI he niet ipNfMtly, 



have no friends you cart always talk 
10 your Amiga. Perhaps, you coutd 
even take it down the pub for a 
drink... Adrnittedly, this would make 
it a Jot bigger, so I think that 0S4 
should hs on a CD-ROM, with this 
additional stuff (and other useful 
bits) on it, Ta-dal Windows beater! 

Chris Speer, via ^maif 

NJC0 id«a, t^ut v^u lost us halfway 
through with your bit about peo- 
ple saying "Amiga" and stopping 
laughing. Also yau'l\ probably find 
also that a computerisad voiq^ 
isn't the best vehicle for imparting 
a rib-tickling |oke, but you nevsr 
know... 

Wordworth vs Word 

I'm an IT mgntiger for a medium 
sized manufacturing company, and 
would dearly like to replace some of 
our Windows 95' PCs running Word 
with Amigas running Wordworth. but 
there is one thing holding me back. 

Any new Amiga OS must have 
built-in networking, both via modem 
{eg for Net access! and more impor- 
tantly fof business use. LAN access 
by ethernet. Everybody nowdays, 
both at home and in business wants 
to network their equipment. 

Without cheap, effecifve, simple 
networking (both hard and software) 
the Amiga will (continue to) be a 
minority, niche market, and will 
never make any penetration into the 
enorm^ous business market. 

Kevin White, Cheshire 

SAEs please 

First of ail. many thanks for including 
the details of my Amiga user group 



on your User Group dirBCtorv pages. 
The interest generated has been 
qk>ite staggering considering the 
state of ptay with the Amiga matket. 
But, therein lies the problem... 

) have received mail from liieralfy 
all over the world asking questions 
rar»ging from "I have replaced my 
existing hard drive but the new one 
does not seenn have a space to 
insert the blue disks" ff!?f to "I am 
having trouble getting ShapeShifter 
to recognise my SCSi CD-ROM". 



[1 00 miles) and Anglesey tB5 
miles). Can any other group do 
better? 

It's good to hear of the amount 
of responses those pages ate 
generating. In fact, some groups 
have asked to be removed 
bscaus« they've had far too much 
response I We'll put in something 
about including a stamped 
addressed envelope for replies, 



"The chafi wfto wrote to me from 9 submanne in the Arctic 
Circle may have had the best intentions but I don't thmk he 
could make it every Sunday afternoon... " 



I have replied to ali the letters to 
the best of my abflity and have 
referred others to friends with 
e>;pertise in a particuJar subject but 
not one person included an SAE. 
This may seem trivial but I have per- 
sonaltv replied to over 50 letters and 
only about five of these were in a 
position to actually attend our user 
group, The chap who wrote to me 
from a submarine in the Arctic 
Circle may have had the best inten- 
Eions but I don't think he could make 
it every Sunday afternoon... 

What I'm basically saying is that I 
am quite willing to heip if people 
have a problem but I simply cannot 
afford to spend money in doing so. 
If you could mention this in your 
magazine then I would be very 
grateful. Thanks a lot, 

Simon, Wigan b West Lanes 
Amtga User Group 

PS. Just out of interest, we have 
members who attend from Coventni? 




Wpriwarlh: bttttr ihin Miermrft Ninl? 



Norwegian supplier 

All I want to say is that Amiga 
equipment is very hard to get here 
in Norway. There are many Amiga 
users here in Norway but they 
can't find stores that sell Amiga 
equipment for their machinesi So I 
wanted to give all the users in 
Norway an Internet site and a 
phone number they could call 
when they want hardware or soft- 
ware for their great Amiga 
machines I 

Name of the company: Sezam 

Software 

Location; Bergen 

Country: Norway 

Phone: 55100070 (from ottier 

countries -i-47 and the number) 

Internet; httpi/Avvvw. sezam. no 

If you could print this in the great 
CU Amiga Magazine it would be 
great! Thank you for the best 
Amiga magazine in the World! 
Keep up the good worki Thats all! 



To the Point. 



Come again? 

COBOL, FORTRAN; BASIC; PAS- 
CAL: Any other e*ir>!. Who gives a 
toss. Amiga must survive. It's an 
original concept and it's up to you 
(plural^ to make this happen. We 
are the minority but be can win I 
From someone who gives a toss., 
and wholm} has faith. I represent 
others! Confused as a newt: 

JU Smith, via email 

Foul mouthed 

Why on earth do you give your 
pages over to foul mouthed people 
who's opinions are best kept to 
their self? Backchat, "Don't knock 
CDTV"; this should have been 
thrown in the bin along with the 
picture and comments from Art 
Gallery picture three. 

Mr M Worcester, Notts. 

Stating the obvious 

I'm sure you and your readers are 
getting fed up with all these car 
analogies appearing in a computer 
magazine, so here's a motorcycle 
one instead-.. 
<;snip> 

P Charlton, Croydon 

Like you say, we're a bit tired of 
those now. Merely replacing last 
month's VW B^oetle with a Norton 
motorbike isn't adding anything 
to the d«bate, Nextf 



Ragnar Ulvestad, Vatne, Norway Coniin0 SOOn 

More professional 



Thanks for a fantastic may. hut in 
my honest opinion it could improve 

with a more professional edge. 
Most Amiga users today are of a 
highly informed species, and the 
treatment of topics stili in their 
infancy on the machine (eg. net- 
working, high performance for the 
commercial sector, advanced 
graphics/video techniques, perfor- 
mance emulation, as in 
SoftWindows for PPC Amiga...) 
would surely generate interest, 
curiosity and enthusiasm inside a 
delicately balanced market, 

Stephen Dowe, Haats 



As we closed this issue, initial 
reaction was cotning in regarding 
the Amiga Inc announcatnent 
from World of Amiga. We'll be 
publishing a wide range of read- 
D?s' views on the subject in the 
mxt issue. 



CU Amiga reserves the right to 
cut out bits of letters that go on 
wKhout a(»Y particular point and 
to simply snip out bits we don't 
have room to print, We woii't add 
anvthing though, apart from the 
odd spelling cofrectior>. All letters 
sent to the Baokohat address will 
be considered for publication. 





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Points of View 

Time for a few more opinions... please note that the views 
expressed here are not necessarily those of CU Amiga. 




End of an era? 




Shonly before the last general 
election in the UK, there was 9 

real dread amongst the country's 
alternative comedians and 
satirists, For years they had been 
roundly supporting the opposition 
party, gelling great mileage fromi 
mocking the Consefvative govern- 
ment's latest gaffe, scandal or 
squabble. The prospect of a 
sleaze-free new government was 
a scary one to them - where 
would they get theif nfiaterial if 
the people they had been knock- 
ing aH this time weren't around 
any more? There was even talk of 
comics defecting to keep the 
Conservatives in power and them- 
selves in jokes, Of course it wa,s- 
n'l long before the comedians all 
realised that the Labour parly was 
made up of politicians, and there 
is no such thing as a politician 
who isn't worthy of satirising. 
Within days of the new govern- 
ment, the comedians were finding 
plenty to take the mick out of. 

Fancy French words 

A similar fin de siede atmosphere 
exists amongst Amiga com mentor 
tors today. It's just one of those 
things that we write the magazine 
from, the back to the front, so the 
last 64 pages wiill probably be ai 
the printers by the time we have 
heard what the "big announce- 
ment" is. We've had a field day, 
hypothesising and evangelising 



about the future of the Amiga, and 

in a couple of vveeks it will all be 
over - for now at any rale. Like the 
comedians, I'm sure we will find 
something to discuss m no lime at 
all, but right now it's dangerously 
close. In fact much of our planning 
in this issue has involved trying to 
figure out what interesting things 
we can do without embarrassing 
ourselves- We could decide to do a 
major article on how great PCl is 
and why you'll have PCI slots in your 
Amiga sooner or later, only to have 
Amiga Inc announce that PCI is 
being ignored a couple of weeks 
before the issue comes out. 

Here it comes... 

We await with baited breath the 
announcement, silenced in ouf nor- 
mal speculation by the sheer proK- 
imity of the information the Amiga 
community has been crying out for 
over the last year - and a lot longer. 
We are told it is big, and it will be 
worth the wait. We hear that it is 
going to be part of a revolution in 
computing which will shake the 
entire computer industry. There are 
hints of some kind of partner- 
ship with a number of 
majot computing com- 
panies that will 
redraw the map 
of modern 
computing 
How can 
we specu- 
late in the 
face of this^ 
Sure, we 
chat over a 
pint after work 
speculating in pri 
vate, but we could 
n't print the 
speculation for risk of 
looking stupid, possibly 
even spectacularly so. 
Then I think of Tony 
Blair, his grin suffering at 
the savage pen of cartoonist 
Steve Bell, or impersonated with 



Prozac-like craziriess by impression- 
ist Rory Bremner. and I know we'll 
be right back in the thick of it in no 
time. We've heard announcements 
before,, we can take it. We are sea- 
soned, battle hardened profession- 
als who have faced the full fun/ of a 
thousand marketing departments 
and survived. We'll survive this one 
too. Whatever Amiga Ino thpow at 



Commodoref) that we can sink 
our teeth into. There is even the 
all importaint question of what the 
next generation of Amiga will be 
after that, and why An^viga Inc 
haven't organised support for XYZ 
yet. Hell, if it turns out to be a 
washing machine, we'll have ar\ 
opinion on soap powders in no 
time - $0 come on AI, give us 



"We'll be back, anil we'll be takini) a good look at 
Jeff SchJniller Saturday morning to see if thete is any 
sign of a crazed Tony Blair grin." 



us. there will be something wrong 
with it, something better that could 
happen. There will be further devel- 
opments in the world of computer 
technology that they did not antici- 
pate and we'll be able to discuss 
those. There will be new changes of 
direction and changes of opinion tor 
us to monitor and examine, and 
there will be internal differences 
(hopefully fewer than with 




your be-st shot I Don't think 
you've been let off easy. We'ii br: 
back, and we'll be taking a good 
look at Jeff Schindler Saturday 
morning to see if there is any sign 
of a crazed Tony Blair grin. 

Of course my money says that 
new Amigas will be based on 
multimedia processors such as 
the Mpact2. Or is it that mysteri- 
ous Project X chipset that is also 
said to be being backed by a 
group of major computer com- 
panies, and will be 
revealing its plans 
and its partners at 
E3 only a couple of 
weeks after WOA? 
Hey. then there is 
Motorola's even 
more rriysterious 
Hellcat, which 
might or might 
not be relevant. 
Hmm, well I'm 
pretty certain 
that Be, inc. will 
be commis- 
sioned to write 
0S4. Unless AI 
are translating 
Amiga OS to Java, 
of course,.. Oh hell, I 
just can't stop myself, 
can I? ■ 

JlirdrftW Kin is Deiiitj Editor of CU 
Anija 



POINTS OF vim 



Fallout from the bombshell 




Lei's be honest: it wasn't what 
we wgntexi to hear. After a wait of 
God knos^s how many years, 
we're told that we've got to sit 
light for another two before the 
fir&t Qf the fabled Super Amiga s 
roHs off the production line. After 
being prepared for the "bomb- 
shell" by Amiga Inc. most of us 
had hoped they would at least 
unveil a new operating system 
update, or fingers crossed, some 
hardware. 

For one reason or another, the 
promises of demonstrations of 
new products came to nothing. 
The closest we got to that was 
a very attractive Amiga 
mini tower with 
badge^J 
fftofiitor 
and 



on a strip of PCB. Rather bizarrely, it 
took me back to an episode of the 
children^ prggram Bag puss, in 

which the mice fool the other (oys 
into thinking they have a doH's 
house which makes buscuits, when 
in fact they're just rolling a single 
biscuit through the ffont door then 
taking it around the back, re-produc- 
ing it time after time. I had to share 
that with you. 

Different perception 

Arniga Inc seem tu think they've 
worlted very quickly on this one and 
were pleased with what they had to 
say, even though they were disap- 
pointed they couldn't reveal their 
partners in the developrtiep^l of the 
new operating system. But then 
they're l&oking at this whole situa- 
tion as having begun in April of last 
year, whereas we've been waiting a 
whoie lot longer, To them, two years 
is nottiing. Aak someone who has 
been holding their breath for 15 sec- 
onds to hold it for another 30 and 
they'll probably be able to cope. Ask 
the same of someone who has been 
holding their breath for two minutes 
and you might get a les$ obliging 
reaction. 

Through nods,, winks, nudges 
and hints, we were lead to believe 
that after May 15th the oxygen sup- 
ply would be turned back on, but in 
fact all we really got was a tank of 
O2 dangling from the end of a 
stick. 



from the announcement and the 
World of Amiga weekend as a 
whole,, not least the promise of a 
next generation Amiga and the inter- 
mediate deveiopment System run- 
ning AmigaOS4.0. clumsily 
presented as a PC-based consumer 
product. 

In a way, the most encouraging 
thing to have emerged was the 
show of unity and strength from the 
Amiga community, coupled with 
Amiga Inc's willingness to talk and 
consider that their initial pSans might 



the new killer apps in develop- 
ment for the new Arniga. 
ironically, it's this phase which 
caused uproar in the initial Amiga 
press briefing. 

The x86 development system 
(the only sytem planned to run 
Amig3OS4,0) was presented. 
as a consumer product, leading 
to confusion and outrage trom 
certain quarters of the Amiga 
press who sensed a covert siide 
into PC territory under the Amiga 
banner 



"But then they're loeking at this whole situation 
as having begun in April of last year, whereas 
we've been waitiii| a whole lot longer'' 



rrot have been ideal in all respects. 
When PowerPC was conspicuous by 
its absence from Amiga Inc's plans, 
phase 5, Haage & Partner and Mick 
Tinker (of BoXeR fame) got together 
and thrashed out a joint proposal for 
g licence to develop AmigaOS3.5 for 
PowerPC Amigas. The Amiga is still 
a viable proposition today because 
of them, you. us, arid we're not 
going to sit around doing nothing, 
hanging on to. the promise of great 
official things two years down the 
line. 

It was also reassuring to hear 
Anfiiga Inc's realisation that a plat- 
form is nothing without the support 
of developers. The 'bridge' system, 
as they termed it {the PC bost with 
some extra hardware mnning 
Amiga OS4,0), is almost sotey for the 

benefit of developers, which 

should give them a lead 
time of at least 
IB months 
to get 




_J 



keyboard,, 
topped off with 
a flashing 'hard 
drive light'. Maybe the 
monitor is just tyrned off, 
we thought, Perhaps it's just 
booting up and we're seconds 
away from a jaw-dropping experi- 
ence. But no... take a look round 
the back of the set-up and the 
game's up: the Amiga tower turns 
out to be an ennipty box construct- 
ed from glue and hardboard. The 
'hard drive light' is simply an LED 



PcKsitive 
aspects 

There are however many 
positive aspects that have come 



Keep on keeping on 

I get the impression some people 
over at Amiga Inc had expected a 
more enthusiastic response to 
their promise of a wonder- 
machine within a couple of years. 
Someone should have told them 
factually I think they did) that 
we've heard this all before, and 
only solid, tangible, working evi- 
dence is going to have the 
desired effect. Then again, Amiga 
Inc are getting a hard time in 
exchange for granting us our 
main reqiuest; tell us what you 
are doir>g. Damned if they do, 
damned if they don't it would 
seem. 

Uttimately this is good news, 
it's just that most of us had 
hoped for something a big bit 
sooner. There are bound to be 
plenty of interesting develop- 
ments from the fallout, and what- 
ever happens, we'll be carrying 
on regardless. At least someone 
has finally changed the lightbulb 
at the end ot the tunnel. ■ 

Jgiy Hiriii II Eiitar ol CU tmiff 




MSX 




VtfitK so many different home connputer 
systems, someone needed to introduce 
a standard... Guess who? 



p\e\ came up wilh MSX in an attempt to make a 
home version of IBM's business computer. 

The list of Jaf>anese companies pumping out 
MSX machines was truly impressive: Yamaha, 
Pioneer, Toshiba, Canon. GoldStar, Mitsubishi and 
Hitachi to name hut a f§w. Each machine was a 
very well made, single unit. With 3 real kevboard, 
cassette saving and loading (but floppv disk 
upgrade av/ailabie), cartridge software support, a 
joystick interface, decent sound using the 
General Instruments AY-3-810 sound chip: tfie 
MSX systems were ifeal compuiers. Graphics 
capabilities were impressive too, with up to 256 
by \92 pixels in 16 colours and sprites, all made 
possible by the same video cNp used in the 
Texas Inatrumenls TI99/4a {another story there). 

However the clever part was that as each sys- 
tem conformed to the same specifications, soft- 
ware written for one would work on them all. 
You could buy a game for your MSX computer, 
no matter the make, and it would work when you 
got it home. 

You might think that this confotmist approach 
to computers would limit them: what would there 
be to choose between them? The manufacturers 
easily ^ot around this, and tailored their hardware 
to specific niche markets. Yamaha, for example, 
brought out the CX5M which came with a real 
synthesiser built-in (OK, it used FM synthesis - 
but it wa$ still more than the Amiga can currently 
manage} and with a real music keyboard. It had 
built-in sequencing software, and wag the ideal 
home music set-up for many people- 

Specira video really pushed out the boat with 
their systems, and created what many consider 
to be the finest MSX machines available. The 
738 X 'PRESS system looked uncannily like an: 
Amiga 500, with a floppy disk drive built into the 
side. Taking advantage of the ZSO, this machine 
could run CP/M programs - most business appli- 
cations - which made it a serious contender as a 



The home computer of the ISSO'S saw 
many different formats rise and fall. 
Back «n those days building a comput- 
er was actually very easy. Micro- 
processors were plentiful, and if you 
didn't want to bother designing your own custom 
hardware you didn't need to: computers like the 
ZXeO and Jupiter Ace were built using ordinary 
chips available from any electronic supplier. 

To make your own system you only needed to 
stick the CPU and some memory? in a box, add a 
keyboard, TV modulator, basic video hardware 
and a cassette interface for loading and saving 
problems. And that's what a lot of companies 
did: the Oric, Lynx, Dragon - nances which mean 
nothing to anyone under sixteen now but names 
which brmg back memories to old farts like me. 
This time the computer in question very near- 
ly made it big time- St was such a good idea, and 
so much money was spent or* it, that it was hard 
to accept that it wasn't a success. In fact, look- 
ing around the many web pages cheated by fans, 
a lot of people never did and never will accept it. 

We are legion 

The thing about MSX was that there was no sin- 
gle computer system, MSX wasn't a make, it 
was a standard. If you wanted to build a comput- 
er which could put MSX on it, then you needed 
to make it conform to basic hardware specifica- 
tions. These were that you used a 3.5 MHz ZSO 
processor {the same as the Spectrum and ZX81}. 
at least 8K of memory and a 32K ROM with a 
special version of BASIC on it. 

With plans for global domination written all 
ovef it, it probabiy comes as no surprise that the 
author of the BASIC was none other than 
Microsoft themselves (of course, the size of the 
ROM should have given it away - what Sinclair 
crammed into 8K, Microsoft took 32K to do}. Bill 
and pals at ASCII (the Japanese standards peo- 





great ait-round computer system. 

The Pioneer system integrated itself into the 
family entertainment system and could link-up 
with the vidE<5disk player. Pt-esumably this was 
solely for the Japanese habit of Karaoke, but it 
was still ahead of its time. If they had called it & 
"set-top box", it might all have been different. 

Whoops 

So what happened next? Although a big hit in 
Japan - it had to be, with all the manyfacturers 
behind it - the MSX systems were not a success 
in the UK, nor in the US. It's hard to tell why the 
US refused to fall under the speJI, except that the 
MSX platform wgs chronically under-powered. 
With the launch of the Atari ST and the beloved 
Amiga, it was clear that 3-bit micros with cas- 
sette storage had had their day. Concepts such 
as built-in BASiJC appeared totally old-fashioned, 
and eventually a disk operating system which 
couldn't deal with subdirectories was a non- 
starter for serious use. Americans with an eye to 
the future preferred their Applell systems. 

In the UK, it was a slightly differertt matter. 
The MSX machines were lovely, and very desir- 
able, but they were simply too expensive. The mar- 
ket for hone computers in the 1980s consisted 
mostly of teens who wanted to play games, A 
Spectrum was affordable, an MSX system wasn't ■ 
it was that clear cut. With a tittle extra money, the 
average kid could save up for a Commodore64, 
but the IVtSX migt^t well have beer> in supercom- 
puter territory. Rich kids had BBC Microcomputers, 
thanks to parents noticing them in schools, and 
business people used Amstrad PCWs and even 
the fledgling PC. The MSX had very successfully 
priced Itself out of the market. 

MSX2 was launched in 1986. with a double- 
speed ZSO and improved graphics and sound, 
but it was too late - the dawning 1 S-bit world 
n^eant there was no market outside Japan. MSX, 
the standard which so nearly made it. based 
itself On a, processor which was already out of 
date and that was the end of it. There are several 
Amiga emulators available, but not enough nos- 
talgia to make it worthwhite. Sorry Bill, you lost 
that round. ■ 
John KsnnBfly 



Web links 



The Ultimate MSX FAQ 

h tip : / /WW w.g eociti es . com/Sl II con Val ley / Vista/ 

2653 .''ms Hi. htm I 



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